Correctly linearize Windows AA from ClearType.
http://codereview.appspot.com/6446129/ git-svn-id: http://skia.googlecode.com/svn/trunk@5069 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
fdb9b212a8
commit
1bd2d67702
@ -1135,9 +1135,13 @@ void SkScalerContext_Windows::generateImage(const SkGlyph& glyph, SkMaskGamma::P
|
||||
}
|
||||
|
||||
if (!isBW) {
|
||||
const uint8_t* table = getInverseGammaTableClearType();
|
||||
if (isAA) {
|
||||
table = getInverseGammaTableGDI();
|
||||
const uint8_t* table;
|
||||
//The offscreen contains a GDI blit if isAA and kGenA8FromLCD_Flag is not set.
|
||||
//Otherwise the offscreen contains a ClearType blit.
|
||||
if (isAA && !(fRec.fFlags & SkScalerContext::kGenA8FromLCD_Flag)) {
|
||||
table = getInverseGammaTableGDI();
|
||||
} else {
|
||||
table = getInverseGammaTableClearType();
|
||||
}
|
||||
//Note that the following cannot really be integrated into the
|
||||
//pre-blend, since we may not be applying the pre-blend; when we aren't
|
||||
|
Loading…
Reference in New Issue
Block a user