factor Engine out of ok core
This makes Engines (task execution strategies: serial, thread, fork) pluggable just like most of the rest of ok. It removes the thread and process limits, as I find myself rarely caring about what they are exactly. Instead of limiting to num-cores, we just allow any number of concurrent threads, and any number of concurrent child processes subject to OS limitations. Change-Id: Icef49d86818fe9a4b7380efb60e73e40bc2e6b73 Reviewed-on: https://skia-review.googlesource.com/27140 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
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parent
2890fbfe14
commit
154e6dadea
5
BUILD.gn
5
BUILD.gn
@ -891,14 +891,14 @@ if (skia_enable_tools) {
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if (defined(invoker.is_shared_library) && invoker.is_shared_library) {
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shared_library("lib" + target_name) {
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forward_variables_from(invoker, "*", [ "is_shared_library" ])
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configs += [ ":skia_private", ]
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configs += [ ":skia_private" ]
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testonly = true
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}
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} else {
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_executable = target_name
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executable(_executable) {
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forward_variables_from(invoker, "*", [ "is_shared_library" ])
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configs += [ ":skia_private", ]
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configs += [ ":skia_private" ]
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testonly = true
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}
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}
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@ -1268,6 +1268,7 @@ if (skia_enable_tools) {
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sources = [
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"tools/ok.cpp",
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"tools/ok_dsts.cpp",
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"tools/ok_engines.cpp",
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"tools/ok_srcs.cpp",
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"tools/ok_test.cpp",
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"tools/ok_vias.cpp",
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153
tools/ok.cpp
153
tools/ok.cpp
@ -13,11 +13,9 @@
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#include "SkImage.h"
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#include "ok.h"
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#include <chrono>
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#include <future>
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#include <list>
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread>
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#include <vector>
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#if !defined(__has_include)
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@ -97,80 +95,11 @@ static thread_local const char* tls_currently_running = "";
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}
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#endif
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struct Engine {
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virtual ~Engine() {}
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virtual bool spawn(std::function<Status(void)>) = 0;
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virtual Status wait_one() = 0;
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struct EngineType {
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const char *name, *help;
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std::unique_ptr<Engine> (*factory)(Options);
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};
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struct SerialEngine : Engine {
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Status last = Status::None;
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bool spawn(std::function<Status(void)> fn) override {
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last = fn();
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return true;
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}
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Status wait_one() override {
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Status s = last;
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last = Status::None;
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return s;
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}
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};
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struct ThreadEngine : Engine {
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std::list<std::future<Status>> live;
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const std::chrono::steady_clock::time_point the_past = std::chrono::steady_clock::now();
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bool spawn(std::function<Status(void)> fn) override {
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live.push_back(std::async(std::launch::async, fn));
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return true;
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}
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Status wait_one() override {
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if (live.empty()) {
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return Status::None;
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}
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for (;;) {
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for (auto it = live.begin(); it != live.end(); it++) {
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if (it->wait_until(the_past) == std::future_status::ready) {
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Status s = it->get();
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live.erase(it);
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return s;
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}
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}
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}
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}
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};
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#if defined(_MSC_VER)
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using ForkEngine = ThreadEngine;
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#else
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#include <sys/wait.h>
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#include <unistd.h>
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struct ForkEngine : Engine {
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bool spawn(std::function<Status(void)> fn) override {
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switch (fork()) {
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case 0: _exit((int)fn());
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case -1: return false;
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default: return true;
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}
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}
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Status wait_one() override {
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do {
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int status;
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if (wait(&status) > 0) {
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return WIFEXITED(status) ? (Status)WEXITSTATUS(status)
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: Status::Crashed;
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}
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} while (errno == EINTR);
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return Status::None;
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}
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};
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#endif
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static std::vector<EngineType> engine_types;
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struct StreamType {
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const char *name, *help;
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@ -206,7 +135,7 @@ int main(int argc, char** argv) {
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SkGraphics::Init();
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setup_crash_handler();
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int jobs{1};
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std::unique_ptr<Engine> engine;
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std::unique_ptr<Stream> stream;
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std::function<std::unique_ptr<Dst>(void)> dst_factory = []{
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// A default Dst that's enough for unit tests and not much else.
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@ -218,28 +147,36 @@ int main(int argc, char** argv) {
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};
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auto help = [&] {
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std::string stream_help = help_for(stream_types),
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std::string engine_help = help_for(engine_types),
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stream_help = help_for(stream_types),
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dst_help = help_for( dst_types),
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via_help = help_for( via_types);
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printf("%s [-j N] src[:k=v,...] dst[:k=v,...] [via[:k=v,...] ...] \n"
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" -j: Run at most N processes at any time. \n"
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" If <0, use -N threads instead. \n"
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" If 0, use one thread in one process. \n"
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" If 1 (default) or -1, auto-detect N. \n"
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printf("%s [engine] src[:k=v,...] dst[:k=v,...] [via[:k=v,...] ...] \n"
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" engine: how to execute tasks%s \n"
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" src: content to draw%s \n"
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" dst: how to draw that content%s \n"
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" via: wrappers around dst%s \n"
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" Most srcs, dsts and vias have options, e.g. skp:dir=skps sw:ct=565 \n",
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argv[0], stream_help.c_str(), dst_help.c_str(), via_help.c_str());
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argv[0],
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engine_help.c_str(), stream_help.c_str(), dst_help.c_str(), via_help.c_str());
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return 1;
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};
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for (int i = 1; i < argc; i++) {
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if (0 == strcmp("-j", argv[i])) { jobs = atoi(argv[++i]); }
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if (0 == strcmp("-h", argv[i])) { return help(); }
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if (0 == strcmp("--help", argv[i])) { return help(); }
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for (auto e : engine_types) {
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size_t len = strlen(e.name);
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if (0 == strncmp(e.name, argv[i], len)) {
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switch (argv[i][len]) {
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case ':': len++;
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case '\0': engine = e.factory(Options{argv[i]+len});
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}
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}
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}
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for (auto s : stream_types) {
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size_t len = strlen(s.name);
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if (0 == strncmp(s.name, argv[i], len)) {
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@ -275,12 +212,12 @@ int main(int argc, char** argv) {
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}
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if (!stream) { return help(); }
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std::unique_ptr<Engine> engine;
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if (jobs == 0) { engine.reset(new SerialEngine); }
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if (jobs > 0) { engine.reset(new ForkEngine); defer_logging(); }
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if (jobs < 0) { engine.reset(new ThreadEngine); jobs = -jobs; }
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if (!engine) { engine = engine_types.back().factory(Options{}); }
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if (jobs == 1) { jobs = std::thread::hardware_concurrency(); }
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// If we know engine->spawn() will never crash, we can defer logging until we exit.
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if (engine->crashproof()) {
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defer_logging();
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}
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int ok = 0, failed = 0, crashed = 0, skipped = 0;
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@ -306,13 +243,35 @@ int main(int argc, char** argv) {
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fflush(stdout);
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};
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std::list<std::future<Status>> live;
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const auto the_past = std::chrono::steady_clock::now();
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auto wait_one = [&] {
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if (live.empty()) {
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return Status::None;
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}
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for (;;) {
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for (auto it = live.begin(); it != live.end(); it++) {
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if (it->wait_until(the_past) != std::future_status::timeout) {
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Status s = it->get();
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live.erase(it);
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return s;
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}
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}
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}
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};
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auto spawn = [&](std::function<Status(void)> fn) {
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if (--jobs < 0) {
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update_stats(engine->wait_one());
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}
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while (!engine->spawn(fn)) {
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update_stats(engine->wait_one());
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std::future<Status> status;
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for (;;) {
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status = engine->spawn(fn);
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if (status.valid()) {
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break;
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}
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update_stats(wait_one());
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}
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live.push_back(std::move(status));
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};
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for (std::unique_ptr<Src> owned = stream->next(); owned; owned = stream->next()) {
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@ -328,7 +287,7 @@ int main(int argc, char** argv) {
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}
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for (Status s = Status::OK; s != Status::None; ) {
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s = engine->wait_one();
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s = wait_one();
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update_stats(s);
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}
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printf("\n");
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@ -336,6 +295,10 @@ int main(int argc, char** argv) {
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}
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Register::Register(const char* name, const char* help,
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std::unique_ptr<Engine> (*factory)(Options)) {
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engine_types.push_back(EngineType{name, help, factory});
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}
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Register::Register(const char* name, const char* help,
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std::unique_ptr<Stream> (*factory)(Options)) {
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stream_types.push_back(StreamType{name, help, factory});
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#include "SkCanvas.h"
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#include <functional>
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#include <future>
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#include <map>
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#include <memory>
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#include <string>
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@ -24,6 +25,12 @@ void ok_log(const char*);
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enum class Status { OK, Failed, Crashed, Skipped, None };
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struct Engine {
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virtual ~Engine() {}
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virtual bool crashproof() = 0;
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virtual std::future<Status> spawn(std::function<Status(void)>) = 0;
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};
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struct Src {
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virtual ~Src() {}
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virtual std::string name() = 0;
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@ -52,6 +59,7 @@ public:
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// Create globals to register your new type of Stream or Dst.
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struct Register {
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Register(const char* name, const char* help, std::unique_ptr<Engine> (*factory)(Options));
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Register(const char* name, const char* help, std::unique_ptr<Stream> (*factory)(Options));
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Register(const char* name, const char* help, std::unique_ptr<Dst> (*factory)(Options));
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Register(const char* name, const char* help,
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85
tools/ok_engines.cpp
Normal file
85
tools/ok_engines.cpp
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@ -0,0 +1,85 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "ok.h"
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struct SerialEngine : Engine {
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static std::unique_ptr<Engine> Factory(Options) {
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SerialEngine engine;
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return move_unique(engine);
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}
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bool crashproof() override { return false; }
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std::future<Status> spawn(std::function<Status(void)> fn) override {
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return std::async(std::launch::deferred, fn);
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}
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};
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static Register serial("serial",
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"Run tasks serially on the main thread of a single process.",
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SerialEngine::Factory);
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struct ThreadEngine : Engine {
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static std::unique_ptr<Engine> Factory(Options) {
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ThreadEngine engine;
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return move_unique(engine);
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}
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bool crashproof() override { return false; }
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std::future<Status> spawn(std::function<Status(void)> fn) override {
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return std::async(std::launch::async, fn);
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}
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};
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static Register thread("thread",
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"Run each task on its own thread of a single process.",
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ThreadEngine::Factory);
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#if !defined(_MSC_VER)
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#include <sys/wait.h>
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#include <unistd.h>
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struct ForkEngine : Engine {
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static std::unique_ptr<Engine> Factory(Options) {
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ForkEngine engine;
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return move_unique(engine);
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}
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bool crashproof() override { return true; }
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std::future<Status> spawn(std::function<Status(void)> fn) override {
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switch (fork()) {
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case 0:
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// We are the spawned child process.
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// Run fn() and exit() with its Status as our return code.
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_exit((int)fn());
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case -1:
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// The OS won't let us fork() another process right now.
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// We'll need to wait for at least one live task to finish and try again.
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return std::future<Status>();
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default:
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// We succesfully spawned a child process!
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// This will wait for any spawned process to finish and return its Status.
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return std::async(std::launch::deferred, [] {
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do {
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int status;
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if (wait(&status) > 0) {
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return WIFEXITED(status) ? (Status)WEXITSTATUS(status)
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: Status::Crashed;
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}
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} while (errno == EINTR);
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return Status::None;
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});
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}
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}
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};
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static Register _fork("fork",
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"Run each task in an independent process with fork().",
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ForkEngine::Factory);
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#endif
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