Factor out a BaseContext from JsContext.

BUG=skia:
R=robertphillips@google.com

Author: jcgregorio@google.com

Review URL: https://codereview.chromium.org/186783004

git-svn-id: http://skia.googlecode.com/svn/trunk@13660 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-03-04 20:44:32 +00:00
parent a100bb25a5
commit 24e0496e8d
5 changed files with 391 additions and 304 deletions

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@ -0,0 +1,286 @@
/*
* Copyright 2014 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include <v8.h>
using namespace v8;
#include "Global.h"
#include "BaseContext.h"
#include "Path2D.h"
#include "SkCanvas.h"
BaseContext* BaseContext::Unwrap(Handle<Object> obj) {
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
void* ptr = field->Value();
return static_cast<BaseContext*>(ptr);
}
void BaseContext::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
if (args.Length() != 4) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 4 arguments required."));
return;
}
double x = args[0]->NumberValue();
double y = args[1]->NumberValue();
double w = args[2]->NumberValue();
double h = args[3]->NumberValue();
SkRect rect = {
SkDoubleToScalar(x),
SkDoubleToScalar(y),
SkDoubleToScalar(x) + SkDoubleToScalar(w),
SkDoubleToScalar(y) + SkDoubleToScalar(h)
};
canvas->drawRect(rect, BaseContext->fFillStyle);
}
void BaseContext::Save(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
canvas->save();
}
void BaseContext::Restore(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
canvas->restore();
}
void BaseContext::Rotate(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
double angle = args[0]->NumberValue();
canvas->rotate(SkRadiansToDegrees(angle));
}
void BaseContext::Translate(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
if (args.Length() != 2) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 2 arguments required."));
return;
}
double dx = args[0]->NumberValue();
double dy = args[1]->NumberValue();
canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
}
void BaseContext::ResetTransform(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
canvas->resetMatrix();
}
void BaseContext::Stroke(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path2D* path = static_cast<Path2D*>(ptr);
canvas->drawPath(path->getSkPath(), BaseContext->fStrokeStyle);
}
void BaseContext::Fill(const v8::FunctionCallbackInfo<Value>& args) {
BaseContext* BaseContext = Unwrap(args.This());
SkCanvas* canvas = BaseContext->getCanvas();
if (NULL == canvas) {
return;
}
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path2D* path = static_cast<Path2D*>(ptr);
canvas->drawPath(path->getSkPath(), BaseContext->fFillStyle);
}
void BaseContext::GetStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info,
const SkPaint& style) {
char buf[8];
SkColor color = style.getColor();
sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
}
void BaseContext::SetStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info,
SkPaint& style) {
Local<String> s = value->ToString();
if (s->Length() != 7 && s->Length() != 9) {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(),
"Invalid fill style format length."));
return;
}
char buf[10];
s->WriteUtf8(buf, sizeof(buf));
if (buf[0] != '#') {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
// Colors can be RRGGBBAA, but SkColor uses ARGB.
long color = strtol(buf+1, NULL, 16);
uint32_t alpha = SK_AlphaOPAQUE;
if (s->Length() == 9) {
alpha = color & 0xFF;
color >>= 8;
}
style.setColor(SkColorSetA(SkColor(color), alpha));
}
void BaseContext::GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
BaseContext* baseContext = Unwrap(info.This());
GetStyle(name, info, baseContext->fFillStyle);
}
void BaseContext::GetStrokeStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
BaseContext* baseContext = Unwrap(info.This());
GetStyle(name, info, baseContext->fStrokeStyle);
}
void BaseContext::SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
BaseContext* baseContext = Unwrap(info.This());
SetStyle(name, value, info, baseContext->fFillStyle);
}
void BaseContext::SetStrokeStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
BaseContext* baseContext = Unwrap(info.This());
SetStyle(name, value, info, baseContext->fStrokeStyle);
}
void BaseContext::GetWidth(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
BaseContext* baseContext = Unwrap(info.This());
SkCanvas* canvas = baseContext->getCanvas();
if (NULL == canvas) {
return;
}
SkISize size = canvas->getDeviceSize();
info.GetReturnValue().Set(
Int32::New(baseContext->fGlobal->getIsolate(), size.fWidth));
}
void BaseContext::GetHeight(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
BaseContext* baseContext = Unwrap(info.This());
SkCanvas* canvas = baseContext->getCanvas();
if (NULL == canvas) {
return;
}
SkISize size = canvas->getDeviceSize();
info.GetReturnValue().Set(
Int32::New(baseContext->fGlobal->getIsolate(), size.fHeight));
}
#define ADD_METHOD(name, fn) \
tmpl->Set(String::NewFromUtf8( \
fGlobal->getIsolate(), name, \
String::kInternalizedString), \
FunctionTemplate::New(fGlobal->getIsolate(), fn))
void BaseContext::addAttributesAndMethods(Handle<ObjectTemplate> tmpl) {
HandleScope scope(fGlobal->getIsolate());
// Add accessors for each of the fields of the context object.
tmpl->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
GetFillStyle, SetFillStyle);
tmpl->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "strokeStyle", String::kInternalizedString),
GetStrokeStyle, SetStrokeStyle);
tmpl->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "width", String::kInternalizedString),
GetWidth);
tmpl->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "height", String::kInternalizedString),
GetHeight);
// Add methods.
ADD_METHOD("fillRect", FillRect);
ADD_METHOD("stroke", Stroke);
ADD_METHOD("fill", Fill);
ADD_METHOD("rotate", Rotate);
ADD_METHOD("save", Save);
ADD_METHOD("restore", Restore);
ADD_METHOD("translate", Translate);
ADD_METHOD("resetTransform", ResetTransform);
}

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@ -0,0 +1,84 @@
/*
* Copyright 2014 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#ifndef SkV8Example_BaseContext_DEFINED
#define SkV8Example_BaseContext_DEFINED
#include <v8.h>
#include "SkPaint.h"
using namespace v8;
class SkCanvas;
class Global;
// BaseContext contains common functionality for both JsContext
// and DisplayList.
class BaseContext {
public:
BaseContext(Global* global)
: fGlobal(global)
{
fFillStyle.setColor(SK_ColorBLACK);
fFillStyle.setAntiAlias(true);
fFillStyle.setStyle(SkPaint::kFill_Style);
fStrokeStyle.setColor(SK_ColorBLACK);
fStrokeStyle.setAntiAlias(true);
fStrokeStyle.setStyle(SkPaint::kStroke_Style);
}
virtual ~BaseContext() {}
// Retrieve the SkCanvas to draw on. May return NULL.
virtual SkCanvas* getCanvas() = 0;
// Add the Javascript attributes and methods that BaseContext implements to the ObjectTemplate.
void addAttributesAndMethods(Handle<ObjectTemplate> tmpl);
protected:
// Get the pointer out of obj.
static BaseContext* Unwrap(Handle<Object> obj);
Global* fGlobal;
SkPaint fFillStyle;
SkPaint fStrokeStyle;
private:
static void GetStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info,
const SkPaint& style);
static void SetStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info,
SkPaint& style);
// JS Attributes
static void GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void GetStrokeStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void SetStrokeStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void GetWidth(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void GetHeight(Local<String> name,
const PropertyCallbackInfo<Value>& info);
// JS Methods
static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
static void Stroke(const v8::FunctionCallbackInfo<Value>& args);
static void Fill(const v8::FunctionCallbackInfo<Value>& args);
static void Rotate(const v8::FunctionCallbackInfo<Value>& args);
static void Save(const v8::FunctionCallbackInfo<Value>& args);
static void Restore(const v8::FunctionCallbackInfo<Value>& args);
static void Translate(const v8::FunctionCallbackInfo<Value>& args);
static void ResetTransform(const v8::FunctionCallbackInfo<Value>& args);
};
#endif

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@ -23,257 +23,8 @@ static const char* to_cstring(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
JsContext* JsContext::Unwrap(Handle<Object> obj) {
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
void* ptr = field->Value();
return static_cast<JsContext*>(ptr);
}
void JsContext::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 4) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 4 arguments required."));
return;
}
// TODO(jcgregorio) Really figure out the conversion from JS numbers to
// SkScalars. Maybe test if int first? Not sure of the performance impact.
double x = args[0]->NumberValue();
double y = args[1]->NumberValue();
double w = args[2]->NumberValue();
double h = args[3]->NumberValue();
SkRect rect = {
SkDoubleToScalar(x),
SkDoubleToScalar(y),
SkDoubleToScalar(x) + SkDoubleToScalar(w),
SkDoubleToScalar(y) + SkDoubleToScalar(h)
};
canvas->drawRect(rect, jsContext->fFillStyle);
}
void JsContext::Save(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->save();
}
void JsContext::Restore(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->restore();
}
void JsContext::Rotate(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
double angle = args[0]->NumberValue();
canvas->rotate(SkRadiansToDegrees(angle));
}
void JsContext::Translate(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 2) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 2 arguments required."));
return;
}
double dx = args[0]->NumberValue();
double dy = args[1]->NumberValue();
canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
}
void JsContext::ResetTransform(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->resetMatrix();
}
void JsContext::Stroke(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path2D* path = static_cast<Path2D*>(ptr);
canvas->drawPath(path->getSkPath(), jsContext->fStrokeStyle);
}
void JsContext::Fill(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path2D* path = static_cast<Path2D*>(ptr);
canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
}
void JsContext::GetStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info,
const SkPaint& style) {
char buf[8];
SkColor color = style.getColor();
sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
}
void JsContext::SetStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info,
SkPaint& style) {
Local<String> s = value->ToString();
if (s->Length() != 7 && s->Length() != 9) {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(),
"Invalid fill style format length."));
return;
}
char buf[10];
s->WriteUtf8(buf, sizeof(buf));
if (buf[0] != '#') {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
// Colors can be RRGGBBAA, but SkColor uses ARGB.
long color = strtol(buf+1, NULL, 16);
uint32_t alpha = SK_AlphaOPAQUE;
if (s->Length() == 9) {
alpha = color & 0xFF;
color >>= 8;
}
style.setColor(SkColorSetA(SkColor(color), alpha));
}
void JsContext::GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
GetStyle(name, info, jsContext->fFillStyle);
}
void JsContext::GetStrokeStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
GetStyle(name, info, jsContext->fStrokeStyle);
}
void JsContext::SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
JsContext* jsContext = Unwrap(info.This());
SetStyle(name, value, info, jsContext->fFillStyle);
}
void JsContext::SetStrokeStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
JsContext* jsContext = Unwrap(info.This());
SetStyle(name, value, info, jsContext->fStrokeStyle);
}
void JsContext::GetWidth(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
SkISize size = jsContext->fCanvas->getDeviceSize();
info.GetReturnValue().Set(
Int32::New(jsContext->fGlobal->getIsolate(), size.fWidth));
}
void JsContext::GetHeight(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
SkISize size = jsContext->fCanvas->getDeviceSize();
info.GetReturnValue().Set(
Int32::New(jsContext->fGlobal->getIsolate(), size.fHeight));
}
Persistent<ObjectTemplate> JsContext::gContextTemplate;
#define ADD_METHOD(name, fn) \
result->Set(String::NewFromUtf8( \
fGlobal->getIsolate(), name, \
String::kInternalizedString), \
FunctionTemplate::New(fGlobal->getIsolate(), fn))
Handle<ObjectTemplate> JsContext::makeContextTemplate() {
EscapableHandleScope handleScope(fGlobal->getIsolate());
Local<ObjectTemplate> result = ObjectTemplate::New();
// Add a field to store the pointer to a JsContext instance.
result->SetInternalFieldCount(1);
// Add accessors for each of the fields of the context object.
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
GetFillStyle, SetFillStyle);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "strokeStyle", String::kInternalizedString),
GetStrokeStyle, SetStrokeStyle);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "width", String::kInternalizedString),
GetWidth);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "height", String::kInternalizedString),
GetHeight);
// Add methods.
ADD_METHOD("fillRect", FillRect);
ADD_METHOD("stroke", Stroke);
ADD_METHOD("fill", Fill);
ADD_METHOD("rotate", Rotate);
ADD_METHOD("save", Save);
ADD_METHOD("restore", Restore);
ADD_METHOD("translate", Translate);
ADD_METHOD("resetTransform", ResetTransform);
// Return the result through the current handle scope.
return handleScope.Escape(result);
}
// Wraps 'this' in a Javascript object.
Handle<Object> JsContext::wrap() {
// Handle scope for temporary handles.
@ -282,8 +33,14 @@ Handle<Object> JsContext::wrap() {
// Fetch the template for creating JavaScript JsContext wrappers.
// It only has to be created once, which we do on demand.
if (gContextTemplate.IsEmpty()) {
Handle<ObjectTemplate> raw_template = this->makeContextTemplate();
gContextTemplate.Reset(fGlobal->getIsolate(), raw_template);
Local<ObjectTemplate> localTemplate = ObjectTemplate::New();
// Add a field to store the pointer to a JsContext instance.
localTemplate->SetInternalFieldCount(1);
this->addAttributesAndMethods(localTemplate);
gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate);
}
Handle<ObjectTemplate> templ =
Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);

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@ -13,6 +13,7 @@
#include <v8.h>
#include "SkPaint.h"
#include "BaseContext.h"
using namespace v8;
@ -26,20 +27,14 @@ class Global;
// context.fillStyle="#FF0000";
// context.fillRect(x, y, w, h);
// }
class JsContext {
class JsContext : public BaseContext {
public:
JsContext(Global* global)
: fGlobal(global)
: INHERITED(global)
, fCanvas(NULL)
{
fFillStyle.setColor(SK_ColorBLACK);
fFillStyle.setAntiAlias(true);
fFillStyle.setStyle(SkPaint::kFill_Style);
fStrokeStyle.setColor(SK_ColorBLACK);
fStrokeStyle.setAntiAlias(true);
fStrokeStyle.setStyle(SkPaint::kStroke_Style);
}
~JsContext();
virtual ~JsContext() {}
// Parse the script.
bool initialize();
@ -47,61 +42,24 @@ public:
// Call this with the SkCanvas you want onDraw to draw on.
void onDraw(SkCanvas* canvas);
virtual SkCanvas* getCanvas() { return fCanvas; };
private:
static void GetStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info,
const SkPaint& style);
static void SetStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info,
SkPaint& style);
// JS Attributes
static void GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void GetStrokeStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void SetStrokeStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void GetWidth(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void GetHeight(Local<String> name,
const PropertyCallbackInfo<Value>& info);
// JS Methods
static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
static void Stroke(const v8::FunctionCallbackInfo<Value>& args);
static void Fill(const v8::FunctionCallbackInfo<Value>& args);
static void Rotate(const v8::FunctionCallbackInfo<Value>& args);
static void Save(const v8::FunctionCallbackInfo<Value>& args);
static void Restore(const v8::FunctionCallbackInfo<Value>& args);
static void Translate(const v8::FunctionCallbackInfo<Value>& args);
static void ResetTransform(const v8::FunctionCallbackInfo<Value>& args);
// Get the pointer out of obj.
static JsContext* Unwrap(Handle<Object> obj);
// Create a template for JS object associated with JsContext, called lazily
// by Wrap() and the results are stored in gContextTemplate;
Handle<ObjectTemplate> makeContextTemplate();
// Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
Handle<Object> wrap();
Global* fGlobal;
// Only valid when inside OnDraw().
SkCanvas* fCanvas;
SkPaint fFillStyle;
SkPaint fStrokeStyle;
// A handle to the onDraw function defined in the script.
Persistent<Function> fOnDraw;
// The template for what a canvas context object looks like. The canvas
// context object is what's passed into the JS onDraw() function.
static Persistent<ObjectTemplate> gContextTemplate;
// Only valid when inside OnDraw().
SkCanvas* fCanvas;
typedef BaseContext INHERITED;
};
#endif

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@ -16,6 +16,8 @@
'../experimental/SkV8Example/Global.h',
'../experimental/SkV8Example/Path2D.cpp',
'../experimental/SkV8Example/Path2D.h',
'../experimental/SkV8Example/BaseContext.cpp',
'../experimental/SkV8Example/BaseContext.h',
'../experimental/SkV8Example/JsContext.cpp',
'../experimental/SkV8Example/JsContext.h',
],