Revert "GPU: always use TopLeft origin for saveLayer render targets."
This reverts commit 6f24faa623
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Reason for revert: larger impact on GMs than expected
Original change's description:
> GPU: always use TopLeft origin for saveLayer render targets.
>
> Should have no user-visible result.
>
> Change-Id: Iae444888557347bfdf75e6353966cde907ee0a1e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222506
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Stephen White <senorblanco@chromium.org>
TBR=egdaniel@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ic8217206adfbd7d506a70c3d9ca828f0dde58c66
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222509
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -1695,7 +1695,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint
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format, fit, cinfo.fInfo.width(), cinfo.fInfo.height(), config,
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fRenderTargetContext->colorSpaceInfo().refColorSpace(),
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fRenderTargetContext->numStencilSamples(), GrMipMapped::kNo,
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kTopLeft_GrSurfaceOrigin, &props));
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kBottomLeft_GrSurfaceOrigin, &props));
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if (!rtc) {
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return nullptr;
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}
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