Fix stroked roundrects on Nexus 10.

Due to floating point precision errors, using the formula b^2x^2 + a^2y^2  - a^2b^2 
doesn't work on the Nexus 10 GPU. Changed to use x^2/a^2 + y^2/b^2  - 1. 

Addresses issue 1290.

R=bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/15039016

git-svn-id: http://skia.googlecode.com/svn/trunk@9110 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-05-13 14:41:03 +00:00
parent 63a3f6f5d9
commit 166726b117

View File

@ -287,8 +287,8 @@ GrEffectRef* EllipseEdgeEffect::TestCreate(SkMWCRandom* random,
/**
* The output of this effect is a modulation of the input color and coverage for an axis-aligned
* ellipse, specified as an offset vector from center and outer and inner radii in both
* x and y directions.
* ellipse, specified as an offset vector from center and reciprocals of outer and inner radii in
* both x and y directions.
*
* This uses a slightly different algorithm than the EllipseEdgeEffect, above. Rather than
* scaling an ellipse to be a circle, it attempts to find the distance from the offset point to the
@ -357,24 +357,19 @@ public:
builder->fsCodeAppend("\tfloat edgeAlpha;\n");
// get length of offset
builder->fsCodeAppendf("\tfloat len = length(%s.xy);\n", fsOffsetName);
builder->fsCodeAppend("\tvec2 offset;\n");
// for outer curve
builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.yx;\n",
builder->fsCodeAppendf("\tvec2 offset = %s.xy*%s.xy;\n",
fsOffsetName, fsRadiiName);
builder->fsCodeAppendf("\tfloat tOuter = "
"%s.x*%s.y*inversesqrt(dot(offset.xy, offset.xy));\n",
fsRadiiName, fsRadiiName);
builder->fsCodeAppend("\tedgeAlpha = clamp(len*tOuter - len, 0.0, 1.0);\n");
builder->fsCodeAppendf("\tfloat t = inversesqrt(dot(offset.xy, offset.xy));\n");
builder->fsCodeAppend("\tedgeAlpha = clamp(len*t - len, 0.0, 1.0);\n");
// for inner curve
if (rrectEffect.isStroked()) {
builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.wz;\n",
builder->fsCodeAppendf("\toffset = %s.xy*%s.zw;\n",
fsOffsetName, fsRadiiName);
builder->fsCodeAppendf("\tfloat tInner = "
"%s.z*%s.w*inversesqrt(dot(offset.xy, offset.xy));\n",
fsRadiiName, fsRadiiName);
builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*tInner, 0.0, 1.0);\n");
builder->fsCodeAppendf("\tt = inversesqrt(dot(offset.xy, offset.xy));\n");
builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*t, 0.0, 1.0);\n");
}
SkString modulate;
@ -959,29 +954,34 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
yOuterRadius
};
SkScalar recipOuterX = SK_Scalar1/xOuterRadius;
SkScalar recipOuterY = SK_Scalar1/yOuterRadius;
SkScalar recipInnerX = SK_Scalar1/xInnerRadius;
SkScalar recipInnerY = SK_Scalar1/yInnerRadius;
for (int i = 0; i < 4; ++i) {
verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
verts->fOffset = SkPoint::Make(-xOuterRadius, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
verts++;
verts->fPos = SkPoint::Make(bounds.fLeft + xOuterRadius, yCoords[i]);
verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
verts++;
verts->fPos = SkPoint::Make(bounds.fRight - xOuterRadius, yCoords[i]);
verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
verts++;
verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
verts++;
}