Remove handleDirtyContext calls from backends for which they don't make sense
and add a default implementation of onResetContext (which only the GL backend implements) Change-Id: I20bb4cd2a60dba3200fc8ef4c9e4fd6a9f54ceef Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359497 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -787,7 +787,7 @@ private:
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// called when the 3D context state is unknown. Subclass should emit any
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// assumed 3D context state and dirty any state cache.
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virtual void onResetContext(uint32_t resetBits) = 0;
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virtual void onResetContext(uint32_t resetBits) {}
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// Implementation of resetTextureBindings.
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virtual void onResetTextureBindings() {}
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@ -1013,8 +1013,6 @@ GrBackendTexture GrD3DGpu::onCreateBackendTexture(SkISize dimensions,
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GrRenderable renderable,
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GrMipmapped mipMapped,
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GrProtected isProtected) {
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this->handleDirtyContext();
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const GrD3DCaps& caps = this->d3dCaps();
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if (this->protectedContext() != (isProtected == GrProtected::kYes)) {
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@ -1222,8 +1220,6 @@ GrBackendRenderTarget GrD3DGpu::createTestingOnlyBackendRenderTarget(SkISize dim
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GrColorType colorType,
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int sampleCnt,
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GrProtected isProtected) {
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this->handleDirtyContext();
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if (dimensions.width() > this->caps()->maxRenderTargetSize() ||
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dimensions.height() > this->caps()->maxRenderTargetSize()) {
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return {};
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@ -130,8 +130,6 @@ private:
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void destroyResources();
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void onResetContext(uint32_t resetBits) override {}
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sk_sp<GrTexture> onCreateTexture(SkISize,
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const GrBackendFormat&,
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GrRenderable,
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@ -107,8 +107,6 @@ public:
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private:
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GrDawnGpu(GrDirectContext*, const GrContextOptions&, const wgpu::Device&);
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void onResetContext(uint32_t resetBits) override {}
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virtual void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override {}
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sk_sp<GrTexture> onCreateTexture(SkISize,
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@ -50,8 +50,6 @@ public:
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private:
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GrMockGpu(GrDirectContext*, const GrMockOptions&, const GrContextOptions&);
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void onResetContext(uint32_t resetBits) override {}
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void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>* sampleLocations) override;
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void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
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@ -116,8 +116,6 @@ private:
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void destroyResources();
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void onResetContext(uint32_t resetBits) override {}
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void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override {
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SkASSERT(!this->caps()->sampleLocationsSupport());
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SK_ABORT("Sample locations not yet implemented for Metal.");
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@ -1753,8 +1753,6 @@ GrBackendTexture GrVkGpu::onCreateBackendTexture(SkISize dimensions,
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GrRenderable renderable,
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GrMipmapped mipMapped,
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GrProtected isProtected) {
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this->handleDirtyContext();
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const GrVkCaps& caps = this->vkCaps();
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if (fProtectedContext != isProtected) {
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@ -2029,8 +2027,6 @@ GrBackendRenderTarget GrVkGpu::createTestingOnlyBackendRenderTarget(SkISize dime
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GrColorType ct,
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int sampleCnt,
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GrProtected isProtected) {
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this->handleDirtyContext();
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if (dimensions.width() > this->caps()->maxRenderTargetSize() ||
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dimensions.height() > this->caps()->maxRenderTargetSize()) {
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return {};
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@ -198,8 +198,6 @@ private:
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sk_sp<const GrVkInterface>, uint32_t instanceVersion, uint32_t physicalDeviceVersion,
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sk_sp<GrVkMemoryAllocator>);
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void onResetContext(uint32_t resetBits) override {}
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void destroyResources();
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GrBackendTexture onCreateBackendTexture(SkISize dimensions,
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