Fix busted texture coords in GrGLBlendEffect.
Review URL: https://codereview.appspot.com/7095062 git-svn-id: http://skia.googlecode.com/svn/trunk@7209 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -277,20 +277,23 @@ void GrGLBlendEffect::emitCode(GrGLShaderBuilder* builder,
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const char* outputColor,
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const char* inputColor,
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const TextureSamplerArray& samplers) {
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const char* coords;
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GrSLType fgCoordsType = fForegroundEffectMatrix.emitCode(builder, key, vertexCoords, &coords, NULL, "FG");
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GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, key, vertexCoords, &coords, NULL, "BG");
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const char* fgCoords;
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const char* bgCoords;
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GrSLType fgCoordsType = fForegroundEffectMatrix.emitCode(
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builder, key, vertexCoords, &fgCoords, NULL, "FG");
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GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(
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builder, key, vertexCoords, &bgCoords, NULL, "BG");
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SkString* code = &builder->fFSCode;
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const char* bgColor = "bgColor";
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const char* fgColor = "fgColor";
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code->appendf("\t\tvec4 %s = ", fgColor);
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builder->appendTextureLookup(code, samplers[0], coords, fgCoordsType);
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builder->appendTextureLookup(code, samplers[0], fgCoords, fgCoordsType);
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code->append(";\n");
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code->appendf("\t\tvec4 %s = ", bgColor);
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builder->appendTextureLookup(code, samplers[1], coords, bgCoordsType);
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builder->appendTextureLookup(code, samplers[1], bgCoords, bgCoordsType);
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code->append(";\n");
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code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor);
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