Disable CHROMIUM_bind_uniform_location due to a spec bug
Bound uniforms that are optimized away causes GL errors when they are used. The bound location becomes unused if its bound uniform is optimized away. Updating the inactive uniform using the bound location causes a GL error from the command buffer. Alternatively, command buffer may bind another free, unbound uniform to the bound location. This causes the uniform update to update the wrong uniform. Disable the extension until the spec can be clarified and the implementation fixed, if possible and needed. BUG=skia:4454 Review URL: https://codereview.chromium.org/1417633008
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@ -269,7 +269,11 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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}
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}
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#if 0 // Disabled due to http://skbug.com/4454
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fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");
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fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");
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#else
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fBindUniformLocationSupport = false;
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#endif
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#ifdef SK_BUILD_FOR_WIN
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#ifdef SK_BUILD_FOR_WIN
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// We're assuming that on Windows Chromium we're using ANGLE.
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// We're assuming that on Windows Chromium we're using ANGLE.
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@ -474,8 +474,7 @@ bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) {
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}
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}
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void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) {
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void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) {
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bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != nullptr;
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if (!fGpu->glCaps().bindUniformLocationSupport()) {
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if (!usingBindUniform) {
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int count = fUniforms.count();
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int count = fUniforms.count();
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for (int i = 0; i < count; ++i) {
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for (int i = 0; i < count; ++i) {
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GrGLint location;
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GrGLint location;
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