Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
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@ -101,8 +101,8 @@ static SkShader* MakeConicalZeroRad(const SkPoint pts[2], const GradData& data,
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static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, float scale) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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@ -115,8 +115,8 @@ static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
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static SkShader* MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, float scale) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, 0.0,
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@ -39,8 +39,8 @@ static IntersectionType intersection(const SkPoint& p1, const SkPoint& p2,
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SkScalar pre = SkScalarMul(x1, y2) - SkScalarMul(y1, x2),
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post = SkScalarMul(x3, y4) - SkScalarMul(y3, x4);
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// Compute the point of intersection
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res.set((SkScalarMul(pre, x3 - x4) - SkScalarMul(x1 - x2, post) / d,
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(SkScalarMul(pre, y3 - y4) - SkScalarMul(y1 - y2, post) / d);
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res.set(SkScalarDiv(SkScalarMul(pre, x3 - x4) - SkScalarMul(x1 - x2, post), d),
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SkScalarDiv(SkScalarMul(pre, y3 - y4) - SkScalarMul(y1 - y2, post), d));
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// Check if the x and y coordinates are within both lines
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return (res.x() < GrMin(x1, x2) || res.x() > GrMax(x1, x2) ||
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@ -184,7 +184,9 @@ bool GrStrokePathRenderer::onDrawPath(const SkPath& origPath,
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SkPoint miterPt1 = miterPt[0] - *pt1;
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SkScalar sqDist0 = miterPt0.dot(miterPt0);
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SkScalar sqDist1 = miterPt1.dot(miterPt1);
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const SkScalar rSq = radius*radius / sinHalfAngleSq;
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const SkScalar rSq =
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SkScalarDiv(SkScalarMul(radius, radius),
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sinHalfAngleSq);
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const SkScalar sqRLimit =
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SkScalarMul(sqMiterLimit, rSq);
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if (sqDist0 > sqRLimit || sqDist1 > sqRLimit) {
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@ -82,8 +82,10 @@ protected:
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canvas->scale(3.0f, 3.0f);
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SkMatrix skew;
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skew.setIdentity();
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skew.setSkewX(8.0f / 25.0f);
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skew.setSkewY(2.0f / 25.0f);
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skew.setSkewX(SkScalarDiv(8.0f,
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25.0f));
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skew.setSkewY(SkScalarDiv(2.0f,
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25.0f));
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canvas->concat(skew);
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drawTestCase(canvas, 1.0f);
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canvas->restore();
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@ -93,9 +95,11 @@ protected:
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canvas->save();
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspX(-SkScalarInvert(340));
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perspective.setSkewX(8.0f / 25.0f);
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perspective.setSkewY(2.0f / 25.0f);
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perspective.setPerspX(-SkScalarDiv(SK_Scalar1, 340.0f));
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perspective.setSkewX(SkScalarDiv(8.0f,
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25.0f));
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perspective.setSkewY(SkScalarDiv(2.0f,
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25.0f));
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canvas->concat(perspective);
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@ -80,8 +80,8 @@ static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
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static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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@ -185,8 +185,10 @@ protected:
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// apply an increasing y perspective as we move to the right
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspY(SkIntToScalar(i+1) / 500);
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perspective.setSkewX(SkIntToScalar(i+1) / 10);
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perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
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SkIntToScalar(500)));
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perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
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SkIntToScalar(10)));
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SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective);
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@ -218,8 +220,8 @@ protected:
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virtual void onDraw(SkCanvas* canvas) {
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspY(0.001f);
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perspective.setSkewX(SkIntToScalar(8) / 25);
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perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
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perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
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canvas->concat(perspective);
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INHERITED::onDraw(canvas);
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}
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@ -40,8 +40,8 @@ static const GradData gGradData[] = {
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static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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@ -53,8 +53,8 @@ static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
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static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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@ -145,7 +145,7 @@ static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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@ -158,7 +158,7 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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@ -170,8 +170,8 @@ static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const Grad
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static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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@ -184,8 +184,8 @@ static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
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static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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@ -199,7 +199,7 @@ static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData&
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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@ -213,7 +213,7 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData&
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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@ -226,8 +226,8 @@ static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData&
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static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX - radius1 + radius0, center1.fY);
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@ -240,8 +240,8 @@ static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
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static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1 - radius0);
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@ -59,8 +59,8 @@ static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShade
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static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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@ -115,7 +115,8 @@ protected:
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canvas->scale(SkScalarInvert(RESIZE_FACTOR_X),
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SkScalarInvert(RESIZE_FACTOR_Y));
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}
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canvas->drawCircle(r.centerX(), r.centerY(), r.width() * 2 / 5, paint);
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canvas->drawCircle(r.centerX(), r.centerY(),
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SkScalarDiv(r.width()*2, SkIntToScalar(5)), paint);
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canvas->restore();
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canvas->translate(r.width() + margin, 0);
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}
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@ -134,7 +134,8 @@ protected:
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canvas->scale(SkScalarInvert(RESIZE_FACTOR),
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SkScalarInvert(RESIZE_FACTOR));
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}
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canvas->drawCircle(r.centerX(), r.centerY(), r.width()*2/5, paint);
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canvas->drawCircle(r.centerX(), r.centerY(),
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SkScalarDiv(r.width()*2, SkIntToScalar(5)), paint);
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canvas->restore();
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canvas->translate(r.width() * scales[j].fX + margin, 0);
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}
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@ -32,8 +32,8 @@ protected:
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SkRect dstRect;
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canvas->getTotalMatrix().mapRect(&dstRect, rect);
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canvas->save();
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SkScalar deviceScaleX = deviceSize.width() / dstRect.width();
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SkScalar deviceScaleY = deviceSize.height() / dstRect.height();
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SkScalar deviceScaleX = SkScalarDiv(deviceSize.width(), dstRect.width());
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SkScalar deviceScaleY = SkScalarDiv(deviceSize.height(), dstRect.height());
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canvas->translate(rect.x(), rect.y());
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canvas->scale(deviceScaleX, deviceScaleY);
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canvas->translate(-rect.x(), -rect.y());
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@ -96,7 +96,7 @@ protected:
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SkPaint paint;
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paint.setColor(0xFF00FF00);
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SkRect ovalRect = SkRect::MakeWH(16, 16);
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ovalRect.inset(SkIntToScalar(2)/3, SkIntToScalar(2)/3);
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ovalRect.inset(SkScalarDiv(2.0f, 3.0f), SkScalarDiv(2.0f, 3.0f));
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bitmapCanvas.drawOval(ovalRect, paint);
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}
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SkRect inRect = SkRect::MakeXYWH(-4, -4, 20, 20);
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@ -80,9 +80,10 @@ protected:
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if (background) {
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scale = 0.6f;
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}
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SkScalar shaderWidth = width / scale;
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SkScalar shaderHeight = height / scale;
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SkMatrix shaderScale = SkMatrix::MakeScale(scale);
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SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
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SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
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SkMatrix shaderScale;
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shaderScale.setScale(scale, scale);
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SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, shaderScale);
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return shader;
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}
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@ -47,7 +47,7 @@ protected:
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SkPoint rp = SkPoint::Make(length*SkScalarCos(step) + center.fX,
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length*SkScalarSin(step) + center.fY);
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path.lineTo(rp);
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length += angle / SkScalarHalf(SK_ScalarPI);
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length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
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step += angle;
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}
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path.close();
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@ -28,13 +28,7 @@ public:
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m.setScale(sx, sy);
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return m;
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}
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static SkMatrix SK_WARN_UNUSED_RESULT MakeScale(SkScalar scale) {
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SkMatrix m;
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m.setScale(scale, scale);
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return m;
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}
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static SkMatrix SK_WARN_UNUSED_RESULT MakeTrans(SkScalar dx, SkScalar dy) {
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SkMatrix m;
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m.setTranslate(dx, dy);
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@ -348,16 +348,6 @@ struct SK_API SkPoint {
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fY -= v.fY;
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}
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SkPoint operator*(SkScalar scale) const {
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return Make(fX * scale, fY * scale);
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}
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SkPoint& operator*=(SkScalar scale) {
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fX *= scale;
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fY *= scale;
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return *this;
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}
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|
||||
/**
|
||||
* Returns true if both X and Y are finite (not infinity or NaN)
|
||||
*/
|
||||
|
@ -184,9 +184,7 @@ static inline SkScalar SkScalarSquare(SkScalar x) { return x * x; }
|
||||
|
||||
#define SkScalarMul(a, b) ((SkScalar)(a) * (b))
|
||||
#define SkScalarMulAdd(a, b, c) ((SkScalar)(a) * (b) + (c))
|
||||
#ifdef SK_SUPPORT_LEGACY_SCALAR_DIV
|
||||
#define SkScalarDiv(a, b) ((SkScalar)(a) / (b))
|
||||
#endif
|
||||
#define SkScalarDiv(a, b) ((SkScalar)(a) / (b))
|
||||
#define SkScalarMulDiv(a, b, c) ((SkScalar)(a) * (b) / (c))
|
||||
#define SkScalarInvert(x) (SK_Scalar1 / (x))
|
||||
#define SkScalarFastInvert(x) (SK_Scalar1 / (x))
|
||||
|
@ -1320,18 +1320,18 @@ void SampleWindow::beforeChild(SkView* child, SkCanvas* canvas) {
|
||||
static const SkScalar gAnimPeriod = 10 * SK_Scalar1;
|
||||
static const SkScalar gAnimMag = SK_Scalar1 / 1000;
|
||||
SkScalar t = SkScalarMod(secs, gAnimPeriod);
|
||||
if (SkScalarFloorToInt(secs / gAnimPeriod) & 0x1) {
|
||||
if (SkScalarFloorToInt(SkScalarDiv(secs, gAnimPeriod)) & 0x1) {
|
||||
t = gAnimPeriod - t;
|
||||
}
|
||||
t = 2 * t - gAnimPeriod;
|
||||
t *= gAnimMag / gAnimPeriod;
|
||||
t = SkScalarMul(SkScalarDiv(t, gAnimPeriod), gAnimMag);
|
||||
SkMatrix m;
|
||||
m.reset();
|
||||
#if 1
|
||||
m.setPerspY(t);
|
||||
#else
|
||||
m.setPerspY(SK_Scalar1 / 1000);
|
||||
m.setSkewX(8.0f / 25);
|
||||
m.setSkewX(SkScalarDiv(8, 25));
|
||||
m.dump();
|
||||
#endif
|
||||
canvas->concat(m);
|
||||
|
@ -42,7 +42,7 @@ protected:
|
||||
SkPoint rp = SkPoint::Make(length*SkScalarCos(step) + center.fX,
|
||||
length*SkScalarSin(step) + center.fY);
|
||||
path.lineTo(rp);
|
||||
length += angle / SkScalarHalf(SK_ScalarPI);
|
||||
length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
|
||||
step += angle;
|
||||
}
|
||||
path.close();
|
||||
|
@ -91,7 +91,7 @@ void SkAnimateBase::dump(SkAnimateMaker* maker) {
|
||||
SkDebugf("to=\"%s\" ", to.c_str());
|
||||
}
|
||||
if (begin != 0) {
|
||||
SkDebugf("begin=\"%g\" ", begin * 0.001);
|
||||
SkDebugf("begin=\"%g\" ", SkScalarToFloat(SkScalarDiv(begin,1000)));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -41,7 +41,7 @@ void SkAnimate::dump(SkAnimateMaker* maker) {
|
||||
SkDebugf("mirror=\"true\" ");
|
||||
if (fReset)
|
||||
SkDebugf("reset=\"true\" ");
|
||||
SkDebugf("dur=\"%g\" ", dur * 0.001);
|
||||
SkDebugf("dur=\"%g\" ", SkScalarToFloat(SkScalarDiv(dur,1000)));
|
||||
if (repeat != SK_Scalar1)
|
||||
SkDebugf("repeat=\"%g\" ", SkScalarToFloat(repeat));
|
||||
//if (fHasValues)
|
||||
|
@ -39,7 +39,7 @@ SkSet::SkSet() {
|
||||
void SkSet::dump(SkAnimateMaker* maker) {
|
||||
INHERITED::dump(maker);
|
||||
if (dur != 1) {
|
||||
SkDebugf("dur=\"%g\" ", dur * 0.001);
|
||||
SkDebugf("dur=\"%g\" ", SkScalarToFloat(SkScalarDiv(dur,1000)));
|
||||
}
|
||||
//don't want double />\n's
|
||||
SkDebugf("/>\n");
|
||||
|
@ -235,7 +235,7 @@ bool SkAnimatorScript::EvalMemberCommon(SkScriptEngine* engine, const SkMemberIn
|
||||
if (info->fType != SkType_MemberProperty && info->fType != SkType_MemberFunction)
|
||||
value->fOperand.fS32 = *(int32_t*) info->memberData(displayable); // OK for SkScalar too
|
||||
if (type == SkType_MSec) {
|
||||
value->fOperand.fScalar = value->fOperand.fS32 * 0.001f;
|
||||
value->fOperand.fScalar = SkScalarDiv((SkScalar) value->fOperand.fS32, 1000); // dividing two ints is the same as dividing two scalars
|
||||
type = SkType_Float;
|
||||
}
|
||||
break;
|
||||
|
@ -412,7 +412,7 @@ bool SkAnimatorScript2::evalMemberCommon(const SkMemberInfo* info,
|
||||
if (info->fType != SkType_MemberProperty && info->fType != SkType_MemberFunction)
|
||||
value->fS32 = *(int32_t*) info->memberData(displayable); // OK for SkScalar too
|
||||
if (type == SkType_MSec) {
|
||||
value->fScalar = value->fS32 * 0.001f;
|
||||
value->fScalar = SkScalarDiv((SkScalar) value->fS32, 1000); // dividing two ints is the same as dividing two scalars
|
||||
type = SkType_Float;
|
||||
}
|
||||
break;
|
||||
|
@ -76,7 +76,7 @@ void SkPost::dump(SkAnimateMaker* maker) {
|
||||
delete eventType;
|
||||
|
||||
if (delay > 0) {
|
||||
SkDebugf("delay=\"%g\" ", delay * 0.001);
|
||||
SkDebugf("delay=\"%g\" ", SkScalarToFloat(SkScalarDiv(delay, 1000)));
|
||||
}
|
||||
// if (initialized == false)
|
||||
// SkDebugf("(uninitialized) ");
|
||||
|
@ -377,7 +377,7 @@ void SkDisplayable::dumpValues(const SkMemberInfo* info, SkDisplayTypes type, Sk
|
||||
break;
|
||||
case SkType_MSec:
|
||||
if (op.fS32 != blankOp.fS32) {
|
||||
SkDebugf(" %s=\"%g\" ", info->fName, op.fS32 * 0.001);
|
||||
SkDebugf(" %s=\"%g\" ", info->fName, SkScalarToFloat(SkScalarDiv(op.fS32, 1000)));
|
||||
}
|
||||
default:
|
||||
SkDebugf("");
|
||||
|
@ -30,14 +30,14 @@ static SkScalar RGB_to_HSV(SkColor color, HSV_Choice choice) {
|
||||
if (choice == kGetValue)
|
||||
return value/255;
|
||||
SkScalar delta = value - min;
|
||||
SkScalar saturation = value == 0 ? 0 : delta / value;
|
||||
SkScalar saturation = value == 0 ? 0 : SkScalarDiv(delta, value);
|
||||
if (choice == kGetSaturation)
|
||||
return saturation;
|
||||
SkScalar hue;
|
||||
if (saturation == 0)
|
||||
hue = 0;
|
||||
else {
|
||||
SkScalar part60 = 60 / delta;
|
||||
SkScalar part60 = SkScalarDiv(60 * SK_Scalar1, delta);
|
||||
if (red == value) {
|
||||
hue = SkScalarMul(green - blue, part60);
|
||||
if (hue < 0)
|
||||
|
@ -1387,7 +1387,7 @@ bool SkScriptEngine::processOp() {
|
||||
if (operand2.fScalar == 0)
|
||||
operand2.fScalar = operand1.fScalar == 0 ? SK_ScalarNaN : operand1.fScalar > 0 ? SK_ScalarMax : -SK_ScalarMax;
|
||||
else
|
||||
operand2.fScalar = operand1.fScalar / operand2.fScalar;
|
||||
operand2.fScalar = SkScalarDiv(operand1.fScalar, operand2.fScalar);
|
||||
break;
|
||||
case kEqualInt:
|
||||
operand2.fS32 = operand1.fS32 == operand2.fS32;
|
||||
|
@ -249,7 +249,7 @@ bool SkScriptRuntime::executeTokens(unsigned char* opCode) {
|
||||
operand[0].fScalar = operand[0].fScalar == 0 ? SK_ScalarNaN :
|
||||
operand[0].fScalar > 0 ? SK_ScalarMax : -SK_ScalarMax;
|
||||
else
|
||||
operand[0].fScalar = operand[0].fScalar / operand[1].fScalar;
|
||||
operand[0].fScalar = SkScalarDiv(operand[0].fScalar, operand[1].fScalar);
|
||||
break;
|
||||
case SkScriptEngine2::kEqualInt:
|
||||
operand[0].fS32 = operand[0].fS32 == operand[1].fS32;
|
||||
|
@ -62,7 +62,7 @@ static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SkScalar r = numer / denom;
|
||||
SkScalar r = SkScalarDiv(numer, denom);
|
||||
if (SkScalarIsNaN(r)) {
|
||||
return 0;
|
||||
}
|
||||
@ -1149,7 +1149,7 @@ static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) {
|
||||
A = -B;
|
||||
SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C);
|
||||
|
||||
return numer / denom;
|
||||
return SkScalarDiv(numer, denom);
|
||||
}
|
||||
|
||||
// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w)
|
||||
|
@ -2313,7 +2313,7 @@ SkTextToPathIter::SkTextToPathIter( const char text[], size_t length,
|
||||
fPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths));
|
||||
fScale = paint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths;
|
||||
if (has_thick_frame(fPaint)) {
|
||||
fPaint.setStrokeWidth(fPaint.getStrokeWidth() / fScale);
|
||||
fPaint.setStrokeWidth(SkScalarDiv(fPaint.getStrokeWidth(), fScale));
|
||||
}
|
||||
} else {
|
||||
fScale = SK_Scalar1;
|
||||
|
@ -341,7 +341,8 @@ static void seg_to(const SkPoint pts[], int segType,
|
||||
if (SK_Scalar1 == stopT) {
|
||||
dst->quadTo(tmp0[3], tmp0[4]);
|
||||
} else {
|
||||
SkChopQuadAt(&tmp0[2], tmp1, (stopT - startT) / (1 - startT));
|
||||
SkChopQuadAt(&tmp0[2], tmp1, SkScalarDiv(stopT - startT,
|
||||
SK_Scalar1 - startT));
|
||||
dst->quadTo(tmp1[1], tmp1[2]);
|
||||
}
|
||||
}
|
||||
@ -382,7 +383,8 @@ static void seg_to(const SkPoint pts[], int segType,
|
||||
if (SK_Scalar1 == stopT) {
|
||||
dst->cubicTo(tmp0[4], tmp0[5], tmp0[6]);
|
||||
} else {
|
||||
SkChopCubicAt(&tmp0[3], tmp1, (stopT - startT) / (1 - startT));
|
||||
SkChopCubicAt(&tmp0[3], tmp1, SkScalarDiv(stopT - startT,
|
||||
SK_Scalar1 - startT));
|
||||
dst->cubicTo(tmp1[1], tmp1[2], tmp1[3]);
|
||||
}
|
||||
}
|
||||
|
@ -168,7 +168,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
|
||||
static const SkScalar kMaxTileArea = 2048 * 2048;
|
||||
SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
|
||||
if (tileArea > kMaxTileArea) {
|
||||
SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
|
||||
SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea));
|
||||
scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
|
||||
SkScalarMul(scaledSize.height(), clampScale));
|
||||
}
|
||||
@ -176,7 +176,8 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
|
||||
// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
|
||||
if (maxTextureSize) {
|
||||
if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
|
||||
SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
|
||||
SkScalar downScale = SkScalarDiv(maxTextureSize,
|
||||
SkMax32(scaledSize.width(), scaledSize.height()));
|
||||
scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
|
||||
SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
|
||||
}
|
||||
|
@ -26,7 +26,8 @@ void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) {
|
||||
}
|
||||
|
||||
if (rect.width() < xRad+xRad || rect.height() < yRad+yRad) {
|
||||
SkScalar scale = SkMinScalar(rect.width() / (xRad + xRad), rect.height() / (yRad + yRad));
|
||||
SkScalar scale = SkMinScalar(SkScalarDiv(rect.width(), xRad + xRad),
|
||||
SkScalarDiv(rect.height(), yRad + yRad));
|
||||
SkASSERT(scale < SK_Scalar1);
|
||||
xRad = SkScalarMul(xRad, scale);
|
||||
yRad = SkScalarMul(yRad, scale);
|
||||
@ -65,10 +66,10 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad
|
||||
|
||||
SkScalar scale = SK_Scalar1;
|
||||
if (leftRad + rightRad > rect.width()) {
|
||||
scale = rect.width() / (leftRad + rightRad);
|
||||
scale = SkScalarDiv(rect.width(), leftRad + rightRad);
|
||||
}
|
||||
if (topRad + bottomRad > rect.height()) {
|
||||
scale = SkMinScalar(scale, rect.height() / (topRad + bottomRad));
|
||||
scale = SkMinScalar(scale, SkScalarDiv(rect.height(), topRad + bottomRad));
|
||||
}
|
||||
|
||||
if (scale < SK_Scalar1) {
|
||||
|
@ -31,6 +31,6 @@ SkScalar SkScalarInterpFunc(SkScalar searchKey, const SkScalar keys[],
|
||||
// Otherwise, interpolate between right - 1 and right.
|
||||
SkScalar rightKey = keys[right];
|
||||
SkScalar leftKey = keys[right-1];
|
||||
SkScalar fract = (searchKey - leftKey) / (rightKey - leftKey);
|
||||
SkScalar fract = SkScalarDiv(searchKey-leftKey,rightKey-leftKey);
|
||||
return SkScalarInterp(values[right-1], values[right], fract);
|
||||
}
|
||||
|
@ -454,7 +454,8 @@ void SkPathStroker::quad_to(const SkPoint pts[3],
|
||||
normalB = pts[2] - pts[0];
|
||||
normalB.rotateCCW();
|
||||
SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC);
|
||||
SkAssertResult(normalB.setLength(fRadius / SkScalarSqrt((SK_Scalar1 + dot)/2)));
|
||||
SkAssertResult(normalB.setLength(SkScalarDiv(fRadius,
|
||||
SkScalarSqrt((SK_Scalar1 + dot)/2))));
|
||||
|
||||
fOuter.quadTo( pts[1].fX + normalB.fX, pts[1].fY + normalB.fY,
|
||||
pts[2].fX + normalBC->fX, pts[2].fY + normalBC->fY);
|
||||
@ -760,9 +761,11 @@ DRAW_LINE:
|
||||
normalC = *unitNormalCD + unitBC;
|
||||
|
||||
SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC);
|
||||
SkAssertResult(normalB.setLength(fRadius / SkScalarSqrt((SK_Scalar1 + dot)/2)));
|
||||
SkAssertResult(normalB.setLength(SkScalarDiv(fRadius,
|
||||
SkScalarSqrt((SK_Scalar1 + dot)/2))));
|
||||
dot = SkPoint::DotProduct(*unitNormalCD, unitBC);
|
||||
SkAssertResult(normalC.setLength(fRadius / SkScalarSqrt((SK_Scalar1 + dot)/2)));
|
||||
SkAssertResult(normalC.setLength(SkScalarDiv(fRadius,
|
||||
SkScalarSqrt((SK_Scalar1 + dot)/2))));
|
||||
|
||||
fOuter.cubicTo( pts[1].fX + normalB.fX, pts[1].fY + normalB.fY,
|
||||
pts[2].fX + normalC.fX, pts[2].fY + normalC.fY,
|
||||
|
@ -214,7 +214,7 @@ static void MiterJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnit
|
||||
else
|
||||
mid.set(before.fX + after.fX, before.fY + after.fY);
|
||||
|
||||
mid.setLength(radius / sinHalfAngle);
|
||||
mid.setLength(SkScalarDiv(radius, sinHalfAngle));
|
||||
DO_MITER:
|
||||
if (prevIsLine)
|
||||
outer->setLastPt(pivot.fX + mid.fX, pivot.fY + mid.fY);
|
||||
|
@ -512,7 +512,7 @@ static void transform_offsets(SkScalar* stopOffsets, const int numOffsets,
|
||||
SkScalar startToStop = (stopTransformed.fX - startTransformed.fX)
|
||||
+ (stopTransformed.fY - startTransformed.fY);
|
||||
//Percentage along transformed line.
|
||||
stopOffsets[i] = startToStop / startToEnd;
|
||||
stopOffsets[i] = SkScalarDiv(startToStop, startToEnd);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1396,8 +1396,10 @@ void SkXPSDevice::convertToPpm(const SkMaskFilter* filter,
|
||||
SkVector* ppuScale,
|
||||
const SkIRect& clip, SkIRect* clipIRect) {
|
||||
//This action is in unit space, but the ppm is specified in physical space.
|
||||
ppuScale->set(fCurrentPixelsPerMeter.fX / fCurrentUnitsPerMeter.fX,
|
||||
fCurrentPixelsPerMeter.fY / fCurrentUnitsPerMeter.fY);
|
||||
ppuScale->fX = SkScalarDiv(this->fCurrentPixelsPerMeter.fX,
|
||||
this->fCurrentUnitsPerMeter.fX);
|
||||
ppuScale->fY = SkScalarDiv(this->fCurrentPixelsPerMeter.fY,
|
||||
this->fCurrentUnitsPerMeter.fY);
|
||||
|
||||
matrix->postScale(ppuScale->fX, ppuScale->fY);
|
||||
|
||||
|
@ -20,12 +20,13 @@ static bool ComputeStep(const SkPoint& a, const SkPoint& b, SkScalar radius,
|
||||
SkPoint* step) {
|
||||
SkScalar dist = SkPoint::Distance(a, b);
|
||||
|
||||
*step = b - a;
|
||||
step->set(b.fX - a.fX, b.fY - a.fY);
|
||||
|
||||
if (dist <= radius * 2) {
|
||||
*step *= SK_ScalarHalf;
|
||||
step->scale(SK_ScalarHalf);
|
||||
return false;
|
||||
} else {
|
||||
*step *= radius / dist;
|
||||
step->scale(SkScalarDiv(radius, dist));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -46,7 +47,6 @@ bool SkCornerPathEffect::filterPath(SkPath* dst, const SkPath& src,
|
||||
bool prevIsValid = true;
|
||||
|
||||
// to avoid warnings
|
||||
step.set(0, 0);
|
||||
moveTo.set(0, 0);
|
||||
firstStep.set(0, 0);
|
||||
lastCorner.set(0, 0);
|
||||
|
@ -248,7 +248,7 @@ bool SkDashPathEffect::asPoints(PointData* results,
|
||||
len2 -= clampedInitialDashLength; // skip initial partial empty
|
||||
}
|
||||
}
|
||||
int numMidPoints = SkScalarFloorToInt(len2 / fIntervalLength);
|
||||
int numMidPoints = SkScalarFloorToInt(SkScalarDiv(len2, fIntervalLength));
|
||||
results->fNumPoints += numMidPoints;
|
||||
len2 -= numMidPoints * fIntervalLength;
|
||||
bool partialLast = false;
|
||||
|
@ -56,7 +56,7 @@ void computeDisplacement(const SkVector& scale, SkBitmap* dst,
|
||||
SkBitmap* src,
|
||||
const SkIRect& bounds)
|
||||
{
|
||||
static const SkScalar Inv8bit = SkScalarInvert(255);
|
||||
static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, 255.0f);
|
||||
const int srcW = src->width();
|
||||
const int srcH = src->height();
|
||||
const SkVector scaleForColor = SkVector::Make(SkScalarMul(scale.fX, Inv8bit),
|
||||
@ -625,8 +625,8 @@ void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
|
||||
const GrProcessor& proc) {
|
||||
const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
|
||||
GrTexture* colorTex = displacementMap.texture(1);
|
||||
SkScalar scaleX = displacementMap.scale().fX / colorTex->width();
|
||||
SkScalar scaleY = displacementMap.scale().fY / colorTex->height();
|
||||
SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
|
||||
SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
|
||||
pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
|
||||
colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
|
||||
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
|
||||
|
@ -61,7 +61,7 @@ static void normalize(SkScalar v[3]) {
|
||||
mag = SkScalarSqrt(mag);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
v[i] /= mag;
|
||||
v[i] = SkScalarDiv(v[i], mag);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,8 +30,8 @@ typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
||||
|
||||
namespace {
|
||||
|
||||
const SkScalar gOneThird = SkIntToScalar(1) / 3;
|
||||
const SkScalar gTwoThirds = SkIntToScalar(2) / 3;
|
||||
const SkScalar gOneThird = SkScalarInvert(SkIntToScalar(3));
|
||||
const SkScalar gTwoThirds = SkScalarDiv(SkIntToScalar(2), SkIntToScalar(3));
|
||||
const SkScalar gOneHalf = 0.5f;
|
||||
const SkScalar gOneQuarter = 0.25f;
|
||||
|
||||
|
@ -212,7 +212,8 @@ private:
|
||||
SkScalar highFrequencx =
|
||||
SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
|
||||
// BaseFrequency should be non-negative according to the standard.
|
||||
if (fBaseFrequency.fX / lowFrequencx < highFrequencx / fBaseFrequency.fX) {
|
||||
if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) <
|
||||
SkScalarDiv(highFrequencx, fBaseFrequency.fX)) {
|
||||
fBaseFrequency.fX = lowFrequencx;
|
||||
} else {
|
||||
fBaseFrequency.fX = highFrequencx;
|
||||
@ -223,7 +224,8 @@ private:
|
||||
SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
|
||||
SkScalar highFrequency =
|
||||
SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
|
||||
if (fBaseFrequency.fY / lowFrequency < highFrequency / fBaseFrequency.fY) {
|
||||
if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
|
||||
SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
|
||||
fBaseFrequency.fY = lowFrequency;
|
||||
} else {
|
||||
fBaseFrequency.fY = highFrequency;
|
||||
@ -382,9 +384,8 @@ SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValue
|
||||
SkScalar ratio = SK_Scalar1;
|
||||
for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
|
||||
SkScalar noise = noise2D(channel, stitchData, noiseVector);
|
||||
SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ?
|
||||
noise : SkScalarAbs(noise);
|
||||
turbulenceFunctionResult += numer / ratio;
|
||||
turbulenceFunctionResult += SkScalarDiv(
|
||||
(perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
|
||||
noiseVector.fX *= 2;
|
||||
noiseVector.fY *= 2;
|
||||
ratio *= 2;
|
||||
@ -405,7 +406,8 @@ SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValue
|
||||
}
|
||||
|
||||
if (channel == 3) { // Scale alpha by paint value
|
||||
turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255;
|
||||
turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult,
|
||||
SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255)));
|
||||
}
|
||||
|
||||
// Clamp result
|
||||
@ -929,7 +931,7 @@ void GrGLPerlinNoise::setData(const GrGLProgramDataManager& pdman, const GrProce
|
||||
|
||||
const SkVector& baseFrequency = turbulence.baseFrequency();
|
||||
pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
|
||||
pdman.set1f(fAlphaUni, SkIntToScalar(turbulence.alpha()) / 255);
|
||||
pdman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
|
||||
|
||||
if (turbulence.stitchTiles()) {
|
||||
const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
|
||||
|
@ -357,7 +357,7 @@ static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& sha
|
||||
|
||||
// Scale factor 1 / (1 - focalX * focalX)
|
||||
SkScalar oneMinusF2 = 1.f - SkScalarMul(*focalX, *focalX);
|
||||
SkScalar s = SkScalarInvert(oneMinusF2);
|
||||
SkScalar s = SkScalarDiv(1.f, oneMinusF2);
|
||||
|
||||
|
||||
if (s >= 0.f) {
|
||||
@ -1115,7 +1115,8 @@ private:
|
||||
: INHERITED(ctx, shader, matrix, tm), fInfo(info) {
|
||||
this->initClassID<CircleOutside2PtConicalEffect>();
|
||||
if (shader.getStartRadius() != shader.getEndRadius()) {
|
||||
fTLimit = shader.getStartRadius() / (shader.getStartRadius() - shader.getEndRadius());
|
||||
fTLimit = SkScalarDiv(shader.getStartRadius(),
|
||||
(shader.getStartRadius() - shader.getEndRadius()));
|
||||
} else {
|
||||
fTLimit = SK_ScalarMin;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ static void center_of_mass(const SegmentArray& segments, SkPoint* c) {
|
||||
*c = avg;
|
||||
} else {
|
||||
area *= 3;
|
||||
area = SkScalarInvert(area);
|
||||
area = SkScalarDiv(SK_Scalar1, area);
|
||||
center.fX = SkScalarMul(center.fX, area);
|
||||
center.fY = SkScalarMul(center.fY, area);
|
||||
// undo the translate of p0 to the origin.
|
||||
|
@ -1253,11 +1253,11 @@ public:
|
||||
const SkRect& bounds = geom.fBounds;
|
||||
|
||||
// This adjusts the "radius" to include the half-pixel border
|
||||
SkScalar offsetDx = geom.fGeoDx / xRadius;
|
||||
SkScalar offsetDy = geom.fGeoDy / yRadius;
|
||||
SkScalar offsetDx = SkScalarDiv(geom.fGeoDx, xRadius);
|
||||
SkScalar offsetDy = SkScalarDiv(geom.fGeoDy, yRadius);
|
||||
|
||||
SkScalar innerRatioX = xRadius / geom.fInnerXRadius;
|
||||
SkScalar innerRatioY = yRadius / geom.fInnerYRadius;
|
||||
SkScalar innerRatioX = SkScalarDiv(xRadius, geom.fInnerXRadius);
|
||||
SkScalar innerRatioY = SkScalarDiv(yRadius, geom.fInnerYRadius);
|
||||
|
||||
verts[0].fPos = SkPoint::Make(bounds.fLeft, bounds.fTop);
|
||||
verts[0].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, -1.0f - offsetDy);
|
||||
@ -1386,8 +1386,8 @@ static GrBatch* create_diellipse_batch(GrColor color,
|
||||
SkScalar b = viewMatrix[SkMatrix::kMSkewX];
|
||||
SkScalar c = viewMatrix[SkMatrix::kMSkewY];
|
||||
SkScalar d = viewMatrix[SkMatrix::kMScaleY];
|
||||
SkScalar geoDx = SK_ScalarHalf / SkScalarSqrt(a*a + c*c);
|
||||
SkScalar geoDy = SK_ScalarHalf / SkScalarSqrt(b*b + d*d);
|
||||
SkScalar geoDx = SkScalarDiv(SK_ScalarHalf, SkScalarSqrt(a*a + c*c));
|
||||
SkScalar geoDy = SkScalarDiv(SK_ScalarHalf, SkScalarSqrt(b*b + d*d));
|
||||
|
||||
DIEllipseBatch::Geometry geometry;
|
||||
geometry.fViewMatrix = viewMatrix;
|
||||
|
@ -29,7 +29,8 @@ SkScalar GrPathUtils::scaleToleranceToSrc(SkScalar devTol,
|
||||
stretch = SkMaxScalar(stretch, mat.mapRadius(SK_Scalar1));
|
||||
}
|
||||
}
|
||||
return srcTol / stretch;
|
||||
srcTol = SkScalarDiv(srcTol, stretch);
|
||||
return srcTol;
|
||||
}
|
||||
|
||||
static const int MAX_POINTS_PER_CURVE = 1 << 10;
|
||||
@ -50,7 +51,7 @@ uint32_t GrPathUtils::quadraticPointCount(const SkPoint points[],
|
||||
// subdivide x = log4(d/tol) times. x subdivisions creates 2^(x)
|
||||
// points.
|
||||
// 2^(log4(x)) = sqrt(x);
|
||||
SkScalar divSqrt = SkScalarSqrt(d / tol);
|
||||
SkScalar divSqrt = SkScalarSqrt(SkScalarDiv(d, tol));
|
||||
if (((SkScalar)SK_MaxS32) <= divSqrt) {
|
||||
return MAX_POINTS_PER_CURVE;
|
||||
} else {
|
||||
@ -106,11 +107,11 @@ uint32_t GrPathUtils::cubicPointCount(const SkPoint points[],
|
||||
if (d <= tol) {
|
||||
return 1;
|
||||
} else {
|
||||
SkScalar divSqrt = SkScalarSqrt(d / tol);
|
||||
SkScalar divSqrt = SkScalarSqrt(SkScalarDiv(d, tol));
|
||||
if (((SkScalar)SK_MaxS32) <= divSqrt) {
|
||||
return MAX_POINTS_PER_CURVE;
|
||||
} else {
|
||||
int temp = SkScalarCeilToInt(SkScalarSqrt(d / tol));
|
||||
int temp = SkScalarCeilToInt(SkScalarSqrt(SkScalarDiv(d, tol)));
|
||||
int pow2 = GrNextPow2(temp);
|
||||
// Because of NaNs & INFs we can wind up with a degenerate temp
|
||||
// such that pow2 comes out negative. Also, our point generator
|
||||
|
@ -135,10 +135,10 @@ static SkScalar calc_end_adjustment(const SkScalar intervals[2], const SkPoint p
|
||||
}
|
||||
SkScalar srcIntervalLen = intervals[0] + intervals[1];
|
||||
SkScalar totalLen = pts[1].fX - pts[0].fX;
|
||||
SkScalar temp = totalLen / srcIntervalLen;
|
||||
SkScalar temp = SkScalarDiv(totalLen, srcIntervalLen);
|
||||
SkScalar numFullIntervals = SkScalarFloorToScalar(temp);
|
||||
*endingInt = totalLen - numFullIntervals * srcIntervalLen + phase;
|
||||
temp = *endingInt / srcIntervalLen;
|
||||
temp = SkScalarDiv(*endingInt, srcIntervalLen);
|
||||
*endingInt = *endingInt - SkScalarFloorToScalar(temp) * srcIntervalLen;
|
||||
if (0 == *endingInt) {
|
||||
*endingInt = srcIntervalLen;
|
||||
|
@ -39,12 +39,15 @@
|
||||
|
||||
static void emit_pdf_color(SkColor color, SkWStream* result) {
|
||||
SkASSERT(SkColorGetA(color) == 0xFF); // We handle alpha elsewhere.
|
||||
SkScalar colorScale = SkScalarInvert(0xFF);
|
||||
SkPDFUtils::AppendScalar(SkColorGetR(color) * colorScale, result);
|
||||
SkScalar colorMax = SkIntToScalar(0xFF);
|
||||
SkPDFUtils::AppendScalar(
|
||||
SkScalarDiv(SkIntToScalar(SkColorGetR(color)), colorMax), result);
|
||||
result->writeText(" ");
|
||||
SkPDFUtils::AppendScalar(SkColorGetG(color) * colorScale, result);
|
||||
SkPDFUtils::AppendScalar(
|
||||
SkScalarDiv(SkIntToScalar(SkColorGetG(color)), colorMax), result);
|
||||
result->writeText(" ");
|
||||
SkPDFUtils::AppendScalar(SkColorGetB(color) * colorScale, result);
|
||||
SkPDFUtils::AppendScalar(
|
||||
SkScalarDiv(SkIntToScalar(SkColorGetB(color)), colorMax), result);
|
||||
result->writeText(" ");
|
||||
}
|
||||
|
||||
|
@ -201,7 +201,7 @@ void SkPDFGraphicState::emitObject(SkWStream* stream,
|
||||
SkAutoTUnref<SkPDFDict> dict(SkNEW_ARGS(SkPDFDict, ("ExtGState")));
|
||||
dict->insertName("Type", "ExtGState");
|
||||
|
||||
SkScalar alpha = SkIntToScalar(fAlpha) / 0xFF;
|
||||
SkScalar alpha = SkScalarDiv(fAlpha, 0xFF);
|
||||
dict->insertScalar("CA", alpha);
|
||||
dict->insertScalar("ca", alpha);
|
||||
|
||||
|
@ -58,7 +58,7 @@ static void interpolateColorCode(SkScalar range, SkScalar* curColor,
|
||||
// Figure out how to scale each color component.
|
||||
SkScalar multiplier[kColorComponents];
|
||||
for (int i = 0; i < kColorComponents; i++) {
|
||||
multiplier[i] = (curColor[i] - prevColor[i]) / range;
|
||||
multiplier[i] = SkScalarDiv(curColor[i] - prevColor[i], range);
|
||||
}
|
||||
|
||||
// Calculate when we no longer need to keep a copy of the input parameter t.
|
||||
@ -1132,7 +1132,7 @@ SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransfor
|
||||
static const SkScalar kMaxBitmapArea = 1024 * 1024;
|
||||
SkScalar bitmapArea = rasterScale * bbox.width() * rasterScale * bbox.height();
|
||||
if (bitmapArea > kMaxBitmapArea) {
|
||||
rasterScale *= SkScalarSqrt(kMaxBitmapArea / bitmapArea);
|
||||
rasterScale *= SkScalarSqrt(SkScalarDiv(kMaxBitmapArea, bitmapArea));
|
||||
}
|
||||
|
||||
SkISize size = SkISize::Make(SkScalarRoundToInt(rasterScale * bbox.width()),
|
||||
|
@ -1198,7 +1198,8 @@ void SkScalerContext_FreeType::generateMetrics(SkGlyph* glyph) {
|
||||
// This means do not try to scale embedded bitmaps; only scale bitmaps in bitmap only fonts.
|
||||
if (!FT_IS_SCALABLE(fFace) && fScaleY && fFace->size->metrics.y_ppem) {
|
||||
// NOTE: both dimensions are scaled by y_ppem. this is WAI.
|
||||
scaleGlyphMetrics(*glyph, SkFixedToScalar(fScaleY) / fFace->size->metrics.y_ppem);
|
||||
scaleGlyphMetrics(*glyph, SkScalarDiv(SkFixedToScalar(fScaleY),
|
||||
SkIntToScalar(fFace->size->metrics.y_ppem)));
|
||||
}
|
||||
|
||||
#ifdef ENABLE_GLYPH_SPEW
|
||||
|
@ -43,8 +43,11 @@ void SkSVGSVG::translate(SkSVGParser& parser, bool defState) {
|
||||
if (strcmp(wSuffix, "pt") == 0)
|
||||
width = SkScalarMulDiv(width, SK_Scalar1 * 72, SK_Scalar1 * 96);
|
||||
SkParse::FindScalars(f_viewBox.c_str(), viewBox, 4);
|
||||
SkRect box = SkRect::MakeLTRB(viewBox[0] / width, viewBox[1] / height,
|
||||
viewBox[2] / width, viewBox[3] / height);
|
||||
SkRect box;
|
||||
box.fLeft = SkScalarDiv(viewBox[0], width);
|
||||
box.fTop = SkScalarDiv(viewBox[1], height);
|
||||
box.fRight = SkScalarDiv(viewBox[2], width);
|
||||
box.fBottom = SkScalarDiv(viewBox[3], height);
|
||||
if (box.fLeft == 0 && box.fTop == 0 &&
|
||||
box.fRight == SK_Scalar1 && box.fBottom == SK_Scalar1)
|
||||
return;
|
||||
|
@ -62,7 +62,8 @@ SkScalar SkInterpolatorBase::ComputeRelativeT(SkMSec time, SkMSec prevTime,
|
||||
SkMSec nextTime, const SkScalar blend[4]) {
|
||||
SkASSERT(time > prevTime && time < nextTime);
|
||||
|
||||
SkScalar t = (SkScalar)(time - prevTime) / (SkScalar)(nextTime - prevTime);
|
||||
SkScalar t = SkScalarDiv((SkScalar)(time - prevTime),
|
||||
(SkScalar)(nextTime - prevTime));
|
||||
return blend ?
|
||||
SkUnitCubicInterp(t, blend[0], blend[1], blend[2], blend[3]) : t;
|
||||
}
|
||||
|
@ -161,7 +161,7 @@ void SkNinePatch::DrawMesh(SkCanvas* canvas, const SkRect& bounds,
|
||||
if (bounds.width() >= fixed)
|
||||
stretchX = (bounds.width() - fixed) / stretchSize;
|
||||
else // reuse stretchX, but keep it negative as a signal
|
||||
stretchX = -bounds.width() / fixed;
|
||||
stretchX = SkScalarDiv(-bounds.width(), fixed);
|
||||
}
|
||||
|
||||
if (numYStretch > 0) {
|
||||
@ -173,7 +173,7 @@ void SkNinePatch::DrawMesh(SkCanvas* canvas, const SkRect& bounds,
|
||||
if (bounds.height() >= fixed)
|
||||
stretchY = (bounds.height() - fixed) / stretchSize;
|
||||
else // reuse stretchX, but keep it negative as a signal
|
||||
stretchY = -bounds.height() / fixed;
|
||||
stretchY = SkScalarDiv(-bounds.height(), fixed);
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -124,19 +124,19 @@ static void test_treatAsSprite(skiatest::Reporter* reporter) {
|
||||
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
|
||||
|
||||
const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
|
||||
const SkScalar bigScale = (size.width() + twoThirds) / size.width();
|
||||
const SkScalar bigScale = SkScalarDiv(size.width() + twoThirds, size.width());
|
||||
mat.setScale(bigScale, bigScale);
|
||||
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, false));
|
||||
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
|
||||
|
||||
const SkScalar oneThird = SK_Scalar1 / 3;
|
||||
const SkScalar smallScale = (size.width() + oneThird) / size.width();
|
||||
const SkScalar smallScale = SkScalarDiv(size.width() + oneThird, size.width());
|
||||
mat.setScale(smallScale, smallScale);
|
||||
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false));
|
||||
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
|
||||
|
||||
const SkScalar oneFortyth = SK_Scalar1 / 40;
|
||||
const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
|
||||
const SkScalar tinyScale = SkScalarDiv(size.width() + oneFortyth, size.width());
|
||||
mat.setScale(tinyScale, tinyScale);
|
||||
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false));
|
||||
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
|
||||
|
@ -270,8 +270,8 @@ static void test_matrix_min_max_scale(skiatest::Reporter* reporter) {
|
||||
mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors));
|
||||
for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
|
||||
SkScalar d = vectors[i].length();
|
||||
REPORTER_ASSERT(reporter, d / maxScale < gVectorScaleTol);
|
||||
REPORTER_ASSERT(reporter, minScale / d < gVectorScaleTol);
|
||||
REPORTER_ASSERT(reporter, SkScalarDiv(d, maxScale) < gVectorScaleTol);
|
||||
REPORTER_ASSERT(reporter, SkScalarDiv(minScale, d) < gVectorScaleTol);
|
||||
if (max < d) {
|
||||
max = d;
|
||||
}
|
||||
@ -279,8 +279,8 @@ static void test_matrix_min_max_scale(skiatest::Reporter* reporter) {
|
||||
min = d;
|
||||
}
|
||||
}
|
||||
REPORTER_ASSERT(reporter, max / maxScale >= gCloseScaleTol);
|
||||
REPORTER_ASSERT(reporter, minScale / min >= gCloseScaleTol);
|
||||
REPORTER_ASSERT(reporter, SkScalarDiv(max, maxScale) >= gCloseScaleTol);
|
||||
REPORTER_ASSERT(reporter, SkScalarDiv(minScale, min) >= gCloseScaleTol);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ static inline uint32_t compute_pointCount(SkScalar d, SkScalar tol) {
|
||||
if (d < tol) {
|
||||
return 1;
|
||||
} else {
|
||||
int temp = SkScalarCeilToInt(SkScalarSqrt(d / tol));
|
||||
int temp = SkScalarCeilToInt(SkScalarSqrt(SkScalarDiv(d, tol)));
|
||||
uint32_t count = SkMin32(SkNextPow2(temp), MAX_POINTS_PER_CURVE);
|
||||
return count;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@
|
||||
#include "sk_tool_utils.h"
|
||||
|
||||
static inline SkScalar scalar_log2(SkScalar x) {
|
||||
static const SkScalar log2_conversion_factor = SkScalarInvert(SkScalarLog(2));
|
||||
static const SkScalar log2_conversion_factor = SkScalarDiv(1, SkScalarLog(2));
|
||||
|
||||
return SkScalarLog(x) * log2_conversion_factor;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user