fix overflow in matrixproc, and add debugging code to test that
git-svn-id: http://skia.googlecode.com/svn/trunk@548 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -137,6 +137,15 @@ bool SkBitmapProcShader::setContext(const SkBitmap& device,
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#define BUF_MAX 128
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#define TEST_BUFFER_OVERRITEx
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#ifdef TEST_BUFFER_OVERRITE
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#define TEST_BUFFER_EXTRA 32
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#define TEST_PATTERN 0x88888888
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#else
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#define TEST_BUFFER_EXTRA 0
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#endif
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void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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const SkBitmapProcState& state = fState;
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if (state.fShaderProc32) {
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@ -144,10 +153,10 @@ void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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return;
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}
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uint32_t buffer[BUF_MAX];
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uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA];
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SkBitmapProcState::MatrixProc mproc = state.fMatrixProc;
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SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32;
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int max = fState.maxCountForBufferSize(sizeof(buffer));
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int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
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SkASSERT(state.fBitmap->getPixels());
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SkASSERT(state.fBitmap->pixelRef() == NULL ||
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@ -158,12 +167,24 @@ void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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if (n > max) {
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n = max;
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}
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SkASSERT(n > 0 && n < BUF_MAX*2);
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#ifdef TEST_BUFFER_OVERRITE
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for (int i = 0; i < TEST_BUFFER_EXTRA; i++) {
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buffer[BUF_MAX + i] = TEST_PATTERN;
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}
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#endif
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mproc(state, buffer, n, x, y);
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#ifdef TEST_BUFFER_OVERRITE
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for (int j = 0; j < TEST_BUFFER_EXTRA; j++) {
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SkASSERT(buffer[BUF_MAX + j] == TEST_PATTERN);
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}
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#endif
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sproc(state, buffer, n, dstC);
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if ((count -= n) == 0) {
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break;
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}
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SkASSERT(count > 0);
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x += n;
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dstC += n;
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}
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@ -543,7 +543,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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*/
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int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
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int32_t size = static_cast<int32_t>(bufferSize);
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int perElemShift;
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size &= ~3; // only care about 4-byte aligned chunks
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if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
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@ -551,11 +550,15 @@ int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
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if (size < 0) {
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size = 0;
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}
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perElemShift = fDoFilter ? 2 : 1;
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size >>= 1;
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} else {
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perElemShift = fDoFilter ? 3 : 2;
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size >>= 2;
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}
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return size >> perElemShift;
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if (fDoFilter) {
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size >>= 1;
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}
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return size;
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}
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@ -91,10 +91,11 @@ struct SkBitmapProcState {
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*/
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void platformProcs();
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/** Given the size of a buffer, to be used for calling the matrix and
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sample procs, this return the maximum count that can be stored in the
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buffer, taking into account that filtering and scale-vs-affine affect
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this value.
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/** Given the byte size of the index buffer to be passed to the matrix proc,
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return the maximum number of resulting pixels that can be computed
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(i.e. the number of SkPMColor values to be written by the sample proc).
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This routine takes into account that filtering and scale-vs-affine
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affect the amount of buffer space needed.
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Only valid to call after chooseProcs (setContext) has been called. It is
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safe to call this inside the shader's shadeSpan() method.
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@ -368,7 +368,7 @@ static void clampx_nofilter_trans(const SkBitmapProcState& s,
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}
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// fill the remaining with the max value
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sk_memset16(xptr, width - 1, count * sizeof(uint16_t));
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sk_memset16(xptr, width - 1, count);
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}
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static void repeatx_nofilter_trans(const SkBitmapProcState& s,
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