Import functionality for new GL backend

Brings in the following functionality:

  ARB_draw_instanced
  ARB_instanced_arrays
  NV_bindless_texture
  EXT_direct_state_access
  KHR_debug

Also cleans up some of the NVPR extension loading.

BUG=skia:

Review URL: https://codereview.chromium.org/1185573003
This commit is contained in:
cdalton 2015-06-12 10:31:36 -07:00 committed by Commit bot
parent 8ed08e54f4
commit 202c4c75fb
13 changed files with 982 additions and 219 deletions

View File

@ -11,6 +11,9 @@
#include "GrGLConfig.h" #include "GrGLConfig.h"
extern "C" {
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
/** /**
@ -61,210 +64,352 @@ typedef signed long int GrGLintptr;
typedef signed long int GrGLsizeiptr; typedef signed long int GrGLsizeiptr;
#endif #endif
typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source,
GrGLenum type,
GrGLuint id,
GrGLenum severity,
GrGLsizei length,
const GrGLchar* message,
const void* userParam);
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
extern "C" { typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type); typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void); typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name); typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program); typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
#else #else
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
#endif #endif
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
/* GL_NV_path_rendering */
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
// NV_path_rendering v1.2
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
// NV_path_rendering v1.3
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
/* ARB_program_interface_query */
typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
/* GL_NV_framebuffer_mixed_samples */
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
/* ARB_draw_instanced */
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
/* ARB_instanced_arrays */
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
// EXT_direct_state_access
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribDivisorProc)(GrGLuint vaobj, GrGLuint index, GrGLuint divisor);
/* NV_bindless_texture */
typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture);
typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle);
typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value);
/* EXT_direct_state_access */
// (In the future some of these methods may be omitted)
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params);
// OpenGL 1.2
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img);
// OpenGL 1.5
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data);
// OpenGL 2.0
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
// OpenGL 2.1
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
// OpenGL 3.0
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
/* KHR_debug */
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label);
// Experimental: Functions for GL_NV_path_rendering. These will be
// alphabetized with the above functions once this is fully supported
// (and functions we are unlikely to use will possibly be omitted).
// EXT_direct_state_access
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
// ARB_program_interface_query
typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
// NV_path_rendering
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
// NV_path_rendering v1.2
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
// NV_path_rendering v1.3
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
// GL_NV_framebuffer_mixed_samples
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
} // extern "C" } // extern "C"
#endif #endif

View File

@ -240,8 +240,6 @@ public:
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLPixelStoreiProc> fPixelStorei; GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
@ -323,9 +321,9 @@ public:
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport; GLPtr<GrGLViewportProc> fViewport;
// Experimental: Functions for GL_NV_path_rendering. These will be /* GL_NV_path_rendering */
// alphabetized with the above functions once this is fully supported GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
// (and functions we are unlikely to use will possibly be omitted). GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
GLPtr<GrGLPathCommandsProc> fPathCommands; GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords; GLPtr<GrGLPathCoordsProc> fPathCoords;
@ -352,8 +350,148 @@ public:
// NV_path_rendering v1.3 // NV_path_rendering v1.3
GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray;
// NV_framebuffer_mixed_samples
/* NV_framebuffer_mixed_samples */
GLPtr<GrGLCoverageModulationProc> fCoverageModulation; GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
/* ARB_draw_instanced */
GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
/* ARB_instanced_arrays */
GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
// EXT_direct_state_access
GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor;
/* NV_bindless_texture */
// We use the NVIDIA verson for now because it does not require dynamically uniform handles.
// We may switch the the ARB version and/or omit methods in the future.
GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
/* EXT_direct_state_access */
// We use the EXT verson because it is more expansive and interacts with more extensions
// than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
// OpenGL 1.2
GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
// OpenGL 1.5
GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
// OpenGL 2.0
GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
// OpenGL 2.1
GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
// OpenGL 3.0
GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
/* KHR_debug */
GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
GLPtr<GrGLObjectLabelProc> fObjectLabel;
} fFunctions; } fFunctions;
// Per-GL func callback // Per-GL func callback

View File

@ -153,10 +153,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(LineWidth); GET_PROC(LineWidth);
GET_PROC(LinkProgram); GET_PROC(LinkProgram);
GET_PROC(MapBuffer); GET_PROC(MapBuffer);
if (extensions.has("GL_EXT_direct_state_access")) {
GET_PROC_SUFFIX(MatrixLoadf, EXT);
GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
}
GET_PROC(PixelStorei); GET_PROC(PixelStorei);
if (extensions.has("GL_EXT_raster_multisample")) { if (extensions.has("GL_EXT_raster_multisample")) {
GET_PROC_SUFFIX(RasterSamples, EXT); GET_PROC_SUFFIX(RasterSamples, EXT);
@ -273,6 +269,8 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
} }
if (extensions.has("GL_NV_path_rendering")) { if (extensions.has("GL_NV_path_rendering")) {
GET_PROC_SUFFIX(MatrixLoadf, EXT);
GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathCommands, NV);
GET_PROC_SUFFIX(PathCoords, NV); GET_PROC_SUFFIX(PathCoords, NV);
GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameteri, NV);
@ -323,6 +321,160 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(GetProgramResourceLocation); GET_PROC(GetProgramResourceLocation);
} }
if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced")) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
}
if (glVer >= GR_GL_VER(3,2) || extensions.has("GL_ARB_instanced_arrays")) {
GET_PROC(VertexAttribDivisor);
if (extensions.has("GL_EXT_direct_state_access")) {
GET_PROC_SUFFIX(VertexArrayVertexAttribDivisor, EXT);
}
}
if (extensions.has("GL_NV_bindless_texture")) {
GET_PROC_SUFFIX(GetTextureHandle, NV);
GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
GET_PROC_SUFFIX(GetImageHandle, NV);
GET_PROC_SUFFIX(MakeImageHandleResident, NV);
GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
GET_PROC_SUFFIX(IsTextureHandleResident, NV);
GET_PROC_SUFFIX(IsImageHandleResident, NV);
GET_PROC_SUFFIX(UniformHandleui64, NV);
GET_PROC_SUFFIX(UniformHandleui64v, NV);
GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
}
if (extensions.has("GL_EXT_direct_state_access")) {
GET_PROC_SUFFIX(TextureParameteri, EXT);
GET_PROC_SUFFIX(TextureParameteriv, EXT);
GET_PROC_SUFFIX(TextureParameterf, EXT);
GET_PROC_SUFFIX(TextureParameterfv, EXT);
GET_PROC_SUFFIX(TextureImage1D, EXT);
GET_PROC_SUFFIX(TextureImage2D, EXT);
GET_PROC_SUFFIX(TextureSubImage1D, EXT);
GET_PROC_SUFFIX(TextureSubImage2D, EXT);
GET_PROC_SUFFIX(CopyTextureImage1D, EXT);
GET_PROC_SUFFIX(CopyTextureImage2D, EXT);
GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT);
GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT);
GET_PROC_SUFFIX(GetTextureImage, EXT);
GET_PROC_SUFFIX(GetTextureParameterfv, EXT);
GET_PROC_SUFFIX(GetTextureParameteriv, EXT);
GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT);
GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT);
if (glVer >= GR_GL_VER(1,2)) {
GET_PROC_SUFFIX(TextureImage3D, EXT);
GET_PROC_SUFFIX(TextureSubImage3D, EXT);
GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT);
GET_PROC_SUFFIX(CompressedTextureImage3D, EXT);
GET_PROC_SUFFIX(CompressedTextureImage2D, EXT);
GET_PROC_SUFFIX(CompressedTextureImage1D, EXT);
GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT);
GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT);
GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT);
GET_PROC_SUFFIX(GetCompressedTextureImage, EXT);
}
if (glVer >= GR_GL_VER(1,5)) {
GET_PROC_SUFFIX(NamedBufferData, EXT);
GET_PROC_SUFFIX(NamedBufferSubData, EXT);
GET_PROC_SUFFIX(MapNamedBuffer, EXT);
GET_PROC_SUFFIX(UnmapNamedBuffer, EXT);
GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT);
GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT);
GET_PROC_SUFFIX(GetNamedBufferSubData, EXT);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC_SUFFIX(ProgramUniform1f, EXT);
GET_PROC_SUFFIX(ProgramUniform2f, EXT);
GET_PROC_SUFFIX(ProgramUniform3f, EXT);
GET_PROC_SUFFIX(ProgramUniform4f, EXT);
GET_PROC_SUFFIX(ProgramUniform1i, EXT);
GET_PROC_SUFFIX(ProgramUniform2i, EXT);
GET_PROC_SUFFIX(ProgramUniform3i, EXT);
GET_PROC_SUFFIX(ProgramUniform4i, EXT);
GET_PROC_SUFFIX(ProgramUniform1fv, EXT);
GET_PROC_SUFFIX(ProgramUniform2fv, EXT);
GET_PROC_SUFFIX(ProgramUniform3fv, EXT);
GET_PROC_SUFFIX(ProgramUniform4fv, EXT);
GET_PROC_SUFFIX(ProgramUniform1iv, EXT);
GET_PROC_SUFFIX(ProgramUniform2iv, EXT);
GET_PROC_SUFFIX(ProgramUniform3iv, EXT);
GET_PROC_SUFFIX(ProgramUniform4iv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT);
}
if (glVer >= GR_GL_VER(2,1)) {
GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT);
GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT);
}
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT);
GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT);
GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT);
GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT);
GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT);
GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT);
GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT);
GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT);
GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT);
GET_PROC_SUFFIX(GenerateTextureMipmap, EXT);
GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT);
GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT);
GET_PROC_SUFFIX(FramebufferReadBuffer, EXT);
GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT);
GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT);
GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT);
GET_PROC_SUFFIX(VertexArrayColorOffset, EXT);
GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT);
GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT);
GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT);
GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT);
GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT);
GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT);
GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT);
GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT);
GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT);
GET_PROC_SUFFIX(EnableVertexArray, EXT);
GET_PROC_SUFFIX(DisableVertexArray, EXT);
GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT);
GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT);
GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT);
GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT);
GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT);
GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT);
GET_PROC_SUFFIX(MapNamedBufferRange, EXT);
GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT);
}
}
if (glVer >= GR_GL_VER(4,3)) {
GET_PROC(DebugMessageControl);
GET_PROC(DebugMessageInsert);
GET_PROC(DebugMessageCallback);
GET_PROC(GetDebugMessageLog);
GET_PROC(PushDebugGroup);
GET_PROC(PopDebugGroup);
GET_PROC(ObjectLabel);
} else if (extensions.has("GL_KHR_debug")) {
GET_PROC_SUFFIX(DebugMessageControl, KHR);
GET_PROC_SUFFIX(DebugMessageInsert, KHR);
GET_PROC_SUFFIX(DebugMessageCallback, KHR);
GET_PROC_SUFFIX(GetDebugMessageLog, KHR);
GET_PROC_SUFFIX(PushDebugGroup, KHR);
GET_PROC_SUFFIX(PopDebugGroup, KHR);
GET_PROC_SUFFIX(ObjectLabel, KHR);
}
interface->fStandard = kGL_GrGLStandard; interface->fStandard = kGL_GrGLStandard;
interface->fExtensions.swap(&extensions); interface->fExtensions.swap(&extensions);
@ -566,6 +718,41 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(CoverageModulation, NV); GET_PROC_SUFFIX(CoverageModulation, NV);
} }
if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_draw_instanced")) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
}
if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_instanced_arrays")) {
GET_PROC(VertexAttribDivisor);
}
if (extensions.has("GL_NV_bindless_texture")) {
GET_PROC_SUFFIX(GetTextureHandle, NV);
GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
GET_PROC_SUFFIX(GetImageHandle, NV);
GET_PROC_SUFFIX(MakeImageHandleResident, NV);
GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
GET_PROC_SUFFIX(IsTextureHandleResident, NV);
GET_PROC_SUFFIX(IsImageHandleResident, NV);
GET_PROC_SUFFIX(UniformHandleui64, NV);
GET_PROC_SUFFIX(UniformHandleui64v, NV);
GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
}
if (extensions.has("GL_KHR_debug")) {
GET_PROC_SUFFIX(DebugMessageControl, KHR);
GET_PROC_SUFFIX(DebugMessageInsert, KHR);
GET_PROC_SUFFIX(DebugMessageCallback, KHR);
GET_PROC_SUFFIX(GetDebugMessageLog, KHR);
GET_PROC_SUFFIX(PushDebugGroup, KHR);
GET_PROC_SUFFIX(PopDebugGroup, KHR);
GET_PROC_SUFFIX(ObjectLabel, KHR);
}
interface->fStandard = kGLES_GrGLStandard; interface->fStandard = kGLES_GrGLStandard;
interface->fExtensions.swap(&extensions); interface->fExtensions.swap(&extensions);

View File

@ -39,6 +39,9 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fTwoFormatLimit = false; fTwoFormatLimit = false;
fFragCoordsConventionSupport = false; fFragCoordsConventionSupport = false;
fVertexArrayObjectSupport = false; fVertexArrayObjectSupport = false;
fInstancedDrawingSupport = false;
fDirectStateAccessSupport = false;
fDebugSupport = false;
fES2CompatibilitySupport = false; fES2CompatibilitySupport = false;
fMultisampleDisableSupport = false; fMultisampleDisableSupport = false;
fUseNonVBOVertexAndIndexDynamicData = false; fUseNonVBOVertexAndIndexDynamicData = false;
@ -89,6 +92,8 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
} }
} }
glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture");
// Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
@ -230,6 +235,28 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
ctxInfo.hasExtension("GL_OES_vertex_array_object"); ctxInfo.hasExtension("GL_OES_vertex_array_object");
} }
if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3,2)) ||
(kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0))) {
fInstancedDrawingSupport = true;
} else {
fInstancedDrawingSupport = (ctxInfo.hasExtension("GL_ARB_draw_instanced") ||
ctxInfo.hasExtension("GL_EXT_draw_instanced")) &&
(ctxInfo.hasExtension("GL_ARB_instanced_arrays") ||
ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
}
if (kGL_GrGLStandard == standard) {
fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access");
} else {
fDirectStateAccessSupport = false;
}
if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
fDebugSupport = true;
} else {
fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
}
if (kGL_GrGLStandard == standard) { if (kGL_GrGLStandard == standard) {
fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
} }
@ -254,9 +281,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// We only support v1.3+ of GL_NV_path_rendering which allows us to // We only support v1.3+ of GL_NV_path_rendering which allows us to
// set individual fragment inputs with ProgramPathFragmentInputGen. The API // set individual fragment inputs with ProgramPathFragmentInputGen. The API
// additions are detected by checking the existence of the function. // additions are detected by checking the existence of the function.
glslCaps->fPathRenderingSupport = glslCaps->fPathRenderingSupport = ((ctxInfo.version() >= GR_GL_VER(4, 3) ||
ctxInfo.hasExtension("GL_EXT_direct_state_access") &&
((ctxInfo.version() >= GR_GL_VER(4, 3) ||
ctxInfo.hasExtension("GL_ARB_program_interface_query")) && ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
gli->fFunctions.fProgramPathFragmentInputGen); gli->fFunctions.fProgramPathFragmentInputGen);
} }
@ -1023,6 +1048,9 @@ SkString GrGLCaps::dump() const {
r.appendf("Fragment coord conventions support: %s\n", r.appendf("Fragment coord conventions support: %s\n",
(fFragCoordsConventionSupport ? "YES": "NO")); (fFragCoordsConventionSupport ? "YES": "NO"));
r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YES": "NO"));
r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
r.appendf("Use non-VBO for dynamic data: %s\n", r.appendf("Use non-VBO for dynamic data: %s\n",
(fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
@ -1039,6 +1067,7 @@ GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options,
fDropsTileOnZeroDivide = false; fDropsTileOnZeroDivide = false;
fFBFetchSupport = false; fFBFetchSupport = false;
fFBFetchNeedsCustomOutput = false; fFBFetchNeedsCustomOutput = false;
fBindlessTextureSupport = false;
fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
fFBFetchColorName = NULL; fFBFetchColorName = NULL;
fFBFetchExtensionString = NULL; fFBFetchExtensionString = NULL;
@ -1063,6 +1092,7 @@ SkString GrGLSLCaps::dump() const {
r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
r.appendf("Advanced blend equation interaction: %s\n", r.appendf("Advanced blend equation interaction: %s\n",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
return r; return r;

View File

@ -224,6 +224,15 @@ public:
/// Is there support for Vertex Array Objects? /// Is there support for Vertex Array Objects?
bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }
/// Is there support for glDraw*Instanced and glVertexAttribDivisor?
bool instancedDrawingSupport() const { return fInstancedDrawingSupport; }
/// Is there support for GL_EXT_direct_state_access?
bool directStateAccessSupport() const { return fDirectStateAccessSupport; }
/// Is there support for GL_KHR_debug?
bool debugSupport() const { return fDebugSupport; }
/// Is there support for ES2 compatability? /// Is there support for ES2 compatability?
bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; } bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; }
@ -350,6 +359,9 @@ private:
bool fTwoFormatLimit : 1; bool fTwoFormatLimit : 1;
bool fFragCoordsConventionSupport : 1; bool fFragCoordsConventionSupport : 1;
bool fVertexArrayObjectSupport : 1; bool fVertexArrayObjectSupport : 1;
bool fInstancedDrawingSupport : 1;
bool fDirectStateAccessSupport : 1;
bool fDebugSupport : 1;
bool fES2CompatibilitySupport : 1; bool fES2CompatibilitySupport : 1;
bool fMultisampleDisableSupport : 1; bool fMultisampleDisableSupport : 1;
bool fUseNonVBOVertexAndIndexDynamicData : 1; bool fUseNonVBOVertexAndIndexDynamicData : 1;
@ -405,6 +417,8 @@ public:
bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
bool bindlessTextureSupport() const { return fBindlessTextureSupport; }
const char* fbFetchColorName() const { return fFBFetchColorName; } const char* fbFetchColorName() const { return fFBFetchColorName; }
const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
@ -441,6 +455,7 @@ private:
bool fDropsTileOnZeroDivide : 1; bool fDropsTileOnZeroDivide : 1;
bool fFBFetchSupport : 1; bool fFBFetchSupport : 1;
bool fFBFetchNeedsCustomOutput : 1; bool fFBFetchNeedsCustomOutput : 1;
bool fBindlessTextureSupport : 1;
const char* fFBFetchColorName; const char* fFBFetchColorName;
const char* fFBFetchExtensionString; const char* fFBFetchExtensionString;

View File

@ -382,9 +382,11 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fDisable = noOpGLDisable; functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays; functions->fDrawArrays = noOpGLDrawArrays;
functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements; functions->fDrawElements = noOpGLDrawElements;
functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable; functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery; functions->fEndQuery = noOpGLEndQuery;
@ -464,6 +466,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer; functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = nullGLViewport; functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer; functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer; functions->fBindRenderbuffer = nullGLBindRenderbuffer;

View File

@ -889,4 +889,43 @@
#define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B
#define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C
/* GL_KHR_debug */
#define GR_GL_DEBUG_OUTPUT 0x92E0
#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GR_GL_MAX_LABEL_LENGTH 0x82E8
#define GR_GL_DEBUG_SOURCE_API 0x8246
#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GR_GL_DEBUG_SOURCE_OTHER 0x824B
#define GR_GL_DEBUG_TYPE_ERROR 0x824C
#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GR_GL_DEBUG_TYPE_OTHER 0x8251
#define GR_GL_DEBUG_TYPE_MARKER 0x8268
#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GR_GL_DEBUG_SEVERITY_LOW 0x9148
#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GR_GL_STACK_UNDERFLOW 0x0504
#define GR_GL_STACK_OVERFLOW 0x0503
#define GR_GL_BUFFER 0x82E0
#define GR_GL_SHADER 0x82E1
#define GR_GL_PROGRAM 0x82E2
#define GR_GL_QUERY 0x82E3
#define GR_GL_PROGRAM_PIPELINE 0x82E4
#define GR_GL_SAMPLER 0x82E6
#endif #endif

View File

@ -466,14 +466,6 @@ bool GrGLInterface::validate() const {
} }
} }
if ((kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) ||
(kGLES_GrGLStandard == fStandard && fExtensions.has("GL_NV_path_rendering"))) {
if (NULL == fFunctions.fMatrixLoadf ||
NULL == fFunctions.fMatrixLoadIdentity) {
RETURN_FALSE_INTERFACE
}
}
if ((kGL_GrGLStandard == fStandard && if ((kGL_GrGLStandard == fStandard &&
(glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) || (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) ||
(kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) {
@ -492,7 +484,9 @@ bool GrGLInterface::validate() const {
} }
if (fExtensions.has("GL_NV_path_rendering")) { if (fExtensions.has("GL_NV_path_rendering")) {
if (NULL == fFunctions.fPathCommands || if (NULL == fFunctions.fMatrixLoadf ||
NULL == fFunctions.fMatrixLoadIdentity ||
NULL == fFunctions.fPathCommands ||
NULL == fFunctions.fPathCoords || NULL == fFunctions.fPathCoords ||
NULL == fFunctions.fPathParameteri || NULL == fFunctions.fPathParameteri ||
NULL == fFunctions.fPathParameterf || NULL == fFunctions.fPathParameterf ||
@ -540,5 +534,180 @@ bool GrGLInterface::validate() const {
} }
} }
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1)) ||
(kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) ||
fExtensions.has("GL_ARB_draw_instanced") ||
fExtensions.has("GL_EXT_draw_instanced")) {
if (NULL == fFunctions.fDrawArraysInstanced ||
NULL == fFunctions.fDrawElementsInstanced) {
RETURN_FALSE_INTERFACE
}
}
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,2)) ||
(kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) ||
fExtensions.has("GL_ARB_instanced_arrays") ||
fExtensions.has("GL_EXT_instanced_arrays")) {
if (NULL == fFunctions.fVertexAttribDivisor) {
RETURN_FALSE_INTERFACE
}
if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
if (NULL == fFunctions.fVertexArrayVertexAttribDivisor) {
RETURN_FALSE_INTERFACE
}
}
}
if (fExtensions.has("GL_NV_bindless_texture")) {
if (NULL == fFunctions.fGetTextureHandle ||
NULL == fFunctions.fGetTextureSamplerHandle ||
NULL == fFunctions.fMakeTextureHandleResident ||
NULL == fFunctions.fMakeTextureHandleNonResident ||
NULL == fFunctions.fGetImageHandle ||
NULL == fFunctions.fMakeImageHandleResident ||
NULL == fFunctions.fMakeImageHandleNonResident ||
NULL == fFunctions.fIsTextureHandleResident ||
NULL == fFunctions.fIsImageHandleResident ||
NULL == fFunctions.fUniformHandleui64 ||
NULL == fFunctions.fUniformHandleui64v ||
NULL == fFunctions.fProgramUniformHandleui64 ||
NULL == fFunctions.fProgramUniformHandleui64v) {
RETURN_FALSE_INTERFACE
}
}
if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
if (NULL == fFunctions.fTextureParameteri ||
NULL == fFunctions.fTextureParameteriv ||
NULL == fFunctions.fTextureParameterf ||
NULL == fFunctions.fTextureParameterfv ||
NULL == fFunctions.fTextureImage1D ||
NULL == fFunctions.fTextureImage2D ||
NULL == fFunctions.fTextureSubImage1D ||
NULL == fFunctions.fTextureSubImage2D ||
NULL == fFunctions.fCopyTextureImage1D ||
NULL == fFunctions.fCopyTextureImage2D ||
NULL == fFunctions.fCopyTextureSubImage1D ||
NULL == fFunctions.fCopyTextureSubImage2D ||
NULL == fFunctions.fGetTextureImage ||
NULL == fFunctions.fGetTextureParameterfv ||
NULL == fFunctions.fGetTextureParameteriv ||
NULL == fFunctions.fGetTextureLevelParameterfv ||
NULL == fFunctions.fGetTextureLevelParameteriv) {
RETURN_FALSE_INTERFACE
}
if (glVer >= GR_GL_VER(1,2)) {
if (NULL == fFunctions.fTextureImage3D ||
NULL == fFunctions.fTextureSubImage3D ||
NULL == fFunctions.fCopyTextureSubImage3D ||
NULL == fFunctions.fCompressedTextureImage3D ||
NULL == fFunctions.fCompressedTextureImage2D ||
NULL == fFunctions.fCompressedTextureImage1D ||
NULL == fFunctions.fCompressedTextureSubImage3D ||
NULL == fFunctions.fCompressedTextureSubImage2D ||
NULL == fFunctions.fCompressedTextureSubImage1D ||
NULL == fFunctions.fGetCompressedTextureImage) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(1,5)) {
if (NULL == fFunctions.fNamedBufferData ||
NULL == fFunctions.fNamedBufferSubData ||
NULL == fFunctions.fMapNamedBuffer ||
NULL == fFunctions.fUnmapNamedBuffer ||
NULL == fFunctions.fGetNamedBufferParameteriv ||
NULL == fFunctions.fGetNamedBufferPointerv ||
NULL == fFunctions.fGetNamedBufferSubData) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(2,0)) {
if (NULL == fFunctions.fProgramUniform1f ||
NULL == fFunctions.fProgramUniform2f ||
NULL == fFunctions.fProgramUniform3f ||
NULL == fFunctions.fProgramUniform4f ||
NULL == fFunctions.fProgramUniform1i ||
NULL == fFunctions.fProgramUniform2i ||
NULL == fFunctions.fProgramUniform3i ||
NULL == fFunctions.fProgramUniform4i ||
NULL == fFunctions.fProgramUniform1fv ||
NULL == fFunctions.fProgramUniform2fv ||
NULL == fFunctions.fProgramUniform3fv ||
NULL == fFunctions.fProgramUniform4fv ||
NULL == fFunctions.fProgramUniform1iv ||
NULL == fFunctions.fProgramUniform2iv ||
NULL == fFunctions.fProgramUniform3iv ||
NULL == fFunctions.fProgramUniform4iv ||
NULL == fFunctions.fProgramUniformMatrix2fv ||
NULL == fFunctions.fProgramUniformMatrix3fv ||
NULL == fFunctions.fProgramUniformMatrix4fv) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(2,1)) {
if (NULL == fFunctions.fProgramUniformMatrix2x3fv ||
NULL == fFunctions.fProgramUniformMatrix3x2fv ||
NULL == fFunctions.fProgramUniformMatrix2x4fv ||
NULL == fFunctions.fProgramUniformMatrix4x2fv ||
NULL == fFunctions.fProgramUniformMatrix3x4fv ||
NULL == fFunctions.fProgramUniformMatrix4x3fv) {
RETURN_FALSE_INTERFACE
}
}
if (glVer >= GR_GL_VER(3,0)) {
if (NULL == fFunctions.fNamedRenderbufferStorage ||
NULL == fFunctions.fGetNamedRenderbufferParameteriv ||
NULL == fFunctions.fNamedRenderbufferStorageMultisample ||
NULL == fFunctions.fCheckNamedFramebufferStatus ||
NULL == fFunctions.fNamedFramebufferTexture1D ||
NULL == fFunctions.fNamedFramebufferTexture2D ||
NULL == fFunctions.fNamedFramebufferTexture3D ||
NULL == fFunctions.fNamedFramebufferRenderbuffer ||
NULL == fFunctions.fGetNamedFramebufferAttachmentParameteriv ||
NULL == fFunctions.fGenerateTextureMipmap ||
NULL == fFunctions.fFramebufferDrawBuffer ||
NULL == fFunctions.fFramebufferDrawBuffers ||
NULL == fFunctions.fFramebufferReadBuffer ||
NULL == fFunctions.fGetFramebufferParameteriv ||
NULL == fFunctions.fNamedCopyBufferSubData ||
NULL == fFunctions.fVertexArrayVertexOffset ||
NULL == fFunctions.fVertexArrayColorOffset ||
NULL == fFunctions.fVertexArrayEdgeFlagOffset ||
NULL == fFunctions.fVertexArrayIndexOffset ||
NULL == fFunctions.fVertexArrayNormalOffset ||
NULL == fFunctions.fVertexArrayTexCoordOffset ||
NULL == fFunctions.fVertexArrayMultiTexCoordOffset ||
NULL == fFunctions.fVertexArrayFogCoordOffset ||
NULL == fFunctions.fVertexArraySecondaryColorOffset ||
NULL == fFunctions.fVertexArrayVertexAttribOffset ||
NULL == fFunctions.fVertexArrayVertexAttribIOffset ||
NULL == fFunctions.fEnableVertexArray ||
NULL == fFunctions.fDisableVertexArray ||
NULL == fFunctions.fEnableVertexArrayAttrib ||
NULL == fFunctions.fDisableVertexArrayAttrib ||
NULL == fFunctions.fGetVertexArrayIntegerv ||
NULL == fFunctions.fGetVertexArrayPointerv ||
NULL == fFunctions.fGetVertexArrayIntegeri_v ||
NULL == fFunctions.fGetVertexArrayPointeri_v ||
NULL == fFunctions.fMapNamedBufferRange ||
NULL == fFunctions.fFlushMappedNamedBufferRange) {
RETURN_FALSE_INTERFACE
}
}
}
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
fExtensions.has("GL_KHR_debug")) {
if (NULL == fFunctions.fDebugMessageControl ||
NULL == fFunctions.fDebugMessageInsert ||
NULL == fFunctions.fDebugMessageCallback ||
NULL == fFunctions.fGetDebugMessageLog ||
NULL == fFunctions.fPushDebugGroup ||
NULL == fFunctions.fPopDebugGroup ||
NULL == fFunctions.fObjectLabel) {
RETURN_FALSE_INTERFACE
}
}
return true; return true;
} }

View File

@ -140,6 +140,12 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
GrGLsizei count) { GrGLsizei count) {
} }
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode,
GrGLint first,
GrGLsizei count,
GrGLsizei primcount) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) { GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
} }
@ -153,6 +159,13 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
const GrGLvoid* indices) { const GrGLvoid* indices) {
} }
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode,
GrGLsizei count,
GrGLenum type,
const GrGLvoid* indices,
GrGLsizei primcount) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) { GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
} }
@ -389,6 +402,9 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
const GrGLvoid* ptr) { const GrGLvoid* ptr) {
} }
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y, GrGLint y,
GrGLsizei width, GrGLsizei width,

View File

@ -86,6 +86,11 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode,
GrGLint first,
GrGLsizei count,
GrGLsizei primcount);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n, GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
@ -96,6 +101,12 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
GrGLenum type, GrGLenum type,
const GrGLvoid* indices); const GrGLvoid* indices);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode,
GrGLsizei count,
GrGLenum type,
const GrGLvoid* indices,
GrGLsizei primcount);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
@ -283,6 +294,8 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLsizei stride, GrGLsizei stride,
const GrGLvoid* ptr); const GrGLvoid* ptr);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y, GrGLint y,
GrGLsizei width, GrGLsizei width,

View File

@ -385,9 +385,11 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fDisable = noOpGLDisable; functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays; functions->fDrawArrays = noOpGLDrawArrays;
functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements; functions->fDrawElements = noOpGLDrawElements;
functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable; functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery; functions->fEndQuery = noOpGLEndQuery;
@ -467,6 +469,7 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer; functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = nullGLViewport; functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer; functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer; functions->fBindRenderbuffer = nullGLBindRenderbuffer;

View File

@ -875,9 +875,11 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fDisable = noOpGLDisable; functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays; functions->fDrawArrays = noOpGLDrawArrays;
functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements; functions->fDrawElements = noOpGLDrawElements;
functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable; functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery; functions->fEndQuery = noOpGLEndQuery;
@ -954,6 +956,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer; functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = noOpGLViewport; functions->fViewport = noOpGLViewport;
functions->fBindFramebuffer = debugGLBindFramebuffer; functions->fBindFramebuffer = debugGLBindFramebuffer;
functions->fBindRenderbuffer = debugGLBindRenderbuffer; functions->fBindRenderbuffer = debugGLBindRenderbuffer;

View File

@ -18,6 +18,8 @@ static void test_print(skiatest::Reporter*, const GrCaps* caps) {
// This used to assert. // This used to assert.
SkString result = caps->dump(); SkString result = caps->dump();
SkASSERT(!result.isEmpty()); SkASSERT(!result.isEmpty());
SkString shaderResult = caps->shaderCaps()->dump();
SkASSERT(!shaderResult.isEmpty());
} }
DEF_GPUTEST(GrDrawTarget, reporter, factory) { DEF_GPUTEST(GrDrawTarget, reporter, factory) {