Optimized R11 EAC compressor
R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/373243002
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@ -280,8 +280,8 @@ static uint64_t compress_latc_block(const uint8_t pixels[]) {
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}
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}
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static bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src,
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int width, int height, int rowBytes) {
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static inline bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src,
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int width, int height, int rowBytes) {
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return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_latc_block);
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}
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@ -291,6 +291,10 @@ static bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src,
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//
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////////////////////////////////////////////////////////////////////////////////
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// #define COMPRESS_R11_EAC_SLOW 1
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// #define COMPRESS_R11_EAC_FAST 1
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#define COMPRESS_R11_EAC_FASTEST 1
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// Blocks compressed into R11 EAC are represented as follows:
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// 0000000000000000000000000000000000000000000000000000000000000000
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// |base_cw|mod|mul| ----------------- indices -------------------
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@ -327,6 +331,7 @@ static const int kR11EACModifierPalettes[kNumR11EACPalettes][kR11EACPaletteSize]
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{-3, -5, -7, -9, 2, 4, 6, 8}
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};
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#if COMPRESS_R11_EAC_SLOW
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// Pack the base codeword, palette, and multiplier into the 64 bits necessary
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// to decode it.
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static uint64_t pack_r11eac_block(uint16_t base_cw, uint16_t palette, uint16_t multiplier,
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@ -354,7 +359,7 @@ static uint16_t compute_r11eac_pixel(int base_cw, int modifier, int multiplier)
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// 2. Choose a multiplier based roughly on the size of the span of block values
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// 3. Iterate through each palette and choose the one with the most accurate
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// modifiers.
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static uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
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static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
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// Find the center of the data...
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uint16_t bmin = block[0];
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uint16_t bmax = block[0];
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@ -382,7 +387,7 @@ static uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
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}
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// Finally, choose the proper palette and indices
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uint32_t bestError = static_cast<uint32_t>(-1);
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uint32_t bestError = 0xFFFFFFFF;
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uint64_t bestIndices = 0;
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uint16_t bestPalette = 0;
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for (uint16_t paletteIdx = 0; paletteIdx < kNumR11EACPalettes; ++paletteIdx) {
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@ -432,7 +437,60 @@ static uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
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// Finally, pack everything together...
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return pack_r11eac_block(center, bestPalette, multiplier, bestIndices);
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}
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#endif // COMPRESS_R11_EAC_SLOW
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#if COMPRESS_R11_EAC_FAST
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// This function takes into account that most blocks that we compress have a gradation from
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// fully opaque to fully transparent. The compression scheme works by selecting the
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// palette and multiplier that has the tightest fit to the 0-255 range. This is encoded
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// as the block header (0x8490). The indices are then selected by considering the top
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// three bits of each alpha value. For alpha masks, this reduces the dynamic range from
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// 17 to 8, but the quality is still acceptable.
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//
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// There are a few caveats that need to be taken care of...
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//
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// 1. The block is read in as scanlines, so the indices are stored as:
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// However, the decomrpession routine reads them in column-major order, so they
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// need to be packed as:
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// 0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15
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// So when reading, they must be transposed.
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//
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// 2. We cannot use the top three bits as an index directly, since the R11 EAC palettes
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// above store the modulation values first decreasing and then increasing:
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// e.g. {-3, -6, -9, -15, 2, 5, 8, 14}
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// Hence, we need to convert the indices with the following mapping:
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// From: 0 1 2 3 4 5 6 7
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// To: 3 2 1 0 4 5 6 7
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static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
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uint64_t retVal = static_cast<uint64_t>(0x8490) << 48;
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for(int i = 0; i < 4; ++i) {
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for(int j = 0; j < 4; ++j) {
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const int shift = 45-3*(j*4+i);
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SkASSERT(shift <= 45);
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const uint64_t idx = block[i*4+j] >> 5;
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SkASSERT(idx < 8);
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// !SPEED! This is slightly faster than having an if-statement.
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switch(idx) {
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case 0:
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case 1:
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case 2:
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case 3:
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retVal |= (3-idx) << shift;
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break;
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default:
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retVal |= idx << shift;
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break;
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}
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}
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}
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return SkEndian_SwapBE64(retVal);
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}
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#endif // COMPRESS_R11_EAC_FAST
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#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
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static uint64_t compress_r11eac_block(const uint8_t block[16]) {
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// Are all blocks a solid color?
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bool solid = true;
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@ -443,62 +501,265 @@ static uint64_t compress_r11eac_block(const uint8_t block[16]) {
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}
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}
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// Fully transparent? We know the encoding...
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if (solid && 0 == block[0]) {
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// (0x0060 << 48) produces the following:
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// basw_cw: 0
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// mod: 6, palette: {-4, -7, -8, -11, 3, 6, 7, 10}
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// mod_val: -3
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//
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// this gives the following formula:
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// clamp[0, 2047](0*8+4+(-4)) = 0
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return SkEndian_SwapBE64(static_cast<uint64_t>(0x0060) << 48);
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if (solid) {
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switch(block[0]) {
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// Fully transparent? We know the encoding...
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case 0:
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// (0x0020 << 48) produces the following:
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// basw_cw: 0
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// mod: 0, palette: {-3, -6, -9, -15, 2, 5, 8, 14}
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// multiplier: 2
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// mod_val: -3
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//
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// this gives the following formula:
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// clamp[0, 2047](0*8+4+(-3)*2*8) = 0
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//
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// Furthermore, it is impervious to endianness:
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// 0x0020000000002000ULL
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// Will produce one pixel with index 2, which gives:
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// clamp[0, 2047](0*8+4+(-9)*2*8) = 0
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return 0x0020000000002000ULL;
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// Fully opaque? We know this encoding too...
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} else if (solid && 255 == block[0]) {
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// -1 produces the following:
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// basw_cw: 255
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// mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8}
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// mod_val: 8
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//
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// this gives the following formula:
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// clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047
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return static_cast<uint64_t>(-1);
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}
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// Fully opaque? We know this encoding too...
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case 255:
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// -1 produces the following:
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// basw_cw: 255
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// mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8}
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// mod_val: 8
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//
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// this gives the following formula:
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// clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047
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return 0xFFFFFFFFFFFFFFFFULL;
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#if 0
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else if (solid) {
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// !TODO! krajcevski:
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// This will probably never happen, since we're using this format
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// primarily for compressing alpha maps. Usually the only
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// non-fullly opaque or fully transparent blocks are not a solid
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// intermediate color. If we notice that they are, then we can
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// add another optimization...
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default:
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// !TODO! krajcevski:
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// This will probably never happen, since we're using this format
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// primarily for compressing alpha maps. Usually the only
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// non-fullly opaque or fully transparent blocks are not a solid
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// intermediate color. If we notice that they are, then we can
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// add another optimization...
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break;
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}
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}
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#endif
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return compress_heterogeneous_r11eac_block(block);
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}
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#endif // (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
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static bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src,
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int width, int height, int rowBytes) {
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#if COMPRESS_R11_EAC_FASTEST
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static inline uint64_t interleave6(uint64_t topRows, uint64_t bottomRows) {
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// If our 3-bit block indices are laid out as:
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// a b c d
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// e f g h
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// i j k l
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// m n o p
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//
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// This function expects topRows and bottomRows to contain the first two rows
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// of indices interleaved in the least significant bits of a and b. In other words...
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//
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// If the architecture is big endian, then topRows and bottomRows will contain the following:
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// Bits 31-0:
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// a: 00 a e 00 b f 00 c g 00 d h
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// b: 00 i m 00 j n 00 k o 00 l p
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//
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// If the architecture is little endian, then topRows and bottomRows will contain
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// the following:
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// Bits 31-0:
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// a: 00 d h 00 c g 00 b f 00 a e
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// b: 00 l p 00 k o 00 j n 00 i m
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//
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// This function returns a 48-bit packing of the form:
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// a e i m b f j n c g k o d h l p
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//
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// !SPEED! this function might be even faster if certain SIMD intrinsics are
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// used..
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// For both architectures, we can figure out a packing of the bits by
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// using a shuffle and a few shift-rotates...
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uint64_t x = (static_cast<uint64_t>(topRows) << 32) | static_cast<uint64_t>(bottomRows);
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// x: 00 a e 00 b f 00 c g 00 d h 00 i m 00 j n 00 k o 00 l p
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uint64_t t = (x ^ (x >> 10)) & 0x3FC0003FC00000ULL;
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x = x ^ t ^ (t << 10);
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// x: b f 00 00 00 a e c g i m 00 00 00 d h j n 00 k o 00 l p
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x |= ((x << 52) & (0x3FULL << 52));
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x = (x | ((x << 20) & (0x3FULL << 28))) >> 16;
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#if defined (SK_CPU_BENDIAN)
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// x: 00 00 00 00 00 00 00 00 b f l p a e c g i m k o d h j n
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t = (x ^ (x >> 6)) & 0xFC0000ULL;
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x = x ^ t ^ (t << 6);
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// x: 00 00 00 00 00 00 00 00 b f l p a e i m c g k o d h j n
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t = (x ^ (x >> 36)) & 0x3FULL;
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x = x ^ t ^ (t << 36);
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// x: 00 00 00 00 00 00 00 00 b f j n a e i m c g k o d h l p
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t = (x ^ (x >> 12)) & 0xFFF000000ULL;
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x = x ^ t ^ (t << 12);
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// x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p
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return x;
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#else
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// If our CPU is little endian, then the above logic will
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// produce the following indices:
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// x: 00 00 00 00 00 00 00 00 c g i m d h b f l p j n a e k o
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t = (x ^ (x >> 6)) & 0xFC0000ULL;
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x = x ^ t ^ (t << 6);
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// x: 00 00 00 00 00 00 00 00 c g i m d h l p b f j n a e k o
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t = (x ^ (x >> 36)) & 0xFC0ULL;
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x = x ^ t ^ (t << 36);
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// x: 00 00 00 00 00 00 00 00 a e i m d h l p b f j n c g k o
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x = (x & (0xFFFULL << 36)) | ((x & 0xFFFFFFULL) << 12) | ((x >> 24) & 0xFFFULL);
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// x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p
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return x;
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#endif
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}
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// This function converts an integer containing four bytes of alpha
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// values into an integer containing four bytes of indices into R11 EAC.
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// Note, there needs to be a mapping of indices:
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// 0 1 2 3 4 5 6 7
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// 3 2 1 0 4 5 6 7
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//
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// To compute this, we first negate each byte, and then add three, which
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// gives the mapping
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// 3 2 1 0 -1 -2 -3 -4
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//
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// Then we mask out the negative values, take their absolute value, and
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// add three.
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//
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// Most of the voodoo in this function comes from Hacker's Delight, section 2-18
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static inline uint32_t convert_indices(uint32_t x) {
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// Take the top three bits...
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x = (x & 0xE0E0E0E0) >> 5;
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// Negate...
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x = ~((0x80808080 - x) ^ 0x7F7F7F7F);
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// Add three
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const uint32_t s = (x & 0x7F7F7F7F) + 0x03030303;
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x = ((x ^ 0x03030303) & 0x80808080) ^ s;
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// Absolute value
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const uint32_t a = x & 0x80808080;
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const uint32_t b = a >> 7;
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// Aside: mask negatives (m is three if the byte was negative)
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const uint32_t m = (a >> 6) | b;
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// .. continue absolute value
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x = (x ^ ((a - b) | a)) + b;
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// Add three
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return x + m;
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}
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// This function follows the same basic procedure as compress_heterogeneous_r11eac_block
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// above when COMPRESS_R11_EAC_FAST is defined, but it avoids a few loads/stores and
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// tries to optimize where it can using SIMD.
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static uint64_t compress_r11eac_block_fast(const uint8_t* src, int rowBytes) {
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// Store each row of alpha values in an integer
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const uint32_t alphaRow1 = *(reinterpret_cast<const uint32_t*>(src));
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const uint32_t alphaRow2 = *(reinterpret_cast<const uint32_t*>(src + rowBytes));
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const uint32_t alphaRow3 = *(reinterpret_cast<const uint32_t*>(src + 2*rowBytes));
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const uint32_t alphaRow4 = *(reinterpret_cast<const uint32_t*>(src + 3*rowBytes));
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// Check for solid blocks. The explanations for these values
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// can be found in the comments of compress_r11eac_block above
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if (alphaRow1 == alphaRow2 && alphaRow1 == alphaRow3 && alphaRow1 == alphaRow4) {
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if (0 == alphaRow1) {
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// Fully transparent block
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return 0x0020000000002000ULL;
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} else if (0xFFFFFFFF == alphaRow1) {
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// Fully opaque block
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return 0xFFFFFFFFFFFFFFFFULL;
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}
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}
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// Convert each integer of alpha values into an integer of indices
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const uint32_t indexRow1 = convert_indices(alphaRow1);
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const uint32_t indexRow2 = convert_indices(alphaRow2);
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const uint32_t indexRow3 = convert_indices(alphaRow3);
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const uint32_t indexRow4 = convert_indices(alphaRow4);
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// Interleave the indices from the top two rows and bottom two rows
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// prior to passing them to interleave6. Since each index is at most
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// three bits, then each byte can hold two indices... The way that the
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// compression scheme expects the packing allows us to efficiently pack
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// the top two rows and bottom two rows. Interleaving each 6-bit sequence
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// and tightly packing it into a uint64_t is a little trickier, which is
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// taken care of in interleave6.
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const uint32_t r1r2 = (indexRow1 << 3) | indexRow2;
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const uint32_t r3r4 = (indexRow3 << 3) | indexRow4;
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const uint64_t indices = interleave6(r1r2, r3r4);
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// Return the packed incdices in the least significant bits with the magic header
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return SkEndian_SwapBE64(0x8490000000000000ULL | indices);
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}
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static bool compress_a8_to_r11eac_fast(uint8_t* dst, const uint8_t* src,
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int width, int height, int rowBytes) {
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// Make sure that our data is well-formed enough to be considered for compression
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if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) {
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return false;
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}
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const int blocksX = width >> 2;
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const int blocksY = height >> 2;
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uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst);
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for (int y = 0; y < blocksY; ++y) {
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for (int x = 0; x < blocksX; ++x) {
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// Compress it
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*encPtr = compress_r11eac_block_fast(src + 4*x, rowBytes);
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++encPtr;
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}
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src += 4 * rowBytes;
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}
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return true;
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}
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#endif // COMPRESS_R11_EAC_FASTEST
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static inline bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src,
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int width, int height, int rowBytes) {
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#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
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return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_r11eac_block);
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#elif COMPRESS_R11_EAC_FASTEST
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return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes);
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#else
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#error "Must choose R11 EAC algorithm"
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////
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namespace SkTextureCompressor {
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static size_t get_compressed_data_size(Format fmt, int width, int height) {
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static inline size_t get_compressed_data_size(Format fmt, int width, int height) {
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switch (fmt) {
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// These formats are 64 bits per 4x4 block.
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case kR11_EAC_Format:
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case kLATC_Format:
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{
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// The LATC format is 64 bits per 4x4 block.
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static const int kLATCEncodedBlockSize = 8;
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int blocksX = width / kLATCBlockSize;
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int blocksY = height / kLATCBlockSize;
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const int blocksX = width / kLATCBlockSize;
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const int blocksY = height / kLATCBlockSize;
|
||||
|
||||
return blocksX * blocksY * kLATCEncodedBlockSize;
|
||||
}
|
||||
@ -520,7 +781,7 @@ bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcCol
|
||||
|
||||
kProcMap[kLATC_Format][kAlpha_8_SkColorType] = compress_a8_to_latc;
|
||||
kProcMap[kR11_EAC_Format][kAlpha_8_SkColorType] = compress_a8_to_r11eac;
|
||||
|
||||
|
||||
CompressBitmapProc proc = kProcMap[format][srcColorType];
|
||||
if (NULL != proc) {
|
||||
return proc(dst, src, width, height, rowBytes);
|
||||
|
Loading…
Reference in New Issue
Block a user