add gm for shader tilemodes
git-svn-id: http://skia.googlecode.com/svn/trunk@231 2bbb7eff-a529-9590-31e7-b0007b416f81
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2
Makefile
2
Makefile
@ -132,7 +132,7 @@ skimage: $(SKIMAGE_OBJS) out/libskia.a
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##############################################################################
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GM_SRCS := gmmain.cpp xfermodes.cpp gradients.cpp
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GM_SRCS := gmmain.cpp xfermodes.cpp gradients.cpp tilemodes.cpp
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GM_SRCS := $(addprefix gm/, $(GM_SRCS))
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GM_OBJS := $(GM_SRCS:.cpp=.o)
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155
gm/tilemodes.cpp
Normal file
155
gm/tilemodes.cpp
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@ -0,0 +1,155 @@
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#include "gm.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkColorPriv.h"
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#include "SkColorFilter.h"
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#include "SkTypeface.h"
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// effects
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#include "SkGradientShader.h"
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#include "SkUnitMappers.h"
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#include "SkBlurDrawLooper.h"
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namespace skiagm {
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static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
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bm->setConfig(config, w, h);
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bm->allocPixels();
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bm->eraseColor(0);
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SkCanvas canvas(*bm);
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SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} };
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
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SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
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SkPaint paint;
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SkUnitMapper* um = NULL;
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um = new SkCosineMapper;
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// um = new SkDiscreteMapper(12);
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SkAutoUnref au(um);
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paint.setDither(true);
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paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
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SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
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canvas.drawPaint(paint);
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}
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static void setup(SkPaint* paint, const SkBitmap& bm, bool filter,
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SkShader::TileMode tmx, SkShader::TileMode tmy) {
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SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
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paint->setShader(shader)->unref();
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paint->setFilterBitmap(filter);
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}
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static const SkBitmap::Config gConfigs[] = {
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SkBitmap::kARGB_8888_Config,
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SkBitmap::kRGB_565_Config,
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SkBitmap::kARGB_4444_Config
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};
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static const int gWidth = 32;
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static const int gHeight = 32;
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class TilingGM : public GM {
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SkBlurDrawLooper fLooper;
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public:
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TilingGM()
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: fLooper(SkIntToScalar(1), SkIntToScalar(2), SkIntToScalar(2),
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0x88000000) {
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for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
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makebm(&fTexture[i], gConfigs[i], gWidth, gHeight);
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}
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}
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SkBitmap fTexture[SK_ARRAY_COUNT(gConfigs)];
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protected:
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SkString onShortName() {
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return SkString("tilemodes");
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}
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SkISize onISize() { return make_isize(880, 560); }
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorWHITE);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkRect r = { 0, 0, SkIntToScalar(gWidth*2), SkIntToScalar(gHeight*2) };
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static const char* gConfigNames[] = { "8888", "565", "4444" };
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static const bool gFilters[] = { false, true };
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static const char* gFilterNames[] = { "point", "bilinear" };
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static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode };
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static const char* gModeNames[] = { "C", "R", "M" };
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SkScalar y = SkIntToScalar(24);
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SkScalar x = SkIntToScalar(10);
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for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
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for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
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SkPaint p;
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SkString str;
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p.setAntiAlias(true);
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p.setDither(true);
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p.setLooper(&fLooper);
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str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
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p.setTextAlign(SkPaint::kCenter_Align);
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canvas->drawText(str.c_str(), str.size(), x + r.width()/2, y, p);
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x += r.width() * 4 / 3;
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}
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}
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y += SkIntToScalar(16);
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for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
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for (size_t j = 0; j < SK_ARRAY_COUNT(gFilters); j++) {
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x = SkIntToScalar(10);
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for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
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for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
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SkPaint paint;
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setup(&paint, fTexture[i], gFilters[j], gModes[kx], gModes[ky]);
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paint.setDither(true);
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canvas->save();
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canvas->translate(x, y);
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canvas->drawRect(r, paint);
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canvas->restore();
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x += r.width() * 4 / 3;
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}
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}
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{
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SkPaint p;
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SkString str;
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p.setAntiAlias(true);
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p.setLooper(&fLooper);
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str.printf("%s, %s", gConfigNames[i], gFilterNames[j]);
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canvas->drawText(str.c_str(), str.size(), x, y + r.height() * 2 / 3, p);
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}
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y += r.height() * 4 / 3;
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new TilingGM; }
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static GMRegistry reg(MyFactory);
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}
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