Fix debugger build by specifying nullptr for color space.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2181733002 Review-Url: https://codereview.chromium.org/2181733002
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@ -63,7 +63,7 @@ void SkGLWidget::createRenderTarget() {
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sk_sp<GrRenderTarget> curRenderTarget(
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sk_sp<GrRenderTarget> curRenderTarget(
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fCurContext->textureProvider()->wrapBackendRenderTarget(desc));
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fCurContext->textureProvider()->wrapBackendRenderTarget(desc));
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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fGpuDevice.reset(SkGpuDevice::Make(std::move(curRenderTarget), &props,
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fGpuDevice.reset(SkGpuDevice::Make(std::move(curRenderTarget), nullptr, &props,
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SkGpuDevice::kUninit_InitContents).release());
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SkGpuDevice::kUninit_InitContents).release());
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fCanvas.reset(new SkCanvas(fGpuDevice));
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fCanvas.reset(new SkCanvas(fGpuDevice));
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}
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}
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