extend savelayer_maskfilter to also have an imagefilter
Bug: skia:7597 Change-Id: I8af9c9f841c301212a4a452f9b42d03a20e36417 Reviewed-on: https://skia-review.googlesource.com/105220 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Reed <reed@google.com>
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@ -165,6 +165,8 @@ DEF_SIMPLE_GM(combinemaskfilter, canvas, 560, 510) {
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}
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#include "SkSurface.h"
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#include "SkBlurImageFilter.h"
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#include "SkBlurMaskFilter.h"
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static sk_sp<SkImage> make_circle_image(SkCanvas* canvas, SkScalar radius, int margin) {
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const int n = SkScalarCeilToInt(radius) * 2 + margin * 2;
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auto surf = sk_tool_utils::makeSurface(canvas, SkImageInfo::MakeN32Premul(n, n));
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@ -174,25 +176,47 @@ static sk_sp<SkImage> make_circle_image(SkCanvas* canvas, SkScalar radius, int m
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return surf->makeImageSnapshot();
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}
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DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 220, 220) {
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auto image = make_circle_image(canvas, 50, 1);
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DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) {
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auto layerImage = GetResourceAsImage("images/mandrill_128.png");
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auto maskImage = make_circle_image(canvas, 50, 1);
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SkRect r = SkRect::MakeWH(102, 102);
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SkPaint paint;
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paint.setMaskFilter(SkShaderMaskFilter::Make(image->makeShader()));
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SkPaint overlayPaint;
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overlayPaint.setStyle(SkPaint::kStroke_Style);
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// test that the maskfilter sees these changes to the ctm
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canvas->translate(10, 10);
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canvas->scale(2, 2);
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canvas->saveLayer(&r, &paint);
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canvas->drawColor(SK_ColorRED);
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canvas->restore();
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sk_sp<SkMaskFilter> mfs[] = {
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SkShaderMaskFilter::Make(maskImage->makeShader()),
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SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 3.5f),
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nullptr,
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};
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mfs[2] = SkMaskFilter::MakeCompose(mfs[1], mfs[0]);
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// now draw the expected circle to blend on top of the red one
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paint.reset();
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paint.setAntiAlias(true);
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paint.setColor(0x800000FF);
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canvas->drawRect(r, paint);
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// Important that we test with and without an imagefilter attached to the layer,
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// as cpu and gpu backends treat these differently (w/ or w/o a SkSpecialImage)
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const sk_sp<SkImageFilter> imfs[] = {nullptr, SkBlurImageFilter::Make(3.5f, 3.5f, nullptr)};
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for (auto mf : mfs) {
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SkPaint layerPaint;
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layerPaint.setMaskFilter(mf);
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canvas->save();
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for (auto imf : imfs) {
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layerPaint.setImageFilter(imf);
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canvas->saveLayer(&r, &layerPaint);
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canvas->drawImage(layerImage, 0, 0, nullptr);
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canvas->restore();
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// now draw the (approximage) expected bounds of the mask
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canvas->drawRect(r.makeOutset(1, 1), overlayPaint);
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canvas->translate(r.width() + 10, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 10);
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}
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}
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@ -379,12 +379,9 @@ void SkBitmapDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPain
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SkASSERT(!origPaint.getImageFilter());
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// todo: can we unify with similar adjustment in SkGpuDevice?
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const SkPaint* paint = &origPaint;
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SkTLazy<SkPaint> lazyP;
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if (origPaint.getMaskFilter()) {
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lazyP.set(origPaint);
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lazyP.get()->setMaskFilter(origPaint.getMaskFilter()->makeWithLocalMatrix(this->ctm()));
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paint = lazyP.get();
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SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
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if (paint->getMaskFilter()) {
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithLocalMatrix(this->ctm()));
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}
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BDDraw(this).drawSprite(static_cast<SkBitmapDevice*>(device)->fBitmap, x, y, *paint);
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@ -443,6 +440,10 @@ void SkBitmapDevice::drawSpecial(SkSpecialImage* src, int x, int y, const SkPain
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y += offset.y();
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}
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if (paint->getMaskFilter()) {
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithLocalMatrix(this->ctm()));
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}
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if (!clipImage) {
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SkBitmap resultBM;
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if (src->getROPixels(&resultBM)) {
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@ -1086,6 +1086,12 @@ void SkGpuDevice::drawSpecial(SkSpecialImage* special1, int left, int top, const
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const GrPixelConfig config = proxy->config();
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SkPaint tmpUnfiltered(paint);
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if (tmpUnfiltered.getMaskFilter()) {
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SkMatrix ctm = this->ctm();
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ctm.postTranslate(-SkIntToScalar(left + offset.fX), -SkIntToScalar(top + offset.fY));
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tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithLocalMatrix(ctm));
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}
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tmpUnfiltered.setImageFilter(nullptr);
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auto fp = GrSimpleTextureEffect::Make(std::move(proxy), SkMatrix::I());
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@ -1108,7 +1114,7 @@ void SkGpuDevice::drawSpecial(SkSpecialImage* special1, int left, int top, const
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fRenderTargetContext->fillRectToRect(
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this->clip(),
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std::move(grPaint),
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GrAA(paint.isAntiAlias()),
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GrAA(tmpUnfiltered.isAntiAlias()),
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SkMatrix::I(),
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SkRect::Make(SkIRect::MakeXYWH(left + offset.fX, top + offset.fY, subset.width(),
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subset.height())),
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@ -1259,8 +1265,8 @@ sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
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}
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void SkGpuDevice::drawDevice(SkBaseDevice* device,
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int left, int top, const SkPaint& origPaint) {
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SkASSERT(!origPaint.getImageFilter());
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int left, int top, const SkPaint& paint) {
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SkASSERT(!paint.getImageFilter());
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ASSERT_SINGLE_OWNER
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// clear of the source device must occur before CHECK_SHOULD_DRAW
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@ -1273,18 +1279,7 @@ void SkGpuDevice::drawDevice(SkBaseDevice* device,
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return;
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}
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// todo: can we unify with similar adjustment in SkBitmapDevice?
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const SkPaint* paint = &origPaint;
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SkTLazy<SkPaint> lazyP;
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if (origPaint.getMaskFilter()) {
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SkMatrix ctm = this->ctm();
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ctm.postTranslate(-SkIntToScalar(left), -SkIntToScalar(top));
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lazyP.set(origPaint);
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lazyP.get()->setMaskFilter(origPaint.getMaskFilter()->makeWithLocalMatrix(ctm));
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paint = lazyP.get();
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}
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this->drawSpecial(srcImg.get(), left, top, *paint, nullptr, SkMatrix::I());
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this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
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}
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void SkGpuDevice::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint& paint) {
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