Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #12 id:220001 of https://codereview.chromium.org/949263002/)
Reason for revert: That one needs to be reverted to fix black boxes with GPU raster, and GPU bot failures. BUG=466690 Original issue's description: > Improve tracking of bound FBOs in GrGLGpu. > > Committed: https://skia.googlesource.com/skia/+/d2ad8eb5801e2c8c0fa544a6a776bb46eedde2a0 > > Committed: https://skia.googlesource.com/skia/+/b2af2d8b83ca4774c3b3bb1e49bc72605faa9589 > > Committed: https://skia.googlesource.com/skia/+/0b70b86a7e9fda52ee7ebc1b9897eeaa09b9abef > > Committed: https://skia.googlesource.com/skia/+/6ba6fa15261be591f33cf0e5df7134e4fc6432ac TBR=egdaniel@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1011493002
This commit is contained in:
parent
3700c9a2d3
commit
1e0bf7e113
@ -52,8 +52,6 @@ void GrGLCaps::reset() {
|
||||
fDropsTileOnZeroDivide = false;
|
||||
fFBFetchSupport = false;
|
||||
fFBFetchNeedsCustomOutput = false;
|
||||
fBindFBOToReadAndDrawForAddingAttachments = false;
|
||||
|
||||
fFBFetchColorName = NULL;
|
||||
fFBFetchExtensionString = NULL;
|
||||
|
||||
@ -101,7 +99,6 @@ GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
|
||||
fFBFetchNeedsCustomOutput = caps.fFBFetchNeedsCustomOutput;
|
||||
fFBFetchColorName = caps.fFBFetchColorName;
|
||||
fFBFetchExtensionString = caps.fFBFetchExtensionString;
|
||||
fBindFBOToReadAndDrawForAddingAttachments = caps.fBindFBOToReadAndDrawForAddingAttachments;
|
||||
|
||||
return *this;
|
||||
}
|
||||
@ -282,12 +279,6 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
|
||||
this->initFSAASupport(ctxInfo, gli);
|
||||
this->initStencilFormats(ctxInfo);
|
||||
|
||||
#ifdef SK_BUILD_FOR_MAC
|
||||
// This relies on the fact that initFSAASupport() was already called.
|
||||
fBindFBOToReadAndDrawForAddingAttachments = ctxInfo.isChromium() &&
|
||||
this->usesMSAARenderBuffers();
|
||||
#endif
|
||||
|
||||
/**************************************************************************
|
||||
* GrDrawTargetCaps fields
|
||||
**************************************************************************/
|
||||
|
@ -267,10 +267,6 @@ public:
|
||||
bool fullClearIsFree() const { return fFullClearIsFree; }
|
||||
|
||||
bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
|
||||
|
||||
bool bindFBOToReadAndDrawForAddingAttachments() const {
|
||||
return fBindFBOToReadAndDrawForAddingAttachments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string containing the caps info.
|
||||
@ -393,7 +389,6 @@ private:
|
||||
bool fDropsTileOnZeroDivide : 1;
|
||||
bool fFBFetchSupport : 1;
|
||||
bool fFBFetchNeedsCustomOutput : 1;
|
||||
bool fBindFBOToReadAndDrawForAddingAttachments : 1;
|
||||
|
||||
const char* fFBFetchColorName;
|
||||
const char* fFBFetchExtensionString;
|
||||
|
@ -151,6 +151,9 @@ GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
|
||||
|
||||
fLastSuccessfulStencilFmtIdx = 0;
|
||||
fHWProgramID = 0;
|
||||
fTempSrcFBOID = 0;
|
||||
fTempDstFBOID = 0;
|
||||
fStencilClearFBOID = 0;
|
||||
|
||||
if (this->glCaps().pathRenderingSupport()) {
|
||||
fPathRendering.reset(new GrGLPathRendering(this));
|
||||
@ -165,17 +168,14 @@ GrGLGpu::~GrGLGpu() {
|
||||
GL_CALL(UseProgram(0));
|
||||
}
|
||||
|
||||
if (fTempSrcFBO) {
|
||||
fTempSrcFBO->release(this->glInterface());
|
||||
fTempSrcFBO.reset(NULL);
|
||||
if (0 != fTempSrcFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
|
||||
}
|
||||
if (fTempDstFBO) {
|
||||
fTempDstFBO->release(this->glInterface());
|
||||
fTempDstFBO.reset(NULL);
|
||||
if (0 != fTempDstFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
|
||||
}
|
||||
if (fStencilClearFBO) {
|
||||
fStencilClearFBO->release(this->glInterface());
|
||||
fStencilClearFBO.reset(NULL);
|
||||
if (0 != fStencilClearFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
|
||||
}
|
||||
|
||||
delete fProgramCache;
|
||||
@ -185,19 +185,9 @@ void GrGLGpu::contextAbandoned() {
|
||||
INHERITED::contextAbandoned();
|
||||
fProgramCache->abandon();
|
||||
fHWProgramID = 0;
|
||||
if (fTempSrcFBO) {
|
||||
fTempSrcFBO->abandon();
|
||||
fTempSrcFBO.reset(NULL);
|
||||
}
|
||||
if (fTempDstFBO) {
|
||||
fTempDstFBO->abandon();
|
||||
fTempDstFBO.reset(NULL);
|
||||
}
|
||||
if (fStencilClearFBO) {
|
||||
fStencilClearFBO->abandon();
|
||||
fStencilClearFBO.reset(NULL);
|
||||
}
|
||||
|
||||
fTempSrcFBOID = 0;
|
||||
fTempDstFBOID = 0;
|
||||
fStencilClearFBOID = 0;
|
||||
if (this->glCaps().pathRenderingSupport()) {
|
||||
this->glPathRendering()->abandonGpuResources();
|
||||
}
|
||||
@ -341,9 +331,7 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
|
||||
}
|
||||
|
||||
if (resetBits & kRenderTarget_GrGLBackendState) {
|
||||
for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) {
|
||||
fHWFBOBinding[i].invalidate();
|
||||
}
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
}
|
||||
|
||||
if (resetBits & kPathRendering_GrGLBackendState) {
|
||||
@ -444,9 +432,9 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
|
||||
|
||||
GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
|
||||
GrGLRenderTarget::IDDesc idDesc;
|
||||
GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
|
||||
idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID)));
|
||||
idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
|
||||
idDesc.fMSColorRenderbufferID = 0;
|
||||
idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
|
||||
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
|
||||
|
||||
GrSurfaceDesc desc;
|
||||
@ -826,34 +814,34 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
|
||||
bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted, GrGLuint texID,
|
||||
GrGLRenderTarget::IDDesc* idDesc) {
|
||||
idDesc->fMSColorRenderbufferID = 0;
|
||||
idDesc->fRTFBOID = 0;
|
||||
idDesc->fTexFBOID = 0;
|
||||
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
|
||||
GrGpuResource::kUncached_LifeCycle;
|
||||
|
||||
GrGLenum status;
|
||||
|
||||
GrGLenum msColorFormat = 0; // suppress warning
|
||||
GrGLenum fboTarget = 0; // suppress warning
|
||||
|
||||
if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
|
||||
goto FAILED;
|
||||
}
|
||||
|
||||
idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
|
||||
if (!idDesc->fTextureFBO->isValid()) {
|
||||
GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
|
||||
if (!idDesc->fTexFBOID) {
|
||||
goto FAILED;
|
||||
}
|
||||
|
||||
|
||||
// If we are using multisampling we will create two FBOS. We render to one and then resolve to
|
||||
// the texture bound to the other. The exception is the IMG multisample extension. With this
|
||||
// extension the texture is multisampled when rendered to and then auto-resolves it when it is
|
||||
// rendered from.
|
||||
if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
|
||||
idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
|
||||
if (!idDesc->fRenderFBO->isValid()) {
|
||||
goto FAILED;
|
||||
}
|
||||
GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
|
||||
GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
|
||||
if (!idDesc->fMSColorRenderbufferID ||
|
||||
if (!idDesc->fRTFBOID ||
|
||||
!idDesc->fMSColorRenderbufferID ||
|
||||
!this->configToGLFormats(desc.fConfig,
|
||||
// ES2 and ES3 require sized internal formats for rb storage.
|
||||
kGLES_GrGLStandard == this->glStandard(),
|
||||
@ -863,10 +851,12 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
|
||||
goto FAILED;
|
||||
}
|
||||
} else {
|
||||
idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get()));
|
||||
idDesc->fRTFBOID = idDesc->fTexFBOID;
|
||||
}
|
||||
|
||||
if (idDesc->fRenderFBO != idDesc->fTextureFBO) {
|
||||
// below here we may bind the FBO
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
|
||||
SkASSERT(desc.fSampleCnt > 0);
|
||||
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
|
||||
if (!renderbuffer_storage_msaa(fGLContext,
|
||||
@ -875,11 +865,12 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
|
||||
desc.fWidth, desc.fHeight)) {
|
||||
goto FAILED;
|
||||
}
|
||||
fboTarget = this->bindFBOForAddingAttachments(idDesc->fRenderFBO);
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_RENDERBUFFER,
|
||||
idDesc->fMSColorRenderbufferID));
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_RENDERBUFFER,
|
||||
idDesc->fMSColorRenderbufferID));
|
||||
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
|
||||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
@ -889,22 +880,23 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
|
||||
fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
|
||||
}
|
||||
}
|
||||
fboTarget = this->bindFBOForAddingAttachments(idDesc->fTextureFBO);
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
|
||||
|
||||
if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
|
||||
GL_CALL(FramebufferTexture2DMultisample(fboTarget,
|
||||
GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_TEXTURE_2D,
|
||||
texID, 0, desc.fSampleCnt));
|
||||
} else {
|
||||
GL_CALL(FramebufferTexture2D(fboTarget,
|
||||
GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_TEXTURE_2D,
|
||||
texID, 0));
|
||||
}
|
||||
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
|
||||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(fboTarget));
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
goto FAILED;
|
||||
}
|
||||
@ -917,11 +909,11 @@ FAILED:
|
||||
if (idDesc->fMSColorRenderbufferID) {
|
||||
GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
|
||||
}
|
||||
if (idDesc->fRenderFBO) {
|
||||
idDesc->fRenderFBO->release(this->glInterface());
|
||||
if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
|
||||
}
|
||||
if (idDesc->fTextureFBO) {
|
||||
idDesc->fTextureFBO->release(this->glInterface());
|
||||
if (idDesc->fTexFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -1194,17 +1186,18 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
|
||||
// Clear the stencil buffer. We use a special purpose FBO for this so that the
|
||||
// entire stencil buffer is cleared, even if it is attached to an FBO with a
|
||||
// smaller color target.
|
||||
if (!fStencilClearFBO) {
|
||||
fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
|
||||
if (0 == fStencilClearFBOID) {
|
||||
GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
|
||||
}
|
||||
SkASSERT(fStencilClearFBO->isValid());
|
||||
GrGLenum fboTarget = this->bindFBOForAddingAttachments(fStencilClearFBO);
|
||||
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
|
||||
if (sFmt.fPacked) {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
|
||||
}
|
||||
@ -1213,11 +1206,11 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
|
||||
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
||||
|
||||
// Unbind the SB from the FBO so that we don't keep it alive.
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
if (sFmt.fPacked) {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
}
|
||||
@ -1237,6 +1230,9 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
|
||||
|
||||
bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
|
||||
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
|
||||
|
||||
GrGLuint fbo = glrt->renderFBOID();
|
||||
|
||||
if (NULL == sb) {
|
||||
if (rt->renderTargetPriv().getStencilBuffer()) {
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
@ -1256,17 +1252,18 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
|
||||
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
|
||||
GrGLuint rb = glsb->renderbufferID();
|
||||
|
||||
GrGLenum fboTarget = this->bindFBOForAddingAttachments(glrt->renderFBO());
|
||||
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, rb));
|
||||
if (glsb->format().fPacked) {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, rb));
|
||||
} else {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
}
|
||||
@ -1275,13 +1272,13 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
|
||||
if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
if (glsb->format().fPacked) {
|
||||
GL_CALL(FramebufferRenderbuffer(fboTarget,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER, 0));
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
@ -1426,7 +1423,7 @@ bool GrGLGpu::flushGLState(const DrawArgs& args, bool isLineDraw) {
|
||||
|
||||
// This must come after textures are flushed because a texture may need
|
||||
// to be msaa-resolved (which will modify bound FBO state).
|
||||
this->prepareToDrawToRenderTarget(glRT, NULL);
|
||||
this->flushRenderTarget(glRT, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1523,7 +1520,7 @@ void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color
|
||||
}
|
||||
}
|
||||
|
||||
this->prepareToDrawToRenderTarget(glRT, rect);
|
||||
this->flushRenderTarget(glRT, rect);
|
||||
GrScissorState scissorState;
|
||||
if (rect) {
|
||||
scissorState.set(*rect);
|
||||
@ -1551,36 +1548,40 @@ void GrGLGpu::discard(GrRenderTarget* renderTarget) {
|
||||
}
|
||||
|
||||
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
|
||||
GrGLenum fboTarget = this->bindFBO(kDraw_FBOBinding, glRT->renderFBO());
|
||||
if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
|
||||
}
|
||||
switch (this->glCaps().invalidateFBType()) {
|
||||
case GrGLCaps::kNone_InvalidateFBType:
|
||||
SkFAIL("Should never get here.");
|
||||
break;
|
||||
case GrGLCaps::kInvalidate_InvalidateFBType:
|
||||
if (glRT->renderFBO()->isDefaultFramebuffer()) {
|
||||
if (0 == glRT->renderFBOID()) {
|
||||
// When rendering to the default framebuffer the legal values for attachments
|
||||
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
|
||||
// types.
|
||||
static const GrGLenum attachments[] = { GR_GL_COLOR };
|
||||
GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
|
||||
GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
||||
attachments));
|
||||
} else {
|
||||
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
|
||||
GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
|
||||
GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
||||
attachments));
|
||||
}
|
||||
break;
|
||||
case GrGLCaps::kDiscard_InvalidateFBType: {
|
||||
if (glRT->renderFBO()->isDefaultFramebuffer()) {
|
||||
if (0 == glRT->renderFBOID()) {
|
||||
// When rendering to the default framebuffer the legal values for attachments
|
||||
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
|
||||
// types. See glDiscardFramebuffer() spec.
|
||||
static const GrGLenum attachments[] = { GR_GL_COLOR };
|
||||
GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
|
||||
GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
||||
attachments));
|
||||
} else {
|
||||
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
|
||||
GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
|
||||
GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
|
||||
attachments));
|
||||
}
|
||||
break;
|
||||
@ -1595,7 +1596,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
|
||||
return;
|
||||
}
|
||||
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
|
||||
this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
|
||||
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
|
||||
|
||||
this->disableScissor();
|
||||
|
||||
@ -1631,7 +1632,7 @@ void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
|
||||
value = 0;
|
||||
}
|
||||
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
|
||||
this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
|
||||
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
|
||||
|
||||
GrScissorState scissorState;
|
||||
scissorState.set(rect);
|
||||
@ -1701,13 +1702,22 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
|
||||
|
||||
// resolve the render target if necessary
|
||||
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
|
||||
if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) {
|
||||
return false;
|
||||
switch (tgt->getResolveType()) {
|
||||
case GrGLRenderTarget::kCantResolve_ResolveType:
|
||||
return false;
|
||||
case GrGLRenderTarget::kAutoResolves_ResolveType:
|
||||
this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
|
||||
break;
|
||||
case GrGLRenderTarget::kCanResolve_ResolveType:
|
||||
this->onResolveRenderTarget(tgt);
|
||||
// we don't track the state of the READ FBO ID.
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
|
||||
tgt->textureFBOID()));
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Unknown resolve type");
|
||||
}
|
||||
if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) {
|
||||
this->onResolveRenderTarget(tgt);
|
||||
}
|
||||
this->bindFBO(kRead_FBOBinding, tgt->textureFBO());
|
||||
|
||||
const GrGLIRect& glvp = tgt->getViewport();
|
||||
|
||||
@ -1772,8 +1782,7 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
|
||||
}
|
||||
}
|
||||
} else {
|
||||
SkASSERT(readDst != buffer);
|
||||
SkASSERT(rowBytes != tightRowBytes);
|
||||
SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes);
|
||||
// copy from readDst to buffer while flipping y
|
||||
// const int halfY = height >> 1;
|
||||
const char* src = reinterpret_cast<const char*>(readDst);
|
||||
@ -1794,67 +1803,34 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
|
||||
return true;
|
||||
}
|
||||
|
||||
GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) {
|
||||
SkASSERT(fbo);
|
||||
SkASSERT(fbo->isValid());
|
||||
GrGLenum target;
|
||||
HWFBOBinding* hwFBOState;
|
||||
if (!this->glCaps().usesMSAARenderBuffers()) {
|
||||
target = GR_GL_FRAMEBUFFER;
|
||||
hwFBOState = &fHWFBOBinding[0];
|
||||
} else {
|
||||
target = kDraw_FBOBinding == binding ? GR_GL_DRAW_FRAMEBUFFER : GR_GL_READ_FRAMEBUFFER;
|
||||
hwFBOState = &fHWFBOBinding[binding];
|
||||
}
|
||||
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
|
||||
|
||||
if (hwFBOState->fFBO != fbo) {
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(target, fbo->fboID()));
|
||||
hwFBOState->fFBO.reset(SkRef(fbo));
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
GrGLenum GrGLGpu::bindFBOForAddingAttachments(const GrGLFBO* fbo) {
|
||||
if (this->glCaps().bindFBOToReadAndDrawForAddingAttachments()) {
|
||||
if (fHWFBOBinding[kDraw_FBOBinding].fFBO != fbo ||
|
||||
fHWFBOBinding[kRead_FBOBinding].fFBO != fbo) {
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo->fboID()));
|
||||
fHWFBOBinding[kDraw_FBOBinding].fFBO.reset(SkRef(fbo));
|
||||
fHWFBOBinding[kRead_FBOBinding].fFBO.reset(SkRef(fbo));
|
||||
}
|
||||
return GR_GL_FRAMEBUFFER;
|
||||
} else {
|
||||
return this->bindFBO(kDraw_FBOBinding, fbo);
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLGpu::setViewport(const GrGLIRect& viewport) {
|
||||
if (viewport != fHWViewport) {
|
||||
viewport.pushToGLViewport(this->glInterface());
|
||||
fHWViewport = viewport;
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLGpu::prepareToDrawToRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
|
||||
SkASSERT(target);
|
||||
this->bindFBO(kDraw_FBOBinding, target->renderFBO());
|
||||
|
||||
uint32_t rtID = target->getUniqueID();
|
||||
if (fHWBoundRenderTargetUniqueID != rtID) {
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
|
||||
#ifdef SK_DEBUG
|
||||
// don't do this check in Chromium -- this is causing
|
||||
// lots of repeated command buffer flushes when the compositor is
|
||||
// rendering with Ganesh, which is really slow; even too slow for
|
||||
// Debug mode.
|
||||
if (!this->glContext().isChromium()) {
|
||||
GrGLenum status;
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
|
||||
// don't do this check in Chromium -- this is causing
|
||||
// lots of repeated command buffer flushes when the compositor is
|
||||
// rendering with Ganesh, which is really slow; even too slow for
|
||||
// Debug mode.
|
||||
if (!this->glContext().isChromium()) {
|
||||
GrGLenum status;
|
||||
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
fHWBoundRenderTargetUniqueID = rtID;
|
||||
const GrGLIRect& vp = target->getViewport();
|
||||
if (fHWViewport != vp) {
|
||||
vp.pushToGLViewport(this->glInterface());
|
||||
fHWViewport = vp;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
this->setViewport(target->getViewport());
|
||||
if (NULL == bound || !bound->isEmpty()) {
|
||||
target->flagAsNeedingResolve(bound);
|
||||
}
|
||||
@ -1943,7 +1919,7 @@ void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
|
||||
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
|
||||
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
|
||||
this->flushHWAAState(rt, state.fUseHWAA, false);
|
||||
this->prepareToDrawToRenderTarget(rt, NULL);
|
||||
this->flushRenderTarget(rt, NULL);
|
||||
|
||||
fPathRendering->stencilPath(path, *state.fStencil);
|
||||
}
|
||||
@ -1976,9 +1952,14 @@ void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
|
||||
if (rt->needsResolve()) {
|
||||
// Some extensions automatically resolves the texture when it is read.
|
||||
if (this->glCaps().usesMSAARenderBuffers()) {
|
||||
SkASSERT(rt->textureFBO() != rt->renderFBO());
|
||||
this->bindFBO(kRead_FBOBinding, rt->renderFBO());
|
||||
this->bindFBO(kDraw_FBOBinding, rt->textureFBO());
|
||||
SkASSERT(rt->textureFBOID() != rt->renderFBOID());
|
||||
fStats.incRenderTargetBinds();
|
||||
fStats.incRenderTargetBinds();
|
||||
GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
|
||||
GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
|
||||
// make sure we go through flushRenderTarget() since we've modified
|
||||
// the bound DRAW FBO ID.
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
const GrGLIRect& vp = rt->getViewport();
|
||||
const SkIRect dirtyRect = rt->getResolveRect();
|
||||
|
||||
@ -2541,13 +2522,13 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
|
||||
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
|
||||
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
|
||||
// then we don't want to copy to the texture but to the MSAA buffer.
|
||||
if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) {
|
||||
if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
|
||||
return false;
|
||||
}
|
||||
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
|
||||
// If the src is multisampled (and uses an extension where there is a separate MSAA
|
||||
// renderbuffer) then it is an invalid operation to call CopyTexSubImage
|
||||
if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
|
||||
if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
|
||||
return false;
|
||||
}
|
||||
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
|
||||
@ -2564,31 +2545,22 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
|
||||
|
||||
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
|
||||
// relative to is output.
|
||||
GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBinding binding,
|
||||
GrGLIRect* viewport) {
|
||||
GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
|
||||
TempFBOTarget tempFBOTarget) {
|
||||
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
|
||||
if (NULL == rt) {
|
||||
SkASSERT(surface->asTexture());
|
||||
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
|
||||
GrGLFBO* tempFBO;
|
||||
GrGLuint* tempFBOID;
|
||||
tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
|
||||
|
||||
if (kRead_FBOBinding == binding) {
|
||||
if (!fTempSrcFBO) {
|
||||
fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
|
||||
SkASSERT(fTempSrcFBO->isValid());
|
||||
}
|
||||
tempFBO = fTempSrcFBO;
|
||||
} else {
|
||||
SkASSERT(kDraw_FBOBinding == binding);
|
||||
if (!fTempDstFBO) {
|
||||
fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
|
||||
SkASSERT(fTempDstFBO->isValid());
|
||||
}
|
||||
tempFBO = fTempDstFBO;
|
||||
if (0 == *tempFBOID) {
|
||||
GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
|
||||
}
|
||||
|
||||
GrGLenum target = this->bindFBO(binding, tempFBO);
|
||||
GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
|
||||
fStats.incRenderTargetBinds();
|
||||
GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
|
||||
GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_TEXTURE_2D,
|
||||
texID,
|
||||
@ -2597,21 +2569,18 @@ GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBind
|
||||
viewport->fBottom = 0;
|
||||
viewport->fWidth = surface->width();
|
||||
viewport->fHeight = surface->height();
|
||||
return binding;
|
||||
return *tempFBOID;
|
||||
} else {
|
||||
this->bindFBO(binding, rt->renderFBO());
|
||||
GrGLuint tempFBOID = 0;
|
||||
fStats.incRenderTargetBinds();
|
||||
GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
|
||||
*viewport = rt->getViewport();
|
||||
return kInvalidFBOBinding;
|
||||
return tempFBOID;
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) {
|
||||
if (kInvalidFBOBinding == binding) {
|
||||
return;
|
||||
}
|
||||
GrGLFBO* tempFBO = kDraw_FBOBinding == binding ? fTempSrcFBO : fTempDstFBO;
|
||||
GrGLenum target = this->bindFBO(binding, tempFBO);
|
||||
GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
|
||||
void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
|
||||
GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_TEXTURE_2D,
|
||||
0,
|
||||
@ -2642,7 +2611,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
|
||||
}
|
||||
|
||||
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
|
||||
if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
|
||||
if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
|
||||
// It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
|
||||
// fail.
|
||||
if (this->caps()->isConfigRenderable(src->config(), false)) {
|
||||
@ -2667,10 +2636,13 @@ bool GrGLGpu::copySurface(GrSurface* dst,
|
||||
const SkIPoint& dstPoint) {
|
||||
bool copied = false;
|
||||
if (can_copy_texsubimage(dst, src, this)) {
|
||||
GrGLuint srcFBO;
|
||||
GrGLIRect srcVP;
|
||||
FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
|
||||
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
|
||||
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
|
||||
SkASSERT(dstTex);
|
||||
// We modified the bound FBO
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
GrGLIRect srcGLRect;
|
||||
srcGLRect.setRelativeTo(srcVP,
|
||||
srcRect.fLeft,
|
||||
@ -2692,7 +2664,9 @@ bool GrGLGpu::copySurface(GrSurface* dst,
|
||||
srcGLRect.fLeft, srcGLRect.fBottom,
|
||||
srcGLRect.fWidth, srcGLRect.fHeight));
|
||||
copied = true;
|
||||
this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
|
||||
if (srcFBO) {
|
||||
this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
|
||||
}
|
||||
} else if (can_blit_framebuffer(dst, src, this)) {
|
||||
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
|
||||
srcRect.width(), srcRect.height());
|
||||
@ -2702,11 +2676,16 @@ bool GrGLGpu::copySurface(GrSurface* dst,
|
||||
}
|
||||
|
||||
if (!selfOverlap) {
|
||||
GrGLuint dstFBO;
|
||||
GrGLuint srcFBO;
|
||||
GrGLIRect dstVP;
|
||||
GrGLIRect srcVP;
|
||||
FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kDraw_FBOBinding, &dstVP);
|
||||
FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
|
||||
|
||||
dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
|
||||
kDst_TempFBOTarget);
|
||||
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
|
||||
kSrc_TempFBOTarget);
|
||||
// We modified the bound FBO
|
||||
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
|
||||
GrGLIRect srcGLRect;
|
||||
GrGLIRect dstGLRect;
|
||||
srcGLRect.setRelativeTo(srcVP,
|
||||
@ -2744,8 +2723,12 @@ bool GrGLGpu::copySurface(GrSurface* dst,
|
||||
dstGLRect.fLeft + dstGLRect.fWidth,
|
||||
dstGLRect.fBottom + dstGLRect.fHeight,
|
||||
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
|
||||
this->unbindSurfaceAsFBOForCopy(dstFBOBinding);
|
||||
this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
|
||||
if (dstFBO) {
|
||||
this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
|
||||
}
|
||||
if (srcFBO) {
|
||||
this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
|
||||
}
|
||||
copied = true;
|
||||
}
|
||||
}
|
||||
|
@ -246,28 +246,9 @@ private:
|
||||
// ensures that such operations don't negatively interact with tracking bound textures.
|
||||
void setScratchTextureUnit();
|
||||
|
||||
// Binds the render target, sets the viewport, tracks dirty are for resolve, and tracks whether
|
||||
// mip maps need rebuilding. bounds is region that may be modified by the draw. NULL means whole
|
||||
// target. Can be an empty rect.
|
||||
void prepareToDrawToRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
|
||||
|
||||
// On older GLs there may not be separate FBO bindings for draw and read. In that case these
|
||||
// alias each other.
|
||||
enum FBOBinding {
|
||||
kDraw_FBOBinding, // drawing or dst of blit
|
||||
kRead_FBOBinding, // src of blit, read pixels.
|
||||
|
||||
kLast_FBOBinding = kRead_FBOBinding
|
||||
};
|
||||
static const int kFBOBindingCnt = kLast_FBOBinding + 1;
|
||||
|
||||
// binds the FBO and returns the GL enum of the framebuffer target it was bound to.
|
||||
GrGLenum bindFBO(FBOBinding, const GrGLFBO*);
|
||||
// This version invokes a workaround for a bug in Chromium. It should be called before
|
||||
// attachments are changed on a FBO.
|
||||
GrGLenum bindFBOForAddingAttachments(const GrGLFBO*);
|
||||
|
||||
void setViewport(const GrGLIRect& viewport);
|
||||
// bounds is region that may be modified and therefore has to be resolved.
|
||||
// NULL means whole target. Can be an empty rect.
|
||||
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
|
||||
|
||||
void flushStencil(const GrStencilSettings&);
|
||||
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw);
|
||||
@ -300,14 +281,15 @@ private:
|
||||
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
|
||||
GrGLRenderTarget::IDDesc*);
|
||||
|
||||
static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1);
|
||||
enum TempFBOTarget {
|
||||
kSrc_TempFBOTarget,
|
||||
kDst_TempFBOTarget
|
||||
};
|
||||
|
||||
// Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already
|
||||
// a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned.
|
||||
FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport);
|
||||
GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
|
||||
TempFBOTarget tempFBOTarget);
|
||||
|
||||
// Must be matched with bindSurfaceAsFBOForCopy.
|
||||
void unbindSurfaceAsFBOForCopy(FBOBinding);
|
||||
void unbindTextureFromFBO(GrGLenum fboTarget);
|
||||
|
||||
GrGLContext fGLContext;
|
||||
|
||||
@ -327,9 +309,10 @@ private:
|
||||
kUnknown_TriState
|
||||
};
|
||||
|
||||
SkAutoTUnref<GrGLFBO> fTempSrcFBO;
|
||||
SkAutoTUnref<GrGLFBO> fTempDstFBO;
|
||||
SkAutoTUnref<GrGLFBO> fStencilClearFBO;
|
||||
GrGLuint fTempSrcFBOID;
|
||||
GrGLuint fTempDstFBOID;
|
||||
|
||||
GrGLuint fStencilClearFBOID;
|
||||
|
||||
// last scissor / viewport scissor state seen by the GL.
|
||||
struct {
|
||||
@ -475,14 +458,9 @@ private:
|
||||
GrPipelineBuilder::DrawFace fHWDrawFace;
|
||||
TriState fHWWriteToColor;
|
||||
TriState fHWDitherEnabled;
|
||||
uint32_t fHWBoundRenderTargetUniqueID;
|
||||
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
|
||||
|
||||
// Track fbo binding state.
|
||||
struct HWFBOBinding {
|
||||
SkAutoTUnref<const GrGLFBO> fFBO;
|
||||
void invalidate() { fFBO.reset(NULL); }
|
||||
} fHWFBOBinding[kFBOBindingCnt];
|
||||
|
||||
///@}
|
||||
|
||||
// we record what stencil format worked last time to hopefully exit early
|
||||
|
@ -440,8 +440,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
|
||||
|
||||
GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) {
|
||||
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target || GR_GL_READ_FRAMEBUFFER == target ||
|
||||
GR_GL_DRAW_FRAMEBUFFER == target);
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
|
||||
|
||||
return GR_GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
@ -9,20 +9,8 @@
|
||||
|
||||
#include "GrGLGpu.h"
|
||||
|
||||
void GrGLFBO::release(const GrGLInterface* gl) {
|
||||
SkASSERT(gl);
|
||||
if (this->isValid()) {
|
||||
GR_GL_CALL(gl, DeleteFramebuffers(1, &fID));
|
||||
fIsValid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLFBO::abandon() { fIsValid = false; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define GLGPU static_cast<GrGLGpu*>(this->getGpu())
|
||||
#define GL_CALL(X) GR_GL_CALL(GLGPU->glInterface(), X)
|
||||
#define GPUGL static_cast<GrGLGpu*>(this->getGpu())
|
||||
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
|
||||
|
||||
// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
|
||||
GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc)
|
||||
@ -40,10 +28,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
|
||||
}
|
||||
|
||||
void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
|
||||
fRenderFBO.reset(SkRef(idDesc.fRenderFBO.get()));
|
||||
fTextureFBO.reset(SkSafeRef(idDesc.fTextureFBO.get()));
|
||||
SkASSERT(fRenderFBO->isValid());
|
||||
SkASSERT(!fTextureFBO || fTextureFBO->isValid());
|
||||
fRTFBOID = idDesc.fRTFBOID;
|
||||
fTexFBOID = idDesc.fTexFBOID;
|
||||
fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
|
||||
fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle;
|
||||
|
||||
@ -54,7 +40,7 @@ void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
|
||||
|
||||
// We own one color value for each MSAA sample.
|
||||
fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt);
|
||||
if (fTextureFBO && fTextureFBO != fRenderFBO) {
|
||||
if (fTexFBOID != fRTFBOID) {
|
||||
// If we own the resolve buffer then that is one more sample per pixel.
|
||||
fColorValuesPerPixel += 1;
|
||||
}
|
||||
@ -70,42 +56,27 @@ size_t GrGLRenderTarget::onGpuMemorySize() const {
|
||||
|
||||
void GrGLRenderTarget::onRelease() {
|
||||
if (!fIsWrapped) {
|
||||
const GrGLInterface* gl = GLGPU->glInterface();
|
||||
if (fRenderFBO) {
|
||||
fRenderFBO->release(gl);
|
||||
fRenderFBO.reset(NULL);
|
||||
if (fTexFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
|
||||
}
|
||||
if (fTextureFBO) {
|
||||
fTextureFBO->release(gl);
|
||||
fTextureFBO.reset(NULL);
|
||||
if (fRTFBOID && fRTFBOID != fTexFBOID) {
|
||||
GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
|
||||
}
|
||||
if (fMSColorRenderbufferID) {
|
||||
GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
|
||||
fMSColorRenderbufferID = 0;
|
||||
}
|
||||
} else {
|
||||
if (fRenderFBO) {
|
||||
fRenderFBO->abandon();
|
||||
fRenderFBO.reset(NULL);
|
||||
}
|
||||
if (fTextureFBO) {
|
||||
fTextureFBO->abandon();
|
||||
fTextureFBO.reset(NULL);
|
||||
}
|
||||
fMSColorRenderbufferID = 0;
|
||||
}
|
||||
fRTFBOID = 0;
|
||||
fTexFBOID = 0;
|
||||
fMSColorRenderbufferID = 0;
|
||||
fIsWrapped = false;
|
||||
INHERITED::onRelease();
|
||||
}
|
||||
|
||||
void GrGLRenderTarget::onAbandon() {
|
||||
if (fRenderFBO) {
|
||||
fRenderFBO->abandon();
|
||||
fRenderFBO.reset(NULL);
|
||||
}
|
||||
if (fTextureFBO) {
|
||||
fTextureFBO->abandon();
|
||||
fTextureFBO.reset(NULL);
|
||||
}
|
||||
fRTFBOID = 0;
|
||||
fTexFBOID = 0;
|
||||
fMSColorRenderbufferID = 0;
|
||||
fIsWrapped = false;
|
||||
INHERITED::onAbandon();
|
||||
}
|
||||
|
@ -15,59 +15,15 @@
|
||||
|
||||
class GrGLGpu;
|
||||
|
||||
/** Represents a GL FBO object. It has a gen ID which is valid whenever the FBO ID owned by the
|
||||
object is valid. The gen IDs are not recycled after FBOs are freed, unlike FBO IDs, and so
|
||||
can be used to uniquely identity FBO ID instantiations. If this object owns an FBO ID, the ID
|
||||
must be deleted or abandoned before this object is freed. FBO IDs should never be owned by
|
||||
more than one instance. */
|
||||
class GrGLFBO : public SkNVRefCnt<GrGLFBO> {
|
||||
public:
|
||||
SK_DECLARE_INST_COUNT(GrGLFBO);
|
||||
|
||||
/** Initializes to an FBO. The FBO should already be valid in the relevant GL context. */
|
||||
GrGLFBO(GrGLint id) : fID(id), fIsValid(true) {}
|
||||
|
||||
/** Initializes to an FBO ID generated using the interface. */
|
||||
GrGLFBO(const GrGLInterface* gl) {
|
||||
GR_GL_CALL(gl, GenFramebuffers(1, &fID));
|
||||
fIsValid = SkToBool(fID);
|
||||
}
|
||||
|
||||
~GrGLFBO() { SkASSERT(!this->isValid()); }
|
||||
|
||||
/** Has this object been released or abandoned? */
|
||||
bool isValid() const { return fIsValid; }
|
||||
|
||||
GrGLint fboID() const { SkASSERT(this->isValid()); return fID; }
|
||||
|
||||
bool isDefaultFramebuffer() const { return fIsValid && 0 == fID; }
|
||||
|
||||
/** Give up ownership of the FBO ID owned by this object without deleting it. */
|
||||
void abandon();
|
||||
|
||||
/** Delete and give up ownership of the the FBO ID if it is valid. */
|
||||
void release(const GrGLInterface*);
|
||||
|
||||
private:
|
||||
static uint32_t NextGenID() {
|
||||
static int32_t gGenID = SK_InvalidGenID + 1;
|
||||
return static_cast<uint32_t>(sk_atomic_inc(&gGenID));
|
||||
}
|
||||
|
||||
GrGLuint fID;
|
||||
bool fIsValid;
|
||||
|
||||
typedef SkRefCnt INHERITED;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/** GL-specific subclass of GrRenderTarget. */
|
||||
class GrGLRenderTarget : public GrRenderTarget {
|
||||
public:
|
||||
// set fTexFBOID to this value to indicate that it is multisampled but
|
||||
// Gr doesn't know how to resolve it.
|
||||
enum { kUnresolvableFBOID = 0 };
|
||||
|
||||
struct IDDesc {
|
||||
SkAutoTUnref<GrGLFBO> fRenderFBO;
|
||||
SkAutoTUnref<GrGLFBO> fTextureFBO;
|
||||
GrGLuint fRTFBOID;
|
||||
GrGLuint fTexFBOID;
|
||||
GrGLuint fMSColorRenderbufferID;
|
||||
GrGpuResource::LifeCycle fLifeCycle;
|
||||
};
|
||||
@ -77,33 +33,21 @@ public:
|
||||
void setViewport(const GrGLIRect& rect) { fViewport = rect; }
|
||||
const GrGLIRect& getViewport() const { return fViewport; }
|
||||
|
||||
// For multisampled renderbuffer render targets, these will return different GrGLFBO objects. If
|
||||
// the render target is not texturable, textureFBO() returns NULL. If the render target auto
|
||||
// resolves to a texture, the same object is returned.
|
||||
|
||||
// FBO that should be rendered into. Always non-NULL unless this resource is destroyed
|
||||
// (this->wasDestroyed()).
|
||||
const GrGLFBO* renderFBO() const {
|
||||
SkASSERT(fRenderFBO && fRenderFBO->isValid());
|
||||
return fRenderFBO;
|
||||
}
|
||||
|
||||
// FBO that has the target's texture ID attached. The return value may be:
|
||||
// * NULL when this render target is not a texture,
|
||||
// * the same as renderFBO() when this surface is not multisampled or auto-resolves,
|
||||
// * or different than renderFBO() when it requires explicit resolving via
|
||||
// glBlitFramebuffer.
|
||||
const GrGLFBO* textureFBO() const {
|
||||
SkASSERT(!fTextureFBO || fTextureFBO->isValid());
|
||||
return fTextureFBO;
|
||||
}
|
||||
// The following two functions return the same ID when a
|
||||
// texture/render target is multisampled, and different IDs when
|
||||
// it is.
|
||||
// FBO ID used to render into
|
||||
GrGLuint renderFBOID() const { return fRTFBOID; }
|
||||
// FBO ID that has texture ID attached.
|
||||
GrGLuint textureFBOID() const { return fTexFBOID; }
|
||||
|
||||
// override of GrRenderTarget
|
||||
ResolveType getResolveType() const SK_OVERRIDE {
|
||||
if (!this->isMultisampled() || this->renderFBO() == this->textureFBO()) {
|
||||
if (!this->isMultisampled() ||
|
||||
fRTFBOID == fTexFBOID) {
|
||||
// catches FBO 0 and non MSAA case
|
||||
return kAutoResolves_ResolveType;
|
||||
} else if (!this->textureFBO()) {
|
||||
} else if (kUnresolvableFBOID == fTexFBOID) {
|
||||
return kCantResolve_ResolveType;
|
||||
} else {
|
||||
return kCanResolve_ResolveType;
|
||||
@ -129,23 +73,23 @@ protected:
|
||||
size_t onGpuMemorySize() const SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
SkAutoTUnref<GrGLFBO> fRenderFBO;
|
||||
SkAutoTUnref<GrGLFBO> fTextureFBO;
|
||||
GrGLuint fMSColorRenderbufferID;
|
||||
GrGLuint fRTFBOID;
|
||||
GrGLuint fTexFBOID;
|
||||
GrGLuint fMSColorRenderbufferID;
|
||||
|
||||
// We track this separately from GrGpuResource because this may be both a texture and a render
|
||||
// target, and the texture may be wrapped while the render target is not.
|
||||
bool fIsWrapped;
|
||||
bool fIsWrapped;
|
||||
|
||||
// when we switch to this render target we want to set the viewport to
|
||||
// only render to content area (as opposed to the whole allocation) and
|
||||
// we want the rendering to be at top left (GL has origin in bottom left)
|
||||
GrGLIRect fViewport;
|
||||
GrGLIRect fViewport;
|
||||
|
||||
// onGpuMemorySize() needs to know what how many color values are owned per pixel. However,
|
||||
// abandon and release zero out the IDs and the cache needs to know the size even after those
|
||||
// actions.
|
||||
uint8_t fColorValuesPerPixel;
|
||||
uint8_t fColorValuesPerPixel;
|
||||
|
||||
typedef GrRenderTarget INHERITED;
|
||||
};
|
||||
|
@ -382,8 +382,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
|
||||
GrGLenum renderbuffertarget,
|
||||
GrGLuint renderBufferID) {
|
||||
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target || GR_GL_READ_FRAMEBUFFER == target ||
|
||||
GR_GL_DRAW_FRAMEBUFFER == target);
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
|
||||
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
|
||||
GR_GL_DEPTH_ATTACHMENT == attachment ||
|
||||
GR_GL_STENCIL_ATTACHMENT == attachment);
|
||||
@ -423,8 +422,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
|
||||
GrGLuint textureID,
|
||||
GrGLint level) {
|
||||
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target || GR_GL_READ_FRAMEBUFFER == target ||
|
||||
GR_GL_DRAW_FRAMEBUFFER == target);
|
||||
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
|
||||
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
|
||||
GR_GL_DEPTH_ATTACHMENT == attachment ||
|
||||
GR_GL_STENCIL_ATTACHMENT == attachment);
|
||||
|
Loading…
Reference in New Issue
Block a user