Generate list of GPU contexts outside SurfaceTest tests

Add support for feeding the tests with contexts directly to the unit
test framework.

This fixes the problem where tests are more complex than needed just in
order to run the test code with multiple backends.

Also makes it possible to change the logic how contexts are
created. Instead of direct numbering, the different testable contexts
may be generated from filtered cross-product of context options. For
example: currently NVPR is a type of context. However, it could be also
an on/off feature of any context. In order to test this kind of context,
the enumeration can not be just of context type. It's simpler
to move the enumeration out of the tests.

A test targeting both normal and GPU backends would look like:

static void test_obj_behavior(skiatest::Reporter* reporter,
    SkObj* obj, [other params] ) {
    ... test with obj and param ..
}
DEF_TEST(ObjBehavior, reporter) {
    for (auto& object : generate_object) {
        for (auto& other_param : generate_other_variant) {
	   test_obj_behavior(reporter, object, other_param);
	}
    }
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) {
    for (auto& object : generate_gpu_object) {
        for (auto& other_param : generate_other_variant) {
	   test_obj_behavior(reporter, object, other_param);
	}
    }
}
#endif

Uses the feature in SurfaceTests as an example.

Moves SkSurface -related tests from ImageTest to SurfaceTest.

BUG=skia:2992

Review URL: https://codereview.chromium.org/1446453003
This commit is contained in:
kkinnunen 2015-11-20 13:32:24 -08:00 committed by Commit bot
parent 211df38065
commit 179a8f5f7f
7 changed files with 576 additions and 407 deletions

View File

@ -1144,6 +1144,67 @@ int dm_main() {
return 0;
}
// TODO: currently many GPU tests are declared outside SK_SUPPORT_GPU guards.
// Thus we export the empty RunWithGPUTestContexts when SK_SUPPORT_GPU=0.
namespace skiatest {
namespace {
typedef void(*TestWithGrContext)(skiatest::Reporter*, GrContext*);
typedef void(*TestWithGrContextAndGLContext)(skiatest::Reporter*, GrContext*, SkGLContext*);
#if SK_SUPPORT_GPU
template<typename T>
void call_test(T test, skiatest::Reporter* reporter, GrContextFactory::ContextInfo* context);
template<>
void call_test(TestWithGrContext test, skiatest::Reporter* reporter,
GrContextFactory::ContextInfo* context) {
test(reporter, context->fGrContext);
}
template<>
void call_test(TestWithGrContextAndGLContext test, skiatest::Reporter* reporter,
GrContextFactory::ContextInfo* context) {
test(reporter, context->fGrContext, context->fGLContext);
}
#endif
} // namespace
template<typename T>
void RunWithGPUTestContexts(T test, GPUTestContexts testContexts, Reporter* reporter,
GrContextFactory* factory) {
#if SK_SUPPORT_GPU
for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
int contextSelector = kNone_GPUTestContexts;
if (GrContextFactory::IsRenderingGLContext(glCtxType)) {
contextSelector |= kAllRendering_GPUTestContexts;
}
if (glCtxType == GrContextFactory::kNative_GLContextType) {
contextSelector |= kNative_GPUTestContexts;
}
if (glCtxType == GrContextFactory::kNull_GLContextType) {
contextSelector |= kNull_GPUTestContexts;
}
if ((testContexts & contextSelector) == 0) {
continue;
}
if (GrContextFactory::ContextInfo* context = factory->getContextInfo(glCtxType)) {
call_test(test, reporter, context);
}
}
#endif
}
template
void RunWithGPUTestContexts<TestWithGrContext>(TestWithGrContext test,
GPUTestContexts testContexts,
Reporter* reporter,
GrContextFactory* factory);
template
void RunWithGPUTestContexts<TestWithGrContextAndGLContext>(TestWithGrContextAndGLContext test,
GPUTestContexts testContexts,
Reporter* reporter,
GrContextFactory* factory);
} // namespace skiatest
#if !defined(SK_BUILD_FOR_IOS)
int main(int argc, char** argv) {
SkCommandLineFlags::Parse(argc, argv);

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@ -23,15 +23,16 @@
#include "gl/GrGLGpu.h"
#include "GrCaps.h"
GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) {
GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType type,
GrGLStandard forcedGpuAPI) {
for (int i = 0; i < fContexts.count(); ++i) {
if (forcedGpuAPI != kNone_GrGLStandard &&
forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard)
forcedGpuAPI != fContexts[i]->fGLContext->gl()->fStandard)
continue;
if (fContexts[i].fType == type) {
fContexts[i].fGLContext->makeCurrent();
return fContexts[i].fGrContext;
if (fContexts[i]->fType == type) {
fContexts[i]->fGLContext->makeCurrent();
return fContexts[i];
}
}
SkAutoTUnref<SkGLContext> glCtx;
@ -114,11 +115,9 @@ GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI)
}
}
GPUContext& ctx = fContexts.push_back();
ctx.fGLContext = glCtx.get();
ctx.fGLContext->ref();
ctx.fGrContext = grCtx.get();
ctx.fGrContext->ref();
ctx.fType = type;
return ctx.fGrContext;
ContextInfo* ctx = fContexts.emplace_back(new ContextInfo);
ctx->fGLContext = SkRef(glCtx.get());
ctx->fGrContext = SkRef(grCtx.get());
ctx->fType = type;
return ctx;
}

View File

@ -98,39 +98,52 @@ public:
void destroyContexts() {
for (int i = 0; i < fContexts.count(); ++i) {
if (fContexts[i].fGLContext) { // could be abandoned.
fContexts[i].fGLContext->makeCurrent();
}
fContexts[i].fGrContext->unref();
if (fContexts[i].fGLContext) {
fContexts[i].fGLContext->unref();
if (fContexts[i]->fGLContext) { // could be abandoned.
fContexts[i]->fGLContext->makeCurrent();
}
fContexts[i]->fGrContext->unref();
SkSafeUnref(fContexts[i]->fGLContext);
}
fContexts.reset();
}
void abandonContexts() {
for (int i = 0; i < fContexts.count(); ++i) {
if (fContexts[i].fGLContext) {
fContexts[i].fGLContext->testAbandon();
SkSafeSetNull(fContexts[i].fGLContext);
if (fContexts[i]->fGLContext) {
fContexts[i]->fGLContext->testAbandon();
SkSafeSetNull(fContexts[i]->fGLContext);
}
fContexts[i].fGrContext->abandonContext();
fContexts[i]->fGrContext->abandonContext();
}
}
struct ContextInfo {
GLContextType fType;
SkGLContext* fGLContext;
GrContext* fGrContext;
};
/**
* Get a context initialized with a type of GL context. It also makes the GL context current.
* Pointer is valid until destroyContexts() is called.
*/
ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard);
/**
* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
*/
GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard);
GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard) {
if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI)) {
return info->fGrContext;
}
return nullptr;
}
// Returns the GLContext of the given type. If it has not been created yet,
// nullptr is returned instead.
SkGLContext* getGLContext(GLContextType type) {
for (int i = 0; i < fContexts.count(); ++i) {
if (fContexts[i].fType == type) {
return fContexts[i].fGLContext;
if (fContexts[i]->fType == type) {
return fContexts[i]->fGLContext;
}
}
@ -140,12 +153,7 @@ public:
const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
private:
struct GPUContext {
GLContextType fType;
SkGLContext* fGLContext;
GrContext* fGrContext;
};
SkTArray<GPUContext, true> fContexts;
SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts;
const GrContextOptions fGlobalOptions;
};

View File

@ -415,60 +415,6 @@ struct ReleaseDataContext {
}
};
// May we (soon) eliminate the need to keep testing this, by hiding the bloody device!
#include "SkDevice.h"
static uint32_t get_legacy_gen_id(SkSurface* surf) {
SkBaseDevice* device = surf->getCanvas()->getDevice_just_for_deprecated_compatibility_testing();
return device->accessBitmap(false).getGenerationID();
}
/*
* Test legacy behavor of bumping the surface's device's bitmap's genID when we access its
* texture handle for writing.
*
* Note: this needs to be tested separately from checking newImageSnapshot, as calling that
* can also incidentally bump the genID (when a new backing surface is created).
*/
template <class F>
static void test_texture_handle_genID(skiatest::Reporter* reporter, SkSurface* surf, F f) {
const uint32_t gen0 = get_legacy_gen_id(surf);
f(surf, SkSurface::kFlushRead_BackendHandleAccess);
const uint32_t gen1 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 == gen1);
f(surf, SkSurface::kFlushWrite_BackendHandleAccess);
const uint32_t gen2 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 != gen2);
f(surf, SkSurface::kDiscardWrite_BackendHandleAccess);
const uint32_t gen3 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 != gen3);
REPORTER_ASSERT(reporter, gen2 != gen3);
}
template <class F>
static void test_backend_handle(skiatest::Reporter* reporter, SkSurface* surf, F f) {
SkAutoTUnref<SkImage> image0(surf->newImageSnapshot());
GrBackendObject obj = f(surf, SkSurface::kFlushRead_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image1(surf->newImageSnapshot());
// just read access should not affect the snapshot
REPORTER_ASSERT(reporter, image0->uniqueID() == image1->uniqueID());
obj = f(surf, SkSurface::kFlushWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image2(surf->newImageSnapshot());
// expect a new image, since we claimed we would write
REPORTER_ASSERT(reporter, image0->uniqueID() != image2->uniqueID());
obj = f(surf, SkSurface::kDiscardWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image3(surf->newImageSnapshot());
// expect a new(er) image, since we claimed we would write
REPORTER_ASSERT(reporter, image0->uniqueID() != image3->uniqueID());
REPORTER_ASSERT(reporter, image2->uniqueID() != image3->uniqueID());
}
static SkImage* create_image(skiatest::Reporter* reporter,
ImageType imageType, GrContext* context, SkColor color,
ReleaseDataContext* releaseContext) {
@ -495,22 +441,6 @@ static SkImage* create_image(skiatest::Reporter* reporter,
SkAutoTUnref<SkSurface> surf(
SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info, 0));
surf->getCanvas()->clear(color);
// test our backing texture / rendertarget while were here...
auto textureAccessorFunc =
[](SkSurface* surf, SkSurface::BackendHandleAccess access) -> GrBackendObject {
return surf->getTextureHandle(access); };
auto renderTargetAccessorFunc =
[](SkSurface* surf, SkSurface::BackendHandleAccess access) -> GrBackendObject {
GrBackendObject obj;
SkAssertResult(surf->getRenderTargetHandle(&obj, access));
return obj; };
test_backend_handle(reporter, surf, textureAccessorFunc);
test_backend_handle(reporter, surf, renderTargetAccessorFunc);
test_texture_handle_genID(reporter, surf, textureAccessorFunc);
test_texture_handle_genID(reporter, surf, renderTargetAccessorFunc);
// redraw so our returned image looks as expected.
surf->getCanvas()->clear(color);
return surf->newImageSnapshot();
}
case kCodec_ImageType: {

View File

@ -8,7 +8,6 @@
#include "SkCanvas.h"
#include "SkData.h"
#include "SkDevice.h"
#include "SkImageEncoder.h"
#include "SkImage_Base.h"
#include "SkPath.h"
#include "SkRRect.h"
@ -17,72 +16,73 @@
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
#include "GrTest.h"
#else
class GrContextFactory;
class GrContext;
#include "GrContext.h"
#include "GrGpu.h"
#endif
enum SurfaceType {
kRaster_SurfaceType,
kRasterDirect_SurfaceType,
kGpu_SurfaceType,
kGpuScratch_SurfaceType,
#include <initializer_list>
kLastSurfaceType = kGpuScratch_SurfaceType
};
static const int kSurfaceTypeCnt = kLastSurfaceType + 1;
static void release_storage(void* pixels, void* context) {
static void release_direct_surface_storage(void* pixels, void* context) {
SkASSERT(pixels == context);
sk_free(pixels);
}
static SkSurface* create_surface(SurfaceType surfaceType, GrContext* context,
SkAlphaType at = kPremul_SkAlphaType,
static SkSurface* create_surface(SkAlphaType at = kPremul_SkAlphaType,
SkImageInfo* requestedInfo = nullptr) {
const SkImageInfo info = SkImageInfo::MakeN32(10, 10, at);
if (requestedInfo) {
*requestedInfo = info;
}
switch (surfaceType) {
case kRaster_SurfaceType:
return SkSurface::NewRaster(info);
case kRasterDirect_SurfaceType: {
const size_t rowBytes = info.minRowBytes();
void* storage = sk_malloc_throw(info.getSafeSize(rowBytes));
return SkSurface::NewRasterDirectReleaseProc(info, storage, rowBytes,
release_storage, storage);
}
case kGpu_SurfaceType:
return SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info, 0, nullptr);
case kGpuScratch_SurfaceType:
return SkSurface::NewRenderTarget(context, SkSurface::kYes_Budgeted, info, 0, nullptr);
}
return nullptr;
return SkSurface::NewRaster(info);
}
static SkSurface* create_direct_surface(SkAlphaType at = kPremul_SkAlphaType,
SkImageInfo* requestedInfo = nullptr) {
const SkImageInfo info = SkImageInfo::MakeN32(10, 10, at);
if (requestedInfo) {
*requestedInfo = info;
}
const size_t rowBytes = info.minRowBytes();
void* storage = sk_malloc_throw(info.getSafeSize(rowBytes));
return SkSurface::NewRasterDirectReleaseProc(info, storage, rowBytes,
release_direct_surface_storage,
storage);
}
#if SK_SUPPORT_GPU
static SkSurface* create_gpu_surface(GrContext* context, SkAlphaType at = kPremul_SkAlphaType,
SkImageInfo* requestedInfo = nullptr) {
const SkImageInfo info = SkImageInfo::MakeN32(10, 10, at);
if (requestedInfo) {
*requestedInfo = info;
}
return SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info, 0, nullptr);
}
static SkSurface* create_gpu_scratch_surface(GrContext* context,
SkAlphaType at = kPremul_SkAlphaType,
SkImageInfo* requestedInfo = nullptr) {
const SkImageInfo info = SkImageInfo::MakeN32(10, 10, at);
if (requestedInfo) {
*requestedInfo = info;
}
return SkSurface::NewRenderTarget(context, SkSurface::kYes_Budgeted, info, 0, nullptr);
}
#endif
static void test_empty_surface(skiatest::Reporter* reporter, GrContext* ctx) {
DEF_TEST(SurfaceEmpty, reporter) {
const SkImageInfo info = SkImageInfo::Make(0, 0, kN32_SkColorType, kPremul_SkAlphaType);
REPORTER_ASSERT(reporter, nullptr == SkSurface::NewRaster(info));
REPORTER_ASSERT(reporter, nullptr == SkSurface::NewRasterDirect(info, nullptr, 0));
if (ctx) {
REPORTER_ASSERT(reporter, nullptr ==
SkSurface::NewRenderTarget(ctx, SkSurface::kNo_Budgeted, info, 0, nullptr));
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceEmpty_Gpu, reporter, context) {
const SkImageInfo info = SkImageInfo::Make(0, 0, kN32_SkColorType, kPremul_SkAlphaType);
REPORTER_ASSERT(reporter, nullptr ==
SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info, 0, nullptr));
}
#endif
#if SK_SUPPORT_GPU
static void test_wrapped_texture_surface(skiatest::Reporter* reporter, GrContext* ctx) {
if (nullptr == ctx) {
return;
}
const GrGpu* gpu = ctx->getGpu();
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceWrappedTexture, reporter, context) {
const GrGpu* gpu = context->getGpu();
if (!gpu) {
return;
}
@ -106,7 +106,8 @@ static void test_wrapped_texture_surface(skiatest::Reporter* reporter, GrContext
wrappedDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
wrappedDesc.fTextureHandle = texHandle;
SkAutoTUnref<SkSurface> surface(SkSurface::NewWrappedRenderTarget(ctx, wrappedDesc, nullptr));
SkAutoTUnref<SkSurface> surface(
SkSurface::NewWrappedRenderTarget(context, wrappedDesc, nullptr));
REPORTER_ASSERT(reporter, surface);
if (surface) {
// Validate that we can draw to the canvas and that the original texture color is preserved
@ -146,165 +147,136 @@ static void test_wrapped_texture_surface(skiatest::Reporter* reporter, GrContext
}
}
gpu->deleteTestingOnlyBackendTexture(texHandle);
}
#endif
static void test_canvaspeek(skiatest::Reporter* reporter,
GrContextFactory* factory) {
static const struct {
SurfaceType fType;
bool fPeekShouldSucceed;
} gRec[] = {
{ kRaster_SurfaceType, true },
{ kRasterDirect_SurfaceType, true },
#if SK_SUPPORT_GPU
{ kGpu_SurfaceType, false },
{ kGpuScratch_SurfaceType, false },
#endif
};
static void test_canvas_peek(skiatest::Reporter* reporter,
SkSurface* surface,
const SkImageInfo& requestInfo,
bool expectPeekSuccess) {
const SkColor color = SK_ColorRED;
const SkPMColor pmcolor = SkPreMultiplyColor(color);
SkImageInfo info;
size_t rowBytes;
surface->getCanvas()->clear(color);
int cnt;
#if SK_SUPPORT_GPU
cnt = GrContextFactory::kGLContextTypeCnt;
#else
cnt = 1;
#endif
const void* addr = surface->getCanvas()->peekPixels(&info, &rowBytes);
bool success = SkToBool(addr);
REPORTER_ASSERT(reporter, expectPeekSuccess == success);
for (int i= 0; i < cnt; ++i) {
GrContext* context = nullptr;
#if SK_SUPPORT_GPU
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
continue;
}
context = factory->get(glCtxType);
SkImageInfo info2;
size_t rb2;
const void* addr2 = surface->peekPixels(&info2, &rb2);
if (nullptr == context) {
continue;
}
#endif
for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); ++i) {
SkImageInfo info, requestInfo;
size_t rowBytes;
if (success) {
REPORTER_ASSERT(reporter, requestInfo == info);
REPORTER_ASSERT(reporter, requestInfo.minRowBytes() <= rowBytes);
REPORTER_ASSERT(reporter, pmcolor == *(const SkPMColor*)addr);
SkAutoTUnref<SkSurface> surface(create_surface(gRec[i].fType, context,
kPremul_SkAlphaType, &requestInfo));
surface->getCanvas()->clear(color);
const void* addr = surface->getCanvas()->peekPixels(&info, &rowBytes);
bool success = SkToBool(addr);
REPORTER_ASSERT(reporter, gRec[i].fPeekShouldSucceed == success);
SkImageInfo info2;
size_t rb2;
const void* addr2 = surface->peekPixels(&info2, &rb2);
if (success) {
REPORTER_ASSERT(reporter, requestInfo == info);
REPORTER_ASSERT(reporter, requestInfo.minRowBytes() <= rowBytes);
REPORTER_ASSERT(reporter, pmcolor == *(const SkPMColor*)addr);
REPORTER_ASSERT(reporter, addr2 == addr);
REPORTER_ASSERT(reporter, info2 == info);
REPORTER_ASSERT(reporter, rb2 == rowBytes);
} else {
REPORTER_ASSERT(reporter, nullptr == addr2);
}
}
REPORTER_ASSERT(reporter, addr2 == addr);
REPORTER_ASSERT(reporter, info2 == info);
REPORTER_ASSERT(reporter, rb2 == rowBytes);
} else {
REPORTER_ASSERT(reporter, nullptr == addr2);
}
}
DEF_TEST(SurfaceCanvasPeek, reporter) {
for (auto& surface_func : { &create_surface, &create_direct_surface }) {
SkImageInfo requestInfo;
SkAutoTUnref<SkSurface> surface(surface_func(kPremul_SkAlphaType, &requestInfo));
test_canvas_peek(reporter, surface, requestInfo, true);
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceCanvasPeek_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkImageInfo requestInfo;
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType, &requestInfo));
test_canvas_peek(reporter, surface, requestInfo, false);
}
}
#endif
// For compatibility with clients that still call accessBitmap(), we need to ensure that we bump
// the bitmap's genID when we draw to it, else they won't know it has new values. When they are
// exclusively using surface/image, and we can hide accessBitmap from device, we can remove this
// test.
static void test_accessPixels(skiatest::Reporter* reporter, GrContextFactory* factory) {
static const struct {
SurfaceType fType;
bool fPeekShouldSucceed;
} gRec[] = {
{ kRaster_SurfaceType, true },
{ kRasterDirect_SurfaceType, true },
#if SK_SUPPORT_GPU
{ kGpu_SurfaceType, false },
{ kGpuScratch_SurfaceType, false },
#endif
};
int cnt;
#if SK_SUPPORT_GPU
cnt = GrContextFactory::kGLContextTypeCnt;
#else
cnt = 1;
#endif
for (int i= 0; i < cnt; ++i) {
GrContext* context = nullptr;
#if SK_SUPPORT_GPU
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
continue;
}
context = factory->get(glCtxType);
if (nullptr == context) {
continue;
}
#endif
for (size_t j = 0; j < SK_ARRAY_COUNT(gRec); ++j) {
SkImageInfo info, requestInfo;
SkAutoTUnref<SkSurface> surface(create_surface(gRec[j].fType, context,
kPremul_SkAlphaType, &requestInfo));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(0);
void test_access_pixels(skiatest::Reporter* reporter, SkSurface* surface) {
SkCanvas* canvas = surface->getCanvas();
canvas->clear(0);
SkBaseDevice* device = canvas->getDevice_just_for_deprecated_compatibility_testing();
SkBitmap bm = device->accessBitmap(false);
uint32_t genID0 = bm.getGenerationID();
// Now we draw something, which needs to "dirty" the genID (sorta like copy-on-write)
canvas->drawColor(SK_ColorBLUE);
// Now check that we get a different genID
uint32_t genID1 = bm.getGenerationID();
REPORTER_ASSERT(reporter, genID0 != genID1);
SkBaseDevice* device = canvas->getDevice_just_for_deprecated_compatibility_testing();
SkBitmap bm = device->accessBitmap(false);
uint32_t genID0 = bm.getGenerationID();
// Now we draw something, which needs to "dirty" the genID (sorta like copy-on-write)
canvas->drawColor(SK_ColorBLUE);
// Now check that we get a different genID
uint32_t genID1 = bm.getGenerationID();
REPORTER_ASSERT(reporter, genID0 != genID1);
}
DEF_TEST(SurfaceAccessPixels, reporter) {
for (auto& surface_func : { &create_surface, &create_direct_surface }) {
SkAutoTUnref<SkSurface> surface(surface_func(kPremul_SkAlphaType, nullptr));
test_access_pixels(reporter, surface);
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceAccessPixels_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType, nullptr));
test_access_pixels(reporter, surface);
}
}
#endif
static void test_snapshot_alphatype(skiatest::Reporter* reporter, SkSurface* surface,
bool expectOpaque) {
REPORTER_ASSERT(reporter, surface);
if (surface) {
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
REPORTER_ASSERT(reporter, image);
if (image) {
REPORTER_ASSERT(reporter, image->isOpaque() == SkToBool(expectOpaque));
}
}
}
static void test_snap_alphatype(skiatest::Reporter* reporter, GrContextFactory* factory) {
GrContext* context = nullptr;
#if SK_SUPPORT_GPU
context = factory->get(GrContextFactory::kNative_GLContextType);
if (nullptr == context) {
return;
}
#endif
for (int opaque = 0; opaque < 2; ++opaque) {
SkAlphaType atype = SkToBool(opaque) ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
for (int st = 0; st < kSurfaceTypeCnt; ++st) {
SurfaceType stype = (SurfaceType)st;
SkAutoTUnref<SkSurface> surface(create_surface(stype, context, atype));
REPORTER_ASSERT(reporter, surface);
if (surface) {
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
REPORTER_ASSERT(reporter, image);
if (image) {
REPORTER_ASSERT(reporter, image->isOpaque() == SkToBool(opaque));
}
}
DEF_TEST(SurfaceSnapshotAlphaType, reporter) {
for (auto& surface_func : { &create_surface, &create_direct_surface }) {
for (auto& isOpaque : { true, false }) {
SkAlphaType alphaType = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
SkAutoTUnref<SkSurface> surface(surface_func(alphaType, nullptr));
test_snapshot_alphatype(reporter, surface, isOpaque);
}
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceSnapshotAlphaType_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
for (auto& isOpaque : { true, false }) {
SkAlphaType alphaType = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
SkAutoTUnref<SkSurface> surface(surface_func(context, alphaType, nullptr));
test_snapshot_alphatype(reporter, surface, isOpaque);
}
}
}
#endif
static void test_backend_cow(skiatest::Reporter* reporter, SkSurface* surface,
SkSurface::BackendHandleAccess mode,
GrBackendObject (*func)(SkSurface*, SkSurface::BackendHandleAccess)) {
static GrBackendObject get_surface_backend_texture_handle(
SkSurface* s, SkSurface::BackendHandleAccess a) {
return s->getTextureHandle(a);
}
static GrBackendObject get_surface_backend_render_target_handle(
SkSurface* s, SkSurface::BackendHandleAccess a) {
GrBackendObject result;
if (!s->getRenderTargetHandle(&result, a)) {
return 0;
}
return result;
}
static void test_backend_handle_access_copy_on_write(
skiatest::Reporter* reporter, SkSurface* surface, SkSurface::BackendHandleAccess mode,
GrBackendObject (*func)(SkSurface*, SkSurface::BackendHandleAccess)) {
GrBackendObject obj1 = func(surface, mode);
SkAutoTUnref<SkImage> snap1(surface->newImageSnapshot());
@ -314,12 +286,113 @@ static void test_backend_cow(skiatest::Reporter* reporter, SkSurface* surface,
// If the access mode triggers CoW, then the backend objects should reflect it.
REPORTER_ASSERT(reporter, (obj1 == obj2) == (snap1 == snap2));
}
DEF_TEST(SurfaceBackendHandleAccessCopyOnWrite, reporter) {
const SkSurface::BackendHandleAccess accessModes[] = {
SkSurface::kFlushRead_BackendHandleAccess,
SkSurface::kFlushWrite_BackendHandleAccess,
SkSurface::kDiscardWrite_BackendHandleAccess,
};
for (auto& handle_access_func :
{ &get_surface_backend_texture_handle, &get_surface_backend_render_target_handle }) {
for (auto& accessMode : accessModes) {
SkAutoTUnref<SkSurface> surface(create_surface());
test_backend_handle_access_copy_on_write(reporter, surface, accessMode,
handle_access_func);
}
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceBackendHandleAccessCopyOnWrite_Gpu, reporter, context) {
const SkSurface::BackendHandleAccess accessModes[] = {
SkSurface::kFlushRead_BackendHandleAccess,
SkSurface::kFlushWrite_BackendHandleAccess,
SkSurface::kDiscardWrite_BackendHandleAccess,
};
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
for (auto& handle_access_func :
{ &get_surface_backend_texture_handle, &get_surface_backend_render_target_handle }) {
for (auto& accessMode : accessModes) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType,
nullptr));
test_backend_handle_access_copy_on_write(reporter, surface, accessMode,
handle_access_func);
}
}
}
}
#endif
static void TestSurfaceCopyOnWrite(skiatest::Reporter* reporter, SurfaceType surfaceType,
GrContext* context) {
// Verify that the right canvas commands trigger a copy on write
SkSurface* surface = create_surface(surfaceType, context);
SkAutoTUnref<SkSurface> aur_surface(surface);
#if SK_SUPPORT_GPU
// May we (soon) eliminate the need to keep testing this, by hiding the bloody device!
static uint32_t get_legacy_gen_id(SkSurface* surface) {
SkBaseDevice* device =
surface->getCanvas()->getDevice_just_for_deprecated_compatibility_testing();
return device->accessBitmap(false).getGenerationID();
}
/*
* Test legacy behavor of bumping the surface's device's bitmap's genID when we access its
* texture handle for writing.
*
* Note: this needs to be tested separately from checking newImageSnapshot, as calling that
* can also incidentally bump the genID (when a new backing surface is created).
*/
static void test_backend_handle_gen_id(
skiatest::Reporter* reporter, SkSurface* surface,
GrBackendObject (*func)(SkSurface*, SkSurface::BackendHandleAccess)) {
const uint32_t gen0 = get_legacy_gen_id(surface);
func(surface, SkSurface::kFlushRead_BackendHandleAccess);
const uint32_t gen1 = get_legacy_gen_id(surface);
REPORTER_ASSERT(reporter, gen0 == gen1);
func(surface, SkSurface::kFlushWrite_BackendHandleAccess);
const uint32_t gen2 = get_legacy_gen_id(surface);
REPORTER_ASSERT(reporter, gen0 != gen2);
func(surface, SkSurface::kDiscardWrite_BackendHandleAccess);
const uint32_t gen3 = get_legacy_gen_id(surface);
REPORTER_ASSERT(reporter, gen0 != gen3);
REPORTER_ASSERT(reporter, gen2 != gen3);
}
static void test_backend_handle_unique_id(
skiatest::Reporter* reporter, SkSurface* surface,
GrBackendObject (*func)(SkSurface*, SkSurface::BackendHandleAccess)) {
SkAutoTUnref<SkImage> image0(surface->newImageSnapshot());
GrBackendObject obj = func(surface, SkSurface::kFlushRead_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image1(surface->newImageSnapshot());
// just read access should not affect the snapshot
REPORTER_ASSERT(reporter, image0->uniqueID() == image1->uniqueID());
obj = func(surface, SkSurface::kFlushWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image2(surface->newImageSnapshot());
// expect a new image, since we claimed we would write
REPORTER_ASSERT(reporter, image0->uniqueID() != image2->uniqueID());
obj = func(surface, SkSurface::kDiscardWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image3(surface->newImageSnapshot());
// expect a new(er) image, since we claimed we would write
REPORTER_ASSERT(reporter, image0->uniqueID() != image3->uniqueID());
REPORTER_ASSERT(reporter, image2->uniqueID() != image3->uniqueID());
}
// No CPU test.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceBackendHandleAccessIDs_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
for (auto& test_func : { &test_backend_handle_unique_id, &test_backend_handle_gen_id }) {
for (auto& handle_access_func :
{ &get_surface_backend_texture_handle, &get_surface_backend_render_target_handle}) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType,
nullptr));
test_func(reporter, surface, handle_access_func);
}
}
}
}
#endif
// Verify that the right canvas commands trigger a copy on write.
static void test_copy_on_write(skiatest::Reporter* reporter, SkSurface* surface) {
SkCanvas* canvas = surface->getCanvas();
const SkRect testRect =
@ -393,53 +466,51 @@ static void TestSurfaceCopyOnWrite(skiatest::Reporter* reporter, SurfaceType sur
testPaint))
EXPECT_COPY_ON_WRITE(drawTextOnPath(testText.c_str(), testText.size(), testPath, nullptr, \
testPaint))
const SkSurface::BackendHandleAccess accessModes[] = {
SkSurface::kFlushRead_BackendHandleAccess,
SkSurface::kFlushWrite_BackendHandleAccess,
SkSurface::kDiscardWrite_BackendHandleAccess,
};
for (auto access : accessModes) {
test_backend_cow(reporter, surface, access,
[](SkSurface* s, SkSurface::BackendHandleAccess a) -> GrBackendObject {
return s->getTextureHandle(a);
});
test_backend_cow(reporter, surface, access,
[](SkSurface* s, SkSurface::BackendHandleAccess a) -> GrBackendObject {
GrBackendObject result;
if (!s->getRenderTargetHandle(&result, a)) {
return 0;
}
return result;
});
}
DEF_TEST(SurfaceCopyOnWrite, reporter) {
SkAutoTUnref<SkSurface> surface(create_surface());
test_copy_on_write(reporter, surface);
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceCopyOnWrite_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType, nullptr));
test_copy_on_write(reporter, surface);
}
}
#endif
static void TestSurfaceWritableAfterSnapshotRelease(skiatest::Reporter* reporter,
SurfaceType surfaceType,
GrContext* context) {
static void test_writable_after_snapshot_release(skiatest::Reporter* reporter,
SkSurface* surface) {
// This test succeeds by not triggering an assertion.
// The test verifies that the surface remains writable (usable) after
// acquiring and releasing a snapshot without triggering a copy on write.
SkAutoTUnref<SkSurface> surface(create_surface(surfaceType, context));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(1);
surface->newImageSnapshot()->unref(); // Create and destroy SkImage
canvas->clear(2); // Must not assert internally
}
DEF_TEST(SurfaceWriteableAfterSnapshotRelease, reporter) {
SkAutoTUnref<SkSurface> surface(create_surface());
test_writable_after_snapshot_release(reporter, surface);
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceWriteableAfterSnapshotRelease_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType, nullptr));
test_writable_after_snapshot_release(reporter, surface);
}
}
#endif
#if SK_SUPPORT_GPU
static void Test_crbug263329(skiatest::Reporter* reporter,
SurfaceType surfaceType,
GrContext* context) {
static void test_crbug263329(skiatest::Reporter* reporter,
SkSurface* surface1,
SkSurface* surface2) {
// This is a regression test for crbug.com/263329
// Bug was caused by onCopyOnWrite releasing the old surface texture
// back to the scratch texture pool even though the texture is used
// by and active SkImage_Gpu.
SkAutoTUnref<SkSurface> surface1(create_surface(surfaceType, context));
SkAutoTUnref<SkSurface> surface2(create_surface(surfaceType, context));
SkCanvas* canvas1 = surface1->getCanvas();
SkCanvas* canvas2 = surface2->getCanvas();
canvas1->clear(1);
@ -465,39 +536,53 @@ static void Test_crbug263329(skiatest::Reporter* reporter,
REPORTER_ASSERT(reporter, as_IB(image3)->getTexture() != as_IB(image1)->getTexture());
REPORTER_ASSERT(reporter, as_IB(image2)->getTexture() != as_IB(image1)->getTexture());
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceCRBug263329_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkAutoTUnref<SkSurface> surface1(surface_func(context, kPremul_SkAlphaType, nullptr));
SkAutoTUnref<SkSurface> surface2(surface_func(context, kPremul_SkAlphaType, nullptr));
test_crbug263329(reporter, surface1, surface2);
}
}
#endif
static void TestGetTexture(skiatest::Reporter* reporter,
SurfaceType surfaceType,
GrContext* context) {
SkAutoTUnref<SkSurface> surface(create_surface(surfaceType, context));
DEF_TEST(SurfaceGetTexture, reporter) {
SkAutoTUnref<SkSurface> surface(create_surface());
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
GrTexture* texture = as_IB(image)->getTexture();
if (surfaceType == kGpu_SurfaceType || surfaceType == kGpuScratch_SurfaceType) {
REPORTER_ASSERT(reporter, as_IB(image)->getTexture() == nullptr);
surface->notifyContentWillChange(SkSurface::kDiscard_ContentChangeMode);
REPORTER_ASSERT(reporter, as_IB(image)->getTexture() == nullptr);
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceGetTexture_Gpu, reporter, context) {
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
SkAutoTUnref<SkSurface> surface(surface_func(context, kPremul_SkAlphaType, nullptr));
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
GrTexture* texture = as_IB(image)->getTexture();
REPORTER_ASSERT(reporter, texture);
REPORTER_ASSERT(reporter, 0 != texture->getTextureHandle());
} else {
REPORTER_ASSERT(reporter, nullptr == texture);
surface->notifyContentWillChange(SkSurface::kDiscard_ContentChangeMode);
REPORTER_ASSERT(reporter, as_IB(image)->getTexture() == texture);
}
surface->notifyContentWillChange(SkSurface::kDiscard_ContentChangeMode);
REPORTER_ASSERT(reporter, as_IB(image)->getTexture() == texture);
}
#endif
#if SK_SUPPORT_GPU
#include "GrGpuResourcePriv.h"
#include "SkGpuDevice.h"
#include "SkImage_Gpu.h"
#include "SkSurface_Gpu.h"
SkSurface::Budgeted is_budgeted(SkSurface* surf) {
static SkSurface::Budgeted is_budgeted(SkSurface* surf) {
return ((SkSurface_Gpu*)surf)->getDevice()->accessRenderTarget()->resourcePriv().isBudgeted() ?
SkSurface::kYes_Budgeted : SkSurface::kNo_Budgeted;
}
SkSurface::Budgeted is_budgeted(SkImage* image) {
static SkSurface::Budgeted is_budgeted(SkImage* image) {
return ((SkImage_Gpu*)image)->getTexture()->resourcePriv().isBudgeted() ?
SkSurface::kYes_Budgeted : SkSurface::kNo_Budgeted;
}
static void test_surface_budget(skiatest::Reporter* reporter, GrContext* context) {
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceBudget, reporter, context) {
SkImageInfo info = SkImageInfo::MakeN32Premul(8,8);
for (int i = 0; i < 2; ++i) {
SkSurface::Budgeted sbudgeted = i ? SkSurface::kYes_Budgeted : SkSurface::kNo_Budgeted;
@ -525,86 +610,55 @@ static void test_surface_budget(skiatest::Reporter* reporter, GrContext* context
}
}
}
#endif
static void TestSurfaceNoCanvas(skiatest::Reporter* reporter,
SurfaceType surfaceType,
GrContext* context,
SkSurface::ContentChangeMode mode) {
static void test_no_canvas1(skiatest::Reporter* reporter,
SkSurface* surface,
SkSurface::ContentChangeMode mode) {
// Test passes by not asserting
surface->notifyContentWillChange(mode);
SkDEBUGCODE(surface->validate();)
}
static void test_no_canvas2(skiatest::Reporter* reporter,
SkSurface* surface,
SkSurface::ContentChangeMode mode) {
// Verifies the robustness of SkSurface for handling use cases where calls
// are made before a canvas is created.
{
// Test passes by not asserting
SkSurface* surface = create_surface(surfaceType, context);
SkAutoTUnref<SkSurface> aur_surface(surface);
surface->notifyContentWillChange(mode);
SkDEBUGCODE(surface->validate();)
}
{
SkSurface* surface = create_surface(surfaceType, context);
SkAutoTUnref<SkSurface> aur_surface(surface);
SkImage* image1 = surface->newImageSnapshot();
SkAutoTUnref<SkImage> aur_image1(image1);
SkDEBUGCODE(image1->validate();)
SkDEBUGCODE(surface->validate();)
surface->notifyContentWillChange(mode);
SkDEBUGCODE(image1->validate();)
SkDEBUGCODE(surface->validate();)
SkImage* image2 = surface->newImageSnapshot();
SkAutoTUnref<SkImage> aur_image2(image2);
SkDEBUGCODE(image2->validate();)
SkDEBUGCODE(surface->validate();)
REPORTER_ASSERT(reporter, image1 != image2);
}
SkImage* image1 = surface->newImageSnapshot();
SkAutoTUnref<SkImage> aur_image1(image1);
SkDEBUGCODE(image1->validate();)
SkDEBUGCODE(surface->validate();)
surface->notifyContentWillChange(mode);
SkDEBUGCODE(image1->validate();)
SkDEBUGCODE(surface->validate();)
SkImage* image2 = surface->newImageSnapshot();
SkAutoTUnref<SkImage> aur_image2(image2);
SkDEBUGCODE(image2->validate();)
SkDEBUGCODE(surface->validate();)
REPORTER_ASSERT(reporter, image1 != image2);
}
DEF_TEST(SurfaceNoCanvas, reporter) {
SkSurface::ContentChangeMode modes[] =
{ SkSurface::kDiscard_ContentChangeMode, SkSurface::kRetain_ContentChangeMode};
for (auto& test_func : { &test_no_canvas1, &test_no_canvas2 }) {
for (auto& mode : modes) {
SkAutoTUnref<SkSurface> surface(create_surface());
test_func(reporter, surface, mode);
}
}
}
DEF_GPUTEST(Surface, reporter, factory) {
TestSurfaceCopyOnWrite(reporter, kRaster_SurfaceType, nullptr);
TestSurfaceWritableAfterSnapshotRelease(reporter, kRaster_SurfaceType, nullptr);
TestSurfaceNoCanvas(reporter, kRaster_SurfaceType, nullptr, SkSurface::kDiscard_ContentChangeMode);
TestSurfaceNoCanvas(reporter, kRaster_SurfaceType, nullptr, SkSurface::kRetain_ContentChangeMode);
test_empty_surface(reporter, nullptr);
test_canvaspeek(reporter, factory);
test_accessPixels(reporter, factory);
test_snap_alphatype(reporter, factory);
#if SK_SUPPORT_GPU
TestGetTexture(reporter, kRaster_SurfaceType, nullptr);
if (factory) {
for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
continue;
}
GrContext* context = factory->get(glCtxType);
if (context) {
Test_crbug263329(reporter, kGpu_SurfaceType, context);
Test_crbug263329(reporter, kGpuScratch_SurfaceType, context);
TestSurfaceCopyOnWrite(reporter, kGpu_SurfaceType, context);
TestSurfaceCopyOnWrite(reporter, kGpuScratch_SurfaceType, context);
TestSurfaceWritableAfterSnapshotRelease(reporter, kGpu_SurfaceType, context);
TestSurfaceWritableAfterSnapshotRelease(reporter, kGpuScratch_SurfaceType, context);
TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
TestGetTexture(reporter, kGpu_SurfaceType, context);
TestGetTexture(reporter, kGpuScratch_SurfaceType, context);
test_empty_surface(reporter, context);
test_surface_budget(reporter, context);
test_wrapped_texture_surface(reporter, context);
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceNoCanvas_Gpu, reporter, context) {
SkSurface::ContentChangeMode modes[] =
{ SkSurface::kDiscard_ContentChangeMode, SkSurface::kRetain_ContentChangeMode};
for (auto& surface_func : { &create_gpu_surface, &create_gpu_scratch_surface }) {
for (auto& test_func : { &test_no_canvas1, &test_no_canvas2 }) {
for (auto& mode : modes) {
SkAutoTUnref<SkSurface> surface(
surface_func(context, kPremul_SkAlphaType, nullptr));
test_func(reporter, surface, mode);
}
}
}
#endif
}
#endif

View File

@ -13,6 +13,8 @@
#include "SkTypes.h"
class GrContextFactory;
class GrContext;
class SkGLContext;
namespace skiatest {
@ -69,6 +71,17 @@ typedef SkTRegistry<Test> TestRegistry;
...
}
*/
enum GPUTestContexts {
kNone_GPUTestContexts = 0,
kNull_GPUTestContexts = 1,
kNative_GPUTestContexts = 1 << 1,
kOther_GPUTestContexts = 1 << 2, // Other than native, used only for below.
kAllRendering_GPUTestContexts = kNative_GPUTestContexts | kOther_GPUTestContexts,
kAll_GPUTestContexts = kAllRendering_GPUTestContexts | kNull_GPUTestContexts
};
template<typename T>
void RunWithGPUTestContexts(T testFunction, GPUTestContexts contexts, Reporter* reporter,
GrContextFactory* factory);
} // namespace skiatest
#define REPORTER_ASSERT(r, cond) \
@ -96,12 +109,41 @@ typedef SkTRegistry<Test> TestRegistry;
skiatest::Test(#name, false, test_##name)); \
void test_##name(skiatest::Reporter* reporter, GrContextFactory*)
#define GPUTEST_EXPAND_MSVC(x) x
#define GPUTEST_APPLY(C, ...) GPUTEST_EXPAND_MSVC(C(__VA_ARGS__))
#define GPUTEST_SELECT(a1, a2, N, ...) N
#define GPUTEST_CONTEXT_ARGS1(a1) GrContext* a1
#define GPUTEST_CONTEXT_ARGS2(a1, a2) GrContext* a1, SkGLContext* a2
#define GPUTEST_CONTEXT_ARGS(...) \
GPUTEST_APPLY(GPUTEST_SELECT(__VA_ARGS__, GPUTEST_CONTEXT_ARGS2, GPUTEST_CONTEXT_ARGS1), \
__VA_ARGS__)
#define DEF_GPUTEST(name, reporter, factory) \
static void test_##name(skiatest::Reporter*, GrContextFactory*); \
skiatest::TestRegistry name##TestRegistry( \
skiatest::Test(#name, true, test_##name)); \
void test_##name(skiatest::Reporter* reporter, GrContextFactory* factory)
#define DEF_GPUTEST_FOR_CONTEXTS(name, contexts, reporter, ...) \
static void test_##name(skiatest::Reporter*, GPUTEST_CONTEXT_ARGS(__VA_ARGS__)); \
static void test_gpu_contexts_##name(skiatest::Reporter* reporter, \
GrContextFactory* factory) { \
skiatest::RunWithGPUTestContexts(test_##name, contexts, reporter, factory); \
} \
skiatest::TestRegistry name##TestRegistry( \
skiatest::Test(#name, true, test_gpu_contexts_##name)); \
void test_##name(skiatest::Reporter* reporter, GPUTEST_CONTEXT_ARGS(__VA_ARGS__))
#define DEF_GPUTEST_FOR_ALL_CONTEXTS(name, reporter, ...) \
DEF_GPUTEST_FOR_CONTEXTS(name, skiatest::kAll_GPUTestContexts, reporter, __VA_ARGS__)
#define DEF_GPUTEST_FOR_RENDERING_CONTEXTS(name, reporter, ...) \
DEF_GPUTEST_FOR_CONTEXTS(name, skiatest::kAllRendering_GPUTestContexts, reporter, __VA_ARGS__)
#define DEF_GPUTEST_FOR_NULL_CONTEXT(name, reporter, ...) \
DEF_GPUTEST_FOR_CONTEXTS(name, skiatest::kNull_GPUTestContexts, reporter, __VA_ARGS__)
#define DEF_GPUTEST_FOR_NATIVE_CONTEXT(name, reporter, ...) \
DEF_GPUTEST_FOR_CONTEXTS(name, skiatest::kNative_GPUTestContexts, reporter, __VA_ARGS__)
#define REQUIRE_PDF_DOCUMENT(TEST_NAME, REPORTER) \
do { \
SkDynamicMemoryWStream testStream; \

75
tests/TestTest.cpp Normal file
View File

@ -0,0 +1,75 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/SkGLContext.h"
#endif
// This is an example of a normal test.
DEF_TEST(TestNormal, reporter) {
REPORTER_ASSERT(reporter, reporter);
}
// This is an example of a GPU test that uses common GrContextFactory factory to do the test.
#if SK_SUPPORT_GPU
DEF_GPUTEST(TestGpuFactory, reporter, factory) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, factory);
}
#endif
// This is an example of a GPU test that tests a property that should work for all GPU contexts.
// Note: Some of the contexts might not produce a rendering output.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, context) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, context);
}
#endif
// This is an example of a GPU test that tests a property that should work for all GPU contexts that
// produce a rendering output.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, context) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, context);
}
#endif
// This is an example of a GPU test that tests a property that should work at least for the native
// GPU context. If the test takes a long time to run, it may be appropriate to test only the native
// context.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_NATIVE_CONTEXT(TestGpuNativeContext, reporter, context) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, context);
}
#endif
// This is an example of a GPU test that tests a property that uses the null GPU context. It should
// be used if the test tests some behavior that is mocked with the null context.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_NULL_CONTEXT(TestGpuNullContext, reporter, context) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, context);
}
#endif
// This is an example of a GPU test that tests a property that should work for all GPU contexts.
// It uses the additional SkGLContext* glContext to implement the test.
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuGrContextAndGLContext, reporter, context, glContext) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, context);
REPORTER_ASSERT(reporter, glContext);
}
#endif