Add minimal documentation about Windows on ARM64
No-Try: true Docs-Preview: https://skia.org/?cl=175994 Bug: skia:8569 Change-Id: I9afa9aa6b7293f751db8c43996a82aff1aafbf2d Reviewed-on: https://skia-review.googlesource.com/c/175994 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
This commit is contained in:
parent
f23a152715
commit
13b2770513
@ -297,6 +297,22 @@ and supports building and running any of them. It also adjusts syntax highlighti
|
||||
of inactive code blocks based on preprocessor definitions from the selected
|
||||
solution configuration.
|
||||
|
||||
Windows ARM64
|
||||
-------------
|
||||
|
||||
There is early, experimental support for [Windows 10 on ARM](https://docs.microsoft.com/en-us/windows/arm/).
|
||||
This currently requires (a recent version of) MSVC, and the `Visual C++ compilers and libraries for ARM64`
|
||||
individual component in the Visual Studio Installer.
|
||||
|
||||
To use that toolchain, set the `target_cpu` GN argument to `"arm64"`. Note that OpenGL is not supported
|
||||
by Windows 10 on ARM, so Skia's GL backends are stubbed out, and will not work. ANGLE is supported:
|
||||
|
||||
bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true'
|
||||
|
||||
This will produce a build of Skia that can use the software or ANGLE backends, in DM. Viewer only works
|
||||
when launched with `--backend angle`, because the software backend tries to use OpenGL to display the
|
||||
window contents.
|
||||
|
||||
CMake
|
||||
-----
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user