Work around MSAA/lines issue on Linux bot.
Review URL: https://codereview.chromium.org/12938005 git-svn-id: http://skia.googlecode.com/svn/trunk@8239 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1934,6 +1934,15 @@ void GrGpuGL::flushStencil(DrawType type) {
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}
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void GrGpuGL::flushAAState(DrawType type) {
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// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
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// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide.
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#if 0
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// Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
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#define RT_HAS_MSAA rt->isMultisampled()
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#else
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#define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type)
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#endif
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const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
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if (kDesktop_GrGLBinding == this->glBinding()) {
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// ES doesn't support toggling GL_MULTISAMPLE and doesn't have
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@ -1948,7 +1957,7 @@ void GrGpuGL::flushAAState(DrawType type) {
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GL_CALL(Enable(GR_GL_LINE_SMOOTH));
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fHWAAState.fSmoothLineEnabled = kYes_TriState;
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// must disable msaa to use line smoothing
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if (rt->isMultisampled() &&
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if (RT_HAS_MSAA &&
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kNo_TriState != fHWAAState.fMSAAEnabled) {
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GL_CALL(Disable(GR_GL_MULTISAMPLE));
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fHWAAState.fMSAAEnabled = kNo_TriState;
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@ -1961,7 +1970,7 @@ void GrGpuGL::flushAAState(DrawType type) {
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}
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}
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}
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if (!smoothLines && rt->isMultisampled()) {
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if (!smoothLines && RT_HAS_MSAA) {
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// FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
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// convex hulls of each segment appear to get filled.
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bool enableMSAA = kStencilPath_DrawType == type ||
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