Add tinybitmap gm and windows baselines.

Review URL: http://codereview.appspot.com/4674048/



git-svn-id: http://skia.googlecode.com/svn/trunk@1888 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-07-18 21:19:31 +00:00
parent 5c63865b52
commit 1936f26a0f
2 changed files with 62 additions and 0 deletions

61
gm/tinybitmap.cpp Normal file
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@ -0,0 +1,61 @@
#include "gm.h"
#include "SkColorPriv.h"
#include "SkShader.h"
#include "SkCanvas.h"
#include "SkUtils.h"
namespace skiagm {
static SkBitmap make_bitmap() {
SkBitmap bm;
SkColorTable* ctable = new SkColorTable(1);
SkPMColor* c = ctable->lockColors();
c[0] = SkPackARGB32(0x80, 0x80, 0, 0);
ctable->unlockColors(true);
bm.setConfig(SkBitmap::kIndex8_Config, 1, 1);
bm.allocPixels(ctable);
ctable->unref();
bm.lockPixels();
*bm.getAddr8(0, 0) = 0;
bm.unlockPixels();
return bm;
}
class TinyBitmapGM : public GM {
SkBitmap fBM;
public:
TinyBitmapGM() {
fBM = make_bitmap();
}
protected:
SkString onShortName() {
return SkString("tinybitmap");
}
virtual SkISize onISize() { return make_isize(100, 100); }
virtual void onDraw(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
SkShader* s =
SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode);
SkPaint paint;
paint.setAlpha(0x80);
paint.setShader(s)->unref();
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new TinyBitmapGM; }
static GMRegistry reg(MyFactory);
}

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@ -24,6 +24,7 @@
'../gm/strokes.cpp',
'../gm/texdata.cpp',
'../gm/tilemodes.cpp',
'../gm/tinybitmap.cpp',
'../gm/xfermodes.cpp',
'../gm/shadertext.cpp',
'../gm/complexclip.cpp',