Convert A8 D32 mask blitters to Sk4px

Improves the newly added bench by ~25% (hsw):

-- before --

    micros   	bench
   2298.34  	shadermaskfilter_picture_80	8888
   2339.60  	shadermaskfilter_picture_ff	8888
   2287.11  	shadermaskfilter_bitmap_80	8888
   2223.14  	shadermaskfilter_bitmap_ff	8888

-- after --

   1693.36  	shadermaskfilter_picture_80	8888
   1637.45  	shadermaskfilter_picture_ff	8888
   1691.65  	shadermaskfilter_bitmap_80	8888
   1637.70  	shadermaskfilter_bitmap_ff	8888

But: skia:7810
Change-Id: I7274b10f517551ee2c0646842f72e0372d55e509
Reviewed-on: https://skia-review.googlesource.com/121642
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
This commit is contained in:
Florin Malita 2018-04-18 11:14:50 -04:00 committed by Skia Commit-Bot
parent 63f69cdc32
commit 15a64e71f6
5 changed files with 144 additions and 0 deletions

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@ -0,0 +1,80 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPictureRecorder.h"
#include "SkPictureShader.h"
#include "SkShaderMaskFilter.h"
#include "SkSurface.h"
static sk_sp<SkShader> make_bitmap_shader() {
SkPaint p;
p.setColor(SK_ColorBLACK);
p.setAntiAlias(true);
auto surface = SkSurface::MakeRasterN32Premul(100, 100);
surface->getCanvas()->drawCircle(50, 50, 50, p);
return surface->makeImageSnapshot()->makeShader(SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
}
static sk_sp<SkShader> make_picture_shader() {
SkPaint p;
p.setColor(SK_ColorBLACK);
p.setAntiAlias(true);
SkPictureRecorder recorder;
recorder.beginRecording(100, 100)->drawCircle(50, 50, 50, p);
return SkPictureShader::Make(recorder.finishRecordingAsPicture(),
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode,
nullptr, nullptr);
}
class ShaderMFBench final : public Benchmark {
public:
using ShaderMaker = sk_sp<SkShader>(*)();
ShaderMFBench(const char* nm, bool opaque, const ShaderMaker& maker) {
fMaskFilter = SkShaderMaskFilter::Make(maker());
fColor = opaque ? 0xff00ff00 : 0x8000ff00;
fName = SkStringPrintf("shadermaskfilter_%s_%x", nm, SkColorGetA(fColor));
}
protected:
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint maskPaint;
maskPaint.setMaskFilter(fMaskFilter);
for (int i = 0; i < loops; ++i) {
SkAutoCanvasRestore arc(canvas, false);
canvas->saveLayer(nullptr, &maskPaint);
canvas->drawColor(fColor);
}
}
private:
SkString fName;
sk_sp<SkMaskFilter> fMaskFilter;
SkColor fColor;
using INHERITED = Benchmark;
};
DEF_BENCH( return new ShaderMFBench("bitmap" , true , make_bitmap_shader ); )
DEF_BENCH( return new ShaderMFBench("bitmap" , false, make_bitmap_shader ); )
DEF_BENCH( return new ShaderMFBench("picture", true , make_picture_shader); )
DEF_BENCH( return new ShaderMFBench("picture", false, make_picture_shader); )

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@ -101,6 +101,7 @@ bench_sources = [
"$_bench/RTreeBench.cpp",
"$_bench/ScalarBench.cpp",
"$_bench/ShaderMaskBench.cpp",
"$_bench/ShaderMaskFilterBench.cpp",
"$_bench/ShadowBench.cpp",
"$_bench/ShapesBench.cpp",
"$_bench/Sk4fBench.cpp",

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@ -21,6 +21,7 @@ tests_sources = [
"$_tests/BitSetTest.cpp",
"$_tests/BlendTest.cpp",
"$_tests/BlitMaskClip.cpp",
"$_tests/BlitMaskTest.cpp",
"$_tests/BlurTest.cpp",
"$_tests/CachedDataTest.cpp",
"$_tests/CachedDecodingPixelRefTest.cpp",

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@ -5,6 +5,7 @@
* found in the LICENSE file.
*/
#include "Sk4px.h"
#include "SkBlitMask.h"
#include "SkColor.h"
#include "SkColorData.h"
@ -78,11 +79,20 @@ bool SkBlitMask::BlitColor(const SkPixmap& device, const SkMask& mask,
static void A8_RowProc_Blend(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
Sk4px::MapDstSrcAlpha(count, dst, src, mask,
[](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
const auto s_aa = s.approxMulDiv255(aa);
return s_aa + d.approxMulDiv255(s_aa.alphas().inv());
});
#else
for (int i = 0; i < count; ++i) {
if (mask[i]) {
dst[i] = SkBlendARGB32(src[i], dst[i], mask[i]);
}
}
#endif
}
// expand the steps that SkAlphaMulQ performs, but this way we can
@ -97,6 +107,13 @@ static void A8_RowProc_Blend(
static void A8_RowProc_Opaque(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
Sk4px::MapDstSrcAlpha(count, dst, src, mask,
[](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
return (s * aa + d * aa.inv()).div255();
});
#else
for (int i = 0; i < count; ++i) {
int m = mask[i];
if (m) {
@ -117,6 +134,7 @@ static void A8_RowProc_Opaque(
#endif
}
}
#endif // SK_SUPPORT_LEGACY_A8_MASKBLITTER
}
static int upscale31To255(int value) {

44
tests/BlitMaskTest.cpp Normal file
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@ -0,0 +1,44 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBlitMask.h"
#include "SkColorPriv.h"
#include "SkMask.h"
#include "Test.h"
static void test_opaque_dest(skiatest::Reporter* reporter, SkMask::Format format) {
const auto& row_proc = SkBlitMask::RowFactory(SkColorType::kN32_SkColorType, format,
static_cast<SkBlitMask::RowFlags>(0));
SkPMColor src[256],
dst[256];
uint8_t aa[256];
// Coverage -> [0..255]
for (size_t i = 0; i < 256; ++i) {
aa[i] = static_cast<uint8_t>(i);
}
// src -> [0..255]
for (size_t src_a = 0; src_a < 256; ++src_a) {
memset(src, src_a, sizeof(src));
// dst -> 0xff (always opaque)
memset(dst, 0xff, sizeof(dst));
row_proc(dst, aa, src, 256);
for (size_t i = 0; i < 256; ++i) {
REPORTER_ASSERT(reporter, SkGetPackedA32(dst[i]) == 0xff);
}
}
}
// Verifies that D32 dest remains opaque for any (src_alpha, coverage) combination.
DEF_TEST(BlitMask_OpaqueD32, reporter) {
test_opaque_dest(reporter, SkMask::Format::kA8_Format);
}