Add support for array-cast syntax in SkSL.
Compiling a program with "allow narrowing conversions" actually fixes up narrowing casts in the program by inserting casts wherever they would be needed for type-correctness. For instance, compiling the statement `half h = myFloat;` inserts an appropriate narrowing cast: `half h = half(myFloat);`. The Pipeline stage code generator relies on this behavior, as when it re-emits a runtime effect into a complete SkSL program, the narrowing- conversions flag will no longer be set, but that is okay, because the emitted code now contains typecasts anywhere they would be necessary. Logically, this implies that anything which supports narrowing conversions must be castable between high and low precision. In GLSL and SPIR-V, such a cast is trivial, because the types are the same and the precision qualifiers are treated as individual hints on each variable. In Metal, we dodge the issue by only emitting full-precision types. But we also need to emit raw SkSL from an SkSL program (that is what the Pipeline stage generator does). SkSL already supported every typical cast, but GLSL lacked any syntax for casting an array to a different type. This meant SkSL had no array casting syntax as well. SkSL now has array-cast syntax, but it is only allowed for casting low/high-precision arrays to the same base type. (You can't cast an int array to float, or a signed array to unsigned.) Change-Id: Ia20933541c3bd4a946c1ea38209f93008acdb9cb Bug: skia:12248 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437687 Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
parent
23c616fc05
commit
26487162fe
@ -272,6 +272,7 @@ sksl_shared_tests = [
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"/sksl/intrinsics/Trunc.sksl",
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"/sksl/intrinsics/UintBitsToFloat.sksl",
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"/sksl/intrinsics/Unpack.sksl",
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"/sksl/shared/ArrayCast.sksl",
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"/sksl/shared/ArrayComparison.sksl",
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"/sksl/shared/ArrayConstructors.sksl",
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"/sksl/shared/ArrayIndexTypes.sksl",
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22
resources/sksl/shared/ArrayCast.sksl
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22
resources/sksl/shared/ArrayCast.sksl
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@ -0,0 +1,22 @@
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/*#pragma settings UsesPrecisionModifiers*/
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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float f[4] = float[4](1, 2, 3, 4);
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half h[4] = half[4](f);
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f = float[4](h);
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h = half[4](f);
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int3 i3[3] = int3[3](int3(1), int3(2), int3(3));
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short3 s3[3] = short3[3](i3);
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i3 = int3[3](s3);
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s3 = short3[3](i3);
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half2x2 h2x2[2] = half2x2[2](half2x2(1, 2, 3, 4), half2x2(5, 6, 7, 8));
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float2x2 f2x2[2] = float2x2[2](h2x2);
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f2x2 = float2x2[2](h2x2);
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h2x2 = half2x2[2](f2x2);
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return (f == h && i3 == s3 && f2x2 == h2x2) ? colorGreen : colorRed;
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}
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@ -1659,6 +1659,16 @@ void IRGenerator::start(const ParsedModule& base,
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fSymbolTable->addAlias("uint2", fContext.fTypes.fUInt2.get());
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fSymbolTable->addAlias("uint3", fContext.fTypes.fUInt3.get());
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fSymbolTable->addAlias("uint4", fContext.fTypes.fUInt4.get());
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fSymbolTable->addAlias("short", fContext.fTypes.fShort.get());
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fSymbolTable->addAlias("short2", fContext.fTypes.fShort2.get());
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fSymbolTable->addAlias("short3", fContext.fTypes.fShort3.get());
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fSymbolTable->addAlias("short4", fContext.fTypes.fShort4.get());
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fSymbolTable->addAlias("ushort", fContext.fTypes.fUShort.get());
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fSymbolTable->addAlias("ushort2", fContext.fTypes.fUShort2.get());
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fSymbolTable->addAlias("ushort3", fContext.fTypes.fUShort3.get());
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fSymbolTable->addAlias("ushort4", fContext.fTypes.fUShort4.get());
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}
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}
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@ -435,10 +435,8 @@ void PipelineStageCodeGenerator::writeExpression(const Expression& expr,
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case Expression::Kind::kIntLiteral:
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this->write(expr.description());
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break;
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case Expression::Kind::kConstructorArrayCast:
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this->writeExpression(*expr.as<ConstructorArrayCast>().argument(), parentPrecedence);
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break;
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case Expression::Kind::kConstructorArray:
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case Expression::Kind::kConstructorArrayCast:
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case Expression::Kind::kConstructorCompound:
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case Expression::Kind::kConstructorCompoundCast:
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case Expression::Kind::kConstructorDiagonalMatrix:
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@ -6,6 +6,7 @@
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*/
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#include "src/sksl/ir/SkSLConstructorArray.h"
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#include "src/sksl/ir/SkSLConstructorArrayCast.h"
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namespace SkSL {
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@ -22,6 +23,20 @@ std::unique_ptr<Expression> ConstructorArray::Convert(const Context& context,
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return nullptr;
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}
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// If there is a single argument containing an array of matching size and the types are
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// coercible, this is actually a cast. i.e., `half[10](myFloat10Array)`. This isn't a GLSL
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// feature, but the Pipeline stage code generator needs this functionality so that code which
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// was originally compiled with "allow narrowing conversions" enabled can be later recompiled
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// without narrowing conversions (we patch over these conversions with an explicit cast).
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if (args.size() == 1) {
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const Expression& expr = *args.front();
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const Type& exprType = expr.type();
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if (exprType.isArray() && exprType.canCoerceTo(type, /*allowNarrowing=*/true)) {
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return ConstructorArrayCast::Make(context, offset, type, std::move(args.front()));
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}
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}
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// Check that the number of constructor arguments matches the array size.
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if (type.columns() != args.count()) {
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context.fErrors.error(offset, String::printf("invalid arguments to '%s' constructor "
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@ -225,6 +225,7 @@ SKSL_TEST_ES3(SkSLArrayNarrowingConversions, "runtime/ArrayNarrowingConversion
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SKSL_TEST_ES3(SkSLArrayComparison, "shared/ArrayComparison.sksl")
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SKSL_TEST_ES3(SkSLArrayConstructors, "shared/ArrayConstructors.sksl")
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SKSL_TEST_ES3(SkSLArrayCast, "shared/ArrayCast.sksl")
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SKSL_TEST(SkSLArrayTypes, "shared/ArrayTypes.sksl")
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SKSL_TEST(SkSLAssignment, "shared/Assignment.sksl")
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SKSL_TEST(SkSLCastsRoundTowardZero, "shared/CastsRoundTowardZero.sksl")
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@ -10,5 +10,5 @@ half4 main(float2 coords)
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;
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const float cf2[2] = float[2](1.0, 2.0);
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;
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return half4(((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed);
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return half4(((i2 == int[2](s2) && f2 == float[2](h2)) && i2 == int[2](1, 2)) && float[2](h2) == cf2 ? colorGreen : colorRed);
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}
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233
tests/sksl/shared/ArrayCast.asm.frag
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233
tests/sksl/shared/ArrayCast.asm.frag
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@ -0,0 +1,233 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %f "f"
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OpName %h "h"
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OpName %i3 "i3"
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OpName %s3 "s3"
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OpName %h2x2 "h2x2"
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OpName %f2x2 "f2x2"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %_arr_float_int_4 ArrayStride 16
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OpDecorate %h RelaxedPrecision
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OpDecorate %39 RelaxedPrecision
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OpDecorate %_arr_v3int_int_3 ArrayStride 16
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OpDecorate %55 RelaxedPrecision
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OpDecorate %_arr_mat2v2float_int_2 ArrayStride 32
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OpDecorate %61 RelaxedPrecision
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OpDecorate %62 RelaxedPrecision
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OpDecorate %63 RelaxedPrecision
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OpDecorate %68 RelaxedPrecision
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OpDecorate %69 RelaxedPrecision
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OpDecorate %70 RelaxedPrecision
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OpDecorate %74 RelaxedPrecision
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OpDecorate %75 RelaxedPrecision
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OpDecorate %79 RelaxedPrecision
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OpDecorate %98 RelaxedPrecision
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OpDecorate %118 RelaxedPrecision
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OpDecorate %152 RelaxedPrecision
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OpDecorate %154 RelaxedPrecision
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OpDecorate %155 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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%int = OpTypeInt 32 1
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%int_4 = OpConstant %int 4
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%_arr_float_int_4 = OpTypeArray %float %int_4
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%_ptr_Function__arr_float_int_4 = OpTypePointer Function %_arr_float_int_4
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%_ptr_Function__arr_float_int_4_0 = OpTypePointer Function %_arr_float_int_4
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%v3int = OpTypeVector %int 3
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%int_3 = OpConstant %int 3
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%_arr_v3int_int_3 = OpTypeArray %v3int %int_3
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%_ptr_Function__arr_v3int_int_3 = OpTypePointer Function %_arr_v3int_int_3
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%int_1 = OpConstant %int 1
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%47 = OpConstantComposite %v3int %int_1 %int_1 %int_1
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%int_2 = OpConstant %int 2
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%49 = OpConstantComposite %v3int %int_2 %int_2 %int_2
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%50 = OpConstantComposite %v3int %int_3 %int_3 %int_3
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%_ptr_Function__arr_v3int_int_3_0 = OpTypePointer Function %_arr_v3int_int_3
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%mat2v2float = OpTypeMatrix %v2float 2
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%_arr_mat2v2float_int_2 = OpTypeArray %mat2v2float %int_2
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%_ptr_Function__arr_mat2v2float_int_2 = OpTypePointer Function %_arr_mat2v2float_int_2
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%float_5 = OpConstant %float 5
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%float_6 = OpConstant %float 6
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%float_7 = OpConstant %float 7
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%float_8 = OpConstant %float 8
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%_ptr_Function__arr_mat2v2float_int_2_0 = OpTypePointer Function %_arr_mat2v2float_int_2
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%false = OpConstantFalse %bool
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%v3bool = OpTypeVector %bool 3
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%v2bool = OpTypeVector %bool 2
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_0 = OpConstant %int 0
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%f = OpVariable %_ptr_Function__arr_float_int_4 Function
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%h = OpVariable %_ptr_Function__arr_float_int_4_0 Function
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%i3 = OpVariable %_ptr_Function__arr_v3int_int_3 Function
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%s3 = OpVariable %_ptr_Function__arr_v3int_int_3_0 Function
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%h2x2 = OpVariable %_ptr_Function__arr_mat2v2float_int_2 Function
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%f2x2 = OpVariable %_ptr_Function__arr_mat2v2float_int_2_0 Function
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%144 = OpVariable %_ptr_Function_v4float Function
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%35 = OpCompositeConstruct %_arr_float_int_4 %float_1 %float_2 %float_3 %float_4
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OpStore %f %35
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%38 = OpLoad %_arr_float_int_4 %f
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OpStore %h %38
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%39 = OpLoad %_arr_float_int_4 %h
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OpStore %f %39
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%40 = OpLoad %_arr_float_int_4 %f
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OpStore %h %40
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%51 = OpCompositeConstruct %_arr_v3int_int_3 %47 %49 %50
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OpStore %i3 %51
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%54 = OpLoad %_arr_v3int_int_3 %i3
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OpStore %s3 %54
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%55 = OpLoad %_arr_v3int_int_3 %s3
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OpStore %i3 %55
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%56 = OpLoad %_arr_v3int_int_3 %i3
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OpStore %s3 %56
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%61 = OpCompositeConstruct %v2float %float_1 %float_2
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%62 = OpCompositeConstruct %v2float %float_3 %float_4
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%63 = OpCompositeConstruct %mat2v2float %61 %62
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%68 = OpCompositeConstruct %v2float %float_5 %float_6
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%69 = OpCompositeConstruct %v2float %float_7 %float_8
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%70 = OpCompositeConstruct %mat2v2float %68 %69
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%71 = OpCompositeConstruct %_arr_mat2v2float_int_2 %63 %70
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OpStore %h2x2 %71
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%74 = OpLoad %_arr_mat2v2float_int_2 %h2x2
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OpStore %f2x2 %74
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%75 = OpLoad %_arr_mat2v2float_int_2 %h2x2
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OpStore %f2x2 %75
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%76 = OpLoad %_arr_mat2v2float_int_2 %f2x2
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OpStore %h2x2 %76
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%78 = OpLoad %_arr_float_int_4 %f
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%79 = OpLoad %_arr_float_int_4 %h
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%80 = OpCompositeExtract %float %78 0
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%81 = OpCompositeExtract %float %79 0
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%82 = OpFOrdEqual %bool %80 %81
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%83 = OpCompositeExtract %float %78 1
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%84 = OpCompositeExtract %float %79 1
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%85 = OpFOrdEqual %bool %83 %84
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%86 = OpLogicalAnd %bool %85 %82
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%87 = OpCompositeExtract %float %78 2
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%88 = OpCompositeExtract %float %79 2
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%89 = OpFOrdEqual %bool %87 %88
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%90 = OpLogicalAnd %bool %89 %86
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%91 = OpCompositeExtract %float %78 3
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%92 = OpCompositeExtract %float %79 3
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%93 = OpFOrdEqual %bool %91 %92
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%94 = OpLogicalAnd %bool %93 %90
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OpSelectionMerge %96 None
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OpBranchConditional %94 %95 %96
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%95 = OpLabel
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%97 = OpLoad %_arr_v3int_int_3 %i3
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%98 = OpLoad %_arr_v3int_int_3 %s3
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%99 = OpCompositeExtract %v3int %97 0
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%100 = OpCompositeExtract %v3int %98 0
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%101 = OpIEqual %v3bool %99 %100
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%103 = OpAll %bool %101
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%104 = OpCompositeExtract %v3int %97 1
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%105 = OpCompositeExtract %v3int %98 1
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%106 = OpIEqual %v3bool %104 %105
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%107 = OpAll %bool %106
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%108 = OpLogicalAnd %bool %107 %103
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%109 = OpCompositeExtract %v3int %97 2
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%110 = OpCompositeExtract %v3int %98 2
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%111 = OpIEqual %v3bool %109 %110
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%112 = OpAll %bool %111
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%113 = OpLogicalAnd %bool %112 %108
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OpBranch %96
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%96 = OpLabel
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%114 = OpPhi %bool %false %25 %113 %95
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OpSelectionMerge %116 None
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OpBranchConditional %114 %115 %116
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%115 = OpLabel
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%117 = OpLoad %_arr_mat2v2float_int_2 %f2x2
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%118 = OpLoad %_arr_mat2v2float_int_2 %h2x2
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%119 = OpCompositeExtract %mat2v2float %117 0
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%120 = OpCompositeExtract %mat2v2float %118 0
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%122 = OpCompositeExtract %v2float %119 0
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%123 = OpCompositeExtract %v2float %120 0
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%124 = OpFOrdEqual %v2bool %122 %123
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%125 = OpAll %bool %124
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%126 = OpCompositeExtract %v2float %119 1
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%127 = OpCompositeExtract %v2float %120 1
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%128 = OpFOrdEqual %v2bool %126 %127
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%129 = OpAll %bool %128
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%130 = OpLogicalAnd %bool %125 %129
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%131 = OpCompositeExtract %mat2v2float %117 1
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%132 = OpCompositeExtract %mat2v2float %118 1
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%133 = OpCompositeExtract %v2float %131 0
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%134 = OpCompositeExtract %v2float %132 0
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%135 = OpFOrdEqual %v2bool %133 %134
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%136 = OpAll %bool %135
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%137 = OpCompositeExtract %v2float %131 1
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%138 = OpCompositeExtract %v2float %132 1
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%139 = OpFOrdEqual %v2bool %137 %138
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%140 = OpAll %bool %139
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%141 = OpLogicalAnd %bool %136 %140
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%142 = OpLogicalAnd %bool %141 %130
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OpBranch %116
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%116 = OpLabel
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%143 = OpPhi %bool %false %96 %142 %115
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OpSelectionMerge %148 None
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OpBranchConditional %143 %146 %147
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%146 = OpLabel
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%149 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%152 = OpLoad %v4float %149
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OpStore %144 %152
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OpBranch %148
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%147 = OpLabel
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%153 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%154 = OpLoad %v4float %153
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OpStore %144 %154
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OpBranch %148
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%148 = OpLabel
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%155 = OpLoad %v4float %144
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OpReturnValue %155
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OpFunctionEnd
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21
tests/sksl/shared/ArrayCast.glsl
Normal file
21
tests/sksl/shared/ArrayCast.glsl
Normal file
@ -0,0 +1,21 @@
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#version 400
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
|
||||
uniform mediump vec4 colorGreen;
|
||||
uniform mediump vec4 colorRed;
|
||||
mediump vec4 main() {
|
||||
highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0);
|
||||
mediump float h[4] = f;
|
||||
f = h;
|
||||
h = f;
|
||||
highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3));
|
||||
mediump ivec3 s3[3] = i3;
|
||||
i3 = s3;
|
||||
s3 = i3;
|
||||
mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0));
|
||||
highp mat2 f2x2[2] = h2x2;
|
||||
f2x2 = h2x2;
|
||||
h2x2 = f2x2;
|
||||
return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed;
|
||||
}
|
60
tests/sksl/shared/ArrayCast.metal
Normal file
60
tests/sksl/shared/ArrayCast.metal
Normal file
@ -0,0 +1,60 @@
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
float4 colorGreen;
|
||||
float4 colorRed;
|
||||
};
|
||||
struct Inputs {
|
||||
};
|
||||
struct Outputs {
|
||||
float4 sk_FragColor [[color(0)]];
|
||||
};
|
||||
|
||||
template <typename T1, typename T2, size_t N>
|
||||
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
|
||||
template <typename T1, typename T2, size_t N>
|
||||
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
|
||||
|
||||
thread bool operator==(const float2x2 left, const float2x2 right);
|
||||
thread bool operator!=(const float2x2 left, const float2x2 right);
|
||||
|
||||
template <typename T1, typename T2, size_t N>
|
||||
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
||||
for (size_t index = 0; index < N; ++index) {
|
||||
if (!all(left[index] == right[index])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T1, typename T2, size_t N>
|
||||
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
||||
return !(left == right);
|
||||
}
|
||||
thread bool operator==(const float2x2 left, const float2x2 right) {
|
||||
return all(left[0] == right[0]) &&
|
||||
all(left[1] == right[1]);
|
||||
}
|
||||
thread bool operator!=(const float2x2 left, const float2x2 right) {
|
||||
return !(left == right);
|
||||
}
|
||||
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
||||
Outputs _out;
|
||||
(void)_out;
|
||||
array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0};
|
||||
array<float, 4> h = f;
|
||||
f = h;
|
||||
h = f;
|
||||
array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)};
|
||||
array<int3, 3> s3 = i3;
|
||||
i3 = s3;
|
||||
s3 = i3;
|
||||
array<float2x2, 2> h2x2 = array<float2x2, 2>{float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), float2x2(float2(5.0, 6.0), float2(7.0, 8.0))};
|
||||
array<float2x2, 2> f2x2 = h2x2;
|
||||
f2x2 = h2x2;
|
||||
h2x2 = f2x2;
|
||||
_out.sk_FragColor = (f == h && i3 == s3) && f2x2 == h2x2 ? _uniforms.colorGreen : _uniforms.colorRed;
|
||||
return _out;
|
||||
}
|
Loading…
Reference in New Issue
Block a user