AutoScratchTexture can now release its texture and it will return to the texture cache when freed

http://codereview.appspot.com/6262043/



git-svn-id: http://skia.googlecode.com/svn/trunk@4301 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-06-22 12:41:43 +00:00
parent 5e24129831
commit 15c0fea699
10 changed files with 177 additions and 19 deletions

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@ -18,7 +18,6 @@
struct SkIRect;
struct SkRect;
class SkColorTable;
class SkPaint;
class SkPixelRef;
class SkRegion;

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@ -80,7 +80,10 @@ private:
#endif
SkDELETE(this);
}
friend class SkWeakRefCnt;
friend class GrTexture; // to allow GrTexture's internal_dispose to
// call SkRefCnt's & directly set fRefCnt (to 1)
mutable int32_t fRefCnt;

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@ -100,10 +100,10 @@ public:
}
GrTexture* texture() const;
void reset() { fEntry = NULL; }
GrResourceEntry* cacheEntry() { return fEntry; }
private:
explicit TextureCacheEntry(GrResourceEntry* entry) { fEntry = entry; }
void set(GrResourceEntry* entry) { fEntry = entry; }
GrResourceEntry* cacheEntry() { return fEntry; }
GrResourceEntry* fEntry;
friend class GrContext;
};
@ -174,7 +174,7 @@ public:
* Returns a texture matching the desc. It's contents are unknown. Subsequent
* requests with the same descriptor are not guaranteed to return the same
* texture. The same texture is guaranteed not be returned again until it is
* unlocked. Must call be balanced with an unlockTexture() call.
* unlocked. Call must be balanced with an unlockTexture() call.
*
* Textures created by createAndLockTexture() hide the complications of
* tiling non-power-of-two textures on APIs that don't support this (e.g.
@ -191,6 +191,11 @@ public:
*/
void unlockTexture(TextureCacheEntry entry);
/**
* Free any data associated with the provided entry in the texture cache
*/
void freeEntry(TextureCacheEntry entry);
/**
* Creates a texture that is outside the cache. Does not count against
* cache's budget.
@ -772,6 +777,14 @@ private:
static int PaintStageVertexLayoutBits(
const GrPaint& paint,
const bool hasTexCoords[GrPaint::kTotalStages]);
// Needed so GrTexture's returnToCache helper function can call
// addExistingTextureToCache
friend class GrTexture;
// Add an existing texture to the texture cache. This is intended solely
// for use with textures released from an GrAutoScratchTexture.
void addExistingTextureToCache(GrTexture* texture);
};
/**
@ -837,12 +850,39 @@ public:
}
void reset() {
if (NULL != fContext) {
if (NULL != fContext && NULL != fEntry.cacheEntry()) {
fContext->unlockTexture(fEntry);
fEntry.reset();
}
}
/*
* When detaching a texture we do not unlock it in the texture cache but
* we do set the returnToCache flag. In this way the texture remains
* "locked" in the texture cache until it is freed and recycled in
* GrTexture::internal_dispose. In reality, the texture has been removed
* from the cache (because this is in AutoScratchTexture) and by not
* calling unlockTexture we simply don't re-add it. It will be reattached
* in GrTexture::internal_dispose.
*
* Note that the caller is assumed to accept and manage the ref to the
* returned texture.
*/
GrTexture* detach() {
GrTexture* temp = this->texture();
GrAssert(1 == temp->getRefCnt());
// freeEntry will remove the texture cache's ref
temp->ref();
fContext->freeEntry(fEntry);
fEntry.reset();
temp->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
GrAssert(1 == temp->getRefCnt());
return temp;
}
GrTexture* set(GrContext* context,
const GrTextureDesc& desc,
GrContext::ScratchTexMatch match =

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@ -32,6 +32,29 @@ public:
SK_DECLARE_INST_COUNT(GrTexture)
// from GrResource
/**
* Informational texture flags
*/
enum FlagBits {
kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
/**
* This texture should be returned to the texture cache when
* it is no longer reffed
*/
kReturnToCache_FlagBit = kFirstBit,
};
void setFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
/**
* Approximate number of bytes used by the texture
*/
@ -162,11 +185,8 @@ protected:
}
// GrResource overrides
virtual void onRelease() {
this->releaseRenderTarget();
}
virtual void onAbandon();
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
void validateDesc() const;
@ -176,6 +196,8 @@ private:
int fShiftFixedX;
int fShiftFixedY;
virtual void internal_dispose() const SK_OVERRIDE;
typedef GrSurface INHERITED;
};

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@ -454,6 +454,9 @@ enum GrTextureFlags {
* Hint that the CPU may modify this texture after creation.
*/
kDynamicUpdate_GrTextureFlagBit = 0x4,
kDummy_GrTextureFlagBit,
kLastPublic_GrTextureFlagBit = kDummy_GrTextureFlagBit-1,
};
GR_MAKE_BITFIELD_OPS(GrTextureFlags)

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@ -520,6 +520,18 @@ GrContext::TextureCacheEntry GrContext::lockScratchTexture(
return TextureCacheEntry(entry);
}
void GrContext::addExistingTextureToCache(GrTexture* texture) {
if (NULL == texture) {
return;
}
GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL,
texture->desc(),
true);
fTextureCache->attach(key, texture);
}
void GrContext::unlockTexture(TextureCacheEntry entry) {
ASSERT_OWNED_RESOURCE(entry.texture());
// If this is a scratch texture we detached it from the cache
@ -532,6 +544,12 @@ void GrContext::unlockTexture(TextureCacheEntry entry) {
}
}
void GrContext::freeEntry(TextureCacheEntry entry) {
ASSERT_OWNED_RESOURCE(entry.texture());
fTextureCache->freeEntry(entry.cacheEntry());
}
GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
void* srcData,
size_t rowBytes) {

View File

@ -81,6 +81,9 @@ void GrResourceCache::internalDetach(GrResourceEntry* entry,
--fUnlockedEntryCount;
}
entry->fPrev = NULL;
entry->fNext = NULL;
// update our stats
if (clientDetach) {
fClientDetachedCount += 1;
@ -165,8 +168,9 @@ bool GrResourceCache::hasKey(const GrResourceKey& key) const {
return NULL != fCache.find(key);
}
GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
GrResource* resource) {
GrResourceEntry* GrResourceCache::create(const GrResourceKey& key,
GrResource* resource,
bool lock) {
// we don't expect to create new resources during a purge. In theory
// this could cause purgeAsNeeded() into an infinite loop (e.g.
// each resource destroyed creates and locks 2 resources and
@ -176,9 +180,11 @@ GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
GrResourceEntry* entry = new GrResourceEntry(key, resource);
// mark the entry as "busy" so it doesn't get purged
// do this before attach for locked count tracking
entry->lock();
if (lock) {
// mark the entry as "busy" so it doesn't get purged
// do this before attach for locked count tracking
entry->lock();
}
this->attachToHead(entry, false);
fCache.insert(key, entry);
@ -192,12 +198,27 @@ GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
return entry;
}
GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
GrResource* resource) {
return this->create(key, resource, true);
}
void GrResourceCache::attach(const GrResourceKey& key,
GrResource* resource) {
this->create(key, resource, false);
}
void GrResourceCache::detach(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
internalDetach(entry, true);
this->internalDetach(entry, true);
fCache.remove(entry->fKey, entry);
}
void GrResourceCache::freeEntry(GrResourceEntry* entry) {
GrAssert(NULL == entry->fNext && NULL == entry->fPrev);
delete entry;
}
void GrResourceCache::reattachAndUnlock(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
if (entry->resource()->isValid()) {

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@ -231,14 +231,25 @@ public:
GrResourceEntry* findAndLock(const GrResourceKey&, LockType style);
/**
* Create a new entry, based on the specified key and resource, and return
* its "locked" entry.
* Create a new cache entry, based on the provided key and resource, and
* return it.
*
* Ownership of the resource is transferred to the Entry, which will
* unref() it when we are purged or deleted.
* Ownership of the resource is transferred to the resource cache,
* which will unref() it when it is purged or deleted.
*/
GrResourceEntry* createAndLock(const GrResourceKey&, GrResource*);
/**
* Create a new cache entry, based on the provided key and resource.
*
* Ownership of the resource is transferred to the resource cache,
* which will unref() it when it is purged or deleted.
*
* Currently this entry point is only intended for textures "detached"
* from an AutoScratchTexture object.
*/
void attach(const GrResourceKey& key, GrResource* resource);
/**
* Determines if the cache contains an entry matching a key. If a matching
* entry exists but was detached then it will not be found.
@ -253,6 +264,8 @@ public:
*/
void detach(GrResourceEntry*);
void freeEntry(GrResourceEntry* entry);
/**
* Reattaches a resource to the cache and unlocks it. Allows it to be found
* by a subsequent findAndLock or be purged (provided its lock count is
@ -298,6 +311,11 @@ private:
// prevents recursive purging
bool fPurging;
GrResourceEntry* create(const GrResourceKey& key,
GrResource* resource,
bool lock);
};
///////////////////////////////////////////////////////////////////////////////

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@ -336,7 +336,11 @@ bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
if (sw_draw_path_to_mask_texture(path, pathBounds,
fill, fContext,
translate, &ast, antiAlias)) {
#if 1
GrTexture* texture = ast.texture();
#else
SkAutoTUnref<GrTexture> texture(ast.detach());
#endif
GrAssert(NULL != texture);
GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
enum {
@ -351,6 +355,7 @@ bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
GrScalar h = GrIntToScalar(pathBounds.height());
GrRect maskRect = GrRect::MakeWH(w / texture->width(),
h / texture->height());
const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
srcRects[kPathMaskStage] = &maskRect;
stageMask |= 1 << kPathMaskStage;

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@ -16,6 +16,30 @@
SK_DEFINE_INST_COUNT(GrTexture)
/**
* This method allows us to interrupt the normal deletion process and place
* textures back in the texture cache when their ref count goes to zero.
*/
void GrTexture::internal_dispose() const {
if (this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit) &&
NULL != this->INHERITED::getContext()) {
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
this->fRefCnt = 1; // restore ref count to initial setting
nonConstThis->resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
// Note: this next assert is only correct for the texture cache's
// current single threaded usage. If we ever start accessing it via
// threads it isn't guaranteed to be correct.
GrAssert(1 == this->INHERITED::getRefCnt());
return;
}
this->INHERITED::internal_dispose();
}
bool GrTexture::readPixels(int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes) {
@ -59,6 +83,11 @@ void GrTexture::releaseRenderTarget() {
}
}
void GrTexture::onRelease() {
GrAssert(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
this->releaseRenderTarget();
}
void GrTexture::onAbandon() {
if (NULL != fRenderTarget) {
fRenderTarget->abandon();