Fall back to blurs for unsupported DrawShadow cases
Bug: skia:7263 Change-Id: Ifb70212e369ed783bd03a6ff2a540a8f46282595 Reviewed-on: https://skia-review.googlesource.com/109388 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -24,7 +24,7 @@ void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor
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}
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static constexpr int kW = 800;
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static constexpr int kH = 800;
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static constexpr int kH = 960;
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enum ShadowMode {
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kDebugColorNoOccluders,
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@ -43,6 +43,27 @@ void draw_paths(SkCanvas* canvas, ShadowMode mode) {
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paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
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paths.push_back().addOval(SkRect::MakeWH(20, 60));
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// star
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SkTArray<SkPath> concavePaths;
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concavePaths.push_back().moveTo(0.0f, -33.3333f);
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concavePaths.back().lineTo(9.62f, -16.6667f);
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concavePaths.back().lineTo(28.867f, -16.6667f);
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concavePaths.back().lineTo(19.24f, 0.0f);
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concavePaths.back().lineTo(28.867f, 16.6667f);
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concavePaths.back().lineTo(9.62f, 16.6667f);
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concavePaths.back().lineTo(0.0f, 33.3333f);
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concavePaths.back().lineTo(-9.62f, 16.6667f);
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concavePaths.back().lineTo(-28.867f, 16.6667f);
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concavePaths.back().lineTo(-19.24f, 0.0f);
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concavePaths.back().lineTo(-28.867f, -16.6667f);
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concavePaths.back().lineTo(-9.62f, -16.6667f);
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concavePaths.back().close();
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// dumbbell
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concavePaths.push_back().moveTo(50, 0);
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concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
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concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
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static constexpr SkScalar kPad = 15.f;
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static constexpr SkScalar kLightR = 100.f;
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static constexpr SkScalar kHeight = 50.f;
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@ -117,6 +138,56 @@ void draw_paths(SkCanvas* canvas, ShadowMode mode) {
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}
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}
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}
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// concave paths
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canvas->restore();
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canvas->translate(kPad, dy);
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canvas->save();
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x = kPad;
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dy = 0;
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for (auto& m : matrices) {
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// for the concave paths we are not clipping, so transparent and opaque are the same
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for (const auto& path : concavePaths) {
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SkRect postMBounds = path.getBounds();
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m.mapRect(&postMBounds);
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SkScalar w = postMBounds.width() + kHeight;
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SkScalar dx = w + kPad;
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canvas->save();
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canvas->concat(m);
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if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
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draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
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true, kNone_ShadowFlag);
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draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
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false, kNone_ShadowFlag);
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} else if (kGrayscale == mode) {
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SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
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SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
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SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
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kLightR, ambientColor, spotColor, kNone_ShadowFlag);
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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if (kDebugColorNoOccluders == mode) {
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// Draw the path outline in green on top of the ambient and spot shadows.
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paint.setColor(SK_ColorGREEN);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(0);
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} else {
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paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
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paint.setStyle(SkPaint::kFill_Style);
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}
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canvas->drawPath(path, paint);
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canvas->restore();
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canvas->translate(dx, 0);
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x += dx;
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dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
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}
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}
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// Show where the light is in x,y as a circle (specified in device space).
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SkMatrix invCanvasM = canvas->getTotalMatrix();
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if (invCanvasM.invert(&invCanvasM)) {
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@ -23,7 +23,8 @@
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////////////////////////////////////////////////////////////////////////////
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class ShadowUtilsView : public SampleView {
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SkTArray<SkPath> fPaths;
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SkTArray<SkPath> fConvexPaths;
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SkTArray<SkPath> fConcavePaths;
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SkScalar fZDelta;
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bool fShowAmbient;
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@ -43,14 +44,34 @@ public:
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protected:
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void onOnceBeforeDraw() override {
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fPaths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
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fConvexPaths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
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SkRRect oddRRect;
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oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
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fPaths.push_back().addRRect(oddRRect);
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fPaths.push_back().addRect(SkRect::MakeWH(50, 50));
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fPaths.push_back().addCircle(25, 25, 25);
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fPaths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
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fPaths.push_back().addOval(SkRect::MakeWH(20, 60));
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fConvexPaths.push_back().addRRect(oddRRect);
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fConvexPaths.push_back().addRect(SkRect::MakeWH(50, 50));
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fConvexPaths.push_back().addCircle(25, 25, 25);
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fConvexPaths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
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fConvexPaths.push_back().addOval(SkRect::MakeWH(20, 60));
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// star
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fConcavePaths.push_back().moveTo(0.0f, -33.3333f);
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fConcavePaths.back().lineTo(9.62f, -16.6667f);
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fConcavePaths.back().lineTo(28.867f, -16.6667f);
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fConcavePaths.back().lineTo(19.24f, 0.0f);
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fConcavePaths.back().lineTo(28.867f, 16.6667f);
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fConcavePaths.back().lineTo(9.62f, 16.6667f);
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fConcavePaths.back().lineTo(0.0f, 33.3333f);
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fConcavePaths.back().lineTo(-9.62f, 16.6667f);
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fConcavePaths.back().lineTo(-28.867f, 16.6667f);
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fConcavePaths.back().lineTo(-19.24f, 0.0f);
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fConcavePaths.back().lineTo(-28.867f, -16.6667f);
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fConcavePaths.back().lineTo(-9.62f, -16.6667f);
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fConcavePaths.back().close();
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// dumbbell
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fConcavePaths.push_back().moveTo(50, 0);
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fConcavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
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fConcavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
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}
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// overrides from SkEventSink
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@ -167,9 +188,11 @@ protected:
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paint.setColor(SK_ColorGREEN);
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paint.setAntiAlias(true);
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SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, SkTMax(1.0f, kHeight + fZDelta));
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// convex paths
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for (auto& m : matrices) {
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for (auto flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
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for (const auto& path : fPaths) {
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for (const auto& path : fConvexPaths) {
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SkRect postMBounds = path.getBounds();
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m.mapRect(&postMBounds);
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SkScalar w = postMBounds.width() + kHeight;
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@ -184,8 +207,8 @@ protected:
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canvas->save();
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canvas->concat(m);
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drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos,
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kLightR, kSpotAlpha, flags);
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this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha,
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lightPos, kLightR, kSpotAlpha, flags);
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canvas->restore();
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canvas->translate(dx, 0);
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@ -194,6 +217,32 @@ protected:
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}
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}
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}
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// concave paths
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canvas->restore();
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canvas->translate(kPad, dy);
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canvas->save();
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x = kPad;
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dy = 0;
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for (auto& m : matrices) {
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for (const auto& path : fConcavePaths) {
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SkRect postMBounds = path.getBounds();
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m.mapRect(&postMBounds);
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SkScalar w = postMBounds.width();
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SkScalar dx = w + kPad;
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canvas->save();
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canvas->concat(m);
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this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos,
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kLightR, kSpotAlpha, kNone_ShadowFlag);
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canvas->restore();
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canvas->translate(dx, 0);
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x += dx;
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dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
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}
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}
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// Show where the light is in x,y as a circle (specified in device space).
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SkMatrix invCanvasM = canvas->getTotalMatrix();
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if (invCanvasM.invert(&invCanvasM)) {
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@ -378,6 +378,11 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
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: INHERITED(zPlaneParams, transparent)
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, fSplitFirstEdge(false)
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, fSplitPreviousEdge(false) {
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// TODO: support some concave paths
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if (!path.isConvex()) {
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return;
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}
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// Set base colors
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SkScalar umbraAlpha = SkScalarInvert(SkDrawShadowMetrics::AmbientRecipAlpha(heightFunc(0, 0)));
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// umbraColor is the interior value, penumbraColor the exterior value.
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@ -801,6 +806,11 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMat
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, fFirstUmbraOutside(false)
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, fValidUmbra(true) {
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// TODO: support some concave paths
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if (!path.isConvex()) {
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return;
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}
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// make sure we're not below the canvas plane
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if (this->setZOffset(path.getBounds(), ctm.hasPerspective())) {
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// Adjust light height and radius
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@ -6,6 +6,7 @@
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*/
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#include "SkShadowUtils.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#include "SkColorData.h"
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@ -389,9 +390,9 @@ static void* kNamespace;
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* they are first found in SkResourceCache.
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*/
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template <typename FACTORY>
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void draw_shadow(const FACTORY& factory,
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std::function<void(const SkVertices*, SkBlendMode, const SkPaint&,
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SkScalar tx, SkScalar ty)> drawProc, ShadowedPath& path, SkColor color) {
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bool draw_shadow(const FACTORY& factory,
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std::function<void(const SkVertices*, SkBlendMode, const SkPaint&,
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SkScalar tx, SkScalar ty)> drawProc, ShadowedPath& path, SkColor color) {
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FindContext<FACTORY> context(&path.viewMatrix(), &factory);
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SkResourceCache::Key* key = nullptr;
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@ -422,7 +423,7 @@ template <typename FACTORY>
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vertices = tessellations->add(path.path(), factory, path.viewMatrix(),
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&context.fTranslate);
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if (!vertices) {
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return;
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return false;
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}
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auto rec = new CachedTessellationsRec(*key, std::move(tessellations));
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SkResourceCache::Add(rec);
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@ -430,7 +431,7 @@ template <typename FACTORY>
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vertices = factory.makeVertices(path.path(), path.viewMatrix(),
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&context.fTranslate);
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if (!vertices) {
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return;
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return false;
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}
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}
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}
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@ -444,6 +445,8 @@ template <typename FACTORY>
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drawProc(vertices.get(), SkBlendMode::kModulate, paint,
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context.fTranslate.fX, context.fTranslate.fY);
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return true;
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}
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}
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@ -566,6 +569,7 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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float lightRadius = rec.fLightRadius;
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if (SkColorGetA(rec.fAmbientColor) > 0) {
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bool success = false;
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if (uncached) {
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sk_sp<SkVertices> vertices = SkShadowTessellator::MakeAmbient(path, viewMatrix,
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zPlaneParams,
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@ -579,8 +583,11 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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SkBlendMode::kModulate)->makeComposed(
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SkGaussianColorFilter::Make()));
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this->drawVertices(vertices.get(), SkBlendMode::kModulate, paint);
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success = true;
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}
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} else {
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}
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if (!success) {
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AmbientVerticesFactory factory;
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factory.fOccluderHeight = zPlaneParams.fZ;
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factory.fTransparent = transparent;
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@ -591,11 +598,58 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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factory.fOffset.fY = viewMatrix.getTranslateY();
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}
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draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor);
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if (!draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor)) {
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// Pretransform the path to avoid transforming the stroke, below.
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SkPath devSpacePath;
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path.transform(viewMatrix, &devSpacePath);
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// The tesselator outsets by AmbientBlurRadius (or 'r') to get the outer ring of
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// the tesselation, uses the original path as the inner ring, and sets the alpha
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// of the inner ring to 1/AmbientRecipAlpha (or 'a').
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//
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// We want to emulate this with a blur. The full blur width (2*blurRadius or 'f')
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// can be calculated by interpolating:
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//
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// original edge outer edge
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// | |<---------- r ------>|
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// |<------|--- f -------------->|
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// | | |
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// alpha = 1 alpha = a alpha = 0
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//
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// Taking ratios, f/1 = r/a, so f = r/a and blurRadius = f/2.
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//
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// We now need to outset the path to place the new edge in the center of the
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// blur region:
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//
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// original new
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// | |<------|--- r ------>|
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// |<------|--- f -|------------>|
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// | |<- o ->|<--- f/2 --->|
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//
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// r = o + f/2, so o = r - f/2
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//
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// We outset by using the stroker, so the strokeWidth is o/2.
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//
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SkScalar devSpaceOutset = SkDrawShadowMetrics::AmbientBlurRadius(zPlaneParams.fZ);
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SkScalar oneOverA = SkDrawShadowMetrics::AmbientRecipAlpha(zPlaneParams.fZ);
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SkScalar blurRadius = 0.5f*devSpaceOutset*oneOverA;
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SkScalar strokeWidth = 0.5f*(devSpaceOutset - blurRadius);
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// Now draw with blur
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SkPaint paint;
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paint.setColor(rec.fAmbientColor);
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paint.setStrokeWidth(strokeWidth);
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paint.setStyle(SkPaint::kStrokeAndFill_Style);
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SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(blurRadius);
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uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
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paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
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this->drawPath(devSpacePath, paint);
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}
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}
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}
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if (SkColorGetA(rec.fSpotColor) > 0) {
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bool success = false;
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if (uncached) {
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sk_sp<SkVertices> vertices = SkShadowTessellator::MakeSpot(path, viewMatrix,
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zPlaneParams,
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@ -608,25 +662,25 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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paint.setColorFilter(
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SkColorFilter::MakeModeFilter(rec.fSpotColor,
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SkBlendMode::kModulate)->makeComposed(
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SkGaussianColorFilter::Make()));
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SkGaussianColorFilter::Make()));
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this->drawVertices(vertices.get(), SkBlendMode::kModulate, paint);
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success = true;
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}
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} else {
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SpotVerticesFactory factory;
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SkScalar occluderHeight = zPlaneParams.fZ;
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float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f);
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SkScalar radius = lightRadius * zRatio;
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}
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if (!success) {
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SpotVerticesFactory factory;
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factory.fOccluderHeight = zPlaneParams.fZ;
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factory.fDevLightPos = devLightPos;
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factory.fLightRadius = lightRadius;
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// Compute the scale and translation for the spot shadow.
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SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);
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SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
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factory.fLocalCenter = center;
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viewMatrix.mapPoints(¢er, 1);
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factory.fOffset = SkVector::Make(zRatio * (center.fX - devLightPos.fX),
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zRatio * (center.fY - devLightPos.fY));
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factory.fOccluderHeight = occluderHeight;
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factory.fDevLightPos = devLightPos;
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factory.fLightRadius = lightRadius;
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SkScalar radius, scale;
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SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX - center.fX,
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devLightPos.fY - center.fY, devLightPos.fZ,
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lightRadius, &radius, &scale, &factory.fOffset);
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SkRect devBounds;
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viewMatrix.mapRect(&devBounds, path.getBounds());
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if (transparent ||
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@ -644,6 +698,8 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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// need to add this after we classify the shadow
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factory.fOffset.fX += viewMatrix.getTranslateX();
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factory.fOffset.fY += viewMatrix.getTranslateY();
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SkColor color = rec.fSpotColor;
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#ifdef DEBUG_SHADOW_CHECKS
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switch (factory.fOccluderType) {
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case SpotVerticesFactory::OccluderType::kTransparent:
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@ -657,7 +713,23 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
draw_shadow(factory, drawVertsProc, shadowedPath, rec.fSpotColor);
|
||||
if (!draw_shadow(factory, drawVertsProc, shadowedPath, color)) {
|
||||
// draw with blur
|
||||
SkVector translate;
|
||||
SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX,
|
||||
devLightPos.fY, devLightPos.fZ,
|
||||
lightRadius, &radius, &scale, &translate);
|
||||
SkMatrix shadowMatrix;
|
||||
shadowMatrix.setScaleTranslate(scale, scale, translate.fX, translate.fY);
|
||||
SkAutoDeviceCTMRestore adr(this, SkMatrix::Concat(shadowMatrix, viewMatrix));
|
||||
|
||||
SkPaint paint;
|
||||
paint.setColor(rec.fSpotColor);
|
||||
SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(radius);
|
||||
uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
|
||||
paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
|
||||
this->drawPath(path, paint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user