Change fallback for path glyphs to bulk api

This is a different approach to handling fallback, but it
ultimately simplifies handling fallback. If this works out,
the remote code will not have to use the GPU's fallback code.

Change-Id: I20b159f224771a4b900055ad33ae625f0cf210a4
Reviewed-on: https://skia-review.googlesource.com/154121
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This commit is contained in:
Herb Derby 2018-09-12 13:53:09 -04:00 committed by Skia Commit-Bot
parent 5152c4acfb
commit 1a0f189049
2 changed files with 61 additions and 14 deletions

View File

@ -520,20 +520,28 @@ void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
pathPaint, &props, SkScalerContextFlags::kFakeGammaAndBoostContrast, nullptr);
auto drawOnePath =
[&fallbackTextHelper, matrixScale, runIndex, cacheBlob]
(const SkPath* path, const SkGlyph& glyph, SkPoint position) {
if (glyph.fMaskFormat == SkMask::kARGB32_Format) {
fallbackTextHelper.appendGlyph(glyph, glyph.getGlyphID(), position);
} else {
auto perPath = [matrixScale, runIndex, cacheBlob, &cache]
(const SkGlyph& glyph, SkPoint position) {
const SkPath* path = cache->findPath(glyph);
if (path != nullptr) {
cacheBlob->appendPathGlyph(
runIndex, *path, position.fX, position.fY, matrixScale, false);
}
};
auto fallbackARGB = [cache{cache.get()}, &fallbackTextHelper]
(SkSpan<const SkGlyphID> glyphIDs,
SkSpan<const SkPoint>positions) {
const SkPoint* pos = positions.data();
for (auto glyphID : glyphIDs) {
SkPoint position = *pos++;
const SkGlyph& glyph = cache->getGlyphMetrics(glyphID, {0, 0});
fallbackTextHelper.appendGlyph(glyph, glyph.getGlyphID(), position);
}
};
glyphPainter->drawUsingPaths(glyphRun, origin, cache.get(), drawOnePath);
glyphPainter->drawGlyphRunAsPathWithARGBFallback(
cache.get(), glyphRun, origin, perPath, fallbackARGB);
fallbackTextHelper.drawGlyphs(
cacheBlob, runIndex, glyphCache, props,

View File

@ -40,13 +40,23 @@ public:
void drawUsingPaths(
const SkGlyphRun& glyphRun, SkPoint origin, SkGlyphCache* cache, PerPath perPath) const;
//using PerGlyph = std::function<void(const SkGlyph&, SkPoint)>;
template <typename PerGlyphT, typename PerPathT>
void drawGlyphRunAsBMPWithPathFallback(
SkGlyphCacheInterface* cache, const SkGlyphRun& glyphRun,
SkPoint origin, const SkMatrix& deviceMatrix,
PerGlyphT perGlyph, PerPathT perPath);
// Draw glyphs as paths with fallback to scaled ARGB glyphs if color is needed.
// PerPath - perPath(const SkGlyph&, SkPoint position)
// FallbackARGB - fallbackARGB(SkSpan<const SkGlyphID>, SkSpan<const SkPoint>)
// For each glyph that is not ARGB call perPath. If the glyph is ARGB then store the glyphID
// and the position in fallback vectors. After all the glyphs are processed, pass the
// fallback glyphIDs and positions to fallbackARGB.
template <typename PerPath, typename FallbackARGB>
void drawGlyphRunAsPathWithARGBFallback(
SkGlyphCacheInterface* cache, const SkGlyphRun& glyphRun,
SkPoint origin, PerPath perPath, FallbackARGB fallbackARGB);
template <typename PerSDFT, typename PerPathT, typename PerFallbackT>
void drawGlyphRunAsSDFWithFallback(
SkGlyphCache* cache, const SkGlyphRun& glyphRun,
@ -133,6 +143,35 @@ void SkGlyphRunListPainter::forEachMappedDrawableGlyph(
}
}
template <typename PerPathT, typename FallbackARGB>
void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
SkGlyphCacheInterface* cache, const SkGlyphRun& glyphRun,
SkPoint origin, PerPathT perPath, FallbackARGB fallbackARGB) {
std::vector<SkGlyphID> fallbackGlyphIDs;
std::vector<SkPoint> fallbackPositions;
auto eachGlyph =
[cache, origin, perPath{std::move(perPath)}, &fallbackGlyphIDs, &fallbackPositions]
(SkGlyphID glyphID, SkPoint position) {
if (SkScalarsAreFinite(position.x(), position.y())) {
const SkGlyph& glyph = cache->getGlyphMetrics(glyphID, {0, 0});
if (!glyph.isEmpty()) {
if (glyph.fMaskFormat != SkMask::kARGB32_Format) {
perPath(glyph, origin + position);
} else {
fallbackGlyphIDs.push_back(glyphID);
fallbackPositions.push_back(position);
}
}
}
};
glyphRun.forEachGlyphAndPosition(eachGlyph);
fallbackARGB(SkSpan<const SkGlyphID>{fallbackGlyphIDs},
SkSpan<const SkPoint>{fallbackPositions});
}
template <typename PerGlyphT, typename PerPathT>
void SkGlyphRunListPainter::drawGlyphRunAsBMPWithPathFallback(
SkGlyphCacheInterface* cache, const SkGlyphRun& glyphRun,