Add GrContext::oomed() and implement for GL and VK.

Surfaces to client whether GrContext has seen a GL_OUT_MEMORY,
VK_ERROR_OUT_OF_HOST_MEMORY, or VK_ERROR_OUT_OF_DEVICE_MEMORY error.

Bug: chromium:1093997
Change-Id: I8e9799a0f7d8a74df056629d7d1d07c0d0a0fe30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2020-06-24 10:19:52 -04:00 committed by Skia Commit-Bot
parent 03b92cd667
commit 24069ebd23
24 changed files with 392 additions and 109 deletions

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@ -7,7 +7,9 @@ This file includes a list of high level updates for each milestone release.
Milestone 85
------------
* <insert new release notes here>
* Added GrContext::oomed() which reports whether Skia has seen a GL_OUT_OF_MEMORY
error from Open GL [ES] or VK_ERROR_OUT_OF_*_MEMORY from Vulkan.
https://review.skia.org/298216
* Add option on SkSurface::flush to pass in a GrBackendSurfaceMutableState which
we will set the gpu backend surface to be at the end of the flush.

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@ -103,6 +103,7 @@ tests_sources = [
"$_tests/GrCCPRTest.cpp",
"$_tests/GrContextAbandonTest.cpp",
"$_tests/GrContextFactoryTest.cpp",
"$_tests/GrContextOOM.cpp",
"$_tests/GrFinishedFlushTest.cpp",
"$_tests/GrMemoryPoolTest.cpp",
"$_tests/GrMeshTest.cpp",

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@ -151,6 +151,23 @@ public:
*/
bool abandoned() override;
/**
* Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
* reset and will return false until another out-of-memory error is reported by the 3D API. If
* the context is abandoned then this will report false.
*
* Currently this is implemented for:
*
* OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
* therefore hide the error from Skia. Also, it is not advised to use this in combination with
* enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent GrContext from ever
* checking the GL context for OOM.
*
* Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
* occurred.
*/
bool oomed();
/**
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
* the GrContext will cleanup all allocated resources before returning. After returning it will

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@ -261,6 +261,11 @@ struct SK_API GrContextOptions {
*/
bool fClearAllTextures = false;
/**
* Randomly generate a (false) GL_OUT_OF_MEMORY error
*/
bool fRandomGLOOM = false;
/**
* Include or exclude specific GPU path renderers.
*/

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@ -49,6 +49,13 @@ struct SK_API GrGLInterface : public SkRefCnt {
private:
typedef SkRefCnt INHERITED;
#if GR_GL_CHECK_ERROR
// This is here to avoid having our debug code that checks for a GL error after most GL calls
// accidentally swallow an OOM that should be reported.
mutable bool fOOMed = false;
bool fSuppressErrorLogging = false;
#endif
public:
GrGLInterface();
@ -57,6 +64,19 @@ public:
// extensions.
bool validate() const;
#if GR_GL_CHECK_ERROR
GrGLenum checkError(const char* location, const char* call) const;
bool checkAndResetOOMed() const;
void suppressErrorLogging();
#endif
#if GR_TEST_UTILS
GrGLInterface(const GrGLInterface& that)
: fStandard(that.fStandard)
, fExtensions(that.fExtensions)
, fFunctions(that.fFunctions) {}
#endif
// Indicates the type of GL implementation
union {
GrGLStandard fStandard;

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@ -167,6 +167,8 @@ bool GrContext::abandoned() {
return false;
}
bool GrContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; }
void GrContext::resetGLTextureBindings() {
if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) {
return;

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@ -715,6 +715,14 @@ bool GrGpu::submitToGpu(bool syncCpu) {
return submitted;
}
bool GrGpu::checkAndResetOOMed() {
if (fOOMed) {
fOOMed = false;
return true;
}
return false;
}
void GrGpu::callSubmittedProcs(bool success) {
for (int i = 0; i < fSubmittedProcs.count(); ++i) {
fSubmittedProcs[i].fProc(fSubmittedProcs[i].fContext, success);

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@ -388,6 +388,12 @@ public:
virtual void checkFinishProcs() = 0;
/**
* Checks if we detected an OOM from the underlying 3D API and if so returns true and resets
* the internal OOM state to false. Otherwise, returns false.
*/
bool checkAndResetOOMed();
/**
* Put this texture in a safe and known state for use across multiple GrContexts. Depending on
* the backend, this may return a GrSemaphore. If so, other contexts should wait on that
@ -721,6 +727,8 @@ protected:
void didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds,
uint32_t mipLevels = 1) const;
void setOOMed() { fOOMed = true; }
typedef SkTInternalLList<GrStagingBuffer> StagingBufferList;
const StagingBufferList& availableStagingBuffers() { return fAvailableStagingBuffers; }
const StagingBufferList& activeStagingBuffers() { return fActiveStagingBuffers; }
@ -884,6 +892,8 @@ private:
};
SkSTArray<4, SubmittedProc> fSubmittedProcs;
bool fOOMed = false;
friend class GrPathRendering;
typedef SkRefCnt INHERITED;
};

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@ -31,6 +31,13 @@
#include "src/gpu/dawn/GrDawnGpu.h"
#endif
#if GR_TEST_UTILS
# include "include/utils/SkRandom.h"
# if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
# include <sanitizer/lsan_interface.h>
# endif
#endif
#ifdef SK_DISABLE_REDUCE_OPLIST_SPLITTING
static const bool kDefaultReduceOpsTaskSplitting = false;
#else
@ -135,10 +142,50 @@ sk_sp<GrContext> GrContext::MakeGL() {
return MakeGL(nullptr, defaultOptions);
}
#if GR_TEST_UTILS
GrGLFunction<GrGLGetErrorFn> make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original) {
// A SkRandom and a GrGLFunction<GrGLGetErrorFn> are too big to be captured by a
// GrGLFunction<GrGLGetError> (surprise, surprise). So we make a context object and
// capture that by pointer. However, GrGLFunction doesn't support calling a destructor
// on the thing it captures. So we leak the context.
struct GetErrorContext {
SkRandom fRandom;
GrGLFunction<GrGLGetErrorFn> fGetError;
};
auto errorContext = new GetErrorContext;
#if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
__lsan_ignore_object(errorContext);
#endif
errorContext->fGetError = original;
return GrGLFunction<GrGLGetErrorFn>([errorContext]() {
GrGLenum error = errorContext->fGetError();
if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) {
error = GR_GL_OUT_OF_MEMORY;
}
return error;
});
}
#endif
sk_sp<GrContext> GrContext::MakeGL(sk_sp<const GrGLInterface> glInterface,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrLegacyDirectContext(GrBackendApi::kOpenGL, options));
#if GR_TEST_UTILS
if (options.fRandomGLOOM) {
auto copy = sk_make_sp<GrGLInterface>(*glInterface);
copy->fFunctions.fGetError =
make_get_error_with_random_oom(glInterface->fFunctions.fGetError);
#if GR_GL_CHECK_ERROR
// Suppress logging GL errors since we'll be synthetically generating them.
copy->suppressErrorLogging();
#endif
glInterface = std::move(copy);
}
#endif
context->fGpu = GrGLGpu::Make(std::move(glInterface), options, context.get());
if (!context->init()) {
return nullptr;

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@ -14,15 +14,17 @@
#define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
#define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
#define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
#define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
#else
#define CLEAR_ERROR_BEFORE_ALLOC(iface)
#define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
#endif
#define GL_ALLOC_CALL(call) \
[&] { \
if (this->glGpu()->glCaps().skipErrorChecks()) { \
GR_GL_CALL(this->glGpu()->glInterface(), call); \
return static_cast<GrGLenum>(GR_GL_NO_ERROR); \
} else { \
this->glGpu()->clearErrorsAndCheckForOOM(); \
GR_GL_CALL_NOERRCHECK(this->glGpu()->glInterface(), call); \
return this->glGpu()->getErrorAndCheckForOOM(); \
} \
}()
#ifdef SK_DEBUG
#define VALIDATE() this->validate()
@ -109,13 +111,8 @@ GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType,
GL_CALL(GenBuffers(1, &fBufferID));
if (fBufferID) {
GrGLenum target = gpu->bindBuffer(fIntendedType, this);
CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
// make sure driver can allocate memory for this buffer
GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
(GrGLsizeiptr) size,
data,
fUsage));
if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
GrGLenum error = GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)size, data, fUsage));
if (error != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &fBufferID));
fBufferID = 0;
} else {
@ -182,7 +179,11 @@ void GrGLBuffer::onMap() {
if (!readOnly) {
// Let driver know it can discard the old data
if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->size()) {
GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
GrGLenum error =
GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage));
if (error != GR_GL_NO_ERROR) {
return;
}
}
}
GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
@ -192,7 +193,10 @@ void GrGLBuffer::onMap() {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fGLSizeInBytes != this->size()) {
GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
GrGLenum error = GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage));
if (error != GR_GL_NO_ERROR) {
return;
}
}
GrGLbitfield access;
if (readOnly) {
@ -211,7 +215,10 @@ void GrGLBuffer::onMap() {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fGLSizeInBytes != this->size()) {
GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
GrGLenum error = GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage));
if (error != GR_GL_NO_ERROR) {
return;
}
}
GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(),
readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
@ -266,7 +273,11 @@ bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
if (this->glCaps().useBufferDataNullHint()) {
if (this->size() == srcSizeInBytes) {
GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
GrGLenum error =
GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)srcSizeInBytes, src, fUsage));
if (error != GR_GL_NO_ERROR) {
return false;
}
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with nullptr. This makes the old buffer contents
@ -275,7 +286,11 @@ bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
// TODO I think we actually want to try calling bufferData here
GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
GrGLenum error =
GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)this->size(), nullptr, fUsage));
if (error != GR_GL_NO_ERROR) {
return false;
}
GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src));
}
fGLSizeInBytes = this->size();
@ -283,7 +298,11 @@ bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (map() does a glBufferData(..size, nullptr..))
GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage));
GrGLenum error =
GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)srcSizeInBytes, src, fUsage));
if (error != GR_GL_NO_ERROR) {
return false;
}
fGLSizeInBytes = srcSizeInBytes;
}
VALIDATE();

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@ -50,9 +50,9 @@
GR_GL_CALL(this->glInterface(), call); \
return static_cast<GrGLenum>(GR_GL_NO_ERROR); \
} else { \
GrGLClearErr(this->glInterface()); \
this->clearErrorsAndCheckForOOM(); \
GR_GL_CALL_NOERRCHECK(this->glInterface(), call); \
return GR_GL_GET_ERROR(this->glInterface()); \
return this->getErrorAndCheckForOOM(); \
} \
}()
@ -333,7 +333,11 @@ GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
, fStencilClearFBOID(0)
, fFinishCallbacks(this) {
SkASSERT(fGLContext);
GrGLClearErr(this->glInterface());
// Clear errors so we don't get confused whether we caused an error.
this->clearErrorsAndCheckForOOM();
// Toss out any pre-existing OOM that was hanging around before we got started.
this->checkAndResetOOMed();
fCaps = sk_ref_sp(fGLContext->caps());
fHWTextureUnitBindings.reset(this->numTextureUnits());
@ -3862,6 +3866,9 @@ bool GrGLGpu::onSubmitToGpu(bool syncCpu) {
// See if any previously inserted finish procs are good to go.
fFinishCallbacks.check();
}
if (!this->glCaps().skipErrorChecks()) {
this->clearErrorsAndCheckForOOM();
}
return true;
}
@ -3959,6 +3966,23 @@ void GrGLGpu::checkFinishProcs() {
fFinishCallbacks.check();
}
void GrGLGpu::clearErrorsAndCheckForOOM() {
while (this->getErrorAndCheckForOOM() != GR_GL_NO_ERROR) {}
}
GrGLenum GrGLGpu::getErrorAndCheckForOOM() {
#if GR_GL_CHECK_ERROR
if (this->glInterface()->checkAndResetOOMed()) {
this->setOOMed();
}
#endif
GrGLenum error = this->fGLContext->glInterface()->fFunctions.fGetError();
if (error == GR_GL_OUT_OF_MEMORY) {
this->setOOMed();
}
return error;
}
void GrGLGpu::deleteSync(GrGLsync sync) const {
if (this->glCaps().fenceType() == GrGLCaps::FenceType::kNVFence) {
GrGLuint nvFence = SkToUInt(reinterpret_cast<intptr_t>(sync));

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@ -169,6 +169,11 @@ public:
void checkFinishProcs() override;
// Calls glGetError() until no errors are reported. Also looks for OOMs.
void clearErrorsAndCheckForOOM();
// Calls glGetError() once and returns the result. Also looks for an OOM.
GrGLenum getErrorAndCheckForOOM();
std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
void deleteSync(GrGLsync) const;

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@ -19,6 +19,54 @@ GrGLInterface::GrGLInterface() {
fStandard = kNone_GrGLStandard;
}
#if GR_GL_CHECK_ERROR
static const char* get_error_string(GrGLenum err) {
switch (err) {
case GR_GL_NO_ERROR:
return "";
case GR_GL_INVALID_ENUM:
return "Invalid Enum";
case GR_GL_INVALID_VALUE:
return "Invalid Value";
case GR_GL_INVALID_OPERATION:
return "Invalid Operation";
case GR_GL_OUT_OF_MEMORY:
return "Out of Memory";
case GR_GL_CONTEXT_LOST:
return "Context Lost";
}
return "Unknown";
}
GrGLenum GrGLInterface::checkError(const char* location, const char* call) const {
GrGLenum error = fFunctions.fGetError();
if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) {
SkDebugf("---- glGetError 0x%x(%s)", error, get_error_string(error));
if (location) {
SkDebugf(" at\n\t%s", location);
}
if (call) {
SkDebugf("\n\t\t%s", call);
}
SkDebugf("\n");
if (error == GR_GL_OUT_OF_MEMORY) {
fOOMed = true;
}
}
return error;
}
bool GrGLInterface::checkAndResetOOMed() const {
if (fOOMed) {
fOOMed = false;
return true;
}
return false;
}
void GrGLInterface::suppressErrorLogging() { fSuppressErrorLogging = true; }
#endif
#define RETURN_FALSE_INTERFACE \
SkDEBUGF("%s:%d GrGLInterface::validate() failed.\n", __FILE__, __LINE__); \
return false

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@ -12,46 +12,6 @@
#include "src/gpu/gl/GrGLUtil.h"
#include <stdio.h>
void GrGLClearErr(const GrGLInterface* gl) {
while (GR_GL_NO_ERROR != gl->fFunctions.fGetError()) {}
}
namespace {
const char *get_error_string(uint32_t err) {
switch (err) {
case GR_GL_NO_ERROR:
return "";
case GR_GL_INVALID_ENUM:
return "Invalid Enum";
case GR_GL_INVALID_VALUE:
return "Invalid Value";
case GR_GL_INVALID_OPERATION:
return "Invalid Operation";
case GR_GL_OUT_OF_MEMORY:
return "Out of Memory";
case GR_GL_CONTEXT_LOST:
return "Context Lost";
}
return "Unknown";
}
}
void GrGLCheckErr(const GrGLInterface* gl,
const char* location,
const char* call) {
uint32_t err = GR_GL_GET_ERROR(gl);
if (GR_GL_NO_ERROR != err) {
SkDebugf("---- glGetError 0x%x(%s)", err, get_error_string(err));
if (location) {
SkDebugf(" at\n\t%s", location);
}
if (call) {
SkDebugf("\n\t\t%s", call);
}
SkDebugf("\n");
}
}
///////////////////////////////////////////////////////////////////////////////
#if GR_GL_LOG_CALLS

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@ -257,23 +257,25 @@ void GrGLCheckErr(const GrGLInterface* gl,
const char* location,
const char* call);
void GrGLClearErr(const GrGLInterface* gl);
////////////////////////////////////////////////////////////////////////////////
/**
* Macros for using GrGLInterface to make GL calls
*/
// internal macro to conditionally call glGetError based on compile-time and
// run-time flags.
// Conditionally checks glGetError based on compile-time and run-time flags.
#if GR_GL_CHECK_ERROR
extern bool gCheckErrorGL;
#define GR_GL_CHECK_ERROR_IMPL(IFACE, X) \
if (gCheckErrorGL) \
GrGLCheckErr(IFACE, GR_FILE_AND_LINE_STR, #X)
#define GR_GL_CHECK_ERROR_IMPL(IFACE, X) \
do { \
if (gCheckErrorGL) { \
IFACE->checkError(GR_FILE_AND_LINE_STR, #X); \
} \
} while (false)
#else
#define GR_GL_CHECK_ERROR_IMPL(IFACE, X)
#define GR_GL_CHECK_ERROR_IMPL(IFACE, X) \
do { \
} while (false)
#endif
// internal macro to conditionally log the gl call using SkDebugf based on
@ -316,9 +318,6 @@ void GrGLClearErr(const GrGLInterface* gl);
GR_GL_LOG_CALLS_IMPL(X); \
} while (false)
// call glGetError without doing a redundant error check or logging.
#define GR_GL_GET_ERROR(IFACE) (IFACE)->fFunctions.fGetError()
static constexpr GrGLFormat GrGLFormatFromGLEnum(GrGLenum glFormat) {
switch (glFormat) {
case GR_GL_RGBA8: return GrGLFormat::kRGBA8;

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@ -275,11 +275,11 @@ sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* pr
if (!reader.isValid()) {
break;
}
GrGLClearErr(this->gpu()->glInterface());
this->gpu()->clearErrorsAndCheckForOOM();
GR_GL_CALL_NOERRCHECK(this->gpu()->glInterface(),
ProgramBinary(programID, binaryFormat,
const_cast<void*>(binary), length));
if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) {
if (this->gpu()->getErrorAndCheckForOOM() == GR_GL_NO_ERROR) {
if (checkLinked) {
cached = this->checkLinkStatus(programID, errorHandler, nullptr, nullptr);
}

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@ -171,6 +171,8 @@ public:
const SkIRect& bounds, bool forSecondaryCB);
void endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin, const SkIRect& bounds);
using GrGpu::setOOMed;
private:
enum SyncQueue {
kForce_SyncQueue,

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@ -26,20 +26,26 @@ class GrVkGpu;
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
SkDebugf("Failed vulkan call. Error: %d\n", RESULT); \
SkDebugf("Failed vulkan call. Error: %d," #X "\n", RESULT); \
} \
if (VK_ERROR_DEVICE_LOST == RESULT) { \
if (RESULT == VK_ERROR_DEVICE_LOST) { \
GPU->setDeviceLost(); \
} else if (RESULT == VK_ERROR_OUT_OF_HOST_MEMORY || \
RESULT == VK_ERROR_OUT_OF_DEVICE_MEMORY) { \
GPU->setOOMed(); \
} \
} while(false)
} while (false)
#define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \
do { \
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
if (VK_ERROR_DEVICE_LOST == RESULT) { \
if (RESULT == VK_ERROR_DEVICE_LOST) { \
GPU->setDeviceLost(); \
} else if (RESULT == VK_ERROR_OUT_OF_HOST_MEMORY || \
RESULT == VK_ERROR_OUT_OF_DEVICE_MEMORY) { \
GPU->setOOMed(); \
} \
} while(false)
} while (false)
// same as GR_VK_CALL but checks for success
#define GR_VK_CALL_ERRCHECK(GPU, X) \

53
tests/GrContextOOM.cpp Normal file
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@ -0,0 +1,53 @@
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrContext.h"
#include "tests/Test.h"
DEF_GPUTEST(GrContext_oomed, reporter, originalOptions) {
GrContextOptions options = originalOptions;
options.fRandomGLOOM = true;
options.fSkipGLErrorChecks = GrContextOptions::Enable::kNo;
sk_gpu_test::GrContextFactory factory(options);
for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) {
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(ct);
GrContext* context = factory.get(contextType);
if (!context) {
continue;
}
if (context->backend() != GrBackendApi::kOpenGL) {
continue;
}
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
for (int run = 0; run < 20; ++run) {
bool oomed = false;
for (int i = 0; i < 500; ++i) {
// Make sure we're actually making a significant number of GL calls and not just
// issuing a small number calls by reusing scratch resources created in a previous
// iteration.
context->freeGpuResources();
auto surf =
SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
SkPaint paint;
surf->getCanvas()->drawRect(SkRect::MakeLTRB(100, 100, 2000, 2000), paint);
surf->flushAndSubmit();
if ((oomed = context->oomed())) {
REPORTER_ASSERT(reporter, !context->oomed(), "oomed() wasn't cleared");
break;
}
}
if (!oomed) {
ERRORF(reporter, "Did not OOM on %dth run.", run);
}
}
}
}

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@ -217,7 +217,7 @@ bool EGLTestHelper::init(skiatest::Reporter* reporter) {
}
bool EGLTestHelper::importHardwareBuffer(skiatest::Reporter* reporter, AHardwareBuffer* buffer) {
GrGLClearErr(fGLCtx->gl());
while (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {}
EGLClientBuffer eglClientBuffer = fEGLGetNativeClientBufferANDROID(buffer);
EGLint eglAttribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
@ -237,15 +237,14 @@ bool EGLTestHelper::importHardwareBuffer(skiatest::Reporter* reporter, AHardware
return false;
}
GR_GL_CALL_NOERRCHECK(fGLCtx->gl(), BindTexture(GR_GL_TEXTURE_2D, fTexID));
if (GR_GL_GET_ERROR(fGLCtx->gl()) != GR_GL_NO_ERROR) {
if (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {
ERRORF(reporter, "Failed to bind GL Texture");
return false;
}
fEGLImageTargetTexture2DOES(GL_TEXTURE_2D, fImage);
GLenum status = GL_NO_ERROR;
if ((status = glGetError()) != GL_NO_ERROR) {
ERRORF(reporter, "EGLImageTargetTexture2DOES failed (%#x)", (int) status);
if (GrGLenum error = fGLCtx->gl()->fFunctions.fGetError(); error != GR_GL_NO_ERROR) {
ERRORF(reporter, "EGLImageTargetTexture2DOES failed (%#x)", (int) error);
return false;
}

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@ -375,7 +375,7 @@ GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const { fDestroyImage(fDisplay, image); }
GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
GrGLClearErr(this->gl());
while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {}
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
@ -391,12 +391,12 @@ GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
return 0;
}
GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}

View File

@ -375,7 +375,7 @@ void EGLGLTestContext::destroyEGLImage(GrEGLImage image) const {
GrGLuint EGLGLTestContext::eglImageToExternalTexture(GrEGLImage image) const {
#ifdef SK_GL
GrGLClearErr(this->gl());
while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {}
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
@ -392,12 +392,12 @@ GrGLuint EGLGLTestContext::eglImageToExternalTexture(GrEGLImage image) const {
return 0;
}
GR_GL_CALL_NOERRCHECK(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}

View File

@ -234,6 +234,54 @@ GrGLInterface::GrGLInterface() {
fStandard = kNone_GrGLStandard;
}
#if GR_GL_CHECK_ERROR
static const char* get_error_string(GrGLenum err) {
switch (err) {
case GR_GL_NO_ERROR:
return "";
case GR_GL_INVALID_ENUM:
return "Invalid Enum";
case GR_GL_INVALID_VALUE:
return "Invalid Value";
case GR_GL_INVALID_OPERATION:
return "Invalid Operation";
case GR_GL_OUT_OF_MEMORY:
return "Out of Memory";
case GR_GL_CONTEXT_LOST:
return "Context Lost";
}
return "Unknown";
}
GrGLenum GrGLInterface::checkError(const char* location, const char* call) const {
GrGLenum error = fFunctions.fGetError();
if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) {
SkDebugf("---- glGetError 0x%x(%s)", error, get_error_string(error));
if (location) {
SkDebugf(" at\n\t%s", location);
}
if (call) {
SkDebugf("\n\t\t%s", call);
}
SkDebugf("\n");
if (error == GR_GL_OUT_OF_MEMORY) {
fOOMed = true;
}
}
return error;
}
bool GrGLInterface::checkAndResetOOMed() const {
if (fOOMed) {
fOOMed = false;
return true;
}
return false;
}
void GrGLInterface::suppressErrorLogging() { fSuppressErrorLogging = true; }
#endif
#define RETURN_FALSE_INTERFACE \
SkDEBUGF("%s:%d GrGLInterface::validate() failed.\n", __FILE__, __LINE__); \
return false

View File

@ -317,3 +317,11 @@
fun:_Z12GrClearImageRK11GrImageInfoPvm8SkRGBA4fIL11SkAlphaType3EE
...
}
{
make_get_error_with_random_oom
Memcheck:Leak
match-leak-kinds: definite
...
fun:_Z30make_get_error_with_random_oom12GrGLFunctionIFjvEE
...
}