Relanding 7914

git-svn-id: http://skia.googlecode.com/svn/trunk@7940 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-03-02 12:02:08 +00:00
parent f140f18878
commit 13f181f28f
4 changed files with 47 additions and 9 deletions

View File

@ -397,7 +397,11 @@ bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = clipSpaceIBounds.width();
desc.fHeight = clipSpaceIBounds.height();
desc.fConfig = kAlpha_8_GrPixelConfig;
desc.fConfig = kRGBA_8888_GrPixelConfig;
if (this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
// We would always like A8 but it isn't supported on all platforms
desc.fConfig = kAlpha_8_GrPixelConfig;
}
fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
}

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@ -433,6 +433,11 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
}
// Renderable A8 targets are not universally supported (e.g., not on ANGLE)
GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
!(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
(desc.fConfig != kAlpha_8_GrPixelConfig));
GrResource* resource = NULL;
int origWidth = desc.fWidth;
int origHeight = desc.fHeight;
@ -1473,7 +1478,10 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
swapRAndB = false; // we will handle the swap in the draw.
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
// We protect the existing geometry here since it may not be
// clear to the caller that a draw operation (i.e., drawSimpleRect)
// can be invoked in this method
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
@ -1660,7 +1668,10 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
return false;
}
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
// writeRenderTargetPixels can be called in the midst of drawing another
// object (e.g., when uploading a SW path rendering to the gpu while
// drawing a rect) so preserve the current geometry.
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);

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@ -70,12 +70,33 @@ void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
builder->fFSCode.append(";\n");
} else {
GrAssert(GrTextureDomainEffect::kDecal_WrapMode == effect.wrapMode());
builder->fFSCode.append("\tbvec4 outside;\n");
builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
builder->fFSCode.append(";\n");
if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
// On the NexusS and GalaxyNexus, the other path (with the 'any'
// call) causes the compilation error "Calls to any function that
// may require a gradient calculation inside a conditional block
// may return undefined results". This appears to be an issue with
// the 'any' call since even the simple "result=black; if (any())
// result=white;" code fails to compile.
builder->fFSCode.appendf("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
builder->fFSCode.appendf("\tvec4 inside = ");
builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
builder->fFSCode.appendf(";\n");
builder->fFSCode.appendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
coords, domain, domain, domain);
builder->fFSCode.appendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
coords, domain, domain, domain);
builder->fFSCode.appendf("\tfloat blend = step(1.0, max(x, y));\n");
builder->fFSCode.appendf("\t%s = mix(inside, outside, blend);\n", outputColor);
} else {
builder->fFSCode.append("\tbvec4 outside;\n");
builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords);
builder->fFSCode.append(";\n");
}
}
}

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@ -187,6 +187,8 @@ public:
// TODO: Make this do all the compiling, linking, etc.
void finished(GrGLuint programID);
const GrGLContextInfo& ctxInfo() const { return fCtxInfo; }
private:
typedef GrTAllocator<GrGLShaderVar> VarArray;