Move DistanceAdjustTable to its own file
BUG=skia: Review URL: https://codereview.chromium.org/1512823004
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@ -82,6 +82,8 @@
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'<(skia_src_path)/gpu/GrCoordTransform.cpp',
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'<(skia_src_path)/gpu/GrDefaultGeoProcFactory.cpp',
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'<(skia_src_path)/gpu/GrDefaultGeoProcFactory.h',
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'<(skia_src_path)/gpu/GrDistanceFieldAdjustTable.cpp',
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'<(skia_src_path)/gpu/GrDistanceFieldAdjustTable.h',
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'<(skia_src_path)/gpu/GrDrawContext.cpp',
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'<(skia_src_path)/gpu/GrDrawingManager.cpp',
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'<(skia_src_path)/gpu/GrDrawingManager.h',
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@ -46,13 +46,11 @@ static const int kLargeDFFontLimit = 384;
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#else
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static const int kLargeDFFontLimit = 2 * kLargeDFFontSize;
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#endif
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SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
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};
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GrAtlasTextContext::GrAtlasTextContext(GrContext* context, const SkSurfaceProps& surfaceProps)
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: INHERITED(context, surfaceProps)
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, fDistanceAdjustTable(new DistanceAdjustTable) {
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, fDistanceAdjustTable(new GrDistanceFieldAdjustTable) {
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// We overallocate vertices in our textblobs based on the assumption that A8 has the greatest
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// vertexStride
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static_assert(GrAtlasTextBlob::kGrayTextVASize >= GrAtlasTextBlob::kColorTextVASize &&
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@ -62,87 +60,6 @@ GrAtlasTextContext::GrAtlasTextContext(GrContext* context, const SkSurfaceProps&
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fCache = context->getTextBlobCache();
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}
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void GrAtlasTextContext::DistanceAdjustTable::buildDistanceAdjustTable() {
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// This is used for an approximation of the mask gamma hack, used by raster and bitmap
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// text. The mask gamma hack is based off of guessing what the blend color is going to
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// be, and adjusting the mask so that when run through the linear blend will
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// produce the value closest to the desired result. However, in practice this means
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// that the 'adjusted' mask is just increasing or decreasing the coverage of
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// the mask depending on what it is thought it will blit against. For black (on
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// assumed white) this means that coverages are decreased (on a curve). For white (on
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// assumed black) this means that coverages are increased (on a a curve). At
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// middle (perceptual) gray (which could be blit against anything) the coverages
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// remain the same.
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//
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// The idea here is that instead of determining the initial (real) coverage and
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// then adjusting that coverage, we determine an adjusted coverage directly by
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// essentially manipulating the geometry (in this case, the distance to the glyph
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// edge). So for black (on assumed white) this thins a bit; for white (on
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// assumed black) this fake bolds the geometry a bit.
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//
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// The distance adjustment is calculated by determining the actual coverage value which
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// when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
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// actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
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// actual edge. So by subtracting this distance adjustment and computing without the
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// the coverage adjustment we should get 0.5 coverage at the same point.
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//
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// This has several implications:
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// For non-gray lcd smoothed text, each subpixel essentially is using a
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// slightly different geometry.
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//
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// For black (on assumed white) this may not cover some pixels which were
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// previously covered; however those pixels would have been only slightly
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// covered and that slight coverage would have been decreased anyway. Also, some pixels
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// which were previously fully covered may no longer be fully covered.
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//
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// For white (on assumed black) this may cover some pixels which weren't
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// previously covered at all.
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int width, height;
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size_t size;
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#ifdef SK_GAMMA_CONTRAST
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SkScalar contrast = SK_GAMMA_CONTRAST;
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#else
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SkScalar contrast = 0.5f;
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#endif
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SkScalar paintGamma = SK_GAMMA_EXPONENT;
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SkScalar deviceGamma = SK_GAMMA_EXPONENT;
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size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
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&width, &height);
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SkASSERT(kExpectedDistanceAdjustTableSize == height);
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fTable = new SkScalar[height];
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SkAutoTArray<uint8_t> data((int)size);
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SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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// find the inverse points where we cross 0.5
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// binsearch might be better, but we only need to do this once on creation
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for (int row = 0; row < height; ++row) {
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uint8_t* rowPtr = data.get() + row*width;
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for (int col = 0; col < width - 1; ++col) {
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if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
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// compute point where a mask value will give us a result of 0.5
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float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
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float borderAlpha = (col + interp) / 255.f;
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// compute t value for that alpha
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// this is an approximate inverse for smoothstep()
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float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
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// compute distance which gives us that t value
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const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
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float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
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fTable[row] = d;
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break;
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}
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}
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}
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}
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GrAtlasTextContext* GrAtlasTextContext::Create(GrContext* context,
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const SkSurfaceProps& surfaceProps) {
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@ -11,6 +11,7 @@
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#include "GrTextContext.h"
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#include "GrAtlasTextBlob.h"
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#include "GrDistanceFieldAdjustTable.h"
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#include "GrGeometryProcessor.h"
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#include "SkTextBlobRunIterator.h"
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@ -148,29 +149,9 @@ private:
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const SkPoint& offset,
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const SkIRect& regionClipBounds);
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// Distance field text needs this table to compute a value for use in the fragment shader.
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// Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
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// refcnted and malloced
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struct DistanceAdjustTable : public SkNVRefCnt<DistanceAdjustTable> {
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DistanceAdjustTable() { this->buildDistanceAdjustTable(); }
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~DistanceAdjustTable() { delete[] fTable; }
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const SkScalar& operator[] (int i) const {
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return fTable[i];
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}
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private:
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void buildDistanceAdjustTable();
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SkScalar* fTable;
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};
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GrBatchTextStrike* fCurrStrike;
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GrTextBlobCache* fCache;
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SkAutoTUnref<const DistanceAdjustTable> fDistanceAdjustTable;
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friend class GrTextBlobCache;
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friend class GrAtlasTextBatch;
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SkAutoTUnref<const GrDistanceFieldAdjustTable> fDistanceAdjustTable;
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#ifdef GR_TEST_UTILS
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DRAW_BATCH_TEST_FRIEND(TextBlobBatch);
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93
src/gpu/GrDistanceFieldAdjustTable.cpp
Normal file
93
src/gpu/GrDistanceFieldAdjustTable.cpp
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@ -0,0 +1,93 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrDistanceFieldAdjustTable.h"
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#include "SkScalerContext.h"
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SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
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void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() {
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// This is used for an approximation of the mask gamma hack, used by raster and bitmap
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// text. The mask gamma hack is based off of guessing what the blend color is going to
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// be, and adjusting the mask so that when run through the linear blend will
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// produce the value closest to the desired result. However, in practice this means
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// that the 'adjusted' mask is just increasing or decreasing the coverage of
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// the mask depending on what it is thought it will blit against. For black (on
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// assumed white) this means that coverages are decreased (on a curve). For white (on
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// assumed black) this means that coverages are increased (on a a curve). At
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// middle (perceptual) gray (which could be blit against anything) the coverages
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// remain the same.
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//
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// The idea here is that instead of determining the initial (real) coverage and
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// then adjusting that coverage, we determine an adjusted coverage directly by
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// essentially manipulating the geometry (in this case, the distance to the glyph
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// edge). So for black (on assumed white) this thins a bit; for white (on
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// assumed black) this fake bolds the geometry a bit.
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//
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// The distance adjustment is calculated by determining the actual coverage value which
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// when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
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// actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
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// actual edge. So by subtracting this distance adjustment and computing without the
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// the coverage adjustment we should get 0.5 coverage at the same point.
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//
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// This has several implications:
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// For non-gray lcd smoothed text, each subpixel essentially is using a
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// slightly different geometry.
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//
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// For black (on assumed white) this may not cover some pixels which were
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// previously covered; however those pixels would have been only slightly
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// covered and that slight coverage would have been decreased anyway. Also, some pixels
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// which were previously fully covered may no longer be fully covered.
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//
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// For white (on assumed black) this may cover some pixels which weren't
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// previously covered at all.
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int width, height;
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size_t size;
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#ifdef SK_GAMMA_CONTRAST
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SkScalar contrast = SK_GAMMA_CONTRAST;
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#else
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SkScalar contrast = 0.5f;
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#endif
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SkScalar paintGamma = SK_GAMMA_EXPONENT;
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SkScalar deviceGamma = SK_GAMMA_EXPONENT;
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size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
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&width, &height);
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SkASSERT(kExpectedDistanceAdjustTableSize == height);
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fTable = new SkScalar[height];
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SkAutoTArray<uint8_t> data((int)size);
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SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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// find the inverse points where we cross 0.5
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// binsearch might be better, but we only need to do this once on creation
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for (int row = 0; row < height; ++row) {
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uint8_t* rowPtr = data.get() + row*width;
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for (int col = 0; col < width - 1; ++col) {
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if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
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// compute point where a mask value will give us a result of 0.5
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float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
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float borderAlpha = (col + interp) / 255.f;
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// compute t value for that alpha
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// this is an approximate inverse for smoothstep()
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float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
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// compute distance which gives us that t value
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const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
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float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
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fTable[row] = d;
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break;
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}
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}
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}
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}
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31
src/gpu/GrDistanceFieldAdjustTable.h
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31
src/gpu/GrDistanceFieldAdjustTable.h
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@ -0,0 +1,31 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrDistanceFieldAdjustTable_DEFINED
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#define GrDistanceFieldAdjustTable_DEFINED
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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// Distance field text needs this table to compute a value for use in the fragment shader.
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// Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
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// refcnted and malloced
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struct GrDistanceFieldAdjustTable : public SkNVRefCnt<GrDistanceFieldAdjustTable> {
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GrDistanceFieldAdjustTable() { this->buildDistanceAdjustTable(); }
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~GrDistanceFieldAdjustTable() { delete[] fTable; }
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const SkScalar& operator[] (int i) const {
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return fTable[i];
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}
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private:
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void buildDistanceAdjustTable();
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SkScalar* fTable;
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};
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#endif
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@ -11,6 +11,7 @@
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#include "batches/GrVertexBatch.h"
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#include "GrAtlasTextContext.h"
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#include "GrDistanceFieldAdjustTable.h"
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class GrAtlasTextBatch : public GrVertexBatch {
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public:
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@ -19,7 +20,6 @@ public:
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static const int kVerticesPerGlyph = GrAtlasTextBlob::kVerticesPerGlyph;
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static const int kIndicesPerGlyph = 6;
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typedef GrAtlasTextContext::DistanceAdjustTable DistanceAdjustTable;
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typedef GrAtlasTextBlob Blob;
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typedef Blob::Run Run;
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typedef Run::SubRunInfo TextInfo;
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@ -56,10 +56,11 @@ public:
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return batch;
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}
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static GrAtlasTextBatch* CreateDistanceField(int glyphCount, GrBatchFontCache* fontCache,
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const DistanceAdjustTable* distanceAdjustTable,
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SkColor filteredColor, bool isLCD,
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bool useBGR) {
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static GrAtlasTextBatch* CreateDistanceField(
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int glyphCount, GrBatchFontCache* fontCache,
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const GrDistanceFieldAdjustTable* distanceAdjustTable,
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SkColor filteredColor, bool isLCD,
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bool useBGR) {
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GrAtlasTextBatch* batch = new GrAtlasTextBatch;
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batch->fFontCache = fontCache;
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@ -196,7 +197,7 @@ private:
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GrBatchFontCache* fFontCache;
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// Distance field properties
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SkAutoTUnref<const DistanceAdjustTable> fDistanceAdjustTable;
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SkAutoTUnref<const GrDistanceFieldAdjustTable> fDistanceAdjustTable;
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SkColor fFilteredColor;
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typedef GrVertexBatch INHERITED;
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