[PDF] Fix memory hungry inefficiency in pdf resource tracking.

When moving the content of a device into a PDF object like SkPDFFormXObject
or SkPDFShader does, we only need the top level resources in the new object's
resource list, not the recursive set of objects.  Otherwise, when you
put a form on a form on form, etc, references to the objects multiply.

This fixed http://crbug.com/117321

Review URL: https://codereview.appspot.com/5796048

git-svn-id: http://skia.googlecode.com/svn/trunk@3360 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
vandebo@chromium.org 2012-03-09 22:16:58 +00:00
parent a2d8014e66
commit 188838c208
7 changed files with 31 additions and 17 deletions

View File

@ -124,8 +124,12 @@ public:
/** Get the list of resources (PDF objects) used on this page.
* @param resourceList A list to append the resources to.
* @param recursive If recursive is true, get the resources of the
* device's resources recursively. (Useful for adding
* objects to the catalog.)
*/
SK_API void getResources(SkTDArray<SkPDFObject*>* resourceList) const;
SK_API void getResources(SkTDArray<SkPDFObject*>* resourceList,
bool recursive) const;
/** Get the fonts used on this device.
*/

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@ -40,9 +40,10 @@ public:
* that the page is part of.
* @param catalog The catalog to add page content objects to.
* @param firstPage Indicate if this is the first page of a document.
* @param resourceObjects The resource objects used on the page are added
* to this array. This gives the caller a chance
* to deduplicate resources across pages.
* @param resourceObjects All the resource objects (recursively) used on
* the page are added to this array. This gives
* the caller a chance to deduplicate resources
* across pages.
*/
void finalizePage(SkPDFCatalog* catalog, bool firstPage,
SkTDArray<SkPDFObject*>* resourceObjects);

View File

@ -40,11 +40,11 @@ public:
*/
virtual size_t getOutputSize(SkPDFCatalog* catalog, bool indirect);
/** If this object explicitly depends on other objects, add them to the
* end of the list. This only applies to higher level object, where
* the depenency is explicit and introduced by the class. i.e. an
* SkPDFImage added to an SkPDFDevice, but not an SkPDFObjRef added to
* an SkPDFArray.
/** For non-primitive objects (i.e. objects defined outside this file),
* this method will add to resourceList any objects that this method
* depends on. This operates recursively so if this object depends on
* another object and that object depends on two more, all three objects
* will be added.
* @param resourceList The list to append dependant resources to.
*/
virtual void getResources(SkTDArray<SkPDFObject*>* resourceList);

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@ -1037,7 +1037,8 @@ SkPDFDict* SkPDFDevice::getResourceDict() {
return fResourceDict.get();
}
void SkPDFDevice::getResources(SkTDArray<SkPDFObject*>* resourceList) const {
void SkPDFDevice::getResources(SkTDArray<SkPDFObject*>* resourceList,
bool recursive) const {
resourceList->setReserve(resourceList->count() +
fGraphicStateResources.count() +
fXObjectResources.count() +
@ -1046,22 +1047,30 @@ void SkPDFDevice::getResources(SkTDArray<SkPDFObject*>* resourceList) const {
for (int i = 0; i < fGraphicStateResources.count(); i++) {
resourceList->push(fGraphicStateResources[i]);
fGraphicStateResources[i]->ref();
fGraphicStateResources[i]->getResources(resourceList);
if (recursive) {
fGraphicStateResources[i]->getResources(resourceList);
}
}
for (int i = 0; i < fXObjectResources.count(); i++) {
resourceList->push(fXObjectResources[i]);
fXObjectResources[i]->ref();
fXObjectResources[i]->getResources(resourceList);
if (recursive) {
fXObjectResources[i]->getResources(resourceList);
}
}
for (int i = 0; i < fFontResources.count(); i++) {
resourceList->push(fFontResources[i]);
fFontResources[i]->ref();
fFontResources[i]->getResources(resourceList);
if (recursive) {
fFontResources[i]->getResources(resourceList);
}
}
for (int i = 0; i < fShaderResources.count(); i++) {
resourceList->push(fShaderResources[i]);
fShaderResources[i]->ref();
fShaderResources[i]->getResources(resourceList);
if (recursive) {
fShaderResources[i]->getResources(resourceList);
}
}
}

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@ -20,7 +20,7 @@ SkPDFFormXObject::SkPDFFormXObject(SkPDFDevice* device) {
// We don't want to keep around device because we'd have two copies
// of content, so reference or copy everything we need (content and
// resources).
device->getResources(&fResources);
device->getResources(&fResources, false);
SkRefPtr<SkStream> content = device->content();
content->unref(); // SkRefPtr and content() both took a reference.

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@ -32,7 +32,7 @@ void SkPDFPage::finalizePage(SkPDFCatalog* catalog, bool firstPage,
insert("Contents", new SkPDFObjRef(fContentStream.get()))->unref();
}
catalog->addObject(fContentStream.get(), firstPage);
fDevice->getResources(resourceObjects);
fDevice->getResources(resourceObjects, true);
}
off_t SkPDFPage::getPageSize(SkPDFCatalog* catalog, off_t fileOffset) {

View File

@ -693,7 +693,7 @@ SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) {
// Put the canvas into the pattern stream (fContent).
SkRefPtr<SkStream> content = pattern.content();
content->unref(); // SkRefPtr and content() both took a reference.
pattern.getResources(&fResources);
pattern.getResources(&fResources, false);
setData(content.get());
insertName("Type", "Pattern");