Wean SkMorphologyImageFilter off of SurfaceDrawContext_v1.h
Without the SkVx.h #include this broke the G3 roll as part of: https://skia-review.googlesource.com/c/skia/+/431384 (Retract GrSurfaceDrawContext.h a bit) This new version should work. This is part of making v1::SurfaceDrawContext V1-only. Bug: skia:11837 Change-Id: I240e5feeef6de89199882e666c71a864d13b9605 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434163 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -9,6 +9,7 @@
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#include "include/core/SkRect.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/private/SkColorData.h"
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#include "include/private/SkVx.h"
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#include "src/core/SkImageFilter_Base.h"
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#include "src/core/SkReadBuffer.h"
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#include "src/core/SkSpecialImage.h"
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@ -18,6 +19,7 @@
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#include "include/gpu/GrRecordingContext.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrSurfaceFillContext.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/SkGr.h"
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@ -26,7 +28,6 @@
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
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#include "src/gpu/glsl/GrGLSLUniformHandler.h"
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#include "src/gpu/v1/SurfaceDrawContext_v1.h"
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#endif
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namespace {
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