[canvaskit] perform audio asset lookup by layer id
Change-Id: Iac56d11a76be8d90df1159631a02f1713ece1bd8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368938 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
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@ -8,6 +8,8 @@
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// prop_filter_prefix is an optional string acting as a name filter for selecting
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// "interesting" Lottie properties (surfaced in the embedded player controls)
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// soundMap is an optional object that maps string names to AudioPlayers
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// AudioPlayers manage a single audio layer with a seek function
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CanvasKit.MakeManagedAnimation = function(json, assets, prop_filter_prefix, soundMap) {
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if (!CanvasKit._MakeManagedAnimation) {
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throw 'Not compiled with MakeManagedAnimation';
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@ -70,9 +70,9 @@ public:
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}
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sk_sp<skresources::ExternalTrackAsset> loadAudioAsset(const char[] /* path */,
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const char name[],
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const char[] /*id*/) override {
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emscripten::val player = this->findSoundAsset(name);
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const char[] /* name */,
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const char id[]) override {
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emscripten::val player = this->findSoundAsset(id);
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if (player.as<bool>()) {
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return sk_make_sp<WebTrack>(std::move(player));
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}
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@ -97,7 +97,7 @@ describe('Skottie behavior', () => {
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}
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}
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for (let i = 0; i < 20; i++) {
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var name = 'aud_' + i + '.mp3';
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var name = 'audio_' + i;
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mockSoundMap.setPlayer(name, new mockPlayer(name));
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}
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fetch('/assets/audio_external.json')
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