diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h index ffde1af504..996847fa12 100644 --- a/src/core/Sk4px.h +++ b/src/core/Sk4px.h @@ -110,6 +110,8 @@ public: // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels). template static void MapSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) { + SkASSERT(dst); + SkASSERT(src); // This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn. // Basically, we need to make sure we keep things inside a single loop. while (n > 0) { @@ -140,6 +142,8 @@ public: // As above, but with dst4' = fn(dst4, src4). template static void MapDstSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) { + SkASSERT(dst); + SkASSERT(src); while (n > 0) { if (n >= 8) { Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), @@ -168,6 +172,8 @@ public: // As above, but with dst4' = fn(dst4, alpha4). template static void MapDstAlpha(int n, Dst* dst, const SkAlpha* a, const Fn& fn) { + SkASSERT(dst); + SkASSERT(a); while (n > 0) { if (n >= 8) { Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), @@ -197,6 +203,9 @@ public: template static void MapDstSrcAlpha(int n, Dst* dst, const SkPMColor* src, const SkAlpha* a, const Fn& fn) { + SkASSERT(dst); + SkASSERT(src); + SkASSERT(a); while (n > 0) { if (n >= 8) { Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)),