Make all GrContext draws go through the draw buffer.
Review URL: http://codereview.appspot.com/6462069/ git-svn-id: http://skia.googlecode.com/svn/trunk@5136 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -336,6 +336,14 @@ inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
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#define GR_STATIC_RECT_VB 0
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#endif
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/**
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* GR_DISABLE_DRAW_BUFFERING prevents GrContext from queueing draws in a
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* GrInOrderDrawBuffer.
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*/
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#if !defined(GR_DISABLE_DRAW_BUFFERING)
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#define GR_DISABLE_DRAW_BUFFERING 0
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#endif
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/**
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* GR_AGGRESSIVE_SHADER_OPTS controls how aggressively shaders are optimized
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* for special cases. On systems where program changes are expensive this
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@ -748,12 +748,12 @@ public:
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bool allowSW);
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private:
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// used to keep track of when we need to flush the draw buffer
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enum DrawCategory {
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kBuffered_DrawCategory, // last draw was inserted in draw buffer
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kUnbuffered_DrawCategory, // last draw was not inserted in the draw buffer
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// Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer.
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enum BufferedDraw {
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kYes_BufferedDraw,
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kNo_BufferedDraw,
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};
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DrawCategory fLastDrawCategory;
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BufferedDraw fLastDrawWasBuffered;
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GrGpu* fGpu;
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GrDrawState* fDrawState;
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@ -778,7 +778,7 @@ private:
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void setPaint(const GrPaint& paint);
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GrDrawTarget* prepareToDraw(const GrPaint& paint, DrawCategory drawType);
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GrDrawTarget* prepareToDraw(const GrPaint&, BufferedDraw);
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void internalDrawPath(const GrPaint& paint, const SkPath& path,
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GrPathFill fill, const GrPoint* translate);
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@ -22,8 +22,8 @@
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#endif
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/*
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* To diagnose texture cache performance, define this to 1 if you want to see
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* a log statement everytime we upload an image to create a texture.
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* To diagnose texture cache performance, define this to 1 if you want to see
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* a log statement everytime we upload an image to create a texture.
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*/
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//#define GR_DUMP_TEXTURE_UPLOAD 1
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@ -35,6 +35,12 @@
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*/
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//#define GR_STATIC_RECT_VB 1
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/*
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* This causes the GrContext to execute all draws immediately in the 3D API
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* rather than internally queuing draws.
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*/
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//#define GR_DISABLE_DRAW_BUFFERING 1
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/*
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* This causes more aggressive shader optimization. May hurt performance if
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* switching shaders is expensive.
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@ -30,11 +30,10 @@
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SK_DEFINE_INST_COUNT(GrContext)
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SK_DEFINE_INST_COUNT(GrDrawState)
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#define DEFER_TEXT_RENDERING 1
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#define DEFER_PATHS 1
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#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
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// It can be useful to set this to kNo_BufferedDraw to test whether a bug is caused by using the
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// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
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// debugging easier.
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#define DEFAULT_BUFFERING (GR_DISABLE_DRAW_BUFFERING ? kNo_BufferedDraw : kYes_BufferedDraw)
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#define MAX_BLUR_SIGMA 4.0f
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@ -55,9 +54,8 @@ static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024;
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static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
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static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
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// path rendering is the only thing we defer today that uses non-static indices
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static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = DEFER_PATHS ? 1 << 11 : 0;
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static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = DEFER_PATHS ? 4 : 0;
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static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
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static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
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#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
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@ -740,7 +738,7 @@ void GrContext::drawRect(const GrPaint& paint,
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const GrMatrix* matrix) {
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SK_TRACE_EVENT0("GrContext::drawRect");
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawTarget* target = this->prepareToDraw(paint, DEFAULT_BUFFERING);
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GrDrawState::AutoStageDisable atr(fDrawState);
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GrRect devRect = rect;
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@ -857,10 +855,9 @@ void GrContext::drawRectToRect(const GrPaint& paint,
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return;
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}
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GR_STATIC_ASSERT(!BATCH_RECT_TO_RECT || !GR_STATIC_RECT_VB);
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GrDrawTarget* target = this->prepareToDraw(paint, DEFAULT_BUFFERING);
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#if GR_STATIC_RECT_VB
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawState::AutoStageDisable atr(fDrawState);
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GrDrawState* drawState = target->drawState();
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GrDrawState::AutoViewMatrixRestore avmr(drawState);
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@ -899,13 +896,6 @@ void GrContext::drawRectToRect(const GrPaint& paint,
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target->setVertexSourceToBuffer(0, sqVB);
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target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
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#else
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GrDrawTarget* target;
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#if BATCH_RECT_TO_RECT
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target = this->prepareToDraw(paint, kBuffered_DrawCategory);
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#else
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target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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#endif
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GrDrawState::AutoStageDisable atr(fDrawState);
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const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
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@ -929,7 +919,7 @@ void GrContext::drawVertices(const GrPaint& paint,
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GrDrawTarget::AutoReleaseGeometry geo;
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawTarget* target = this->prepareToDraw(paint, DEFAULT_BUFFERING);
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GrDrawState::AutoStageDisable atr(fDrawState);
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GrVertexLayout layout = 0;
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@ -1041,9 +1031,7 @@ void GrContext::drawOval(const GrPaint& paint,
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return;
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}
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DrawCategory category = (DEFER_PATHS) ? kBuffered_DrawCategory :
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kUnbuffered_DrawCategory;
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GrDrawTarget* target = this->prepareToDraw(paint, category);
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GrDrawTarget* target = this->prepareToDraw(paint, DEFAULT_BUFFERING);
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GrDrawState* drawState = target->drawState();
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GrDrawState::AutoStageDisable atr(fDrawState);
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const GrMatrix vm = drawState->getViewMatrix();
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@ -1141,9 +1129,7 @@ void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path,
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// cache. This presents a potential hazard for buffered drawing. However,
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// the writePixels that uploads to the scratch will perform a flush so we're
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// OK.
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DrawCategory category = (DEFER_PATHS) ? kBuffered_DrawCategory :
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kUnbuffered_DrawCategory;
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GrDrawTarget* target = this->prepareToDraw(paint, category);
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GrDrawTarget* target = this->prepareToDraw(paint, DEFAULT_BUFFERING);
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GrDrawState::AutoStageDisable atr(fDrawState);
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bool prAA = paint.fAntiAlias && !this->getRenderTarget()->isMultisampled();
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@ -1594,27 +1580,20 @@ void GrContext::setPaint(const GrPaint& paint) {
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#endif
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}
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GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
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DrawCategory category) {
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if (category != fLastDrawCategory) {
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GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint, BufferedDraw buffered) {
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if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
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this->flushDrawBuffer();
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fLastDrawCategory = category;
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fLastDrawWasBuffered = kNo_BufferedDraw;
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}
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this->setPaint(paint);
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GrDrawTarget* target = fGpu;
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switch (category) {
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case kUnbuffered_DrawCategory:
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target = fGpu;
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break;
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case kBuffered_DrawCategory:
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target = fDrawBuffer;
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fDrawBuffer->setClip(fGpu->getClip());
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break;
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default:
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GrCrash("Unexpected DrawCategory.");
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break;
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if (kYes_BufferedDraw == buffered) {
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fDrawBuffer->setClip(fGpu->getClip());
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fLastDrawWasBuffered = kYes_BufferedDraw;
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return fDrawBuffer;
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} else {
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GrAssert(kNo_BufferedDraw == buffered);
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return fGpu;
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}
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return target;
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}
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/*
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@ -1711,7 +1690,7 @@ GrContext::GrContext(GrGpu* gpu) {
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MAX_TEXTURE_CACHE_BYTES));
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fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
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fLastDrawCategory = kUnbuffered_DrawCategory;
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fLastDrawWasBuffered = kNo_BufferedDraw;
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fDrawBuffer = NULL;
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fDrawBufferVBAllocPool = NULL;
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@ -1728,7 +1707,6 @@ void GrContext::setupDrawBuffer() {
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GrAssert(NULL == fDrawBufferVBAllocPool);
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GrAssert(NULL == fDrawBufferIBAllocPool);
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#if DEFER_TEXT_RENDERING || BATCH_RECT_TO_RECT || DEFER_PATHS
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fDrawBufferVBAllocPool =
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SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
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DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
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@ -1741,11 +1719,8 @@ void GrContext::setupDrawBuffer() {
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fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
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fDrawBufferVBAllocPool,
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fDrawBufferIBAllocPool));
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#endif
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#if BATCH_RECT_TO_RECT
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fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
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#endif
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if (fDrawBuffer) {
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fDrawBuffer->setAutoFlushTarget(fGpu);
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fDrawBuffer->setDrawState(fDrawState);
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@ -1753,11 +1728,7 @@ void GrContext::setupDrawBuffer() {
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}
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GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
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#if DEFER_TEXT_RENDERING
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return prepareToDraw(paint, kBuffered_DrawCategory);
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#else
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return prepareToDraw(paint, kUnbuffered_DrawCategory);
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#endif
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return prepareToDraw(paint, DEFAULT_BUFFERING);
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}
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const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
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