Remove easily-removable uses of setTexture(), instead creating a GrSingleTextureEffect -

where feasible, through convenience function on GrDrawState.

http://codereview.appspot.com/6425055/



git-svn-id: http://skia.googlecode.com/svn/trunk@4694 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
tomhudson@google.com 2012-07-20 16:25:18 +00:00
parent 96291dfa70
commit 1e8f016305
7 changed files with 46 additions and 18 deletions

View File

@ -51,6 +51,9 @@ public:
GrTexture* getTexture(int i) const {
GrAssert((unsigned)i < kMaxTextures);
//if (this->getTextureSampler(i).getCustomStage()) {
//return this->getTextureSampler(i).getCustomStage()->texture(i);
//}
return fTextures[i];
}
@ -81,6 +84,9 @@ public:
GrTexture* getMask(int i) const {
GrAssert((unsigned)i < kMaxMasks);
//if (this->getMaskSampler(i).getCustomStage()) {
//return this->getMaskSampler(i).getCustomStage()->texture(i);
//}
return fMaskTextures[i];
}

View File

@ -41,7 +41,7 @@ void setup_drawstate_aaclip(GrGpu* gpu,
GrSamplerState::kNearest_Filter,
mat);
drawState->setTexture(maskStage, result);
drawState->createTextureEffect(maskStage, result);
}
bool path_needs_SW_renderer(GrContext* context,
@ -431,11 +431,11 @@ void GrClipMaskManager::drawTexture(GrTexture* target,
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->setTexture(0, texture);
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kNearest_Filter,
sampleM);
drawState->createTextureEffect(0, texture);
GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()),
SkIntToScalar(target->height()));

View File

@ -368,8 +368,7 @@ GrContext::TextureCacheEntry GrContext::createAndLockTexture(
GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
drawState->setRenderTarget(texture->asRenderTarget());
drawState->sampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
(clampEntry.texture())))->unref();
drawState->createTextureEffect(0, clampEntry.texture());
GrSamplerState::Filter filter;
// if filtering is not desired then we want to ensure all
@ -1405,7 +1404,7 @@ bool GrContext::internalReadRenderTargetPixels(GrRenderTarget* target,
matrix.postIDiv(src->width(), src->height());
drawState->sampler(0)->reset(matrix);
drawState->sampler(0)->setRAndBSwap(swapRAndB);
drawState->sampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (src)))->unref();
drawState->createTextureEffect(0, src);
GrRect rect;
rect.setXYWH(0, 0, SK_Scalar1 * width, SK_Scalar1 * height);
fGpu->drawSimpleRect(rect, NULL);
@ -1445,7 +1444,7 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst) {
GrMatrix sampleM;
sampleM.setIDiv(src->width(), src->height());
drawState->sampler(0)->reset(sampleM);
drawState->sampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (src)))->unref();
drawState->createTextureEffect(0, src);
SkRect rect = SkRect::MakeXYWH(0, 0,
SK_Scalar1 * src->width(),
SK_Scalar1 * src->height());
@ -1544,7 +1543,7 @@ void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kNearest_Filter,
matrix);
drawState->sampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
drawState->createTextureEffect(0, texture);
drawState->sampler(0)->setRAndBSwap(swapRAndB);
static const GrVertexLayout layout = 0;

View File

@ -16,6 +16,7 @@
#include "GrStencil.h"
#include "GrTexture.h"
#include "GrRenderTarget.h"
#include "effects/GrSingleTextureEffect.h"
#include "SkXfermode.h"
@ -187,6 +188,8 @@ public:
*
* @param texture The texture to set. Can be NULL though there is no
* advantage to settings a NULL texture if doing non-textured drawing
*
* @deprecated
*/
void setTexture(int stage, GrTexture* texture) {
GrAssert((unsigned)stage < kNumStages);
@ -194,6 +197,17 @@ public:
GrSafeAssign(fTextures[stage], texture);
}
/**
* Creates a GrSingleTextureEffect.
*
* Replacement for setTexture.
*/
void createTextureEffect(int stage, GrTexture* texture) {
GrAssert(!this->getSampler(stage).getCustomStage());
this->sampler(stage)->setCustomStage(
SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
}
/**
* Retrieves the currently set texture.
*

View File

@ -212,8 +212,8 @@ void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
kPathMaskStage = GrPaint::kTotalStages,
};
GrAssert(!drawState->isStageEnabled(kPathMaskStage));
drawState->setTexture(kPathMaskStage, texture);
drawState->sampler(kPathMaskStage)->reset();
drawState->createTextureEffect(kPathMaskStage, texture);
GrScalar w = GrIntToScalar(rect.width());
GrScalar h = GrIntToScalar(rect.height());
GrRect maskRect = GrRect::MakeWH(w / texture->width(),

View File

@ -40,7 +40,7 @@ void GrTextContext::flushGlyphs() {
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);
drawState->setTexture(kGlyphMaskStage, fCurrTexture);
drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture);
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
if (kOne_GrBlendCoeff != fPaint.fSrcBlendCoeff ||

View File

@ -425,7 +425,13 @@ SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() {
bool SkGpuDevice::bindDeviceAsTexture(GrPaint* paint) {
if (NULL != fTexture) {
// FIXME: cannot use GrSingleTextureEffect here: fails
// assert in line 1617: null != devTex; generalizing GrPaint::getTexture()
// to grab textures off of GrCustomStages breaks gms in various ways -
// particularly since table color filter requires multiple textures
paint->setTexture(kBitmapTextureIdx, fTexture);
//paint->textureSampler(kBitmapTextureIdx)->setCustomStage(
//SkNEW_ARGS(GrSingleTextureEffect, (fTexture)))->unref();
return true;
}
return false;
@ -486,7 +492,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
GrAssert(!constantColor);
} else {
grPaint->fColor = SkColor2GrColor(skPaint.getColor());
grPaint->setTexture(kShaderTextureIdx, NULL);
GrAssert(NULL == grPaint->getTexture(kShaderTextureIdx));
}
SkColorFilter* colorFilter = skPaint.getColorFilter();
SkColor color;
@ -616,9 +622,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
} else {
sampler->setFilter(GrSamplerState::kNearest_Filter);
}
// TODO - once we have a trivial GrCustomStage for texture drawing,
// create that here & get rid of the paint's texture
grPaint->setTexture(kShaderTextureIdx, texture);
sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
break;
}
sampler->setWrapX(sk_tile_mode_to_grwrap(tileModes[0]));
@ -904,7 +908,8 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
pathTexture->height());
// Blend pathTexture over blurTexture.
context->setRenderTarget(blurTexture->asRenderTarget());
paint.setTexture(0, pathTexture);
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (pathTexture)))->unref();
if (SkMaskFilter::kInner_BlurType == blurType) {
// inner: dst = dst * src
paint.fSrcBlendCoeff = kDC_GrBlendCoeff;
@ -1409,7 +1414,8 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
return;
}
grPaint->setTexture(kBitmapTextureIdx, texture);
grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (texture)))->unref();
GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
GrIntToScalar(srcRect.height()));
@ -1558,14 +1564,16 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrTexture* texture;
sampler->reset();
SkAutoCachedTexture act(this, bitmap, sampler, &texture);
grPaint.setTexture(kBitmapTextureIdx, texture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (texture)))->unref();
SkImageFilter* filter = paint.getImageFilter();
if (NULL != filter) {
GrTexture* filteredTexture = filter_texture(fContext, texture, filter,
GrRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h)));
if (filteredTexture) {
grPaint.setTexture(kBitmapTextureIdx, filteredTexture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (filteredTexture)))->unref();
texture = filteredTexture;
filteredTexture->unref();
}
@ -1608,7 +1616,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
GrTexture* filteredTexture = filter_texture(fContext, devTex, filter,
rect);
if (filteredTexture) {
grPaint.setTexture(kBitmapTextureIdx, filteredTexture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (filteredTexture)))->unref();
devTex = filteredTexture;
filteredTexture->unref();
}