Track dirty rects on GrRenderTargets in native space rather than origin-relative

Change-Id: Icccf2fcb5d468696c42c5a0ccf405e30e5e9bc65
Reviewed-on: https://skia-review.googlesource.com/105980
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Brian Salomon 2018-02-09 09:54:25 -05:00 committed by Skia Commit-Bot
parent df430053e0
commit 1fabd51f58
12 changed files with 101 additions and 82 deletions

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@ -343,7 +343,7 @@ GrSemaphoresSubmitted GrDrawingManager::prepareSurfaceForExternalIO(
GrSurface* surface = proxy->priv().peekSurface();
if (gpu && surface->asRenderTarget()) {
gpu->resolveRenderTarget(surface->asRenderTarget(), proxy->origin());
gpu->resolveRenderTarget(surface->asRenderTarget());
}
return result;
}

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@ -300,7 +300,7 @@ bool GrGpu::writePixels(GrSurface* surface, GrSurfaceOrigin origin,
if (this->onWritePixels(surface, origin, left, top, width, height, config,
texels, mipLevelCount)) {
SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
this->didWriteToSurface(surface, &rect, mipLevelCount);
this->didWriteToSurface(surface, origin, &rect, mipLevelCount);
fStats.incTextureUploads();
return true;
}
@ -333,7 +333,7 @@ bool GrGpu::transferPixels(GrTexture* texture,
if (this->onTransferPixels(texture, left, top, width, height, config,
transferBuffer, offset, rowBytes)) {
SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
this->didWriteToSurface(texture, &rect);
this->didWriteToSurface(texture, kTopLeft_GrSurfaceOrigin, &rect);
fStats.incTransfersToTexture();
return true;
@ -341,17 +341,24 @@ bool GrGpu::transferPixels(GrTexture* texture,
return false;
}
void GrGpu::resolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin origin) {
void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
SkASSERT(target);
this->handleDirtyContext();
this->onResolveRenderTarget(target, origin);
this->onResolveRenderTarget(target);
}
void GrGpu::didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels) const {
void GrGpu::didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds,
uint32_t mipLevels) const {
SkASSERT(surface);
// Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds.
if (nullptr == bounds || !bounds->isEmpty()) {
if (GrRenderTarget* target = surface->asRenderTarget()) {
SkIRect flippedBounds;
if (kBottomLeft_GrSurfaceOrigin == origin && bounds) {
flippedBounds = {bounds->fLeft, surface->height() - bounds->fBottom,
bounds->fRight, surface->height() - bounds->fTop};
bounds = &flippedBounds;
}
target->flagAsNeedingResolve(bounds);
}
GrTexture* texture = surface->asTexture();

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@ -149,7 +149,7 @@ public:
/**
* Resolves MSAA.
*/
void resolveRenderTarget(GrRenderTarget*, GrSurfaceOrigin);
void resolveRenderTarget(GrRenderTarget*);
/** Info struct returned by getReadPixelsInfo about performing intermediate draws before
reading pixels for performance or correctness. */
@ -525,8 +525,9 @@ protected:
*preference = SkTMax(*preference, elevation);
}
// Handles cases where a surface will be updated without a call to flushRenderTarget
void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
// Handles cases where a surface will be updated without a call to flushRenderTarget.
void didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds,
uint32_t mipLevels = 1) const;
Stats fStats;
std::unique_ptr<GrPathRendering> fPathRendering;
@ -596,7 +597,7 @@ private:
size_t offset, size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the resolve
virtual void onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin) = 0;
virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
// overridden by backend specific derived class to perform the copy surface
virtual bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,

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@ -1851,7 +1851,7 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).
this->flushRenderTarget(glRT, nullptr, pipeline.getDisableOutputConversionToSRGB());
this->flushRenderTarget(glRT, pipeline.getDisableOutputConversionToSRGB());
return true;
}
@ -1987,7 +1987,11 @@ void GrGLGpu::clear(const GrFixedClip& clip, GrColor color,
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
this->flushRenderTarget(glRT, clip.scissorEnabled() ? &clip.scissorRect() : nullptr);
if (clip.scissorEnabled()) {
this->flushRenderTarget(glRT, origin, clip.scissorRect());
} else {
this->flushRenderTarget(glRT);
}
this->flushScissor(clip.scissorState(), glRT->getViewport(), origin);
this->flushWindowRectangles(clip.windowRectsState(), glRT, origin);
@ -2015,7 +2019,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target, int clearValue) {
SkASSERT(sb);
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(glRT);
this->disableScissor();
this->disableWindowRectangles();
@ -2063,7 +2067,7 @@ void GrGLGpu::clearStencilClip(const GrFixedClip& clip,
value = 0;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(glRT);
this->flushScissor(clip.scissorState(), glRT->getViewport(), origin);
this->flushWindowRectangles(clip.windowRectsState(), glRT, origin);
@ -2112,7 +2116,7 @@ bool GrGLGpu::readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConf
}
#endif
auto bindRenderTarget = [this, target]() -> bool {
this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(static_cast<GrGLRenderTarget*>(target));
return true;
};
auto unbindRenderTarget = []{};
@ -2138,7 +2142,7 @@ bool GrGLGpu::readPixelsSupported(GrPixelConfig rtConfig, GrPixelConfig readConf
return false;
}
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(temp->asRenderTarget());
this->flushRenderTarget(glrt, &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(glrt);
return true;
} else if (this->glCaps().canConfigBeFBOColorAttachment(rtConfig)) {
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
@ -2380,10 +2384,10 @@ bool GrGLGpu::onReadPixels(GrSurface* surface, GrSurfaceOrigin origin,
case GrGLRenderTarget::kCantResolve_ResolveType:
return false;
case GrGLRenderTarget::kAutoResolves_ResolveType:
this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(renderTarget);
break;
case GrGLRenderTarget::kCanResolve_ResolveType:
this->onResolveRenderTarget(renderTarget, origin);
this->onResolveRenderTarget(renderTarget);
// we don't track the state of the READ FBO ID.
fStats.incRenderTargetBinds();
GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID()));
@ -2496,9 +2500,19 @@ GrGpuTextureCommandBuffer* GrGLGpu::createCommandBuffer(GrTexture* texture,
return new GrGLGpuTextureCommandBuffer(this, texture, origin);
}
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, bool disableSRGB) {
SkASSERT(target);
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, GrSurfaceOrigin origin,
const SkIRect& bounds, bool disableSRGB) {
this->flushRenderTargetNoColorWrites(target, disableSRGB);
this->didWriteToSurface(target, origin, &bounds);
}
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool disableSRGB) {
this->flushRenderTargetNoColorWrites(target, disableSRGB);
this->didWriteToSurface(target, kTopLeft_GrSurfaceOrigin, nullptr);
}
void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target, bool disableSRGB) {
SkASSERT(target);
GrGpuResource::UniqueID rtID = target->uniqueID();
if (fHWBoundRenderTargetUniqueID != rtID) {
fStats.incRenderTargetBinds();
@ -2523,8 +2537,6 @@ void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds,
if (this->glCaps().srgbWriteControl()) {
this->flushFramebufferSRGB(GrPixelConfigIsSRGB(target->config()) && !disableSRGB);
}
this->didWriteToSurface(target, bounds);
}
void GrGLGpu::flushFramebufferSRGB(bool enable) {
@ -2705,7 +2717,7 @@ void GrGLGpu::sendIndexedInstancedMeshToGpu(const GrPrimitiveProcessor& primProc
fStats.incNumDraws();
}
void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin origin) {
void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
if (rt->needsResolve()) {
// Some extensions automatically resolves the texture when it is read.
@ -2721,12 +2733,14 @@ void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin orig
fHWBoundRenderTargetUniqueID.makeInvalid();
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
// The dirty rect tracked on the RT is always stored in the native coordinates of the
// surface. Choose kTopLeft so no adjustments are made
static constexpr auto kDirtyRectOrigin = kTopLeft_GrSurfaceOrigin;
if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
// Apple's extension uses the scissor as the blit bounds.
GrScissorState scissorState;
scissorState.set(dirtyRect);
this->flushScissor(scissorState, vp, origin);
this->flushScissor(scissorState, vp, kDirtyRectOrigin);
this->disableWindowRectangles();
GL_CALL(ResolveMultisampleFramebuffer());
} else {
@ -2739,7 +2753,7 @@ void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin orig
t = target->height();
} else {
GrGLIRect rect;
rect.setRelativeTo(vp, dirtyRect, origin);
rect.setRelativeTo(vp, dirtyRect, kDirtyRectOrigin);
l = rect.fLeft;
b = rect.fBottom;
r = rect.fLeft + rect.fWidth;
@ -3039,7 +3053,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrSamplerState& samplerState, bool
// out of the "last != next" check.
GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
if (texRT) {
this->onResolveRenderTarget(texRT, textureOrigin);
this->onResolveRenderTarget(texRT);
}
GrGpuResource::UniqueID textureID = texture->uniqueID();
@ -3212,7 +3226,7 @@ void GrGLGpu::generateMipmaps(const GrSamplerState& params, bool allowSRGBInputs
// from the rt it will still be the last bound texture, but it needs resolving.
GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
if (texRT) {
this->onResolveRenderTarget(texRT, textureOrigin);
this->onResolveRenderTarget(texRT);
}
GrGLenum target = texture->target();
@ -3872,7 +3886,7 @@ void GrGLGpu::clearStencilClipAsDraw(const GrFixedClip& clip, bool insideStencil
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget());
this->flushRenderTarget(glRT, nullptr);
this->flushRenderTarget(glRT);
GL_CALL(UseProgram(fStencilClipClearProgram));
fHWProgramID = fStencilClipClearProgram;
@ -4015,7 +4029,7 @@ void GrGLGpu::clearColorAsDraw(const GrFixedClip& clip, GrGLfloat r, GrGLfloat g
GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, dst);
this->didWriteToSurface(dst, clip.scissorEnabled() ? &clip.scissorRect() : nullptr);
this->didWriteToSurface(dst, origin, clip.scissorEnabled() ? &clip.scissorRect() : nullptr);
}
bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurfaceOrigin dstOrigin,
@ -4101,7 +4115,7 @@ bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, dst);
this->didWriteToSurface(dst, &dstRect);
this->didWriteToSurface(dst, dstOrigin, &dstRect);
return true;
}
@ -4135,7 +4149,7 @@ void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurfaceOrigin dstOr
this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, src);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
this->didWriteToSurface(dst, &dstRect);
this->didWriteToSurface(dst, dstOrigin, &dstRect);
}
bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOrigin,
@ -4188,7 +4202,7 @@ bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOr
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
this->unbindTextureFBOForPixelOps(GR_GL_DRAW_FRAMEBUFFER, dst);
this->unbindTextureFBOForPixelOps(GR_GL_READ_FRAMEBUFFER, src);
this->didWriteToSurface(dst, &dstRect);
this->didWriteToSurface(dst, dstOrigin, &dstRect);
return true;
}
@ -4349,7 +4363,7 @@ void GrGLGpu::onQueryMultisampleSpecs(GrRenderTarget* rt, GrSurfaceOrigin rtOrig
this->flushStencil(stencil);
this->flushHWAAState(rt, true, !stencil.isDisabled());
this->flushRenderTarget(static_cast<GrGLRenderTarget*>(rt), &SkIRect::EmptyIRect());
this->flushRenderTargetNoColorWrites(static_cast<GrGLRenderTarget*>(rt));
if (0 != this->caps()->maxRasterSamples()) {
GR_GL_GetIntegerv(this->glInterface(), GR_GL_EFFECTIVE_RASTER_SAMPLES, effectiveSampleCnt);

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@ -261,7 +261,7 @@ private:
// PIXEL_UNPACK_BUFFER is unbound.
void unbindCpuToGpuXferBuffer();
void onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin) override;
void onResolveRenderTarget(GrRenderTarget* target) override;
bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
@ -362,9 +362,14 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
// bounds is region that may be modified.
// nullptr means whole target. Can be an empty rect.
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false);
// The passed bounds contains the render target's color values that will subsequently be
// written.
void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds,
bool disableSRGB = false);
// This version has an implicit bounds of the entire render target.
void flushRenderTarget(GrGLRenderTarget*, bool disableSRGB = false);
// This version can be used when the render target's colors will not be written.
void flushRenderTargetNoColorWrites(GrGLRenderTarget*, bool disableSRGB = false);
// Need not be called if flushRenderTarget is used.
void flushViewport(const GrGLIRect&);

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@ -124,7 +124,7 @@ void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath*
this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin());
gpu->flushScissor(*args.fScissor, rt->getViewport(), args.fProxy->origin());
gpu->flushHWAAState(rt, args.fUseHWAA, true);
gpu->flushRenderTarget(rt, nullptr);
gpu->flushRenderTarget(rt);
const GrGLPath* glPath = static_cast<const GrGLPath*>(path);

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@ -121,7 +121,7 @@ private:
return true;
}
void onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin) override { return; }
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
void onFinishFlush(bool insertedSemaphores) override {}

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@ -130,7 +130,7 @@ private:
return false;
}
void onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin) override { return; }
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
void onFinishFlush(bool insertedSemaphores) override {}

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@ -290,7 +290,7 @@ bool GrVkCopyManager::copySurfaceAsDraw(GrVkGpu* gpu,
GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(srcTex->asRenderTarget());
if (texRT) {
gpu->onResolveRenderTarget(texRT, srcOrigin);
gpu->onResolveRenderTarget(texRT);
}
GrVkPrimaryCommandBuffer* cmdBuffer = gpu->currentCommandBuffer();

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@ -492,9 +492,8 @@ bool GrVkGpu::onTransferPixels(GrTexture* texture,
return true;
}
void GrVkGpu::resolveImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrVkRenderTarget* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint) {
void GrVkGpu::resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst);
SkASSERT(src && src->numColorSamples() > 1 && src->msaaImage());
@ -502,23 +501,12 @@ void GrVkGpu::resolveImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
this->submitCommandBuffer(GrVkGpu::kSkip_SyncQueue);
}
// Flip rect if necessary
SkIRect srcVkRect = srcRect;
int32_t dstY = dstPoint.fY;
if (kBottomLeft_GrSurfaceOrigin == srcOrigin) {
SkASSERT(kBottomLeft_GrSurfaceOrigin == dstOrigin);
srcVkRect.fTop = src->height() - srcRect.fBottom;
srcVkRect.fBottom = src->height() - srcRect.fTop;
dstY = dst->height() - dstPoint.fY - srcVkRect.height();
}
VkImageResolve resolveInfo;
resolveInfo.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
resolveInfo.srcOffset = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
resolveInfo.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
resolveInfo.dstOffset = { dstPoint.fX, dstY, 0 };
resolveInfo.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 1 };
resolveInfo.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
resolveInfo.srcOffset = {srcRect.fLeft, srcRect.fTop, 0};
resolveInfo.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
resolveInfo.dstOffset = {dstPoint.fX, dstPoint.fY, 0};
resolveInfo.extent = {(uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1};
GrVkImage* dstImage;
GrRenderTarget* dstRT = dst->asRenderTarget();
@ -544,8 +532,7 @@ void GrVkGpu::resolveImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
fCurrentCmdBuffer->resolveImage(this, *src->msaaImage(), *dstImage, 1, &resolveInfo);
}
void GrVkGpu::internalResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin origin,
bool requiresSubmit) {
void GrVkGpu::internalResolveRenderTarget(GrRenderTarget* target, bool requiresSubmit) {
if (target->needsResolve()) {
SkASSERT(target->numColorSamples() > 1);
GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target);
@ -553,8 +540,7 @@ void GrVkGpu::internalResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigi
const SkIRect& srcRect = rt->getResolveRect();
this->resolveImage(target, origin, rt, origin, srcRect,
SkIPoint::Make(srcRect.fLeft, srcRect.fTop));
this->resolveImage(target, rt, srcRect, SkIPoint::Make(srcRect.fLeft, srcRect.fTop));
rt->flagAsResolved();
@ -1010,7 +996,7 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
// We may need to resolve the texture first if it is also a render target
GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(tex->asRenderTarget());
if (texRT) {
this->internalResolveRenderTarget(texRT, texOrigin, false);
this->internalResolveRenderTarget(texRT, false);
}
int width = tex->width();
@ -1691,7 +1677,7 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
this->didWriteToSurface(dst, &dstRect);
this->didWriteToSurface(dst, dstOrigin, &dstRect);
}
inline bool can_copy_as_blit(const GrSurface* dst,
@ -1782,7 +1768,7 @@ void GrVkGpu::copySurfaceAsBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin,
&blitRegion,
VK_FILTER_NEAREST); // We never scale so any filter works here
this->didWriteToSurface(dst, &dstRect);
this->didWriteToSurface(dst, dstOrigin, &dstRect);
}
inline bool can_copy_as_resolve(const GrSurface* dst, GrSurfaceOrigin dstOrigin,
@ -1808,12 +1794,19 @@ inline bool can_copy_as_resolve(const GrSurface* dst, GrSurfaceOrigin dstOrigin,
return true;
}
void GrVkGpu::copySurfaceAsResolve(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
void GrVkGpu::copySurfaceAsResolve(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src,
GrSurfaceOrigin srcOrigin, const SkIRect& origSrcRect,
const SkIPoint& origDstPoint) {
GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget());
this->resolveImage(dst, dstOrigin, srcRT, srcOrigin, srcRect, dstPoint);
SkIRect srcRect = origSrcRect;
SkIPoint dstPoint = origDstPoint;
if (kBottomLeft_GrSurfaceOrigin == srcOrigin) {
SkASSERT(kBottomLeft_GrSurfaceOrigin == dstOrigin);
srcRect = {origSrcRect.fLeft, src->height() - origSrcRect.fBottom,
origSrcRect.fRight, src->height() - origSrcRect.fTop};
dstPoint.fY = dst->height() - dstPoint.fY - srcRect.height();
}
this->resolveImage(dst, srcRT, srcRect, dstPoint);
}
bool GrVkGpu::onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,
@ -1933,7 +1926,7 @@ bool GrVkGpu::onReadPixels(GrSurface* surface, GrSurfaceOrigin origin,
case GrVkRenderTarget::kAutoResolves_ResolveType:
break;
case GrVkRenderTarget::kCanResolve_ResolveType:
this->internalResolveRenderTarget(rt, origin, false);
this->internalResolveRenderTarget(rt, false);
break;
default:
SK_ABORT("Unknown resolve type");
@ -2122,7 +2115,7 @@ void GrVkGpu::submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBu
}
fCurrentCmdBuffer->endRenderPass(this);
this->didWriteToSurface(target, &bounds);
this->didWriteToSurface(target, origin, &bounds);
}
GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() {

View File

@ -120,8 +120,8 @@ public:
return fCompiler;
}
void onResolveRenderTarget(GrRenderTarget* target, GrSurfaceOrigin origin) override {
this->internalResolveRenderTarget(target, origin, true);
void onResolveRenderTarget(GrRenderTarget* target) override {
this->internalResolveRenderTarget(target, true);
}
void submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBuffer*>&,
@ -218,7 +218,7 @@ private:
// wait semaphores to the submission of this command buffer.
void submitCommandBuffer(SyncQueue sync);
void internalResolveRenderTarget(GrRenderTarget*, GrSurfaceOrigin origin, bool requiresSubmit);
void internalResolveRenderTarget(GrRenderTarget*, bool requiresSubmit);
void copySurfaceAsCopyImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
@ -248,9 +248,8 @@ private:
GrPixelConfig dataConfig,
const GrMipLevel texels[], int mipLevelCount);
void resolveImage(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrVkRenderTarget* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint);
void resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect,
const SkIPoint& dstPoint);
sk_sp<const GrVkBackendContext> fBackendContext;
sk_sp<GrVkCaps> fVkCaps;

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@ -562,7 +562,7 @@ static void prepare_sampled_images(const GrResourceIOProcessor& processor, GrVkG
// We may need to resolve the texture first if it is also a render target
GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget());
if (texRT) {
gpu->onResolveRenderTarget(texRT, sampler.proxy()->origin());
gpu->onResolveRenderTarget(texRT);
}
// Check if we need to regenerate any mip maps