Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@9900 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
skia.committer@gmail.com 2013-07-04 07:01:07 +00:00
parent 3cc820c050
commit 1842adf013
4 changed files with 18 additions and 18 deletions

View File

@ -81,7 +81,7 @@ public:
* as 'maskRect' but be translated to the upper-left corner of the mask
* (i.e., (maskRect.fLeft, maskRect.fTop) appears at (0, 0) in the mask).
*/
virtual bool canFilterMaskGPU(const SkRect& devBounds,
virtual bool canFilterMaskGPU(const SkRect& devBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const;
@ -95,8 +95,8 @@ public:
* on success. 'maskRect' should be the rect returned from canFilterMaskGPU.
*/
bool filterMaskGPU(GrContext* context,
const SkBitmap& src,
const SkRect& maskRect,
const SkBitmap& src,
const SkRect& maskRect,
SkBitmap* result) const;
/**
@ -104,8 +104,8 @@ public:
* the filtering capabilities. Setting 'canOverwriteSrc' can allow some
* filters to skip the allocation of an additional texture.
*/
virtual bool filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
virtual bool filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const;
#endif

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@ -277,7 +277,7 @@ bool SkMaskFilter::asNewEffect(GrEffectRef** effect, GrTexture*) const {
return false;
}
bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const {
@ -285,8 +285,8 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
}
bool SkMaskFilter::filterMaskGPU(GrContext* context,
const SkBitmap& srcBM,
const SkRect& maskRect,
const SkBitmap& srcBM,
const SkRect& maskRect,
SkBitmap* resultBM) const {
SkAutoTUnref<GrTexture> src;
bool canOverwriteSrc = false;
@ -299,7 +299,7 @@ bool SkMaskFilter::filterMaskGPU(GrContext* context,
desc.fHeight = srcBM.height();
// TODO: right now this is exact to guard against out of bounds reads
// by the filter code. More thought needs to be devoted to the
// by the filter code. More thought needs to be devoted to the
// "filterMaskGPU" contract and then enforced (i.e., clamp the code
// in "filterMaskGPU" so it never samples beyond maskRect)
GrAutoScratchTexture ast(context, desc, GrContext::kExact_ScratchTexMatch);
@ -331,8 +331,8 @@ bool SkMaskFilter::filterMaskGPU(GrContext* context,
return true;
}
bool SkMaskFilter::filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
bool SkMaskFilter::filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const {
return false;

View File

@ -32,12 +32,12 @@ public:
SkIPoint* margin) const SK_OVERRIDE;
#if SK_SUPPORT_GPU
virtual bool canFilterMaskGPU(const SkRect& devBounds,
virtual bool canFilterMaskGPU(const SkRect& devBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const SK_OVERRIDE;
virtual bool filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
virtual bool filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const;
#endif
@ -389,11 +389,11 @@ bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
clipRect.outset(SkFloatToScalar(sigma3), SkFloatToScalar(sigma3));
srcRect.intersect(clipRect);
*maskRect = srcRect;
return true;
return true;
}
bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const {
SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());

View File

@ -984,7 +984,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
GrAutoScratchTexture mask;
if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
grPaint.isAntiAlias(), &mask)) {
GrTexture* filtered;