vk: Fix geometry-shader input varying locations
Bug: skia: Change-Id: I60e0c25fa05ea53b0969fdee54620bec639ae159 Reviewed-on: https://skia-review.googlesource.com/24440 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
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@ -71,11 +71,12 @@ void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
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var.addLayoutQualifier(location.c_str());
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int elementSize = grsltype_to_location_size(var.getType());
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SkASSERT(elementSize);
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SkASSERT(elementSize > 0);
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int numElements = 1;
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if (var.isArray()) {
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numElements = var.getArrayCount();
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if (var.isArray() && !var.isUnsizedArray()) {
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numElements = var.getArrayCount();
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}
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SkASSERT(numElements > 0);
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locationIndex += elementSize * numElements;
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}
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// Vulkan requires at least 64 locations to be supported for both vertex output and fragment
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