remove SkScalarMul from public headers

BUG=skia:

Review URL: https://codereview.chromium.org/132453008

git-svn-id: http://skia.googlecode.com/svn/trunk@13189 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2014-01-27 13:41:02 +00:00
parent e8989578cd
commit 1a5e51f94e
3 changed files with 9 additions and 14 deletions

View File

@ -411,13 +411,13 @@ struct SK_API SkPoint {
/** Returns the dot product of a and b, treating them as 2D vectors
*/
static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
return SkScalarMul(a.fX, b.fX) + SkScalarMul(a.fY, b.fY);
return a.fX * b.fX + a.fY * b.fY;
}
/** Returns the cross product of a and b, treating them as 2D vectors
*/
static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) {
return SkScalarMul(a.fX, b.fY) - SkScalarMul(a.fY, b.fX);
return a.fX * b.fY - a.fY * b.fX;
}
SkScalar cross(const SkPoint& vec) const {
@ -435,7 +435,7 @@ struct SK_API SkPoint {
SkScalar distanceToSqd(const SkPoint& pt) const {
SkScalar dx = fX - pt.fX;
SkScalar dy = fY - pt.fY;
return SkScalarMul(dx, dx) + SkScalarMul(dy, dy);
return dx * dx + dy * dy;
}
/**

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@ -202,7 +202,7 @@ static inline bool SkScalarNearlyEqual(SkScalar x, SkScalar y,
*/
static inline SkScalar SkScalarInterp(SkScalar A, SkScalar B, SkScalar t) {
SkASSERT(t >= 0 && t <= SK_Scalar1);
return A + SkScalarMul(B - A, t);
return A + (B - A) * t;
}
/** Interpolate along the function described by (keys[length], values[length])

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@ -5,7 +5,6 @@
* found in the LICENSE file.
*/
#ifndef SkLightingImageFilter_DEFINED
#define SkLightingImageFilter_DEFINED
@ -18,9 +17,7 @@ public:
SkPoint3(SkScalar x, SkScalar y, SkScalar z)
: fX(x), fY(y), fZ(z) {}
SkScalar dot(const SkPoint3& other) const {
return SkScalarMul(fX, other.fX)
+ SkScalarMul(fY, other.fY)
+ SkScalarMul(fZ, other.fZ);
return fX * other.fX + fY * other.fY + fZ * other.fZ;
}
SkScalar maxComponent() const {
return fX > fY ? (fX > fZ ? fX : fZ) : (fY > fZ ? fY : fZ);
@ -28,14 +25,12 @@ public:
void normalize() {
// Small epsilon is added to prevent division by 0.
SkScalar scale = SkScalarInvert(SkScalarSqrt(dot(*this)) + SK_ScalarNearlyZero);
fX = SkScalarMul(fX, scale);
fY = SkScalarMul(fY, scale);
fZ = SkScalarMul(fZ, scale);
fX = fX * scale;
fY = fY * scale;
fZ = fZ * scale;
}
SkPoint3 operator*(SkScalar scalar) const {
return SkPoint3(SkScalarMul(fX, scalar),
SkScalarMul(fY, scalar),
SkScalarMul(fZ, scalar));
return SkPoint3(fX * scalar, fY * scalar, fZ * scalar);
}
SkPoint3 operator-(const SkPoint3& other) const {
return SkPoint3(fX - other.fX, fY - other.fY, fZ - other.fZ);