Add tinybitmap gm and windows baselines.
Review URL: http://codereview.appspot.com/4674048/ git-svn-id: http://skia.googlecode.com/svn/trunk@1888 2bbb7eff-a529-9590-31e7-b0007b416f81
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gm/tinybitmap.cpp
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61
gm/tinybitmap.cpp
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkShader.h"
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#include "SkCanvas.h"
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#include "SkUtils.h"
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namespace skiagm {
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static SkBitmap make_bitmap() {
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SkBitmap bm;
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SkColorTable* ctable = new SkColorTable(1);
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SkPMColor* c = ctable->lockColors();
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c[0] = SkPackARGB32(0x80, 0x80, 0, 0);
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ctable->unlockColors(true);
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bm.setConfig(SkBitmap::kIndex8_Config, 1, 1);
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bm.allocPixels(ctable);
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ctable->unref();
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bm.lockPixels();
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*bm.getAddr8(0, 0) = 0;
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bm.unlockPixels();
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return bm;
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}
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class TinyBitmapGM : public GM {
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SkBitmap fBM;
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public:
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TinyBitmapGM() {
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fBM = make_bitmap();
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}
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protected:
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SkString onShortName() {
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return SkString("tinybitmap");
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}
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virtual SkISize onISize() { return make_isize(100, 100); }
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virtual void onDraw(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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SkShader* s =
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SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode,
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SkShader::kMirror_TileMode);
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SkPaint paint;
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paint.setAlpha(0x80);
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paint.setShader(s)->unref();
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canvas->drawPaint(paint);
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new TinyBitmapGM; }
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static GMRegistry reg(MyFactory);
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}
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@ -24,6 +24,7 @@
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'../gm/strokes.cpp',
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'../gm/texdata.cpp',
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'../gm/tilemodes.cpp',
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'../gm/tinybitmap.cpp',
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'../gm/xfermodes.cpp',
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'../gm/shadertext.cpp',
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'../gm/complexclip.cpp',
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