Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed

git-svn-id: http://skia.googlecode.com/svn/trunk@915 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-03-10 14:51:57 +00:00
parent a7f84e150c
commit 1da0746fa1
10 changed files with 75 additions and 80 deletions

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -25,6 +25,26 @@
class GrGpuGL;
class GrGLTexture;
/**
* A ref counted tex id that deletes the texture in its destructor.
*/
class GrGLTexID : public GrRefCnt {
public:
GrGLTexID(GLuint texID) : fTexID(texID) {}
virtual ~GrGLTexID() {
if (0 != fTexID) {
GR_GL(DeleteTextures(1, &fTexID));
}
}
void abandon() { fTexID = 0; }
GLuint id() const { return fTexID; }
private:
GLuint fTexID;
};
class GrGLRenderTarget : public GrRenderTarget {
public:
virtual ~GrGLRenderTarget();
@ -49,6 +69,7 @@ protected:
};
GrGLRenderTarget(const GLRenderTargetIDs& ids,
GrGLTexID* texID,
GLuint stencilBits,
const GrGLIRect& fViewport,
GrGLTexture* texture,
@ -59,7 +80,7 @@ protected:
private:
GrGpuGL* fGL;
GLuint fRTFBOID;
GLuint fTexFBOID;
GLuint fTexFBOID;
GLuint fStencilRenderbufferID;
GLuint fMSColorRenderbufferID;
@ -75,7 +96,10 @@ private:
// only render to to content area (as opposed to the whole allocation) and
// we want the rendering to be at top left (GL has origin in bottom left)
GrGLIRect fViewport;
// non-NULL if this RT was created by Gr with an associated GrGLTexture.
GrGLTexID* fTexIDObj;
friend class GrGpuGL;
friend class GrGLTexture;
@ -120,9 +144,8 @@ public:
// overloads of GrTexture
virtual void abandon();
virtual bool isRenderTarget() const;
virtual GrRenderTarget* asRenderTarget();
virtual void removeRenderTarget();
virtual void releaseRenderTarget();
virtual void uploadTextureData(uint32_t x,
uint32_t y,
uint32_t width,
@ -132,7 +155,7 @@ public:
const TexParams& getTexParams() const { return fTexParams; }
void setTexParams(const TexParams& texParams) { fTexParams = texParams; }
GLuint textureID() const { return fTextureID; }
GLuint textureID() const { return fTexIDObj->id(); }
GLenum uploadFormat() const { return fUploadFormat; }
GLenum uploadByteCount() const { return fUploadByteCount; }
@ -174,7 +197,7 @@ public:
private:
TexParams fTexParams;
GLuint fTextureID;
GrGLTexID* fTexIDObj;
GLenum fUploadFormat;
GLenum fUploadByteCount;
GLenum fUploadType;

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -156,6 +156,11 @@ public:
* will be embedded in a power of two texture. The extra width and height
* is filled as though srcData were rendered clamped into the texture.
*
* If kRenderTarget_TextureFlag is specified the GrRenderTarget is
* accessible via GrTexture::asRenderTarget(). The texture will hold a ref
* on the render target until its releaseRenderTarget() is called or it is
* destroyed.
*
* @param desc describes the texture to be created.
* @param srcData texel data to load texture. Begins with full-size
* palette data for paletted textures. Contains width*

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -134,11 +134,6 @@ private:
void pushClip();
GrTAllocator<Draw> fDraws;
// HACK: We currently do not hold refs on RTs in the saved draw states.
// The reason is that in the GL implementation when a GrTexture is destroyed
// that has an associated RT the RT is destroyed regardless of its ref count.
// We need a third object that holds the shared GL ids and persists until
// both reach ref count 0. (skia issue 122)
GrTAllocator<SavedDrawState> fStates;
GrTAllocator<GrClip> fClips;

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -160,32 +160,21 @@ public:
*/
virtual void abandon() = 0;
/**
* Queries whether the texture was created as a render target.
*
* Use asRenderTarget() to use the texture as a render target if this
* returns true.
*
* @return true if the texture was created as a render target.
*/
virtual bool isRenderTarget() const = 0;
/**
* Retrieves the render target underlying this texture that can be passed to
* GrGpu::setRenderTarget().
*
* If isRenderTarget() is false then the returned handle is undefined.
*
* @return handle to render target or undefined if the texture is not a
* render target
*/
virtual GrRenderTarget* asRenderTarget() = 0;
/**
* Removes the "rendertargetness" from a texture. This may or may not
* actually do anything with the underlying 3D API.
* Removes the reference on the associated GrRenderTarget held by this
* texture. Afterwards asRenderTarget() will return NULL. The
* GrRenderTarget survives the release if another ref is held on it.
*/
virtual void removeRenderTarget() = 0;
virtual void releaseRenderTarget() = 0;
/**
* Return the native ID or handle to the texture, depending on the

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -172,7 +172,7 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
0, 4);
entry = fTextureCache->createAndLock(*key, texture);
}
texture->removeRenderTarget();
texture->releaseRenderTarget();
} else {
// TODO: Our CPU stretch doesn't filter. But we create separate
// stretched textures when the sampler state is either filtered or

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -19,6 +19,7 @@
#include "GrGpuGL.h"
GrGLRenderTarget::GrGLRenderTarget(const GLRenderTargetIDs& ids,
GrGLTexID* texID,
GLuint stencilBits,
const GrGLIRect& viewport,
GrGLTexture* texture,
@ -34,6 +35,8 @@ GrGLRenderTarget::GrGLRenderTarget(const GLRenderTargetIDs& ids,
fNeedsResolve = false;
fViewport = viewport;
fOwnIDs = ids.fOwnIDs;
fTexIDObj = texID;
GrSafeRef(fTexIDObj);
}
GrGLRenderTarget::~GrGLRenderTarget() {
@ -52,6 +55,7 @@ GrGLRenderTarget::~GrGLRenderTarget() {
GR_GLEXT(fGL->extensions(), DeleteRenderbuffers(1, &fMSColorRenderbufferID));
}
}
GrSafeUnref(fTexIDObj);
}
void GrGLRenderTarget::abandon() {
@ -59,6 +63,9 @@ void GrGLRenderTarget::abandon() {
fTexFBOID = 0;
fStencilRenderbufferID = 0;
fMSColorRenderbufferID = 0;
if (NULL != fTexIDObj) {
fTexIDObj->abandon();
}
}
@ -84,7 +91,7 @@ GrGLTexture::GrGLTexture(const GLTextureDesc& textureDesc,
textureDesc.fFormat) {
fTexParams = initialTexParams;
fTextureID = textureDesc.fTextureID;
fTexIDObj = new GrGLTexID(textureDesc.fTextureID);
fUploadFormat = textureDesc.fUploadFormat;
fUploadByteCount = textureDesc.fUploadByteCount;
fUploadType = textureDesc.fUploadType;
@ -108,43 +115,32 @@ GrGLTexture::GrGLTexture(const GLTextureDesc& textureDesc,
vp.fHeight = textureDesc.fContentHeight;
vp.fBottom = textureDesc.fAllocHeight - textureDesc.fContentHeight;
fRenderTarget = new GrGLRenderTarget(rtIDs, textureDesc.fStencilBits,
fRenderTarget = new GrGLRenderTarget(rtIDs, fTexIDObj,
textureDesc.fStencilBits,
vp, this, gl);
}
}
GrGLTexture::~GrGLTexture() {
// make sure we haven't been abandoned
if (fTextureID) {
fGpuGL->notifyTextureDelete(this);
GR_GL(DeleteTextures(1, &fTextureID));
}
delete fRenderTarget;
fGpuGL->notifyTextureDelete(this);
fTexIDObj->unref();
GrSafeUnref(fRenderTarget);
}
void GrGLTexture::abandon() {
fTextureID = 0;
fTexIDObj->abandon();
if (NULL != fRenderTarget) {
fRenderTarget->abandon();
}
}
bool GrGLTexture::isRenderTarget() const {
return NULL != fRenderTarget;
}
GrRenderTarget* GrGLTexture::asRenderTarget() {
return (GrRenderTarget*)fRenderTarget;
}
void GrGLTexture::removeRenderTarget() {
GrAssert(NULL != fRenderTarget);
if (NULL != fRenderTarget) {
// must do this notify before the delete
fGpuGL->notifyTextureRemoveRenderTarget(this);
delete fRenderTarget;
fRenderTarget = NULL;
}
void GrGLTexture::releaseRenderTarget() {
GrSafeUnref(fRenderTarget);
fRenderTarget = NULL;
}
void GrGLTexture::uploadTextureData(uint32_t x,
@ -162,7 +158,7 @@ void GrGLTexture::uploadTextureData(uint32_t x,
// If we need to update textures that are created upside down
// then we have to modify this code to flip the srcData
GrAssert(kTopDown_Orientation == fOrientation);
GR_GL(BindTexture(GL_TEXTURE_2D, fTextureID));
GR_GL(BindTexture(GL_TEXTURE_2D, fTexIDObj->id()));
GR_GL(PixelStorei(GL_UNPACK_ALIGNMENT, fUploadByteCount));
GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
fUploadFormat, fUploadType, srcData));
@ -170,7 +166,7 @@ void GrGLTexture::uploadTextureData(uint32_t x,
}
intptr_t GrGLTexture::getTextureHandle() {
return fTextureID;
return fTexIDObj->id();
}

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -510,7 +510,7 @@ GrRenderTarget* GrGpuGL::createPlatformRenderTargetHelper(
rtIDs.fRTFBOID = (GLuint)platformRenderTarget;
rtIDs.fTexFBOID = (GLuint)platformRenderTarget;
return new GrGLRenderTarget(rtIDs, stencilBits, viewport, NULL, this);
return new GrGLRenderTarget(rtIDs, NULL, stencilBits, viewport, NULL, this);
}
GrRenderTarget* GrGpuGL::createRenderTargetFrom3DApiStateHelper() {
@ -529,7 +529,7 @@ GrRenderTarget* GrGpuGL::createRenderTargetFrom3DApiStateHelper() {
rtIDs.fOwnIDs = false;
return new GrGLRenderTarget(rtIDs, stencilBits, viewport, NULL, this);
return new GrGLRenderTarget(rtIDs, NULL, stencilBits, viewport, NULL, this);
}
///////////////////////////////////////////////////////////////////////////////
@ -1694,11 +1694,6 @@ void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
GrAssert(NULL != renderTarget);
// if the bound FBO is destroyed we can't rely on the implicit bind to 0
// a) we want the default RT which may not be FBO 0
// b) we set more state than just FBO based on the RT
// So trash the HW state to force an RT flush next time
if (fCurrDrawState.fRenderTarget == renderTarget) {
fCurrDrawState.fRenderTarget = NULL;
}
@ -1719,13 +1714,6 @@ void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
}
}
void GrGpuGL::notifyTextureRemoveRenderTarget(GrGLTexture* texture) {
GrAssert(NULL != texture->asRenderTarget());
// if there is a pending resolve, perform it.
resolveTextureRenderTarget(texture);
}
bool GrGpuGL::canBeTexture(GrTexture::PixelConfig config,
GLenum* internalFormat,
GLenum* format,

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -151,7 +151,6 @@ private:
void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer);
void notifyTextureDelete(GrGLTexture* texture);
void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
void notifyTextureRemoveRenderTarget(GrGLTexture* texture);
void setSpareTextureUnit();

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -291,12 +291,11 @@ void GrInOrderDrawBuffer::reset() {
GrAssert(!fReservedGeometry.fLocked);
uint32_t numStates = fStates.count();
for (uint32_t i = 0; i < numStates; ++i) {
const DrState& dstate = this->accessSavedDrawState(fStates[i]);
for (int s = 0; s < kNumStages; ++s) {
GrTexture* tex = this->accessSavedDrawState(fStates[i]).fTextures[s];
if (NULL != tex) {
tex->unref();
}
GrSafeUnref(dstate.fTextures[s]);
}
GrSafeUnref(dstate.fRenderTarget);
}
int numDraws = fDraws.count();
for (int d = 0; d < numDraws; ++d) {
@ -499,6 +498,7 @@ void GrInOrderDrawBuffer::pushState() {
for (int s = 0; s < kNumStages; ++s) {
GrSafeRef(fCurrDrawState.fTextures[s]);
}
GrSafeRef(fCurrDrawState.fRenderTarget);
this->saveCurrentDrawState(&fStates.push_back());
}

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@ -1,5 +1,5 @@
/*
Copyright 2010 Google Inc.
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -142,7 +142,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
&fTexture, true);
if (fCache) {
SkASSERT(NULL != fTexture);
SkASSERT(fTexture->isRenderTarget());
SkASSERT(NULL != fTexture->asRenderTarget());
}
#else
const GrGpu::TextureDesc desc = {