Fall back to older inorder buffer if we have NVPR
BUG=skia: Committed: https://skia.googlesource.com/skia/+/b72ec98b2090e5728354dac66eb1886a28e4da6b Review URL: https://codereview.chromium.org/1143153008
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@ -7,11 +7,16 @@
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#include "GrInOrderDrawBuffer.h"
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static const bool kEnableReordering = true;
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// We will use the reordering buffer, unless we have NVPR.
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// TODO move NVPR to batch so we can reorder
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static inline bool allow_reordering(const GrGpu* gpu) {
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const GrCaps* caps = gpu->caps();
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return caps && caps->shaderCaps() && !caps->shaderCaps()->pathRenderingSupport();
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}
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GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrContext* context)
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: INHERITED(context)
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, fCommands(GrCommandBuilder::Create(context->getGpu(), kEnableReordering))
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, fCommands(GrCommandBuilder::Create(context->getGpu(), allow_reordering(context->getGpu())))
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, fPathIndexBuffer(kPathIdxBufferMinReserve * sizeof(char)/4)
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, fPathTransformBuffer(kPathXformBufferMinReserve * sizeof(float)/4)
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, fPipelineBuffer(kPipelineBufferMinReserve)
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