Implement blit image for copySurface in Vulkan

Also allows CopyImage to handle GrRenderTargets which are not textures.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852413002

Review URL: https://codereview.chromium.org/1852413002
This commit is contained in:
egdaniel 2016-04-05 07:23:38 -07:00 committed by Commit bot
parent 74cb44dee5
commit 17b8925514
4 changed files with 199 additions and 28 deletions

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@ -253,6 +253,28 @@ void GrVkCommandBuffer::copyImage(const GrVkGpu* gpu,
copyRegions)); copyRegions));
} }
void GrVkCommandBuffer::blitImage(const GrVkGpu* gpu,
GrVkImage* srcImage,
VkImageLayout srcLayout,
GrVkImage* dstImage,
VkImageLayout dstLayout,
uint32_t blitRegionCount,
const VkImageBlit* blitRegions,
VkFilter filter) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcImage->resource());
this->addResource(dstImage->resource());
GR_VK_CALL(gpu->vkInterface(), CmdBlitImage(fCmdBuffer,
srcImage->textureImage(),
srcLayout,
dstImage->textureImage(),
dstLayout,
blitRegionCount,
blitRegions,
filter));
}
void GrVkCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu, void GrVkCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu,
GrVkImage* srcImage, GrVkImage* srcImage,
VkImageLayout srcLayout, VkImageLayout srcLayout,

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@ -124,6 +124,15 @@ public:
uint32_t copyRegionCount, uint32_t copyRegionCount,
const VkImageCopy* copyRegions); const VkImageCopy* copyRegions);
void blitImage(const GrVkGpu* gpu,
GrVkImage* srcImage,
VkImageLayout srcLayout,
GrVkImage* dstImage,
VkImageLayout dstLayout,
uint32_t blitRegionCount,
const VkImageBlit* blitRegions,
VkFilter filter);
void copyImageToBuffer(const GrVkGpu* gpu, void copyImageToBuffer(const GrVkGpu* gpu,
GrVkImage* srcImage, GrVkImage* srcImage,
VkImageLayout srcLayout, VkImageLayout srcLayout,

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@ -1057,31 +1057,35 @@ void GrVkGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
inline bool can_copy_image(const GrSurface* dst, inline bool can_copy_image(const GrSurface* dst,
const GrSurface* src, const GrSurface* src,
const GrVkGpu* gpu) { const GrVkGpu* gpu) {
if (src->asTexture() && // Currently we don't support msaa
dst->asTexture() && if ((dst->asRenderTarget() && dst->asRenderTarget()->numColorSamples() > 1) ||
src->origin() == dst->origin() && (src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1)) {
src->config() == dst->config()) { return false;
}
// We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src
// as image usage flags.
if (src->origin() == dst->origin() &&
GrBytesPerPixel(src->config()) == GrBytesPerPixel(dst->config())) {
return true; return true;
} }
// How does msaa play into this? If a VkTexture is multisampled, are we copying the multisampled // How does msaa play into this? If a VkTexture is multisampled, are we copying the multisampled
// or the resolved image here? // or the resolved image here? Im multisampled, Vulkan requires sample counts to be the same.
return false; return false;
} }
void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst, void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
GrSurface* src, GrSurface* src,
GrVkImage* dstImage,
GrVkImage* srcImage,
const SkIRect& srcRect, const SkIRect& srcRect,
const SkIPoint& dstPoint) { const SkIPoint& dstPoint) {
SkASSERT(can_copy_image(dst, src, this)); SkASSERT(can_copy_image(dst, src, this));
// Insert memory barriers to switch src and dst to transfer_source and transfer_dst layouts VkImageLayout origDstLayout = dstImage->currentLayout();
GrVkTexture* dstTex = static_cast<GrVkTexture*>(dst->asTexture()); VkImageLayout origSrcLayout = srcImage->currentLayout();
GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture());
VkImageLayout origDstLayout = dstTex->currentLayout();
VkImageLayout origSrcLayout = srcTex->currentLayout();
VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout); VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout);
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
@ -1091,13 +1095,13 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);; VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);;
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dstTex->setImageLayout(this, dstImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcAccessMask, srcAccessMask,
dstAccessMask, dstAccessMask,
srcStageMask, srcStageMask,
dstStageMask, dstStageMask,
false); false);
srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origSrcLayout); srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origSrcLayout);
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
@ -1105,13 +1109,13 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origSrcLayout); srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origSrcLayout);
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcTex->setImageLayout(this, srcImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcAccessMask, srcAccessMask,
dstAccessMask, dstAccessMask,
srcStageMask, srcStageMask,
dstStageMask, dstStageMask,
false); false);
// Flip rect if necessary // Flip rect if necessary
SkIRect srcVkRect = srcRect; SkIRect srcVkRect = srcRect;
@ -1133,14 +1137,121 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
copyRegion.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 0 }; copyRegion.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 0 };
fCurrentCmdBuffer->copyImage(this, fCurrentCmdBuffer->copyImage(this,
srcTex, srcImage,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstTex, dstImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, 1,
&copyRegion); &copyRegion);
} }
inline bool can_copy_as_blit(const GrSurface* dst,
const GrSurface* src,
const GrVkImage* dstImage,
const GrVkImage* srcImage,
const GrVkGpu* gpu) {
// We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src
// as image usage flags.
const GrVkCaps& caps = gpu->vkCaps();
if (!caps.configCanBeDstofBlit(dst->config(), dstImage->isLinearTiled()) ||
!caps.configCanBeSrcofBlit(src->config(), srcImage->isLinearTiled())) {
return false;
}
// We cannot blit images that are multisampled. Will need to figure out if we can blit the
// resolved msaa though.
if ((dst->asRenderTarget() && dst->asRenderTarget()->numColorSamples() > 1) ||
(src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1)) {
return false;
}
return true;
}
void GrVkGpu::copySurfaceAsBlit(GrSurface* dst,
GrSurface* src,
GrVkImage* dstImage,
GrVkImage* srcImage,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(can_copy_as_blit(dst, src, dstImage, srcImage, this));
VkImageLayout origDstLayout = dstImage->currentLayout();
VkImageLayout origSrcLayout = srcImage->currentLayout();
VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout);
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);;
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dstImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcAccessMask,
dstAccessMask,
srcStageMask,
dstStageMask,
false);
srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origSrcLayout);
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origSrcLayout);
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcAccessMask,
dstAccessMask,
srcStageMask,
dstStageMask,
false);
// Flip rect if necessary
SkIRect srcVkRect;
SkIRect dstRect;
dstRect.fLeft = dstPoint.fX;
dstRect.fRight = dstPoint.fX + srcVkRect.width();
if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
srcVkRect.fTop = src->height() - srcRect.fBottom;
srcVkRect.fBottom = src->height() - srcRect.fTop;
} else {
srcVkRect = srcRect;
}
if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
dstRect.fTop = dst->height() - dstPoint.fY - srcVkRect.height();
} else {
dstRect.fTop = dstPoint.fY;
}
dstRect.fBottom = dstRect.fTop + srcVkRect.height();
// If we have different origins, we need to flip the top and bottom of the dst rect so that we
// get the correct origintation of the copied data.
if (src->origin() != dst->origin()) {
SkTSwap(dstRect.fTop, dstRect.fBottom);
}
VkImageBlit blitRegion;
memset(&blitRegion, 0, sizeof(VkImageBlit));
blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
blitRegion.srcOffsets[0] = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
blitRegion.srcOffsets[1] = { srcVkRect.fRight, srcVkRect.fBottom, 0 };
blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
blitRegion.dstOffsets[0] = { dstRect.fLeft, dstRect.fTop, 0 };
blitRegion.dstOffsets[1] = { dstRect.fRight, dstRect.fBottom, 0 };
fCurrentCmdBuffer->blitImage(this,
srcImage,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&blitRegion,
VK_FILTER_NEAREST); // We never scale so any filter works here
}
inline bool can_copy_as_draw(const GrSurface* dst, inline bool can_copy_as_draw(const GrSurface* dst,
const GrSurface* src, const GrSurface* src,
const GrVkGpu* gpu) { const GrVkGpu* gpu) {
@ -1158,8 +1269,28 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
GrSurface* src, GrSurface* src,
const SkIRect& srcRect, const SkIRect& srcRect,
const SkIPoint& dstPoint) { const SkIPoint& dstPoint) {
GrVkImage* dstImage;
GrVkImage* srcImage;
if (dst->asTexture()) {
dstImage = static_cast<GrVkTexture*>(dst->asTexture());
} else {
SkASSERT(dst->asRenderTarget());
dstImage = static_cast<GrVkRenderTarget*>(dst->asRenderTarget());
}
if (src->asTexture()) {
srcImage = static_cast<GrVkTexture*>(src->asTexture());
} else {
SkASSERT(src->asRenderTarget());
srcImage = static_cast<GrVkRenderTarget*>(src->asRenderTarget());
}
if (can_copy_image(dst, src, this)) { if (can_copy_image(dst, src, this)) {
this->copySurfaceAsCopyImage(dst, src, srcRect, dstPoint); this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true;
}
if (can_copy_as_blit(dst, src, dstImage, srcImage, this)) {
this->copySurfaceAsBlit(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true; return true;
} }

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@ -174,9 +174,18 @@ private:
void copySurfaceAsCopyImage(GrSurface* dst, void copySurfaceAsCopyImage(GrSurface* dst,
GrSurface* src, GrSurface* src,
GrVkImage* dstImage,
GrVkImage* srcImage,
const SkIRect& srcRect, const SkIRect& srcRect,
const SkIPoint& dstPoint); const SkIPoint& dstPoint);
void copySurfaceAsBlit(GrSurface* dst,
GrSurface* src,
GrVkImage* dstImage,
GrVkImage* srcImage,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
void copySurfaceAsDraw(GrSurface* dst, void copySurfaceAsDraw(GrSurface* dst,
GrSurface* src, GrSurface* src,
const SkIRect& srcRect, const SkIRect& srcRect,