Pass Rendertarget into context.
Adding Jim for text context stuff, and Steven for image blur stuff. BUG=skia: Review URL: https://codereview.chromium.org/939623005
This commit is contained in:
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5a105ff053
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25d9c15408
@ -93,8 +93,6 @@ protected:
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GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
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ctx->setRenderTarget(target);
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GrPaint paint;
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paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
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@ -111,7 +109,7 @@ protected:
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tm.postIDiv(2*S, 2*S);
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paint.addColorTextureProcessor(texture, tm);
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ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S));
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ctx->drawRect(target, paint, vm, SkRect::MakeWH(2*S, 2*S));
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// now update the lower right of the texture in first pass
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// or upper right in second pass
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@ -125,7 +123,7 @@ protected:
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texture->writePixels(S, (i ? 0 : S), S, S,
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texture->config(), gTextureData.get(),
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4 * stride);
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ctx->drawRect(paint, vm, SkRect::MakeWH(2*S, 2*S));
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ctx->drawRect(target, paint, vm, SkRect::MakeWH(2*S, 2*S));
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}
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} else {
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this->drawGpuOnlyMessage(canvas);
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@ -17,6 +17,7 @@
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class GrContext;
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class GrPaint;
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class GrRenderTarget;
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class SkBitmap;
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class SkBlitter;
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class SkCachedData;
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@ -97,6 +98,7 @@ public:
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* true if drawing was successful.
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*/
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virtual bool directFilterMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -106,6 +108,7 @@ public:
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* true if drawing was successful.
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*/
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virtual bool directFilterRRectMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -303,24 +303,6 @@ public:
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*/
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void setMaxTextureSizeOverride(int maxTextureSizeOverride);
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///////////////////////////////////////////////////////////////////////////
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// Render targets
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/**
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* Sets the render target.
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* @param target the render target to set.
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*/
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void setRenderTarget(GrRenderTarget* target) {
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fRenderTarget.reset(SkSafeRef(target));
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}
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/**
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* Gets the current render target.
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* @return the currently bound render target.
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*/
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const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
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GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
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/**
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* Can the provided configuration act as a color render target?
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*/
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@ -408,7 +390,7 @@ public:
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/**
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* Draw everywhere (respecting the clip) with the paint.
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*/
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void drawPaint(const GrPaint&, const SkMatrix& viewMatrix);
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void drawPaint(GrRenderTarget*, const GrPaint&, const SkMatrix& viewMatrix);
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/**
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* Draw the rect using a paint.
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@ -422,7 +404,8 @@ public:
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* mitered/beveled stroked based on stroke width.
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* The rects coords are used to access the paint (through texture matrix)
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*/
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void drawRect(const GrPaint& paint,
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void drawRect(GrRenderTarget*,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect&,
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const GrStrokeInfo* strokeInfo = NULL);
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@ -437,7 +420,8 @@ public:
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* @param localMatrix an optional matrix to transform the shader coordinates before applying
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* to rectToDraw
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*/
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void drawNonAARectToRect(const GrPaint& paint,
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void drawNonAARectToRect(GrRenderTarget*,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rectToDraw,
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const SkRect& localRect,
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@ -446,11 +430,12 @@ public:
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/**
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* Draws a non-AA rect with paint and a localMatrix
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*/
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void drawNonAARectWithLocalMatrix(const GrPaint& paint,
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void drawNonAARectWithLocalMatrix(GrRenderTarget* rt,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkMatrix& localMatrix) {
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this->drawNonAARectToRect(paint, viewMatrix, rect, rect, &localMatrix);
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this->drawNonAARectToRect(rt, paint, viewMatrix, rect, rect, &localMatrix);
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}
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/**
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@ -462,7 +447,10 @@ public:
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect,
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void drawRRect(GrRenderTarget*,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkRRect& rrect,
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const GrStrokeInfo&);
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/**
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@ -475,7 +463,10 @@ public:
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* @param outer the outer roundrect
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* @param inner the inner roundrect
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*/
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void drawDRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& outer,
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void drawDRRect(GrRenderTarget*,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkRRect& outer,
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const SkRRect& inner);
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@ -488,7 +479,11 @@ public:
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawPath(const GrPaint&, const SkMatrix& viewMatrix, const SkPath&, const GrStrokeInfo&);
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void drawPath(GrRenderTarget*,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkPath&,
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const GrStrokeInfo&);
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/**
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* Draws vertices with a paint.
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@ -507,7 +502,8 @@ public:
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* @param indexCount if indices is non-null then this is the
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* number of indices.
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*/
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void drawVertices(const GrPaint& paint,
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void drawVertices(GrRenderTarget*,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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GrPrimitiveType primitiveType,
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int vertexCount,
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@ -526,7 +522,8 @@ public:
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawOval(const GrPaint& paint,
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void drawOval(GrRenderTarget*,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& oval,
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const GrStrokeInfo& strokeInfo);
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@ -670,30 +667,6 @@ public:
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///////////////////////////////////////////////////////////////////////////
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// Helpers
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class AutoRenderTarget : public ::SkNoncopyable {
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public:
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AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
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fPrevTarget = context->getRenderTarget();
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SkSafeRef(fPrevTarget);
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context->setRenderTarget(target);
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fContext = context;
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}
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AutoRenderTarget(GrContext* context) {
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fPrevTarget = context->getRenderTarget();
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SkSafeRef(fPrevTarget);
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fContext = context;
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}
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~AutoRenderTarget() {
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if (fContext) {
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fContext->setRenderTarget(fPrevTarget);
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}
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SkSafeUnref(fPrevTarget);
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}
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private:
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GrContext* fContext;
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GrRenderTarget* fPrevTarget;
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};
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class AutoClip : public ::SkNoncopyable {
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public:
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// This enum exists to require a caller of the constructor to acknowledge that the clip will
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@ -736,14 +709,12 @@ public:
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class AutoWideOpenIdentityDraw {
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public:
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AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
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: fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
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, fAutoRT(ctx, rt) {
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AutoWideOpenIdentityDraw(GrContext* ctx)
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: fAutoClip(ctx, AutoClip::kWideOpen_InitialClip) {
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}
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private:
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AutoClip fAutoClip;
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AutoRenderTarget fAutoRT;
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};
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///////////////////////////////////////////////////////////////////////////
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@ -789,7 +760,6 @@ public:
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private:
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GrGpu* fGpu;
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SkAutoTUnref<GrRenderTarget> fRenderTarget;
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const GrClipData* fClip; // TODO: make this ref counted
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GrResourceCache* fResourceCache;
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@ -833,7 +803,8 @@ private:
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class AutoCheckFlush;
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// Sets the paint and returns the target to draw into. This function is overloaded to either
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// take a GrDrawState, GrPaint, and AutoCheckFlush, or JUST an AutoCheckFlush
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GrDrawTarget* prepareToDraw(GrPipelineBuilder*, const GrPaint* paint, const AutoCheckFlush*);
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GrDrawTarget* prepareToDraw(GrPipelineBuilder*, GrRenderTarget* rt, const GrPaint* paint,
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const AutoCheckFlush*);
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void internalDrawPath(GrDrawTarget*,
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GrPipelineBuilder*,
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@ -80,13 +80,13 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
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// that the final paint will draw the same color at every pixel. This allows
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// an optimization where the the color filter can be applied to the SkPaint's
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// color once while converting to GrPaint and then ignored.
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void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
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bool constantColor, GrPaint* grPaint);
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void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
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GrColor paintColor, bool constantColor, GrPaint* grPaint);
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// This function is similar to skPaint2GrPaintNoShader but also converts
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// skPaint's shader to a GrFragmentProcessor if possible.
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// constantColor has the same meaning as in skPaint2GrPaintNoShader.
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void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
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void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
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const SkMatrix& viewM, bool constantColor, GrPaint* grPaint);
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////////////////////////////////////////////////////////////////////////////////
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@ -292,7 +292,6 @@ public:
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if (!IsGpuDeviceType(dType)) {
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// need to send the raster bits to the (gpu) window
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fCurContext->setRenderTarget(fCurRenderTarget);
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const SkBitmap& bm = win->getBitmap();
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fCurRenderTarget->writePixels(0, 0, bm.width(), bm.height(),
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SkImageInfo2GrPixelConfig(bm.colorType(),
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@ -256,7 +256,7 @@ bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Cont
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if (!dst) {
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return false;
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}
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GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
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GrContext::AutoClip acs(context, dstRect);
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GrFragmentProcessor* fp;
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offset->fX = bounds.left();
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@ -268,7 +268,7 @@ bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Cont
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SkASSERT(fp);
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GrPaint paint;
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paint.addColorProcessor(fp)->unref();
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context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect);
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context->drawNonAARectToRect(dst->asRenderTarget(), paint, SkMatrix::I(), dstRect, srcRect);
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WrapTexture(dst, bounds.width(), bounds.height(), result);
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return true;
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@ -382,7 +382,7 @@ bool SkImageFilter::getInputResultGPU(SkImageFilter::Proxy* proxy,
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// matrix with no clip and that the matrix, clip, and render target set before this function was
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// called are restored before we return to the caller.
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GrContext* context = src.getTexture()->getContext();
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GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
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GrContext::AutoWideOpenIdentityDraw awoid(context);
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if (this->canFilterImageGPU()) {
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return this->filterImageGPU(proxy, src, ctx, result, offset);
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} else {
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@ -316,6 +316,7 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
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}
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bool SkMaskFilter::directFilterMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -325,6 +326,7 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
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bool SkMaskFilter::directFilterRRectMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -285,7 +285,6 @@ bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
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}
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{
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GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
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GrPaint grPaint;
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grPaint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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SkRegion::Iterator iter(fRegion);
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@ -293,7 +292,7 @@ bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
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while (!iter.done()) {
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SkRect rect = SkRect::Make(iter.rect());
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context->drawRect(grPaint, in_matrix, rect);
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context->drawRect(maskTexture->asRenderTarget(), grPaint, in_matrix, rect);
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iter.next();
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}
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}
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@ -48,11 +48,13 @@ public:
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const SkMatrix& ctm,
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SkRect* maskRect) const SK_OVERRIDE;
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virtual bool directFilterMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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const SkPath& path) const SK_OVERRIDE;
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virtual bool directFilterRRectMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -826,6 +828,7 @@ GrFragmentProcessor* GrRectBlurEffect::TestCreate(SkRandom* random,
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bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -860,7 +863,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
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if (!viewMatrix.invert(&inverse)) {
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return false;
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}
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context->drawNonAARectWithLocalMatrix(*grp, SkMatrix::I(), rect, inverse);
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context->drawNonAARectWithLocalMatrix(rt, *grp, SkMatrix::I(), rect, inverse);
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return true;
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}
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@ -1115,6 +1118,7 @@ GrGLFragmentProcessor* GrRRectBlurEffect::createGLInstance() const {
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}
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bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
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GrRenderTarget* rt,
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GrPaint* grp,
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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@ -1144,7 +1148,7 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
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if (!viewMatrix.invert(&inverse)) {
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return false;
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}
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context->drawNonAARectWithLocalMatrix(*grp, SkMatrix::I(), proxy_rect, inverse);
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context->drawNonAARectWithLocalMatrix(rt, *grp, SkMatrix::I(), proxy_rect, inverse);
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return true;
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}
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@ -1196,7 +1200,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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GrContext* context = src->getContext();
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GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
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GrContext::AutoWideOpenIdentityDraw awo(context);
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SkScalar xformedSigma = this->computeXformedSigma(ctm);
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SkASSERT(xformedSigma > 0);
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@ -1215,7 +1219,6 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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SkMatrix matrix;
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matrix.setIDiv(src->width(), src->height());
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// Blend pathTexture over blurTexture.
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GrContext::AutoRenderTarget art(context, (*result)->asRenderTarget());
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paint.addCoverageProcessor(GrSimpleTextureEffect::Create(src, matrix))->unref();
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if (kInner_SkBlurStyle == fBlurStyle) {
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// inner: dst = dst * src
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@ -1229,7 +1232,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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// = 0 * src + (1 - src) * dst
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paint.setCoverageSetOpXPFactory(SkRegion::kDifference_Op);
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}
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context->drawRect(paint, SkMatrix::I(), clipRect);
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context->drawRect((*result)->asRenderTarget(), paint, SkMatrix::I(), clipRect);
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}
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return true;
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@ -429,8 +429,6 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
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return false;
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}
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GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
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SkVector scale = SkVector::Make(fScale, fScale);
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ctx.ctm().mapVectors(&scale, 1);
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@ -451,7 +449,7 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
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SkMatrix matrix;
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matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
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-SkIntToScalar(colorBounds.y()));
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context->drawRect(paint, matrix, SkRect::Make(colorBounds));
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context->drawRect(dst->asRenderTarget(), paint, matrix, SkRect::Make(colorBounds));
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offset->fX = bounds.left();
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offset->fY = bounds.top();
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WrapTexture(dst, bounds.width(), bounds.height(), result);
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@ -44,6 +44,7 @@ static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int
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}
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static void convolve_gaussian_1d(GrContext* context,
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GrRenderTarget* rt,
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const SkRect& srcRect,
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const SkRect& dstRect,
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GrTexture* texture,
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@ -56,10 +57,11 @@ static void convolve_gaussian_1d(GrContext* context,
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SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian(
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texture, direction, radius, sigma, useBounds, bounds));
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paint.addColorProcessor(conv);
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context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect);
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context->drawNonAARectToRect(rt, paint, SkMatrix::I(), dstRect, srcRect);
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}
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static void convolve_gaussian_2d(GrContext* context,
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GrRenderTarget* rt,
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const SkRect& srcRect,
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const SkRect& dstRect,
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GrTexture* texture,
|
||||
@ -77,10 +79,11 @@ static void convolve_gaussian_2d(GrContext* context,
|
||||
useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
|
||||
true, sigmaX, sigmaY));
|
||||
paint.addColorProcessor(conv);
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect);
|
||||
context->drawNonAARectToRect(rt, paint, SkMatrix::I(), dstRect, srcRect);
|
||||
}
|
||||
|
||||
static void convolve_gaussian(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
const SkRect& srcRect,
|
||||
const SkRect& dstRect,
|
||||
GrTexture* texture,
|
||||
@ -90,7 +93,7 @@ static void convolve_gaussian(GrContext* context,
|
||||
bool cropToSrcRect) {
|
||||
float bounds[2] = { 0.0f, 1.0f };
|
||||
if (!cropToSrcRect) {
|
||||
convolve_gaussian_1d(context, srcRect, dstRect, texture,
|
||||
convolve_gaussian_1d(context, rt, srcRect, dstRect, texture,
|
||||
direction, radius, sigma, false, bounds);
|
||||
return;
|
||||
}
|
||||
@ -122,15 +125,15 @@ static void convolve_gaussian(GrContext* context,
|
||||
}
|
||||
if (radius >= size * SK_ScalarHalf) {
|
||||
// Blur radius covers srcRect; use bounds over entire draw
|
||||
convolve_gaussian_1d(context, srcRect, dstRect, texture,
|
||||
convolve_gaussian_1d(context, rt, srcRect, dstRect, texture,
|
||||
direction, radius, sigma, true, bounds);
|
||||
} else {
|
||||
// Draw upper and lower margins with bounds; middle without.
|
||||
convolve_gaussian_1d(context, lowerSrcRect, lowerDstRect, texture,
|
||||
convolve_gaussian_1d(context, rt, lowerSrcRect, lowerDstRect, texture,
|
||||
direction, radius, sigma, true, bounds);
|
||||
convolve_gaussian_1d(context, upperSrcRect, upperDstRect, texture,
|
||||
convolve_gaussian_1d(context, rt, upperSrcRect, upperDstRect, texture,
|
||||
direction, radius, sigma, true, bounds);
|
||||
convolve_gaussian_1d(context, middleSrcRect, middleDstRect, texture,
|
||||
convolve_gaussian_1d(context, rt, middleSrcRect, middleDstRect, texture,
|
||||
direction, radius, sigma, false, bounds);
|
||||
}
|
||||
}
|
||||
@ -144,8 +147,6 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
float sigmaY) {
|
||||
SkASSERT(context);
|
||||
|
||||
GrContext::AutoRenderTarget art(context);
|
||||
|
||||
SkIRect clearRect;
|
||||
int scaleFactorX, radiusX;
|
||||
int scaleFactorY, radiusY;
|
||||
@ -192,7 +193,6 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
GrPaint paint;
|
||||
SkMatrix matrix;
|
||||
matrix.setIDiv(srcTexture->width(), srcTexture->height());
|
||||
context->setRenderTarget(dstTexture->asRenderTarget());
|
||||
SkRect dstRect(srcRect);
|
||||
if (cropToRect && i == 1) {
|
||||
dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
|
||||
@ -213,7 +213,8 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
}
|
||||
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
|
||||
i < scaleFactorY ? 0.5f : 1.0f);
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect);
|
||||
context->drawNonAARectToRect(dstTexture->asRenderTarget(), paint, SkMatrix::I(), dstRect,
|
||||
srcRect);
|
||||
srcRect = dstRect;
|
||||
srcTexture = dstTexture;
|
||||
SkTSwap(dstTexture, tempTexture);
|
||||
@ -227,10 +228,9 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
|
||||
// We shouldn't be scaling because this is a small size blur
|
||||
SkASSERT((scaleFactorX == scaleFactorY) == 1);
|
||||
context->setRenderTarget(dstTexture->asRenderTarget());
|
||||
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
|
||||
convolve_gaussian_2d(context, srcRect, dstRect, srcTexture,
|
||||
radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
|
||||
convolve_gaussian_2d(context, dstTexture->asRenderTarget(), srcRect, dstRect, srcTexture,
|
||||
radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
|
||||
srcTexture = dstTexture;
|
||||
srcRect = dstRect;
|
||||
SkTSwap(dstTexture, tempTexture);
|
||||
@ -242,11 +242,10 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
// X convolution from reading garbage.
|
||||
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
|
||||
radiusX, srcIRect.height());
|
||||
context->clear(&clearRect, 0x0, false, context->getRenderTarget());
|
||||
context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
|
||||
}
|
||||
context->setRenderTarget(dstTexture->asRenderTarget());
|
||||
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
|
||||
convolve_gaussian(context, srcRect, dstRect, srcTexture,
|
||||
convolve_gaussian(context, dstTexture->asRenderTarget(), srcRect, dstRect, srcTexture,
|
||||
Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, cropToRect);
|
||||
srcTexture = dstTexture;
|
||||
srcRect = dstRect;
|
||||
@ -259,12 +258,11 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
// convolution from reading garbage.
|
||||
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
|
||||
srcIRect.width(), radiusY);
|
||||
context->clear(&clearRect, 0x0, false, context->getRenderTarget());
|
||||
context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
|
||||
}
|
||||
|
||||
context->setRenderTarget(dstTexture->asRenderTarget());
|
||||
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
|
||||
convolve_gaussian(context, srcRect, dstRect, srcTexture,
|
||||
convolve_gaussian(context, dstTexture->asRenderTarget(), srcRect, dstRect, srcTexture,
|
||||
Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, cropToRect);
|
||||
srcTexture = dstTexture;
|
||||
srcRect = dstRect;
|
||||
@ -277,13 +275,12 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
// upsampling.
|
||||
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
|
||||
srcIRect.width() + 1, 1);
|
||||
context->clear(&clearRect, 0x0, false, context->getRenderTarget());
|
||||
context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
|
||||
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
|
||||
1, srcIRect.height());
|
||||
context->clear(&clearRect, 0x0, false, context->getRenderTarget());
|
||||
context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
|
||||
SkMatrix matrix;
|
||||
matrix.setIDiv(srcTexture->width(), srcTexture->height());
|
||||
context->setRenderTarget(dstTexture->asRenderTarget());
|
||||
|
||||
GrPaint paint;
|
||||
// FIXME: this should be mitchell, not bilinear.
|
||||
@ -292,7 +289,8 @@ GrTexture* GaussianBlur(GrContext* context,
|
||||
|
||||
SkRect dstRect(srcRect);
|
||||
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect);
|
||||
context->drawNonAARectToRect(dstTexture->asRenderTarget(), paint, SkMatrix::I(), dstRect,
|
||||
srcRect);
|
||||
srcRect = dstRect;
|
||||
srcTexture = dstTexture;
|
||||
SkTSwap(dstTexture, tempTexture);
|
||||
|
@ -562,6 +562,7 @@ namespace {
|
||||
|
||||
|
||||
void apply_morphology_rect(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
GrTexture* texture,
|
||||
const SkIRect& srcRect,
|
||||
const SkIRect& dstRect,
|
||||
@ -575,27 +576,29 @@ void apply_morphology_rect(GrContext* context,
|
||||
radius,
|
||||
morphType,
|
||||
bounds))->unref();
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), SkRect::Make(dstRect),
|
||||
SkRect::Make(srcRect));
|
||||
context->drawNonAARectToRect(rt, paint, SkMatrix::I(), SkRect::Make(dstRect),
|
||||
SkRect::Make(srcRect));
|
||||
}
|
||||
|
||||
void apply_morphology_rect_no_bounds(GrContext* context,
|
||||
GrTexture* texture,
|
||||
const SkIRect& srcRect,
|
||||
const SkIRect& dstRect,
|
||||
int radius,
|
||||
GrMorphologyEffect::MorphologyType morphType,
|
||||
Gr1DKernelEffect::Direction direction) {
|
||||
GrRenderTarget* rt,
|
||||
GrTexture* texture,
|
||||
const SkIRect& srcRect,
|
||||
const SkIRect& dstRect,
|
||||
int radius,
|
||||
GrMorphologyEffect::MorphologyType morphType,
|
||||
Gr1DKernelEffect::Direction direction) {
|
||||
GrPaint paint;
|
||||
paint.addColorProcessor(GrMorphologyEffect::Create(texture,
|
||||
direction,
|
||||
radius,
|
||||
morphType))->unref();
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), SkRect::Make(dstRect),
|
||||
SkRect::Make(srcRect));
|
||||
context->drawNonAARectToRect(rt, paint, SkMatrix::I(), SkRect::Make(dstRect),
|
||||
SkRect::Make(srcRect));
|
||||
}
|
||||
|
||||
void apply_morphology_pass(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
GrTexture* texture,
|
||||
const SkIRect& srcRect,
|
||||
const SkIRect& dstRect,
|
||||
@ -627,15 +630,15 @@ void apply_morphology_pass(GrContext* context,
|
||||
}
|
||||
if (middleSrcRect.fLeft - middleSrcRect.fRight >= 0) {
|
||||
// radius covers srcRect; use bounds over entire draw
|
||||
apply_morphology_rect(context, texture, srcRect, dstRect, radius,
|
||||
apply_morphology_rect(context, rt, texture, srcRect, dstRect, radius,
|
||||
morphType, bounds, direction);
|
||||
} else {
|
||||
// Draw upper and lower margins with bounds; middle without.
|
||||
apply_morphology_rect(context, texture, lowerSrcRect, lowerDstRect, radius,
|
||||
apply_morphology_rect(context, rt,texture, lowerSrcRect, lowerDstRect, radius,
|
||||
morphType, bounds, direction);
|
||||
apply_morphology_rect(context, texture, upperSrcRect, upperDstRect, radius,
|
||||
apply_morphology_rect(context, rt, texture, upperSrcRect, upperDstRect, radius,
|
||||
morphType, bounds, direction);
|
||||
apply_morphology_rect_no_bounds(context, texture, middleSrcRect, middleDstRect, radius,
|
||||
apply_morphology_rect_no_bounds(context, rt, texture, middleSrcRect, middleDstRect, radius,
|
||||
morphType, direction);
|
||||
}
|
||||
}
|
||||
@ -665,9 +668,8 @@ bool apply_morphology(const SkBitmap& input,
|
||||
if (NULL == texture) {
|
||||
return false;
|
||||
}
|
||||
GrContext::AutoRenderTarget art(context, texture->asRenderTarget());
|
||||
apply_morphology_pass(context, srcTexture, srcRect, dstRect, radius.fWidth,
|
||||
morphType, Gr1DKernelEffect::kX_Direction);
|
||||
apply_morphology_pass(context, texture->asRenderTarget(), srcTexture, srcRect, dstRect,
|
||||
radius.fWidth, morphType, Gr1DKernelEffect::kX_Direction);
|
||||
SkIRect clearRect = SkIRect::MakeXYWH(dstRect.fLeft, dstRect.fBottom,
|
||||
dstRect.width(), radius.fHeight);
|
||||
GrColor clearColor = GrMorphologyEffect::kErode_MorphologyType == morphType ?
|
||||
@ -682,9 +684,8 @@ bool apply_morphology(const SkBitmap& input,
|
||||
if (NULL == texture) {
|
||||
return false;
|
||||
}
|
||||
GrContext::AutoRenderTarget art(context, texture->asRenderTarget());
|
||||
apply_morphology_pass(context, srcTexture, srcRect, dstRect, radius.fHeight,
|
||||
morphType, Gr1DKernelEffect::kY_Direction);
|
||||
apply_morphology_pass(context, texture->asRenderTarget(), srcTexture, srcRect, dstRect,
|
||||
radius.fHeight, morphType, Gr1DKernelEffect::kY_Direction);
|
||||
srcTexture.reset(texture);
|
||||
}
|
||||
SkImageFilter::WrapTexture(srcTexture, rect.width(), rect.height(), dst);
|
||||
|
@ -154,7 +154,6 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
|
||||
if (!dst) {
|
||||
return false;
|
||||
}
|
||||
GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
|
||||
|
||||
if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) {
|
||||
// canFilterImageGPU() should've taken care of this
|
||||
@ -173,7 +172,7 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
|
||||
GrPaint paint;
|
||||
paint.addColorTextureProcessor(foregroundTex, foregroundMatrix);
|
||||
paint.addColorProcessor(xferProcessor)->unref();
|
||||
context->drawRect(paint, SkMatrix::I(), srcRect);
|
||||
context->drawRect(dst->asRenderTarget(), paint, SkMatrix::I(), srcRect);
|
||||
|
||||
offset->fX = backgroundOffset.fX;
|
||||
offset->fY = backgroundOffset.fY;
|
||||
|
@ -70,8 +70,9 @@ bool GrBitmapTextContext::canDraw(const SkPaint& paint, const SkMatrix& viewMatr
|
||||
return !SkDraw::ShouldDrawTextAsPaths(paint, viewMatrix);
|
||||
}
|
||||
|
||||
inline void GrBitmapTextContext::init(const GrPaint& paint, const SkPaint& skPaint) {
|
||||
GrTextContext::init(paint, skPaint);
|
||||
inline void GrBitmapTextContext::init(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint) {
|
||||
GrTextContext::init(rt, paint, skPaint);
|
||||
|
||||
fStrike = NULL;
|
||||
|
||||
@ -83,7 +84,8 @@ inline void GrBitmapTextContext::init(const GrPaint& paint, const SkPaint& skPai
|
||||
fTotalVertexCount = 0;
|
||||
}
|
||||
|
||||
void GrBitmapTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
void GrBitmapTextContext::onDrawText(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) {
|
||||
@ -94,7 +96,7 @@ void GrBitmapTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPain
|
||||
return;
|
||||
}
|
||||
|
||||
this->init(paint, skPaint);
|
||||
this->init(rt, paint, skPaint);
|
||||
|
||||
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
|
||||
|
||||
@ -182,7 +184,8 @@ void GrBitmapTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPain
|
||||
this->finish();
|
||||
}
|
||||
|
||||
void GrBitmapTextContext::onDrawPosText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
void GrBitmapTextContext::onDrawPosText(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
@ -195,7 +198,7 @@ void GrBitmapTextContext::onDrawPosText(const GrPaint& paint, const SkPaint& skP
|
||||
return;
|
||||
}
|
||||
|
||||
this->init(paint, skPaint);
|
||||
this->init(rt, paint, skPaint);
|
||||
|
||||
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
|
||||
|
||||
@ -452,7 +455,7 @@ void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed,
|
||||
SkPath tmpPath(*glyph->fPath);
|
||||
tmpPath.transform(translate);
|
||||
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
|
||||
fContext->drawPath(fPaint, SkMatrix::I(), tmpPath, strokeInfo);
|
||||
fContext->drawPath(fRenderTarget, fPaint, SkMatrix::I(), tmpPath, strokeInfo);
|
||||
|
||||
// remove this glyph from the vertices we need to allocate
|
||||
fTotalVertexCount -= kVerticesPerGlyph;
|
||||
@ -550,7 +553,7 @@ void GrBitmapTextContext::flush() {
|
||||
|
||||
if (fCurrVertex > 0) {
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
pipelineBuilder.setFromPaint(fPaint, fContext->getRenderTarget());
|
||||
pipelineBuilder.setFromPaint(fPaint, fRenderTarget);
|
||||
|
||||
// setup our sampler state for our text texture/atlas
|
||||
SkASSERT(SkIsAlign4(fCurrVertex));
|
||||
|
@ -40,15 +40,16 @@ private:
|
||||
|
||||
bool canDraw(const SkPaint& paint, const SkMatrix& viewMatrix) SK_OVERRIDE;
|
||||
|
||||
virtual void onDrawText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
virtual void onDrawText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) SK_OVERRIDE;
|
||||
virtual void onDrawPosText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawPosText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset) SK_OVERRIDE;
|
||||
|
||||
void init(const GrPaint&, const SkPaint&);
|
||||
void init(GrRenderTarget*, const GrPaint&, const SkPaint&);
|
||||
void appendGlyph(GrGlyph::PackedID, SkFixed left, SkFixed top, GrFontScaler*);
|
||||
bool uploadGlyph(GrGlyph*, GrFontScaler*);
|
||||
void flush(); // automatically called by destructor
|
||||
|
@ -383,20 +383,22 @@ void GrContext::clear(const SkIRect* rect,
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GR_CREATE_TRACE_MARKER_CONTEXT("GrContext::clear", this);
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, NULL, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, renderTarget, NULL, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
target->clear(rect, color, canIgnoreRect, renderTarget);
|
||||
}
|
||||
|
||||
void GrContext::drawPaint(const GrPaint& origPaint, const SkMatrix& viewMatrix) {
|
||||
void GrContext::drawPaint(GrRenderTarget* rt,
|
||||
const GrPaint& origPaint,
|
||||
const SkMatrix& viewMatrix) {
|
||||
// set rect to be big enough to fill the space, but not super-huge, so we
|
||||
// don't overflow fixed-point implementations
|
||||
SkRect r;
|
||||
r.setLTRB(0, 0,
|
||||
SkIntToScalar(getRenderTarget()->width()),
|
||||
SkIntToScalar(getRenderTarget()->height()));
|
||||
SkIntToScalar(rt->width()),
|
||||
SkIntToScalar(rt->height()));
|
||||
SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
|
||||
|
||||
// by definition this fills the entire clip, no need for AA
|
||||
@ -416,7 +418,7 @@ void GrContext::drawPaint(const GrPaint& origPaint, const SkMatrix& viewMatrix)
|
||||
return;
|
||||
}
|
||||
inverse.mapRect(&r);
|
||||
this->drawRect(*paint, viewMatrix, r);
|
||||
this->drawRect(rt, *paint, viewMatrix, r);
|
||||
} else {
|
||||
SkMatrix localMatrix;
|
||||
if (!viewMatrix.invert(&localMatrix)) {
|
||||
@ -426,7 +428,7 @@ void GrContext::drawPaint(const GrPaint& origPaint, const SkMatrix& viewMatrix)
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -522,20 +524,21 @@ static inline bool rect_contains_inclusive(const SkRect& rect, const SkPoint& po
|
||||
point.fY >= rect.fTop && point.fY <= rect.fBottom;
|
||||
}
|
||||
|
||||
void GrContext::drawRect(const GrPaint& paint,
|
||||
void GrContext::drawRect(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& rect,
|
||||
const GrStrokeInfo* strokeInfo) {
|
||||
if (strokeInfo && strokeInfo->isDashed()) {
|
||||
SkPath path;
|
||||
path.addRect(rect);
|
||||
this->drawPath(paint, viewMatrix, path, *strokeInfo);
|
||||
this->drawPath(rt, paint, viewMatrix, path, *strokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -571,7 +574,7 @@ void GrContext::drawRect(const GrPaint& paint,
|
||||
// Will it blend?
|
||||
GrColor clearColor;
|
||||
if (paint.isOpaqueAndConstantColor(&clearColor)) {
|
||||
target->clear(NULL, clearColor, true, fRenderTarget);
|
||||
target->clear(NULL, clearColor, true, rt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -654,14 +657,15 @@ void GrContext::drawRect(const GrPaint& paint,
|
||||
}
|
||||
}
|
||||
|
||||
void GrContext::drawNonAARectToRect(const GrPaint& paint,
|
||||
void GrContext::drawNonAARectToRect(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& rectToDraw,
|
||||
const SkRect& localRect,
|
||||
const SkMatrix* localMatrix) {
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -696,7 +700,8 @@ static const GrGeometryProcessor* set_vertex_attributes(const SkPoint* texCoords
|
||||
return GrDefaultGeoProcFactory::Create(flags, color, viewMatrix, SkMatrix::I());
|
||||
}
|
||||
|
||||
void GrContext::drawVertices(const GrPaint& paint,
|
||||
void GrContext::drawVertices(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
GrPrimitiveType primitiveType,
|
||||
int vertexCount,
|
||||
@ -709,7 +714,7 @@ void GrContext::drawVertices(const GrPaint& paint,
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget::AutoReleaseGeometry geo; // must be inside AutoCheckFlush scope
|
||||
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -757,7 +762,8 @@ void GrContext::drawVertices(const GrPaint& paint,
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrContext::drawRRect(const GrPaint& paint,
|
||||
void GrContext::drawRRect(GrRenderTarget*rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRRect& rrect,
|
||||
const GrStrokeInfo& strokeInfo) {
|
||||
@ -768,13 +774,13 @@ void GrContext::drawRRect(const GrPaint& paint,
|
||||
if (strokeInfo.isDashed()) {
|
||||
SkPath path;
|
||||
path.addRRect(rrect);
|
||||
this->drawPath(paint, viewMatrix, path, strokeInfo);
|
||||
this->drawPath(rt, paint, viewMatrix, path, strokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -795,7 +801,8 @@ void GrContext::drawRRect(const GrPaint& paint,
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrContext::drawDRRect(const GrPaint& paint,
|
||||
void GrContext::drawDRRect(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRRect& outer,
|
||||
const SkRRect& inner) {
|
||||
@ -805,7 +812,7 @@ void GrContext::drawDRRect(const GrPaint& paint,
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
|
||||
GR_CREATE_TRACE_MARKER("GrContext::drawDRRect", target);
|
||||
|
||||
@ -825,7 +832,8 @@ void GrContext::drawDRRect(const GrPaint& paint,
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrContext::drawOval(const GrPaint& paint,
|
||||
void GrContext::drawOval(GrRenderTarget*rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& oval,
|
||||
const GrStrokeInfo& strokeInfo) {
|
||||
@ -836,13 +844,13 @@ void GrContext::drawOval(const GrPaint& paint,
|
||||
if (strokeInfo.isDashed()) {
|
||||
SkPath path;
|
||||
path.addOval(oval);
|
||||
this->drawPath(paint, viewMatrix, path, strokeInfo);
|
||||
this->drawPath(rt, paint, viewMatrix, path, strokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -919,14 +927,15 @@ static bool is_nested_rects(GrDrawTarget* target,
|
||||
return allEq || allGoE1;
|
||||
}
|
||||
|
||||
void GrContext::drawPath(const GrPaint& paint,
|
||||
void GrContext::drawPath(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkPath& path,
|
||||
const GrStrokeInfo& strokeInfo) {
|
||||
|
||||
if (path.isEmpty()) {
|
||||
if (path.isInverseFillType()) {
|
||||
this->drawPaint(paint, viewMatrix);
|
||||
this->drawPaint(rt, paint, viewMatrix);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -937,7 +946,7 @@ void GrContext::drawPath(const GrPaint& paint,
|
||||
if (path.isLine(pts)) {
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -954,11 +963,11 @@ void GrContext::drawPath(const GrPaint& paint,
|
||||
GrStrokeInfo newStrokeInfo(strokeInfo, false);
|
||||
SkStrokeRec* stroke = newStrokeInfo.getStrokeRecPtr();
|
||||
if (SkDashPath::FilterDashPath(effectPath.init(), path, stroke, NULL, info)) {
|
||||
this->drawPath(paint, viewMatrix, *effectPath.get(), newStrokeInfo);
|
||||
this->drawPath(rt, paint, viewMatrix, *effectPath.get(), newStrokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
this->drawPath(paint, viewMatrix, path, newStrokeInfo);
|
||||
this->drawPath(rt, paint, viewMatrix, path, newStrokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -969,7 +978,7 @@ void GrContext::drawPath(const GrPaint& paint,
|
||||
// OK.
|
||||
AutoCheckFlush acf(this);
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, &paint, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, &paint, &acf);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -1194,7 +1203,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface,
|
||||
// drawing a rect to the render target.
|
||||
// The bracket ensures we pop the stack if we wind up flushing below.
|
||||
{
|
||||
GrDrawTarget* drawTarget = this->prepareToDraw(NULL, NULL, NULL);
|
||||
GrDrawTarget* drawTarget = this->prepareToDraw(NULL, NULL, NULL, NULL);
|
||||
GrDrawTarget::AutoGeometryPush agp(drawTarget);
|
||||
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
@ -1376,7 +1385,7 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
|
||||
SkASSERT(renderTarget);
|
||||
ASSERT_OWNED_RESOURCE(renderTarget);
|
||||
AutoCheckFlush acf(this);
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, NULL, &acf);
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, NULL, NULL, NULL);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -1394,7 +1403,7 @@ void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRe
|
||||
// Since we're going to the draw target and not GPU, no need to check kNoFlush
|
||||
// here.
|
||||
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, NULL, NULL);
|
||||
GrDrawTarget* target = this->prepareToDraw(NULL, NULL, NULL, NULL);
|
||||
if (NULL == target) {
|
||||
return;
|
||||
}
|
||||
@ -1412,16 +1421,17 @@ void GrContext::flushSurfaceWrites(GrSurface* surface) {
|
||||
}
|
||||
|
||||
GrDrawTarget* GrContext::prepareToDraw(GrPipelineBuilder* pipelineBuilder,
|
||||
GrRenderTarget* rt,
|
||||
const GrPaint* paint,
|
||||
const AutoCheckFlush* acf) {
|
||||
if (NULL == fGpu) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ASSERT_OWNED_RESOURCE(fRenderTarget.get());
|
||||
if (pipelineBuilder) {
|
||||
SkASSERT(paint && acf);
|
||||
pipelineBuilder->setFromPaint(*paint, fRenderTarget.get());
|
||||
ASSERT_OWNED_RESOURCE(rt);
|
||||
SkASSERT(rt && paint && acf);
|
||||
pipelineBuilder->setFromPaint(*paint, rt);
|
||||
pipelineBuilder->setState(GrPipelineBuilder::kClip_StateBit,
|
||||
fClip && !fClip->fClipStack->isWideOpen());
|
||||
}
|
||||
@ -1508,7 +1518,7 @@ void GrContext::setupDrawBuffer() {
|
||||
}
|
||||
|
||||
GrDrawTarget* GrContext::getTextTarget() {
|
||||
return this->prepareToDraw(NULL, NULL, NULL);
|
||||
return this->prepareToDraw(NULL, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
|
||||
|
@ -112,8 +112,9 @@ bool GrDistanceFieldTextContext::canDraw(const SkPaint& paint, const SkMatrix& v
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void GrDistanceFieldTextContext::init(const GrPaint& paint, const SkPaint& skPaint) {
|
||||
GrTextContext::init(paint, skPaint);
|
||||
inline void GrDistanceFieldTextContext::init(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint) {
|
||||
GrTextContext::init(rt, paint, skPaint);
|
||||
|
||||
fStrike = NULL;
|
||||
|
||||
@ -206,8 +207,8 @@ static void setup_gamma_texture(GrContext* context, const SkGlyphCache* cache,
|
||||
}
|
||||
}
|
||||
|
||||
void GrDistanceFieldTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
void GrDistanceFieldTextContext::onDrawText(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) {
|
||||
SkASSERT(byteLength == 0 || text != NULL);
|
||||
@ -267,11 +268,12 @@ void GrDistanceFieldTextContext::onDrawText(const GrPaint& paint, const SkPaint&
|
||||
y -= alignY;
|
||||
SkPoint offset = SkPoint::Make(x, y);
|
||||
|
||||
this->drawPosText(paint, skPaint, viewMatrix, text, byteLength, positions.begin(), 2, offset);
|
||||
this->drawPosText(rt, paint, skPaint, viewMatrix, text, byteLength, positions.begin(), 2,
|
||||
offset);
|
||||
}
|
||||
|
||||
void GrDistanceFieldTextContext::onDrawPosText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
void GrDistanceFieldTextContext::onDrawPosText(GrRenderTarget* rt, const GrPaint& paint,
|
||||
const SkPaint& skPaint, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset) {
|
||||
@ -285,7 +287,7 @@ void GrDistanceFieldTextContext::onDrawPosText(const GrPaint& paint, const SkPai
|
||||
}
|
||||
|
||||
fViewMatrix = viewMatrix;
|
||||
this->init(paint, skPaint);
|
||||
this->init(rt, paint, skPaint);
|
||||
|
||||
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
|
||||
|
||||
@ -360,7 +362,7 @@ void GrDistanceFieldTextContext::onDrawPosText(const GrPaint& paint, const SkPai
|
||||
this->finish();
|
||||
|
||||
if (fallbackTxt.count() > 0) {
|
||||
fFallbackTextContext->drawPosText(paint, skPaint, viewMatrix, fallbackTxt.begin(),
|
||||
fFallbackTextContext->drawPosText(rt, paint, skPaint, viewMatrix, fallbackTxt.begin(),
|
||||
fallbackTxt.count(), fallbackPos.begin(),
|
||||
scalarsPerPosition, offset);
|
||||
}
|
||||
@ -569,7 +571,7 @@ bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
|
||||
tmpPath.transform(ctm);
|
||||
|
||||
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
|
||||
fContext->drawPath(fPaint, fViewMatrix, tmpPath, strokeInfo);
|
||||
fContext->drawPath(fRenderTarget, fPaint, fViewMatrix, tmpPath, strokeInfo);
|
||||
|
||||
// remove this glyph from the vertices we need to allocate
|
||||
fTotalVertexCount -= kVerticesPerGlyph;
|
||||
@ -666,7 +668,7 @@ void GrDistanceFieldTextContext::flush() {
|
||||
|
||||
if (fCurrVertex > 0) {
|
||||
GrPipelineBuilder pipelineBuilder;
|
||||
pipelineBuilder.setFromPaint(fPaint, fContext->getRenderTarget());
|
||||
pipelineBuilder.setFromPaint(fPaint, fRenderTarget);
|
||||
|
||||
// setup our sampler state for our text texture/atlas
|
||||
SkASSERT(SkIsAlign4(fCurrVertex));
|
||||
|
@ -52,15 +52,17 @@ private:
|
||||
|
||||
bool canDraw(const SkPaint& paint, const SkMatrix& viewMatrix) SK_OVERRIDE;
|
||||
|
||||
virtual void onDrawText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) SK_OVERRIDE;
|
||||
virtual void onDrawPosText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawPosText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset) SK_OVERRIDE;
|
||||
|
||||
void init(const GrPaint&, const SkPaint&);
|
||||
void init(GrRenderTarget*, const GrPaint&, const SkPaint&);
|
||||
bool appendGlyph(GrGlyph::PackedID, SkScalar left, SkScalar top, GrFontScaler*);
|
||||
bool uploadGlyph(GrGlyph*, GrFontScaler*);
|
||||
void setupCoverageEffect(const SkColor& filteredColor);
|
||||
|
@ -64,7 +64,8 @@ bool GrStencilAndCoverTextContext::canDraw(const SkPaint& paint, const SkMatrix&
|
||||
return rec.getFormat() != SkMask::kARGB32_Format;
|
||||
}
|
||||
|
||||
void GrStencilAndCoverTextContext::onDrawText(const GrPaint& paint,
|
||||
void GrStencilAndCoverTextContext::onDrawText(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[],
|
||||
@ -91,7 +92,7 @@ void GrStencilAndCoverTextContext::onDrawText(const GrPaint& paint,
|
||||
// will turn off the use of device-space glyphs when perspective transforms
|
||||
// are in use.
|
||||
|
||||
this->init(paint, skPaint, byteLength, kMaxAccuracy_RenderMode, viewMatrix);
|
||||
this->init(rt, paint, skPaint, byteLength, kMaxAccuracy_RenderMode, viewMatrix);
|
||||
|
||||
// Transform our starting point.
|
||||
if (fUsingDeviceSpaceGlyphs) {
|
||||
@ -153,7 +154,8 @@ void GrStencilAndCoverTextContext::onDrawText(const GrPaint& paint,
|
||||
this->finish();
|
||||
}
|
||||
|
||||
void GrStencilAndCoverTextContext::onDrawPosText(const GrPaint& paint,
|
||||
void GrStencilAndCoverTextContext::onDrawPosText(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[],
|
||||
@ -177,7 +179,7 @@ void GrStencilAndCoverTextContext::onDrawPosText(const GrPaint& paint,
|
||||
// transform is not part of SkPaint::measureText API, and thus we use the
|
||||
// same glyphs as what were measured.
|
||||
|
||||
this->init(paint, skPaint, byteLength, kMaxPerformance_RenderMode, viewMatrix);
|
||||
this->init(rt, paint, skPaint, byteLength, kMaxPerformance_RenderMode, viewMatrix);
|
||||
|
||||
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
|
||||
|
||||
@ -229,12 +231,13 @@ static GrPathRange* get_gr_glyphs(GrContext* ctx,
|
||||
return glyphs.detach();
|
||||
}
|
||||
|
||||
void GrStencilAndCoverTextContext::init(const GrPaint& paint,
|
||||
void GrStencilAndCoverTextContext::init(GrRenderTarget* rt,
|
||||
const GrPaint& paint,
|
||||
const SkPaint& skPaint,
|
||||
size_t textByteLength,
|
||||
RenderMode renderMode,
|
||||
const SkMatrix& viewMatrix) {
|
||||
GrTextContext::init(paint, skPaint);
|
||||
GrTextContext::init(rt, paint, skPaint);
|
||||
|
||||
fContextInitialMatrix = viewMatrix;
|
||||
fViewMatrix = viewMatrix;
|
||||
@ -351,7 +354,7 @@ void GrStencilAndCoverTextContext::init(const GrPaint& paint,
|
||||
|
||||
fStateRestore.set(&fPipelineBuilder);
|
||||
|
||||
fPipelineBuilder.setFromPaint(fPaint, fContext->getRenderTarget());
|
||||
fPipelineBuilder.setFromPaint(fPaint, fRenderTarget);
|
||||
|
||||
GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
|
||||
kZero_StencilOp,
|
||||
@ -439,8 +442,8 @@ void GrStencilAndCoverTextContext::flush() {
|
||||
inverse.mapPoints(&fGlyphPositions[fFallbackGlyphsIdx], fallbackGlyphCount);
|
||||
}
|
||||
|
||||
fFallbackTextContext->drawPosText(paintFallback, skPaintFallback, fViewMatrix,
|
||||
(char*)&fGlyphIndices[fFallbackGlyphsIdx],
|
||||
fFallbackTextContext->drawPosText(fRenderTarget, paintFallback, skPaintFallback,
|
||||
fViewMatrix, (char*)&fGlyphIndices[fFallbackGlyphsIdx],
|
||||
2 * fallbackGlyphCount,
|
||||
get_xy_scalar_array(&fGlyphPositions[fFallbackGlyphsIdx]),
|
||||
2, SkPoint::Make(0, 0));
|
||||
|
@ -71,15 +71,17 @@ private:
|
||||
|
||||
bool canDraw(const SkPaint& paint, const SkMatrix& viewMatrix) SK_OVERRIDE;
|
||||
|
||||
virtual void onDrawText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) SK_OVERRIDE;
|
||||
virtual void onDrawPosText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawPosText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset) SK_OVERRIDE;
|
||||
|
||||
void init(const GrPaint&, const SkPaint&, size_t textByteLength, RenderMode,
|
||||
void init(GrRenderTarget*, const GrPaint&, const SkPaint&, size_t textByteLength, RenderMode,
|
||||
const SkMatrix& viewMatrix);
|
||||
bool mapToFallbackContext(SkMatrix* inverse);
|
||||
void appendGlyph(const SkGlyph&, const SkPoint&);
|
||||
|
@ -21,12 +21,12 @@ GrTextContext::~GrTextContext() {
|
||||
SkDELETE(fFallbackTextContext);
|
||||
}
|
||||
|
||||
void GrTextContext::init(const GrPaint& grPaint, const SkPaint& skPaint) {
|
||||
void GrTextContext::init(GrRenderTarget* rt, const GrPaint& grPaint, const SkPaint& skPaint) {
|
||||
const GrClipData* clipData = fContext->getClip();
|
||||
|
||||
clipData->getConservativeBounds(fContext->getRenderTarget()->width(),
|
||||
fContext->getRenderTarget()->height(),
|
||||
&fClipRect);
|
||||
fRenderTarget.reset(SkRef(rt));
|
||||
|
||||
clipData->getConservativeBounds(fRenderTarget->width(), fRenderTarget->height(), &fClipRect);
|
||||
|
||||
fDrawTarget = fContext->getTextTarget();
|
||||
|
||||
@ -34,7 +34,7 @@ void GrTextContext::init(const GrPaint& grPaint, const SkPaint& skPaint) {
|
||||
fSkPaint = skPaint;
|
||||
}
|
||||
|
||||
bool GrTextContext::drawText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
bool GrTextContext::drawText(GrRenderTarget* rt, const GrPaint& paint, const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) {
|
||||
@ -42,7 +42,7 @@ bool GrTextContext::drawText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
GrTextContext* textContext = this;
|
||||
do {
|
||||
if (textContext->canDraw(skPaint, viewMatrix)) {
|
||||
textContext->onDrawText(paint, skPaint, viewMatrix, text, byteLength, x, y);
|
||||
textContext->onDrawText(rt, paint, skPaint, viewMatrix, text, byteLength, x, y);
|
||||
return true;
|
||||
}
|
||||
textContext = textContext->fFallbackTextContext;
|
||||
@ -51,7 +51,7 @@ bool GrTextContext::drawText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GrTextContext::drawPosText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
bool GrTextContext::drawPosText(GrRenderTarget* rt, const GrPaint& paint, const SkPaint& skPaint,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
@ -60,7 +60,7 @@ bool GrTextContext::drawPosText(const GrPaint& paint, const SkPaint& skPaint,
|
||||
GrTextContext* textContext = this;
|
||||
do {
|
||||
if (textContext->canDraw(skPaint, viewMatrix)) {
|
||||
textContext->onDrawPosText(paint, skPaint, viewMatrix, text, byteLength, pos,
|
||||
textContext->onDrawPosText(rt, paint, skPaint, viewMatrix, text, byteLength, pos,
|
||||
scalarsPerPosition, offset);
|
||||
return true;
|
||||
}
|
||||
|
@ -25,35 +25,38 @@ class GrTextContext {
|
||||
public:
|
||||
virtual ~GrTextContext();
|
||||
|
||||
bool drawText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[],
|
||||
size_t byteLength, SkScalar x, SkScalar y);
|
||||
bool drawPosText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
bool drawText(GrRenderTarget* rt, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength, SkScalar x, SkScalar y);
|
||||
bool drawPosText(GrRenderTarget* rt, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset);
|
||||
|
||||
protected:
|
||||
GrTextContext* fFallbackTextContext;
|
||||
GrContext* fContext;
|
||||
SkDeviceProperties fDeviceProperties;
|
||||
GrTextContext* fFallbackTextContext;
|
||||
GrContext* fContext;
|
||||
SkDeviceProperties fDeviceProperties;
|
||||
|
||||
GrDrawTarget* fDrawTarget;
|
||||
SkIRect fClipRect;
|
||||
GrPaint fPaint;
|
||||
SkPaint fSkPaint;
|
||||
SkAutoTUnref<GrRenderTarget> fRenderTarget;
|
||||
GrDrawTarget* fDrawTarget;
|
||||
SkIRect fClipRect;
|
||||
GrPaint fPaint;
|
||||
SkPaint fSkPaint;
|
||||
|
||||
GrTextContext(GrContext*, const SkDeviceProperties&);
|
||||
|
||||
virtual bool canDraw(const SkPaint& paint, const SkMatrix& viewMatrix) = 0;
|
||||
|
||||
virtual void onDrawText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength, SkScalar x, SkScalar y) = 0;
|
||||
virtual void onDrawPosText(const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix,
|
||||
virtual void onDrawText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
|
||||
SkScalar x, SkScalar y) = 0;
|
||||
virtual void onDrawPosText(GrRenderTarget*, const GrPaint&, const SkPaint&,
|
||||
const SkMatrix& viewMatrix,
|
||||
const char text[], size_t byteLength,
|
||||
const SkScalar pos[], int scalarsPerPosition,
|
||||
const SkPoint& offset) = 0;
|
||||
|
||||
void init(const GrPaint&, const SkPaint&);
|
||||
void init(GrRenderTarget*, const GrPaint&, const SkPaint&);
|
||||
void finish() { fDrawTarget = NULL; }
|
||||
|
||||
static GrFontScaler* GetGrFontScaler(SkGlyphCache* cache);
|
||||
|
@ -211,12 +211,6 @@ SkGpuDevice::~SkGpuDevice() {
|
||||
|
||||
delete fTextContext;
|
||||
|
||||
// The GrContext takes a ref on the target. We don't want to cause the render
|
||||
// target to be unnecessarily kept alive.
|
||||
if (fContext->getRenderTarget() == fRenderTarget) {
|
||||
fContext->setRenderTarget(NULL);
|
||||
}
|
||||
|
||||
if (fContext->getClip() == &fClipData) {
|
||||
fContext->setClip(NULL);
|
||||
}
|
||||
@ -286,8 +280,6 @@ void SkGpuDevice::onDetachFromCanvas() {
|
||||
void SkGpuDevice::prepareDraw(const SkDraw& draw) {
|
||||
SkASSERT(fClipData.fClipStack);
|
||||
|
||||
fContext->setRenderTarget(fRenderTarget);
|
||||
|
||||
SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
|
||||
|
||||
fClipData.fOrigin = this->getOrigin();
|
||||
@ -330,9 +322,9 @@ void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
|
||||
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext);
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
fContext->drawPaint(grPaint, *draw.fMatrix);
|
||||
fContext->drawPaint(fRenderTarget, grPaint, *draw.fMatrix);
|
||||
}
|
||||
|
||||
// must be in SkCanvas::PointMode order
|
||||
@ -355,12 +347,12 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
|
||||
if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
|
||||
GrStrokeInfo strokeInfo(paint, SkPaint::kStroke_Style);
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPath path;
|
||||
path.setIsVolatile(true);
|
||||
path.moveTo(pts[0]);
|
||||
path.lineTo(pts[1]);
|
||||
fContext->drawPath(grPaint, *draw.fMatrix, path, strokeInfo);
|
||||
fContext->drawPath(fRenderTarget, grPaint, *draw.fMatrix, path, strokeInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -372,9 +364,10 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
|
||||
}
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
fContext->drawVertices(grPaint,
|
||||
fContext->drawVertices(fRenderTarget,
|
||||
grPaint,
|
||||
*draw.fMatrix,
|
||||
gPointMode2PrimtiveType[mode],
|
||||
SkToS32(count),
|
||||
@ -442,9 +435,9 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
|
||||
}
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
fContext->drawRect(grPaint, *draw.fMatrix, rect, &strokeInfo);
|
||||
fContext->drawRect(fRenderTarget, grPaint, *draw.fMatrix, rect, &strokeInfo);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@ -456,7 +449,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
|
||||
CHECK_SHOULD_DRAW(draw);
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
GrStrokeInfo strokeInfo(paint);
|
||||
if (paint.getMaskFilter()) {
|
||||
@ -476,7 +469,9 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
|
||||
// clipped out
|
||||
return;
|
||||
}
|
||||
if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext, &grPaint,
|
||||
if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
|
||||
fRenderTarget,
|
||||
&grPaint,
|
||||
*draw.fMatrix,
|
||||
strokeInfo.getStrokeRec(),
|
||||
devRRect)) {
|
||||
@ -509,7 +504,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
|
||||
return;
|
||||
}
|
||||
|
||||
fContext->drawRRect(grPaint, *draw.fMatrix, rect, strokeInfo);
|
||||
fContext->drawRRect(fRenderTarget, grPaint, *draw.fMatrix, rect, strokeInfo);
|
||||
}
|
||||
|
||||
void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
|
||||
@ -521,10 +516,10 @@ void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
|
||||
CHECK_SHOULD_DRAW(draw);
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
|
||||
fContext->drawDRRect(grPaint, *draw.fMatrix, outer, inner);
|
||||
fContext->drawDRRect(fRenderTarget, grPaint, *draw.fMatrix, outer, inner);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -569,9 +564,9 @@ void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
|
||||
}
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
fContext->drawOval(grPaint, *draw.fMatrix, oval, strokeInfo);
|
||||
fContext->drawOval(fRenderTarget, grPaint, *draw.fMatrix, oval, strokeInfo);
|
||||
}
|
||||
|
||||
#include "SkMaskFilter.h"
|
||||
@ -584,8 +579,12 @@ namespace {
|
||||
// Draw a mask using the supplied paint. Since the coverage/geometry
|
||||
// is already burnt into the mask this boils down to a rect draw.
|
||||
// Return true if the mask was successfully drawn.
|
||||
bool draw_mask(GrContext* context, const SkMatrix& viewMatrix, const SkRect& maskRect,
|
||||
GrPaint* grp, GrTexture* mask) {
|
||||
bool draw_mask(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& maskRect,
|
||||
GrPaint* grp,
|
||||
GrTexture* mask) {
|
||||
SkMatrix matrix;
|
||||
matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
|
||||
matrix.postIDiv(mask->width(), mask->height());
|
||||
@ -597,13 +596,18 @@ bool draw_mask(GrContext* context, const SkMatrix& viewMatrix, const SkRect& mas
|
||||
if (!viewMatrix.invert(&inverse)) {
|
||||
return false;
|
||||
}
|
||||
context->drawNonAARectWithLocalMatrix(*grp, SkMatrix::I(), maskRect, inverse);
|
||||
context->drawNonAARectWithLocalMatrix(rt, *grp, SkMatrix::I(), maskRect, inverse);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool draw_with_mask_filter(GrContext* context, const SkMatrix& viewMatrix, const SkPath& devPath,
|
||||
SkMaskFilter* filter, const SkRegion& clip,
|
||||
GrPaint* grp, SkPaint::Style style) {
|
||||
bool draw_with_mask_filter(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkPath& devPath,
|
||||
SkMaskFilter* filter,
|
||||
const SkRegion& clip,
|
||||
GrPaint* grp,
|
||||
SkPaint::Style style) {
|
||||
SkMask srcM, dstM;
|
||||
|
||||
if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &viewMatrix, &srcM,
|
||||
@ -639,11 +643,12 @@ bool draw_with_mask_filter(GrContext* context, const SkMatrix& viewMatrix, const
|
||||
|
||||
SkRect maskRect = SkRect::Make(dstM.fBounds);
|
||||
|
||||
return draw_mask(context, viewMatrix, maskRect, grp, texture);
|
||||
return draw_mask(context, rt, viewMatrix, maskRect, grp, texture);
|
||||
}
|
||||
|
||||
// Create a mask of 'devPath' and place the result in 'mask'.
|
||||
GrTexture* create_mask_GPU(GrContext* context,
|
||||
GrRenderTarget* rt,
|
||||
const SkRect& maskRect,
|
||||
const SkPath& devPath,
|
||||
const GrStrokeInfo& strokeInfo,
|
||||
@ -670,7 +675,6 @@ GrTexture* create_mask_GPU(GrContext* context,
|
||||
|
||||
SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
|
||||
|
||||
GrContext::AutoRenderTarget art(context, mask->asRenderTarget());
|
||||
GrContext::AutoClip ac(context, clipRect);
|
||||
|
||||
context->clear(NULL, 0x0, true, mask->asRenderTarget());
|
||||
@ -682,7 +686,7 @@ GrTexture* create_mask_GPU(GrContext* context,
|
||||
// Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
|
||||
SkMatrix translate;
|
||||
translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
|
||||
context->drawPath(tempPaint, translate, devPath, strokeInfo);
|
||||
context->drawPath(mask->asRenderTarget(), tempPaint, translate, devPath, strokeInfo);
|
||||
return mask;
|
||||
}
|
||||
|
||||
@ -741,7 +745,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, viewMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, viewMatrix, true, &grPaint);
|
||||
|
||||
const SkRect* cullRect = NULL; // TODO: what is our bounds?
|
||||
SkStrokeRec* strokePtr = strokeInfo.getStrokeRecPtr();
|
||||
@ -784,16 +788,24 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
return;
|
||||
}
|
||||
|
||||
if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, viewMatrix,
|
||||
stroke, *devPathPtr)) {
|
||||
if (paint.getMaskFilter()->directFilterMaskGPU(fContext,
|
||||
fRenderTarget,
|
||||
&grPaint,
|
||||
viewMatrix,
|
||||
stroke,
|
||||
*devPathPtr)) {
|
||||
// the mask filter was able to draw itself directly, so there's nothing
|
||||
// left to do.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SkAutoTUnref<GrTexture> mask(create_mask_GPU(fContext, maskRect, *devPathPtr,
|
||||
strokeInfo, grPaint.isAntiAlias(),
|
||||
SkAutoTUnref<GrTexture> mask(create_mask_GPU(fContext,
|
||||
fRenderTarget,
|
||||
maskRect,
|
||||
*devPathPtr,
|
||||
strokeInfo,
|
||||
grPaint.isAntiAlias(),
|
||||
fRenderTarget->numSamples()));
|
||||
if (mask) {
|
||||
GrTexture* filtered;
|
||||
@ -801,7 +813,8 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
if (paint.getMaskFilter()->filterMaskGPU(mask, viewMatrix, maskRect, &filtered, true)) {
|
||||
// filterMaskGPU gives us ownership of a ref to the result
|
||||
SkAutoTUnref<GrTexture> atu(filtered);
|
||||
if (draw_mask(fContext, viewMatrix, maskRect, &grPaint, filtered)) {
|
||||
if (draw_mask(fContext, fRenderTarget, viewMatrix, maskRect, &grPaint,
|
||||
filtered)) {
|
||||
// This path is completely drawn
|
||||
return;
|
||||
}
|
||||
@ -813,12 +826,12 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
// GPU path fails
|
||||
SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
|
||||
SkPaint::kFill_Style;
|
||||
draw_with_mask_filter(fContext, viewMatrix, *devPathPtr, paint.getMaskFilter(),
|
||||
*draw.fClip, &grPaint, style);
|
||||
draw_with_mask_filter(fContext, fRenderTarget, viewMatrix, *devPathPtr,
|
||||
paint.getMaskFilter(), *draw.fClip, &grPaint, style);
|
||||
return;
|
||||
}
|
||||
|
||||
fContext->drawPath(grPaint, viewMatrix, *pathPtr, strokeInfo);
|
||||
fContext->drawPath(fRenderTarget, grPaint, viewMatrix, *pathPtr, strokeInfo);
|
||||
}
|
||||
|
||||
static const int kBmpSmallTileSize = 1 << 10;
|
||||
@ -850,12 +863,13 @@ static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int m
|
||||
// Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
|
||||
// pixels from the bitmap are necessary.
|
||||
static void determine_clipped_src_rect(const GrContext* context,
|
||||
const GrRenderTarget* rt,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkBitmap& bitmap,
|
||||
const SkRect* srcRectPtr,
|
||||
SkIRect* clippedSrcIRect) {
|
||||
const GrClipData* clip = context->getClip();
|
||||
clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL);
|
||||
clip->getConservativeBounds(rt, clippedSrcIRect, NULL);
|
||||
SkMatrix inv;
|
||||
if (!viewMatrix.invert(&inv)) {
|
||||
clippedSrcIRect->setEmpty();
|
||||
@ -892,7 +906,8 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
|
||||
|
||||
// if it's larger than the max tile size, then we have no choice but tiling.
|
||||
if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
|
||||
determine_clipped_src_rect(fContext, viewMatrix, bitmap, srcRectPtr, clippedSrcRect);
|
||||
determine_clipped_src_rect(fContext, fRenderTarget, viewMatrix, bitmap, srcRectPtr,
|
||||
clippedSrcRect);
|
||||
*tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
|
||||
return true;
|
||||
}
|
||||
@ -921,7 +936,8 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
|
||||
}
|
||||
|
||||
// Figure out how much of the src we will need based on the src rect and clipping.
|
||||
determine_clipped_src_rect(fContext, viewMatrix, bitmap, srcRectPtr, clippedSrcRect);
|
||||
determine_clipped_src_rect(fContext, fRenderTarget, viewMatrix, bitmap, srcRectPtr,
|
||||
clippedSrcRect);
|
||||
*tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
|
||||
size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
|
||||
kBmpSmallTileSize * kBmpSmallTileSize;
|
||||
@ -1392,9 +1408,9 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
||||
bool alphaOnly = !(kAlpha_8_SkColorType == bitmap.colorType());
|
||||
GrColor paintColor = (alphaOnly) ? SkColor2GrColorJustAlpha(paint.getColor()) :
|
||||
SkColor2GrColor(paint.getColor());
|
||||
SkPaint2GrPaintNoShader(this->context(), paint, paintColor, false, &grPaint);
|
||||
SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint, paintColor, false, &grPaint);
|
||||
|
||||
fContext->drawNonAARectToRect(grPaint, viewMatrix, dstRect, paintRect);
|
||||
fContext->drawNonAARectToRect(fRenderTarget, grPaint, viewMatrix, dstRect, paintRect);
|
||||
}
|
||||
|
||||
bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
||||
@ -1408,9 +1424,8 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
||||
SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
|
||||
|
||||
if (filter->canFilterImageGPU()) {
|
||||
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
|
||||
// filter. Also set the clip wide open and the matrix to identity.
|
||||
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
|
||||
// Set the clip wide open and the matrix to identity.
|
||||
GrContext::AutoWideOpenIdentityDraw awo(context);
|
||||
return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
|
||||
} else {
|
||||
return false;
|
||||
@ -1462,10 +1477,11 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
||||
GrPaint grPaint;
|
||||
grPaint.addColorTextureProcessor(texture, SkMatrix::I());
|
||||
|
||||
SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColorJustAlpha(paint.getColor()),
|
||||
false, &grPaint);
|
||||
SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
|
||||
SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint);
|
||||
|
||||
fContext->drawNonAARectToRect(grPaint,
|
||||
fContext->drawNonAARectToRect(fRenderTarget,
|
||||
grPaint,
|
||||
SkMatrix::I(),
|
||||
SkRect::MakeXYWH(SkIntToScalar(left),
|
||||
SkIntToScalar(top),
|
||||
@ -1574,8 +1590,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
||||
GrPaint grPaint;
|
||||
grPaint.addColorTextureProcessor(devTex, SkMatrix::I());
|
||||
|
||||
SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColorJustAlpha(paint.getColor()),
|
||||
false, &grPaint);
|
||||
SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
|
||||
SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint);
|
||||
|
||||
SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
|
||||
SkIntToScalar(y),
|
||||
@ -1587,7 +1603,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
||||
SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
|
||||
SK_Scalar1 * h / devTex->height());
|
||||
|
||||
fContext->drawNonAARectToRect(grPaint, SkMatrix::I(), dstRect, srcRect);
|
||||
fContext->drawNonAARectToRect(fRenderTarget, grPaint, SkMatrix::I(), dstRect, srcRect);
|
||||
}
|
||||
|
||||
bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
|
||||
@ -1648,8 +1664,8 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
|
||||
copy.setStrokeWidth(0);
|
||||
|
||||
// we ignore the shader if texs is null.
|
||||
SkPaint2GrPaintNoShader(this->context(), copy, SkColor2GrColor(copy.getColor()),
|
||||
NULL == colors, &grPaint);
|
||||
SkPaint2GrPaintNoShader(this->context(), fRenderTarget, copy,
|
||||
SkColor2GrColor(copy.getColor()), NULL == colors, &grPaint);
|
||||
|
||||
primType = kLines_GrPrimitiveType;
|
||||
int triangleCount = 0;
|
||||
@ -1688,10 +1704,12 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
|
||||
primType = gVertexMode2PrimitiveType[vmode];
|
||||
|
||||
if (NULL == texs || NULL == paint.getShader()) {
|
||||
SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColor(paint.getColor()),
|
||||
SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
|
||||
SkColor2GrColor(paint.getColor()),
|
||||
NULL == colors, &grPaint);
|
||||
} else {
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, NULL == colors, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix,
|
||||
NULL == colors, &grPaint);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1718,7 +1736,8 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
|
||||
}
|
||||
colors = convertedColors.get();
|
||||
}
|
||||
fContext->drawVertices(grPaint,
|
||||
fContext->drawVertices(fRenderTarget,
|
||||
grPaint,
|
||||
*draw.fMatrix,
|
||||
primType,
|
||||
vertexCount,
|
||||
@ -1738,12 +1757,12 @@ void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
|
||||
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawText", fContext);
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
SkDEBUGCODE(this->validate();)
|
||||
|
||||
if (!fTextContext->drawText(grPaint, paint, *draw.fMatrix, (const char *)text, byteLength, x,
|
||||
y)) {
|
||||
if (!fTextContext->drawText(fRenderTarget, grPaint, paint, *draw.fMatrix, (const char *)text,
|
||||
byteLength, x, y)) {
|
||||
// this will just call our drawPath()
|
||||
draw.drawText_asPaths((const char*)text, byteLength, x, y, paint);
|
||||
}
|
||||
@ -1756,12 +1775,12 @@ void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteL
|
||||
CHECK_SHOULD_DRAW(draw);
|
||||
|
||||
GrPaint grPaint;
|
||||
SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
|
||||
SkPaint2GrPaintShader(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint);
|
||||
|
||||
SkDEBUGCODE(this->validate();)
|
||||
|
||||
if (!fTextContext->drawPosText(grPaint, paint, *draw.fMatrix, (const char *)text, byteLength,
|
||||
pos, scalarsPerPos, offset)) {
|
||||
if (!fTextContext->drawPosText(fRenderTarget, grPaint, paint, *draw.fMatrix, (const char *)text,
|
||||
byteLength, pos, scalarsPerPos, offset)) {
|
||||
// this will just call our drawPath()
|
||||
draw.drawPosText_asPaths((const char*)text, byteLength, pos, scalarsPerPos, offset, paint);
|
||||
}
|
||||
|
@ -245,9 +245,9 @@ GrTexture* stretch_texture_to_next_pot(GrTexture* inputTexture, Stretch stretch,
|
||||
SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtDesc.fHeight));
|
||||
SkRect localRect = SkRect::MakeWH(1.f, 1.f);
|
||||
|
||||
GrContext::AutoRenderTarget autoRT(context, stretched->asRenderTarget());
|
||||
GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip);
|
||||
context->drawNonAARectToRect(paint, SkMatrix::I(), rect, localRect);
|
||||
context->drawNonAARectToRect(stretched->asRenderTarget(), paint, SkMatrix::I(), rect,
|
||||
localRect);
|
||||
|
||||
return stretched;
|
||||
}
|
||||
@ -396,9 +396,8 @@ static GrTexture* load_yuv_texture(GrContext* ctx, const GrContentKey& optionalK
|
||||
paint.addColorProcessor(yuvToRgbProcessor);
|
||||
SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth),
|
||||
SkIntToScalar(yuvInfo.fSize[0].fHeight));
|
||||
GrContext::AutoRenderTarget autoRT(ctx, renderTarget);
|
||||
GrContext::AutoClip ac(ctx, GrContext::AutoClip::kWideOpen_InitialClip);
|
||||
ctx->drawRect(paint, SkMatrix::I(), r);
|
||||
ctx->drawRect(renderTarget, paint, SkMatrix::I(), r);
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -640,8 +639,8 @@ bool GrPixelConfig2ColorAndProfileType(GrPixelConfig config, SkColorType* ctOut,
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
|
||||
bool constantColor, GrPaint* grPaint) {
|
||||
void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint,
|
||||
GrColor paintColor, bool constantColor, GrPaint* grPaint) {
|
||||
|
||||
grPaint->setDither(skPaint.isDither());
|
||||
grPaint->setAntiAlias(skPaint.isAntiAlias());
|
||||
@ -678,13 +677,12 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor
|
||||
// supports it. If not, then install a dither effect.
|
||||
if (skPaint.isDither() && grPaint->numColorStages() > 0) {
|
||||
// What are we rendering into?
|
||||
const GrRenderTarget *target = context->getRenderTarget();
|
||||
SkASSERT(target);
|
||||
SkASSERT(rt);
|
||||
|
||||
// Suspect the dithering flag has no effect on these configs, otherwise
|
||||
// fall back on setting the appropriate state.
|
||||
if (target->config() == kRGBA_8888_GrPixelConfig ||
|
||||
target->config() == kBGRA_8888_GrPixelConfig) {
|
||||
if (GrPixelConfigIs8888(rt->config()) ||
|
||||
GrPixelConfigIs8888(rt->config())) {
|
||||
// The dither flag is set and the target is likely
|
||||
// not going to be dithered by the GPU.
|
||||
SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create());
|
||||
@ -697,11 +695,11 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor
|
||||
#endif
|
||||
}
|
||||
|
||||
void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM,
|
||||
bool constantColor, GrPaint* grPaint) {
|
||||
void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint,
|
||||
const SkMatrix& viewM, bool constantColor, GrPaint* grPaint) {
|
||||
SkShader* shader = skPaint.getShader();
|
||||
if (NULL == shader) {
|
||||
SkPaint2GrPaintNoShader(context, skPaint, SkColor2GrColor(skPaint.getColor()),
|
||||
SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skPaint.getColor()),
|
||||
constantColor, grPaint);
|
||||
return;
|
||||
}
|
||||
@ -712,9 +710,6 @@ void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, const SkM
|
||||
// asFragmentProcessor(). Since these calls get passed back to the client, we don't really
|
||||
// want them messing around with the context.
|
||||
{
|
||||
// SkShader::asFragmentProcessor() may do offscreen rendering. Save off the current RT,
|
||||
// and clip
|
||||
GrContext::AutoRenderTarget art(context, NULL);
|
||||
GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip);
|
||||
|
||||
// Allow the shader to modify paintColor and also create an effect to be installed as
|
||||
@ -728,5 +723,5 @@ void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, const SkM
|
||||
|
||||
// The grcolor is automatically set when calling asFragmentProcessor.
|
||||
// If the shader can be seen as an effect it returns true and adds its effect to the grpaint.
|
||||
SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint);
|
||||
SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grPaint);
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
|
||||
{kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
|
||||
};
|
||||
|
||||
GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
|
||||
GrContext::AutoWideOpenIdentityDraw awoid(context);
|
||||
|
||||
bool failed = true;
|
||||
|
||||
@ -230,22 +230,22 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
|
||||
SkNEW_ARGS(GrConfigConversionEffect,
|
||||
(tempTex, false, *pmToUPMRule, SkMatrix::I())));
|
||||
|
||||
context->setRenderTarget(readTex->asRenderTarget());
|
||||
GrPaint paint1;
|
||||
paint1.addColorProcessor(pmToUPM1);
|
||||
context->drawNonAARectToRect(paint1, SkMatrix::I(), kDstRect, kSrcRect);
|
||||
context->drawNonAARectToRect(readTex->asRenderTarget(), paint1, SkMatrix::I(), kDstRect,
|
||||
kSrcRect);
|
||||
|
||||
readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
|
||||
|
||||
context->setRenderTarget(tempTex->asRenderTarget());
|
||||
GrPaint paint2;
|
||||
paint2.addColorProcessor(upmToPM);
|
||||
context->drawNonAARectToRect(paint2, SkMatrix::I(), kDstRect, kSrcRect);
|
||||
context->setRenderTarget(readTex->asRenderTarget());
|
||||
context->drawNonAARectToRect(tempTex->asRenderTarget(), paint2, SkMatrix::I(), kDstRect,
|
||||
kSrcRect);
|
||||
|
||||
GrPaint paint3;
|
||||
paint3.addColorProcessor(pmToUPM2);
|
||||
context->drawNonAARectToRect(paint3, SkMatrix::I(), kDstRect, kSrcRect);
|
||||
context->drawNonAARectToRect(readTex->asRenderTarget(), paint3, SkMatrix::I(), kDstRect,
|
||||
kSrcRect);
|
||||
|
||||
readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user