From 1ec1e3c55ec87f2a2e7f6ce6896cad5b781ff8ec Mon Sep 17 00:00:00 2001 From: Brian Osman Date: Fri, 20 Sep 2019 09:16:57 -0400 Subject: [PATCH] Use 64 bit shift to make MSVC happy CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036 Commit-Queue: Brian Osman Commit-Queue: Mike Klein Reviewed-by: Mike Klein --- modules/skottie/src/effects/MotionBlurEffect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/skottie/src/effects/MotionBlurEffect.cpp b/modules/skottie/src/effects/MotionBlurEffect.cpp index 7f2029f0a9..940cadb0d0 100644 --- a/modules/skottie/src/effects/MotionBlurEffect.cpp +++ b/modules/skottie/src/effects/MotionBlurEffect.cpp @@ -83,7 +83,7 @@ void MotionBlurEffect::renderToRaster8888Pow2Samples(SkCanvas* canvas, // Don't worry about "Next"... this is exact. const int shift = SkNextLog2(fSampleCount); - SkASSERT((1u<children().size() == 1ul); const sk_sp& child = this->children()[0];