differentiate mag and min filters
BUG= R=bsalomon@google.com, robertphillips@google.com Author: humper@google.com Review URL: https://chromiumcodereview.appspot.com/20809002 git-svn-id: http://skia.googlecode.com/svn/trunk@10397 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -49,7 +49,8 @@ class GrGLTexture : public GrTexture {
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public:
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struct TexParams {
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GrGLenum fFilter;
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GrGLenum fMinFilter;
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GrGLenum fMagFilter;
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GrGLenum fWrapS;
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GrGLenum fWrapT;
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GrGLenum fSwizzleRGBA[4];
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@ -966,15 +966,16 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
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GrGLTexture::TexParams initialTexParams;
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// we only set a subset here so invalidate first
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initialTexParams.invalidate();
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initialTexParams.fFilter = GR_GL_NEAREST;
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initialTexParams.fMinFilter = GR_GL_NEAREST;
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initialTexParams.fMagFilter = GR_GL_NEAREST;
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initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
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initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MAG_FILTER,
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initialTexParams.fFilter));
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initialTexParams.fMagFilter));
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MIN_FILTER,
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initialTexParams.fFilter));
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initialTexParams.fMinFilter));
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_WRAP_S,
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initialTexParams.fWrapS));
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@ -2016,12 +2017,18 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
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bool setAll = timestamp < this->getResetTimestamp();
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GrGLTexture::TexParams newTexParams;
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static GrGLenum glFilterModes[] = {
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static GrGLenum glMinFilterModes[] = {
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GR_GL_NEAREST,
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GR_GL_LINEAR,
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GR_GL_LINEAR_MIPMAP_LINEAR
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};
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newTexParams.fFilter = glFilterModes[params.filterMode()];
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static GrGLenum glMagFilterModes[] = {
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GR_GL_NEAREST,
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GR_GL_LINEAR,
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GR_GL_LINEAR
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};
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newTexParams.fMinFilter = glMinFilterModes[params.filterMode()];
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newTexParams.fMagFilter = glMagFilterModes[params.filterMode()];
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#ifndef SKIA_IGNORE_GPU_MIPMAPS
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if (params.filterMode() == GrTextureParams::kMipMap_FilterMode &&
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@ -2037,14 +2044,17 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
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memcpy(newTexParams.fSwizzleRGBA,
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GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
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sizeof(newTexParams.fSwizzleRGBA));
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if (setAll || newTexParams.fFilter != oldTexParams.fFilter) {
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if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
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this->setTextureUnit(unitIdx);
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MAG_FILTER,
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newTexParams.fFilter));
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newTexParams.fMagFilter));
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}
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if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
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this->setTextureUnit(unitIdx);
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MIN_FILTER,
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newTexParams.fFilter));
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newTexParams.fMinFilter));
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}
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if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
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this->setTextureUnit(unitIdx);
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