diff --git a/BUILD.gn b/BUILD.gn index e05d87e7cb..d45bae306c 100644 --- a/BUILD.gn +++ b/BUILD.gn @@ -1503,6 +1503,7 @@ if (skia_enable_tools) { "tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp", "tools/gpu/gl/GLTestContext.cpp", "tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp", + "tools/gpu/gl/null/NullGLTestContext.cpp", "tools/gpu/mock/MockTestContext.cpp", ] libs = [] diff --git a/dm/DMGpuTestProcs.cpp b/dm/DMGpuTestProcs.cpp index 2be645a267..c3587dedba 100644 --- a/dm/DMGpuTestProcs.cpp +++ b/dm/DMGpuTestProcs.cpp @@ -25,6 +25,9 @@ bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) { bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) { return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type); } +bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) { + return type == GrContextFactory::kNullGL_ContextType; +} bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) { return type == GrContextFactory::kMock_ContextType; } diff --git a/gn/gpu.gni b/gn/gpu.gni index 1f6aefe2ec..4ad31509d5 100644 --- a/gn/gpu.gni +++ b/gn/gpu.gni @@ -432,6 +432,7 @@ skia_gpu_sources = [ "$_src/gpu/gl/GrGLContext.cpp", "$_src/gpu/gl/GrGLContext.h", "$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp", + "$_src/gpu/gl/GrGLCreateNullInterface.cpp", "$_src/gpu/gl/GrGLDefines.h", "$_src/gpu/gl/GrGLGLSL.cpp", "$_src/gpu/gl/GrGLGLSL.h", @@ -453,6 +454,8 @@ skia_gpu_sources = [ "$_src/gpu/gl/GrGLSemaphore.h", "$_src/gpu/gl/GrGLStencilAttachment.cpp", "$_src/gpu/gl/GrGLStencilAttachment.h", + "$_src/gpu/gl/GrGLTestInterface.cpp", + "$_src/gpu/gl/GrGLTestInterface.h", "$_src/gpu/gl/GrGLTexture.cpp", "$_src/gpu/gl/GrGLTexture.h", "$_src/gpu/gl/GrGLTextureRenderTarget.cpp", diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index c2288b468a..fc32ed621d 100644 --- a/include/gpu/gl/GrGLInterface.h +++ b/include/gpu/gl/GrGLInterface.h @@ -34,6 +34,13 @@ SK_API sk_sp GrGLMakeNativeInterface(); // Deprecated alternative to GrGLMakeNativeInterface(). SK_API const GrGLInterface* GrGLCreateNativeInterface(); +/** + * Creates a null GrGLInterface that doesn't draw anything. Used for measuring + * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently + * Chromium is using it in its unit tests. + */ +const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false); + /** * GrContext uses the following interface to make all calls into OpenGL. When a * GrContext is created it is given a GrGLInterface. The interface's function diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp new file mode 100644 index 0000000000..ebc11b443c --- /dev/null +++ b/src/gpu/gl/GrGLCreateNullInterface.cpp @@ -0,0 +1,831 @@ +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrGLTestInterface.h" +#include "GrNonAtomicRef.h" +#include "SkMutex.h" +#include "SkTDArray.h" +#include "SkTo.h" +#include "gl/GrGLInterface.h" + +#include + +// added to suppress 'no previous prototype' warning and because this code is duplicated in +// SkNullGLContext.cpp +namespace { + +class GLObject : public GrNonAtomicRef { +public: + GLObject(GrGLuint id) : fID(id) {} + virtual ~GLObject() {} + + GrGLuint id() const { return fID; } + +private: + GrGLuint fID; +}; + +// This class maintains a sparsely populated array of object pointers. +template class TGLObjectManager { + static_assert(std::is_convertible::value, "T must be a subclass of GLObject"); + +public: + TGLObjectManager() : fFreeListHead(kFreeListEnd) { + *fGLObjects.append() = nullptr; // 0 is not a valid GL object id. + } + + ~TGLObjectManager() { + // nullptr out the entries that are really free list links rather than ptrs before deleting. + intptr_t curr = fFreeListHead; + while (kFreeListEnd != curr) { + intptr_t next = reinterpret_cast(fGLObjects[SkToS32(curr)]); + fGLObjects[SkToS32(curr)] = nullptr; + curr = next; + } + + fGLObjects.safeUnrefAll(); + } + + T* lookUp(GrGLuint id) { + T* object = fGLObjects[id]; + SkASSERT(object && object->id() == id); + return object; + } + + T* create() { + GrGLuint id; + T* object; + + if (kFreeListEnd == fFreeListHead) { + // no free slots - create a new one + id = fGLObjects.count(); + object = new T(id); + *fGLObjects.append() = object; + } else { + // grab the head of the free list and advance the head to the next free slot. + id = static_cast(fFreeListHead); + fFreeListHead = reinterpret_cast(fGLObjects[id]); + + object = new T(id); + fGLObjects[id] = object; + } + + return object; + } + + void free(T* object) { + SkASSERT(object); + SkASSERT(fGLObjects.count() > 0); + + GrGLuint id = object->id(); + object->unref(); + + fGLObjects[id] = reinterpret_cast(fFreeListHead); + fFreeListHead = id; + } + +private: + static const intptr_t kFreeListEnd = -1; + // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices + // to the next free slot. The last free slot has a value of kFreeListEnd. + intptr_t fFreeListHead; + SkTDArray fGLObjects; +}; + +class Buffer : public GLObject { +public: + Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} + ~Buffer() { delete[] fDataPtr; } + + void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { + if (fDataPtr) { + SkASSERT(0 != fSize); + delete[] fDataPtr; + } + + fSize = size; + fDataPtr = new char[size]; + } + + GrGLchar* dataPtr() { return fDataPtr; } + GrGLsizeiptr size() const { return fSize; } + + void setMapped(bool mapped) { fMapped = mapped; } + bool mapped() const { return fMapped; } + +private: + GrGLchar* fDataPtr; + GrGLsizeiptr fSize; // size in bytes + bool fMapped; + + typedef GLObject INHERITED; +}; + +class FramebufferAttachment : public GLObject { +public: + int numSamples() const { return fNumSamples; } + +protected: + FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {} + + int fNumSamples; + + typedef GLObject INHERITED; +}; + +class Renderbuffer : public FramebufferAttachment { +public: + Renderbuffer(int id) : INHERITED(id) {} + void setNumSamples(int numSamples) { fNumSamples = numSamples; } + +private: + typedef FramebufferAttachment INHERITED; +}; + +class Texture : public FramebufferAttachment { +public: + Texture() : INHERITED(1) {} + +private: + typedef FramebufferAttachment INHERITED; +}; + +class Framebuffer : public GLObject { +public: + Framebuffer(int id) : INHERITED(id) {} + + void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) { + switch (attachmentPoint) { + default: + SK_ABORT("Invalid framebuffer attachment."); + break; + case GR_GL_STENCIL_ATTACHMENT: + fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment)); + break; + case GR_GL_DEPTH_ATTACHMENT: + fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment)); + break; + case GR_GL_COLOR_ATTACHMENT0: + fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment)); + break; + } + } + + void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) { + for (auto& attachment : fAttachments) { + if (attachment.get() == deleted) { + attachment.reset(nullptr); + } + } + } + + int numSamples() const { + int numSamples = 0; + for (auto& attachment : fAttachments) { + if (!attachment) { + continue; + } + if (numSamples) { + GrAlwaysAssert(attachment->numSamples() == numSamples); + continue; + } + numSamples = attachment->numSamples(); + } + GrAlwaysAssert(numSamples); + return numSamples; + } + +private: + enum AttachmentPoint { + kStencil, + kDepth, + kColor + }; + constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor; + + sk_sp fAttachments[kNumAttachmentPoints]; + + typedef GLObject INHERITED; +}; + +/** Null interface implementation */ +class NullInterface : public GrGLTestInterface { +public: + NullInterface(bool enableNVPR) + : fCurrDrawFramebuffer(0) + , fCurrReadFramebuffer(0) + , fCurrRenderbuffer(0) + , fCurrProgramID(0) + , fCurrShaderID(0) + , fCurrGenericID(0) + , fCurrUniformLocation(0) + , fCurrPathID(0) { + memset(fBoundBuffers, 0, sizeof(fBoundBuffers)); + fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object"); + fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended"); + fAdvertisedExtensions.push_back("GL_ARB_timer_query"); + fAdvertisedExtensions.push_back("GL_ARB_draw_buffers"); + fAdvertisedExtensions.push_back("GL_ARB_occlusion_query"); + fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap"); + if (enableNVPR) { + fAdvertisedExtensions.push_back("GL_NV_path_rendering"); + fAdvertisedExtensions.push_back("GL_ARB_program_interface_query"); + } + fAdvertisedExtensions.push_back(nullptr); + + this->init(kGL_GrGLStandard); + } + + GrGLenum checkFramebufferStatus(GrGLenum target) override { + return GR_GL_FRAMEBUFFER_COMPLETE; + } + + GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { + for (int i = 0; i < n; ++i) { + Buffer* buffer = fBufferManager.create(); + ids[i] = buffer->id(); + } + } + + GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, + GrGLenum usage) override { + GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; + if (id > 0) { + Buffer* buffer = fBufferManager.lookUp(id); + buffer->allocate(size, (const GrGLchar*) data); + } + } + + GrGLuint createProgram() override { + return ++fCurrProgramID; + } + + GrGLuint createShader(GrGLenum type) override { + return ++fCurrShaderID; + } + + GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { + fBoundBuffers[GetBufferIndex(target)] = buffer; + } + + // deleting a bound buffer has the side effect of binding 0 + GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { + // First potentially unbind the buffers. + for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) { + if (!fBoundBuffers[buffIdx]) { + continue; + } + for (int i = 0; i < n; ++i) { + if (ids[i] == fBoundBuffers[buffIdx]) { + fBoundBuffers[buffIdx] = 0; + break; + } + } + } + + // Then actually "delete" the buffers. + for (int i = 0; i < n; ++i) { + if (ids[i] > 0) { + Buffer* buffer = fBufferManager.lookUp(ids[i]); + fBufferManager.free(buffer); + } + } + } + + GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override { + for (int i = 0; i < n; ++i) { + Framebuffer* framebuffer = fFramebufferManager.create(); + framebuffers[i] = framebuffer->id(); + } + } + + GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { + SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target || + GR_GL_READ_FRAMEBUFFER == target); + if (GR_GL_READ_FRAMEBUFFER != target) { + fCurrDrawFramebuffer = framebuffer; + } + if (GR_GL_DRAW_FRAMEBUFFER != target) { + fCurrReadFramebuffer = framebuffer; + } + } + + GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override { + for (int i = 0; i < n; ++i) { + if (ids[i] == fCurrDrawFramebuffer) { + fCurrDrawFramebuffer = 0; + } + if (ids[i] == fCurrReadFramebuffer) { + fCurrReadFramebuffer = 0; + } + + if (ids[i] > 0) { + Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]); + fFramebufferManager.free(framebuffer); + } + } + } + + GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } + + GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override { + for (int i = 0; i < n; ++i) { + Renderbuffer* renderbuffer = fRenderbufferManager.create(); + renderbuffers[i] = renderbuffer->id(); + } + } + + GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { + SkASSERT(GR_GL_RENDERBUFFER == target); + fCurrRenderbuffer = renderbuffer; + } + + GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override { + for (int i = 0; i < n; ++i) { + if (ids[i] <= 0) { + continue; + } + if (ids[i] == fCurrRenderbuffer) { + fCurrRenderbuffer = 0; + } + Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]); + + if (fCurrDrawFramebuffer) { + Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); + drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); + } + if (fCurrReadFramebuffer) { + Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer); + readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); + } + + fRenderbufferManager.free(renderbuffer); + } + } + + GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, + GrGLsizei height) override { + GrAlwaysAssert(GR_GL_RENDERBUFFER == target); + GrAlwaysAssert(fCurrRenderbuffer); + Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); + renderbuffer->setNumSamples(1); + } + + GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, + GrGLenum internalformat, GrGLsizei width, + GrGLsizei height) override { + GrAlwaysAssert(GR_GL_RENDERBUFFER == target); + GrAlwaysAssert(samples > 0); + GrAlwaysAssert(fCurrRenderbuffer); + Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); + renderbuffer->setNumSamples(samples); + } + + GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, + GrGLsizei width, GrGLsizei height) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, + GrGLenum GrGLinternalformat, GrGLsizei width, + GrGLsizei height) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, + GrGLenum renderbuffertarget, + GrGLuint renderBufferID) override { + GrGLuint id = this->getBoundFramebufferID(target); + GrAlwaysAssert(id); + Framebuffer* framebuffer = fFramebufferManager.lookUp(id); + + GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); + if (!renderBufferID && !fCurrRenderbuffer) { + return; + } + GrAlwaysAssert(fCurrRenderbuffer); + Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); + + framebuffer->setAttachment(attachment, renderbuffer); + } + + GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, + GrGLenum renderbuffertarget, + GrGLuint renderbuffer) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override { + this->genGenericIds(n, samplers); + } + + GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override { + this->genGenericIds(n, textures); + } + + GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, + GrGLuint textureID, GrGLint level) override { + GrGLuint id = this->getBoundFramebufferID(target); + GrAlwaysAssert(id); + Framebuffer* framebuffer = fFramebufferManager.lookUp(id); + framebuffer->setAttachment(attachment, this->getSingleTextureObject()); + } + + GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, + GrGLenum textarget, GrGLuint texture, GrGLint level, + GrGLsizei samples) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, + GrGLenum textarget, GrGLuint texture, + GrGLint level) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, + GrGLenum textarget, GrGLuint texture, + GrGLint level) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, + GrGLenum textarget, GrGLuint texture, GrGLint level, + GrGLint zoffset) override { + SK_ABORT("Not implemented"); + } + + GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { + this->genGenericIds(n, arrays); + } + + GrGLenum getError() override { return GR_GL_NO_ERROR; } + + GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { + // TODO: remove from Ganesh the #defines for gets we don't use. + // We would like to minimize gets overall due to performance issues + switch (pname) { + case GR_GL_CONTEXT_PROFILE_MASK: + *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; + break; + case GR_GL_STENCIL_BITS: + *params = 8; + break; + case GR_GL_SAMPLES: { + GrAlwaysAssert(fCurrDrawFramebuffer); + Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); + *params = framebuffer->numSamples(); + break; + } + case GR_GL_FRAMEBUFFER_BINDING: + *params = 0; + break; + case GR_GL_VIEWPORT: + params[0] = 0; + params[1] = 0; + params[2] = 800; + params[3] = 600; + break; + case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + *params = 8; + break; + case GR_GL_MAX_TEXTURE_COORDS: + *params = 8; + break; + case GR_GL_MAX_VERTEX_UNIFORM_VECTORS: + *params = kDefaultMaxVertexUniformVectors; + break; + case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: + *params = kDefaultMaxFragmentUniformVectors; + break; + case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: + *params = 16 * 4; + break; + case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: + *params = 0; + break; + case GR_GL_COMPRESSED_TEXTURE_FORMATS: + break; + case GR_GL_MAX_TEXTURE_SIZE: + *params = 8192; + break; + case GR_GL_MAX_RENDERBUFFER_SIZE: + *params = 8192; + break; + case GR_GL_MAX_SAMPLES: + *params = 32; + break; + case GR_GL_MAX_VERTEX_ATTRIBS: + *params = kDefaultMaxVertexAttribs; + break; + case GR_GL_MAX_VARYING_VECTORS: + *params = kDefaultMaxVaryingVectors; + break; + case GR_GL_NUM_EXTENSIONS: { + GrGLint i = 0; + while (fAdvertisedExtensions[i++]); + *params = i; + break; + } + default: + SK_ABORT("Unexpected pname to GetIntegerv"); + } + } + + GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { + this->getShaderOrProgramiv(program, pname, params); + } + + GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) override { + this->getInfoLog(program, bufsize, length, infolog); + } + + GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { + val[0] = val[1] = 0.5f; + } + + GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { + switch (pname) { + case GR_GL_CURRENT_QUERY: + *params = 0; + break; + case GR_GL_QUERY_COUNTER_BITS: + *params = 32; + break; + default: + SK_ABORT("Unexpected pname passed GetQueryiv."); + } + } + + GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { + this->queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { + this->queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { + this->queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { + this->queryResult(id, pname, params); + } + + GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { + this->getShaderOrProgramiv(shader, pname, params); + } + + GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) override { + this->getInfoLog(shader, bufsize, length, infolog); + } + + const GrGLubyte* getString(GrGLenum name) override { + switch (name) { + case GR_GL_EXTENSIONS: + return CombinedExtensionString(); + case GR_GL_VERSION: + return (const GrGLubyte*)"4.0 Null GL"; + case GR_GL_SHADING_LANGUAGE_VERSION: + return (const GrGLubyte*)"4.20.8 Null GLSL"; + case GR_GL_VENDOR: + return (const GrGLubyte*)"Null Vendor"; + case GR_GL_RENDERER: + return (const GrGLubyte*)"The Null (Non-)Renderer"; + default: + SK_ABORT("Unexpected name passed to GetString"); + return nullptr; + } + } + + const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { + switch (name) { + case GR_GL_EXTENSIONS: { + GrGLint count; + this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count); + if ((GrGLint)i <= count) { + return (const GrGLubyte*) fAdvertisedExtensions[i]; + } else { + return nullptr; + } + } + default: + SK_ABORT("Unexpected name passed to GetStringi"); + return nullptr; + } + } + + GrGLint getUniformLocation(GrGLuint program, const char* name) override { + return ++fCurrUniformLocation; + } + + GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, + GrGLbitfield access) override { + GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; + if (id > 0) { + // We just ignore the offset and length here. + Buffer* buffer = fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + return nullptr; + } + + GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override { + GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; + if (id > 0) { + Buffer* buffer = fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + + SkASSERT(false); + return nullptr; // no buffer bound to target + } + + GrGLboolean unmapBuffer(GrGLenum target) override { + GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; + if (id > 0) { + Buffer* buffer = fBufferManager.lookUp(id); + SkASSERT(buffer->mapped()); + buffer->setMapped(false); + return GR_GL_TRUE; + } + + GrAlwaysAssert(false); + return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; + } + + GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override { + switch (pname) { + case GR_GL_BUFFER_MAPPED: { + *params = GR_GL_FALSE; + GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; + if (id > 0) { + Buffer* buffer = fBufferManager.lookUp(id); + if (buffer->mapped()) { + *params = GR_GL_TRUE; + } + } + break; } + default: + SK_ABORT("Unexpected pname to GetBufferParamateriv"); + break; + } + } + + // NV_path_rendering + GrGLuint genPaths(GrGLsizei range) override { + return ++fCurrPathID; + } + + +private: + inline int static GetBufferIndex(GrGLenum glTarget) { + switch (glTarget) { + default: SK_ABORT("Unexpected GL target to GetBufferIndex"); + case GR_GL_ARRAY_BUFFER: return 0; + case GR_GL_ELEMENT_ARRAY_BUFFER: return 1; + case GR_GL_TEXTURE_BUFFER: return 2; + case GR_GL_DRAW_INDIRECT_BUFFER: return 3; + case GR_GL_PIXEL_PACK_BUFFER: return 4; + case GR_GL_PIXEL_UNPACK_BUFFER: return 5; + } + } + constexpr int static kNumBufferTargets = 6; + + TGLObjectManager fBufferManager; + GrGLuint fBoundBuffers[kNumBufferTargets]; + TGLObjectManager fFramebufferManager; + GrGLuint fCurrDrawFramebuffer; + GrGLuint fCurrReadFramebuffer; + TGLObjectManager fRenderbufferManager; + GrGLuint fCurrRenderbuffer; + GrGLuint fCurrProgramID; + GrGLuint fCurrShaderID; + GrGLuint fCurrGenericID; + GrGLuint fCurrUniformLocation; + GrGLuint fCurrPathID; + sk_sp fSingleTextureObject; + SkTArray fAdvertisedExtensions; + + // the OpenGLES 2.0 spec says this must be >= 128 + static const GrGLint kDefaultMaxVertexUniformVectors = 128; + + // the OpenGLES 2.0 spec says this must be >=16 + static const GrGLint kDefaultMaxFragmentUniformVectors = 16; + + // the OpenGLES 2.0 spec says this must be >= 8 + static const GrGLint kDefaultMaxVertexAttribs = 8; + + // the OpenGLES 2.0 spec says this must be >= 8 + static const GrGLint kDefaultMaxVaryingVectors = 8; + + GrGLuint getBoundFramebufferID(GrGLenum target) { + switch (target) { + case GR_GL_FRAMEBUFFER: + case GR_GL_DRAW_FRAMEBUFFER: + return fCurrDrawFramebuffer; + case GR_GL_READ_FRAMEBUFFER: + return fCurrReadFramebuffer; + default: + SK_ABORT("Invalid framebuffer target."); + return 0; + } + } + + const Texture* getSingleTextureObject() { + // We currently only use FramebufferAttachment objects for a sample count, and all textures + // in Skia have one sample, so there is no need as of yet to track individual textures. This + // also works around a bug in chromium's cc_unittests where they send us texture IDs that + // were generated by cc::TestGLES2Interface. + if (!fSingleTextureObject) { + fSingleTextureObject.reset(new Texture); + } + return fSingleTextureObject.get(); + } + + const GrGLubyte* CombinedExtensionString() { + static SkString gExtString; + static SkMutex gMutex; + gMutex.acquire(); + if (0 == gExtString.size()) { + int i = 0; + while (fAdvertisedExtensions[i]) { + if (i > 0) { + gExtString.append(" "); + } + gExtString.append(fAdvertisedExtensions[i]); + ++i; + } + } + gMutex.release(); + return (const GrGLubyte*) gExtString.c_str(); + } + + GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { + for (int i = 0; i < n; ++i) { + ids[i] = ++fCurrGenericID; + } + } + + GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) { + if (length) { + *length = 0; + } + if (bufsize > 0) { + *infolog = 0; + } + } + + GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { + switch (pname) { + case GR_GL_LINK_STATUS: // fallthru + case GR_GL_COMPILE_STATUS: + *params = GR_GL_TRUE; + break; + case GR_GL_INFO_LOG_LENGTH: // fallthru + case GL_PROGRAM_BINARY_LENGTH: + *params = 0; + break; + // we don't expect any other pnames + default: + SK_ABORT("Unexpected pname to GetProgramiv"); + break; + } + } + + template + void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) { + switch (pname) { + case GR_GL_QUERY_RESULT_AVAILABLE: + *params = GR_GL_TRUE; + break; + case GR_GL_QUERY_RESULT: + *params = 0; + break; + default: + SK_ABORT("Unexpected pname passed to GetQueryObject."); + break; + } + } + + typedef GrGLTestInterface INHERITED; +}; + +} // anonymous namespace + +const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); } diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp new file mode 100644 index 0000000000..7b4617ee34 --- /dev/null +++ b/src/gpu/gl/GrGLTestInterface.cpp @@ -0,0 +1,228 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrGLTestInterface.h" + +namespace { +template +GrGLFunction bind_to_member(GrGLTestInterface* interface, + R (GrGLTestInterface::*member)(A...)) { + return [interface, member](A... a) -> R { return (interface->*member)(a...); }; +} +} // anonymous namespace + +GrGLTestInterface::GrGLTestInterface() { + fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture); + fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader); + fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery); + fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation); + fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer); + fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer); + fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer); + fFunctions.fBindSampler = bind_to_member(this, &GrGLTestInterface::bindSampler); + fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture); + fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation); + fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed); + fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray); + fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier); + fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor); + fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation); + fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc); + fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer); + fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData); + fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData); + fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus); + fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear); + fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor); + fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil); + fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask); + fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader); + fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D); + fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D); + fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D); + fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram); + fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader); + fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace); + fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers); + fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers); + fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram); + fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries); + fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers); + fFunctions.fDeleteSamplers = bind_to_member(this, &GrGLTestInterface::deleteSamplers); + fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader); + fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures); + fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays); + fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask); + fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable); + fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray); + fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays); + fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced); + fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect); + fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer); + fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers); + fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements); + fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced); + fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect); + fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements); + fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable); + fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray); + fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery); + fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish); + fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush); + fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange); + fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer); + fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D); + fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample); + fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace); + fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers); + fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers); + fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap); + fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries); + fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers); + fFunctions.fGenSamplers = bind_to_member(this, &GrGLTestInterface::genSamplers); + fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures); + fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays); + fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv); + fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError); + fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv); + fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv); + fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv); + fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog); + fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv); + fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv); + fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v); + fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv); + fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v); + fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv); + fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv); + fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog); + fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv); + fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat); + fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString); + fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi); + fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv); + fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation); + fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker); + fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData); + fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData); + fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer); + fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer); + fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage); + fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage); + fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture); + fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth); + fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram); + fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer); + fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange); + fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData); + fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D); + fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei); + fFunctions.fPolygonMode = bind_to_member(this, &GrGLTestInterface::polygonMode); + fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker); + fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker); + fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter); + fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer); + fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels); + fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage); + fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample); + fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer); + fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor); + fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation); + fFunctions.fSamplerParameteri = bind_to_member(this, &GrGLTestInterface::samplerParameteri); + fFunctions.fSamplerParameteriv = bind_to_member(this, &GrGLTestInterface::samplerParameteriv); + fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource); + fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc); + fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate); + fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask); + fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate); + fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp); + fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate); + fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer); + fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D); + fFunctions.fTexParameterf = bind_to_member(this, &GrGLTestInterface::texParameterf); + fFunctions.fTexParameterfv = bind_to_member(this, &GrGLTestInterface::texParameterfv); + fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri); + fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv); + fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D); + fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer); + fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D); + fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier); + fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f); + fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i); + fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv); + fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv); + fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f); + fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i); + fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); + fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv); + fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f); + fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i); + fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv); + fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv); + fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f); + fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i); + fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv); + fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv); + fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv); + fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv); + fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); + fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer); + fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData); + fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D); + fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram); + fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f); + fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv); + fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv); + fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv); + fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor); + fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer); + fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer); + fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport); + fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf); + fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity); + fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands); + fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri); + fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf); + fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths); + fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths); + fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath); + fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc); + fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath); + fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath); + fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced); + fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced); + fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath); + fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath); + fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced); + fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced); + fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath); + fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath); + fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced); + fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced); + fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen); + fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation); + fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation); + fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation); + fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect); + fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect); + fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync); + fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync); + fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync); + fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync); + fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync); + fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl); + fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert); + fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback); + fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog); + fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup); + fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup); + fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel); + fFunctions.fGetInternalformativ = bind_to_member(this, &GrGLTestInterface::getInternalformativ); + fFunctions.fProgramBinary = bind_to_member(this, &GrGLTestInterface::programBinary); + fFunctions.fGetProgramBinary = bind_to_member(this, &GrGLTestInterface::getProgramBinary); + fFunctions.fProgramParameteri = bind_to_member(this, &GrGLTestInterface::programParameteri); +} diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h new file mode 100644 index 0000000000..4c791f235d --- /dev/null +++ b/src/gpu/gl/GrGLTestInterface.h @@ -0,0 +1,350 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrGLTestInterface_DEFINED +#define GrGLTestInterface_DEFINED + +#include "gl/GrGLInterface.h" +#include "GrGLDefines.h" + +/** + * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl + * when Chromium is no longer using GrGLCreateNullInterface in its unit testing. + */ +class GrGLTestInterface : public GrGLInterface { +public: + virtual GrGLvoid activeTexture(GrGLenum texture) {} + virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {} + virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} + virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} + virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} + virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} + virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} + virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {} + virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} + virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} + virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} + virtual GrGLvoid bindVertexArray(GrGLuint array) {} + virtual GrGLvoid blendBarrier() {} + virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} + virtual GrGLvoid blendEquation(GrGLenum mode) {} + virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {} + virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} + virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} + virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {} + virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } + virtual GrGLvoid clear(GrGLbitfield mask) {} + virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} + virtual GrGLvoid clearStencil(GrGLint s) {} + virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {} + virtual GrGLvoid compileShader(GrGLuint shader) {} + virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} + virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {} + virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLuint createProgram() { return 0; } + virtual GrGLuint createShader(GrGLenum type) { return 0; } + virtual GrGLvoid cullFace(GrGLenum mode) {} + virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {} + virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} + virtual GrGLvoid deleteProgram(GrGLuint program) {} + virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} + virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} + virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {} + virtual GrGLvoid deleteShader(GrGLuint shader) {} + virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} + virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} + virtual GrGLvoid depthMask(GrGLboolean flag) {} + virtual GrGLvoid disable(GrGLenum cap) {} + virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} + virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} + virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {} + virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {} + virtual GrGLvoid drawBuffer(GrGLenum mode) {} + virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} + virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} + virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {} + virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {} + virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} + virtual GrGLvoid enable(GrGLenum cap) {} + virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} + virtual GrGLvoid endQuery(GrGLenum target) {} + virtual GrGLvoid finish() {} + virtual GrGLvoid flush() {} + virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} + virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {} + virtual GrGLvoid frontFace(GrGLenum mode) {} + virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {} + virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {} + virtual GrGLvoid generateMipmap(GrGLenum target) {} + virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {} + virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {} + virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {} + virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {} + virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {} + virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} + virtual GrGLenum getError() { return GR_GL_NO_ERROR; } + virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} + virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} + virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} + virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} + virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} + virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} + virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} + virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; } + virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } + virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {} + virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } + virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {} + virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {} + virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {} + virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} + virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {} + virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } + virtual GrGLvoid lineWidth(GrGLfloat width) {} + virtual GrGLvoid linkProgram(GrGLuint program) {} + virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; } + virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } + virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; } + virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; } + virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} + virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {} + virtual GrGLvoid popGroupMarker() {} + virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {} + virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} + virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} + virtual GrGLvoid readBuffer(GrGLenum src) {} + virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} + virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid resolveMultisampleFramebuffer() {} + virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {} + virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {} + virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} + virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {} + virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilMask(GrGLuint mask) {} + virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} + virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} + virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} + virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} + virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} + virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {} + virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {} + virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} + virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} + virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {} + virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} + virtual GrGLvoid textureBarrier() {} + virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {} + virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {} + virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} + virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} + virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} + virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} + virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {} + virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} + virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } + virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {} + virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {} + virtual GrGLvoid useProgram(GrGLuint program) {} + virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {} + virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {} + virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {} + virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {} + virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {} + virtual GrGLvoid matrixLoadIdentity(GrGLenum) {} + virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {} + virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} + virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} + virtual GrGLuint genPaths(GrGLsizei range) { return 0; } + virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {} + virtual GrGLboolean isPath(GrGLuint path) { return true; } + virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} + virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} + virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} + virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} + virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {} + virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {} + virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {} + virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {} + virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {} + virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; } + virtual GrGLvoid coverageModulation(GrGLenum components) {} + virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} + virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} + virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; } + virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; } + virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {} + virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {} + virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; } + virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {} + virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {} + virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } + virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } + virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {} + virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} + virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} + virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} + virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {} + virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {} + virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {} + virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {} + virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {} + virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {} + virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {} + virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {} + virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {} + virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {} + virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {} + virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {} + virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {} + virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } + virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } + virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} + virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {} + virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} + virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} + virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {} + virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {} + virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} + virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} + virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} + virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} + virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } + virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} + virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} + virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} + virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} + virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} + virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} + virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {} + virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} + virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} + virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} + virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} + virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} + virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {} + virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } + virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} + virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; } + virtual GrGLboolean isSync(GrGLsync) { return false; } + virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; } + virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {} + virtual GrGLvoid deleteSync(GrGLsync sync) {} + virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {} + virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {} + virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {} + virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; } + virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {} + virtual GrGLvoid popDebugGroup() {} + virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {} + virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {} + virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {} + virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {} + virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {} + +protected: + // This must be called by leaf class + void init(GrGLStandard standard) { + fStandard = standard; + fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi, + fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); + } + GrGLTestInterface(); +}; + +#endif diff --git a/tests/GrSurfaceTest.cpp b/tests/GrSurfaceTest.cpp index 7c0d3a8029..a2d5e01365 100644 --- a/tests/GrSurfaceTest.cpp +++ b/tests/GrSurfaceTest.cpp @@ -22,7 +22,7 @@ // Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture // and render targets to GrSurface all work as expected. -DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) { +DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); auto resourceProvider = context->priv().resourceProvider(); GrGpu* gpu = context->priv().getGpu(); diff --git a/tests/Test.h b/tests/Test.h index 35e6dd83dd..fd29d969d4 100644 --- a/tests/Test.h +++ b/tests/Test.h @@ -119,6 +119,7 @@ extern bool IsGLContextType(GrContextFactoryContextType); extern bool IsVulkanContextType(GrContextFactoryContextType); extern bool IsMetalContextType(GrContextFactoryContextType); extern bool IsRenderingGLContextType(GrContextFactoryContextType); +extern bool IsNullGLContextType(GrContextFactoryContextType); extern bool IsMockContextType(GrContextFactoryContextType); void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*, Reporter*, const GrContextOptions&); @@ -196,6 +197,9 @@ private: #define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info) \ DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsRenderingGLContextType, \ reporter, context_info, nullptr) +#define DEF_GPUTEST_FOR_NULLGL_CONTEXT(name, reporter, context_info) \ + DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsNullGLContextType, \ + reporter, context_info, nullptr) #define DEF_GPUTEST_FOR_MOCK_CONTEXT(name, reporter, context_info) \ DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsMockContextType, \ reporter, context_info, nullptr) diff --git a/tests/TestTest.cpp b/tests/TestTest.cpp index 68bec94105..ee691f4a63 100644 --- a/tests/TestTest.cpp +++ b/tests/TestTest.cpp @@ -34,9 +34,9 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) REPORTER_ASSERT(reporter, ctxInfo.grContext()); } -// This is an example of a GPU test that tests a property that uses the mock context. It should -// be used if the test tests some behavior that is mocked with the mock context. -DEF_GPUTEST_FOR_MOCK_CONTEXT(TestMockContext, reporter, ctxInfo) { +// This is an example of a GPU test that tests a property that uses the null GPU context. It should +// be used if the test tests some behavior that is mocked with the null context. +DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, ctxInfo.grContext()); } diff --git a/tools/flags/CommonFlagsConfig.cpp b/tools/flags/CommonFlagsConfig.cpp index c99aaa3450..41f0b38b4e 100644 --- a/tools/flags/CommonFlagsConfig.cpp +++ b/tools/flags/CommonFlagsConfig.cpp @@ -71,6 +71,7 @@ static const struct { { "glesdft", "gpu", "api=gles,dit=true" }, { "gltestthreading", "gpu", "api=gl,testThreading=true" }, { "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=true" }, + { "nullgl", "gpu", "api=nullgl" }, { "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" }, { "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" }, { "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" }, @@ -231,6 +232,10 @@ static bool parse_option_gpu_api(const SkString& value, *outContextType = GrContextFactory::kGLES_ContextType; return true; } + if (value.equals("nullgl")) { + *outContextType = GrContextFactory::kNullGL_ContextType; + return true; + } if (value.equals("angle_d3d9_es2")) { *outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType; return true; diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp index 150a88009d..3dcaefa177 100644 --- a/tools/gpu/GrContextFactory.cpp +++ b/tools/gpu/GrContextFactory.cpp @@ -20,6 +20,7 @@ #ifdef SK_METAL #include "mtl/MtlTestContext.h" #endif +#include "gl/null/NullGLTestContext.h" #include "gl/GrGLGpu.h" #include "mock/MockTestContext.h" #include "GrCaps.h" @@ -187,6 +188,10 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv glCtx = CommandBufferGLTestContext::Create(glShareContext); break; #endif + case kNullGL_ContextType: + glCtx = CreateNullGLTestContext( + ContextOverrides::kRequireNVPRSupport & overrides, glShareContext); + break; default: return ContextInfo(); } diff --git a/tools/gpu/GrContextFactory.h b/tools/gpu/GrContextFactory.h index 4a7927cece..e2e4fe96ee 100644 --- a/tools/gpu/GrContextFactory.h +++ b/tools/gpu/GrContextFactory.h @@ -39,6 +39,7 @@ public: kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context. kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context. kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context. + kNullGL_ContextType, //! Non-rendering OpenGL mock context. kVulkan_ContextType, //! Vulkan kMetal_ContextType, //! Metal kMock_ContextType, //! Mock context that does not draw. @@ -61,6 +62,7 @@ public: static bool IsRenderingContext(ContextType type) { switch (type) { + case kNullGL_ContextType: case kMock_ContextType: return false; default: @@ -99,6 +101,8 @@ public: return "ANGLE GL ES3"; case kCommandBuffer_ContextType: return "Command Buffer"; + case kNullGL_ContextType: + return "Null GL"; case kVulkan_ContextType: return "Vulkan"; case kMetal_ContextType: diff --git a/tools/gpu/gl/null/NullGLTestContext.cpp b/tools/gpu/gl/null/NullGLTestContext.cpp new file mode 100644 index 0000000000..de33a40e08 --- /dev/null +++ b/tools/gpu/gl/null/NullGLTestContext.cpp @@ -0,0 +1,47 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "NullGLTestContext.h" +#include "gl/GrGLTestInterface.h" +#include "gl/GrGLDefines.h" +#include "gl/GrGLInterface.h" +#include "gl/GrGLTypes.h" +#include "SkMutex.h" +#include "SkTDArray.h" + +namespace { +class NullGLContext : public sk_gpu_test::GLTestContext { +public: + NullGLContext(bool enableNVPR) { + this->init(sk_sp(GrGLCreateNullInterface(enableNVPR))); + } + ~NullGLContext() override { this->teardown(); } + +private: + void onPlatformMakeCurrent() const override {} + std::function onPlatformGetAutoContextRestore() const override { return nullptr; } + void onPlatformSwapBuffers() const override {} + GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; } +}; + +} // anonymous namespace + +namespace sk_gpu_test { +GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) { + if (shareContext) { + return nullptr; + } + GLTestContext* ctx = new NullGLContext(enableNVPR); + if (ctx->isValid()) { + return ctx; + } + delete ctx; + return nullptr; +} +} // namespace sk_gpu_test + diff --git a/tools/gpu/gl/null/NullGLTestContext.h b/tools/gpu/gl/null/NullGLTestContext.h new file mode 100644 index 0000000000..9062e88f19 --- /dev/null +++ b/tools/gpu/gl/null/NullGLTestContext.h @@ -0,0 +1,17 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#ifndef NullGLContext_DEFINED +#define NullGLContext_DEFINED + +#include "gl/GLTestContext.h" + +namespace sk_gpu_test { +GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext); +} // namespace sk_gpu_test + +#endif