Add option to draw wireframe batch bounds

Review URL: https://codereview.chromium.org/1494473005
This commit is contained in:
bsalomon 2015-12-03 09:36:48 -08:00 committed by Commit bot
parent 222b30d3a8
commit 26489ef21f
16 changed files with 229 additions and 11 deletions

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@ -13,6 +13,10 @@
#include "SkSurface.h"
// This should be safe to include even in no-gpu builds. Include by relative path so it
// can be found in non-gpu builds.
#include "../include/gpu/GrContextOptions.h"
#if SK_SUPPORT_GPU
// Ganesh is available. Yippee!
@ -55,11 +59,6 @@ public:
void dumpGpuStats(SkString*) const {}
};
struct GrContextOptions {
bool fImmediateMode;
bool fClipBatchToBounds;
};
class GrContextFactory {
public:
GrContextFactory() {};

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@ -807,6 +807,7 @@ void PreAbandonGpuContextErrorHandler(SkError, void*) {}
DEFINE_bool(imm, false, "Run gpu configs in immediate mode.");
DEFINE_bool(batchClip, false, "Clip each GrBatch to its device bounds for testing.");
DEFINE_bool(batchBounds, false, "Draw a wireframe bounds of each GrBatch.");
Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) const {
GrContextOptions options;
@ -816,6 +817,9 @@ Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) co
if (FLAGS_batchClip) {
options.fClipBatchToBounds = true;
}
if (FLAGS_batchBounds) {
options.fDrawBatchBounds = true;
}
src.modifyGrContextOptions(&options);
GrContextFactory factory(options);

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@ -21,6 +21,7 @@ struct GrContextOptions {
, fUseDrawInsteadOfPartialRenderTargetWrite(false)
, fImmediateMode(false)
, fClipBatchToBounds(false)
, fDrawBatchBounds(false)
, fUseShaderSwizzling(false) {}
// EXPERIMENTAL
@ -57,6 +58,11 @@ struct GrContextOptions {
verify that the clip bounds are conservative. */
bool fClipBatchToBounds;
/** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire
frame rect is draw before the GrBatch in order to visualize batches that draw outside
of their dev bounds. */
bool fDrawBatchBounds;
/** Force us to do all swizzling manually in the shader and don't rely on extensions to do
swizzling. */
bool fUseShaderSwizzling;

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@ -88,6 +88,7 @@ void GrContext::initCommon(const GrContextOptions& options) {
GrDrawTarget::Options dtOptions;
dtOptions.fClipBatchToBounds = options.fClipBatchToBounds;
dtOptions.fDrawBatchBounds = options.fDrawBatchBounds;
fDrawingManager.reset(new GrDrawingManager(this, dtOptions));
// GrBatchFontCache will eventually replace GrFontCache

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@ -43,6 +43,8 @@ GrDrawTarget::GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider* r
fContext = fGpu->getContext();
fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBounds));
fDrawBatchBounds = options.fDrawBatchBounds;
rt->setLastDrawTarget(this);
#ifdef SK_DEBUG
@ -195,7 +197,18 @@ void GrDrawTarget::prepareBatches(GrBatchFlushState* flushState) {
void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) {
// Draw all the generated geometry.
SkRandom random;
for (int i = 0; i < fBatches.count(); ++i) {
if (fDrawBatchBounds) {
const SkRect& bounds = fBatches[i]->bounds();
SkIRect ibounds;
bounds.roundOut(&ibounds);
// In multi-draw buffer all the batches use the same render target and we won't need to
// get the batchs bounds.
if (GrRenderTarget* rt = fBatches[i]->renderTarget()) {
fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU());
}
}
fBatches[i]->draw(flushState);
}

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@ -45,8 +45,9 @@ class GrDrawTarget final : public SkRefCnt {
public:
/** Options for GrDrawTarget behavior. */
struct Options {
Options () : fClipBatchToBounds(false) {}
Options () : fClipBatchToBounds(false), fDrawBatchBounds(false) {}
bool fClipBatchToBounds;
bool fDrawBatchBounds;
};
GrDrawTarget(GrRenderTarget*, GrGpu*, GrResourceProvider*, const Options&);
@ -319,6 +320,8 @@ private:
SkTDArray<GrDrawTarget*> fDependencies;
GrRenderTarget* fRenderTarget;
bool fDrawBatchBounds;
typedef SkRefCnt INHERITED;
};

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@ -404,6 +404,8 @@ public:
// clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0;
// draws an outline rectangle for debugging/visualization purposes.
virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
// Determines whether a copy of a texture must be made in order to be compatible with
// a given GrTextureParams. If so, the width, height and filter used for the copy are

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@ -284,6 +284,8 @@ public:
return false;
}
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {};
private:
void onResetContext(uint32_t resetBits) override {}

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@ -16,6 +16,7 @@
class GrCaps;
class GrBatchFlushState;
class GrRenderTarget;
/**
* GrBatch is the base class for all Ganesh deferred geometry generators. To facilitate
@ -113,6 +114,9 @@ public:
/** Used for spewing information about batches when debugging. */
virtual SkString dumpInfo() const = 0;
/** Can remove this when multi-draw-buffer lands */
virtual GrRenderTarget* renderTarget() const = 0;
protected:
// NOTE, compute some bounds, even if extremely conservative. Do *NOT* setLargest on the bounds
// rect because we outset it for dst copy textures

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@ -28,6 +28,7 @@ public:
const char* name() const override { return "Clear"; }
uint32_t renderTargetUniqueID() const override { return fRenderTarget.get()->getUniqueID(); }
GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); }
SkString dumpInfo() const override {
SkString string;
@ -71,6 +72,7 @@ public:
const char* name() const override { return "ClearStencilClip"; }
uint32_t renderTargetUniqueID() const override { return fRenderTarget.get()->getUniqueID(); }
GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); }
SkString dumpInfo() const override {
SkString string;

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@ -26,6 +26,7 @@ public:
GrRenderTarget* rt = fDst.get()->asRenderTarget();
return rt ? rt->getUniqueID() : 0;
}
GrRenderTarget* renderTarget() const override { return fDst.get()->asRenderTarget(); }
SkString dumpInfo() const override {
SkString string;

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@ -26,6 +26,7 @@ public:
const char* name() const override { return "Discard"; }
uint32_t renderTargetUniqueID() const override { return fRenderTarget.get()->getUniqueID(); }
GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); }
SkString dumpInfo() const override {
SkString string;

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@ -63,6 +63,11 @@ public:
return this->pipeline()->getRenderTarget()->getUniqueID();
}
GrRenderTarget* renderTarget() const final {
SkASSERT(fPipelineInstalled);
return this->pipeline()->getRenderTarget();
}
SkString dumpInfo() const override {
SkString string;
string.appendf("RT: %d\n", this->renderTargetUniqueID());

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@ -31,6 +31,7 @@ public:
const char* name() const override { return "StencilPath"; }
uint32_t renderTargetUniqueID() const override { return fRenderTarget.get()->getUniqueID(); }
GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); }
SkString dumpInfo() const override {
SkString string;

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@ -232,8 +232,8 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
}
this->createCopyPrograms();
fWireRectProgram.fProgram = 0;
}
GrGLGpu::~GrGLGpu() {
@ -258,10 +258,19 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
}
}
if (0 != fCopyProgramArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer));
}
if (0 != fWireRectProgram.fProgram) {
GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
}
if (0 != fWireRectArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
}
delete fProgramCache;
}
@ -276,6 +285,8 @@ void GrGLGpu::contextAbandoned() {
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
}
fWireRectProgram.fProgram = 0;
fWireRectArrayBuffer = 0;
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@ -3016,7 +3027,6 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
return false;
}
void GrGLGpu::createCopyPrograms() {
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
@ -3037,7 +3047,7 @@ void GrGLGpu::createCopyPrograms() {
GrShaderVar::kVaryingOut_TypeModifier);
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,
GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
@ -3133,6 +3143,160 @@ void GrGLGpu::createCopyPrograms() {
GR_GL_STATIC_DRAW));
}
void GrGLGpu::createWireRectProgram() {
SkASSERT(!fWireRectProgram.fProgram);
GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
const char* version = this->glCaps().glslCaps()->versionDeclString();
// The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The
// program is used with a vbo containing the unit square. Vertices are computed from the rect
// uniform using the 4 vbo vertices.
SkString vshaderTxt(version);
aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
vshaderTxt.append(
"// Wire Rect Program VS\n"
"void main() {"
" gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);"
" gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);"
" gl_Position.zw = vec2(0, 1);"
"}"
);
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
*this->glCaps().glslCaps(),
&fshaderTxt);
uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
const char* fsOutName;
if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
fsOutName = oFragColor.c_str();
} else {
fsOutName = "gl_FragColor";
}
fshaderTxt.appendf(
"// Write Rect Program FS\n"
"void main() {"
" %s = %s;"
"}",
fsOutName,
uColor.c_str()
);
GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram());
const char* str;
GrGLint length;
str = vshaderTxt.c_str();
length = SkToInt(vshaderTxt.size());
GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
GR_GL_VERTEX_SHADER, &str, &length, 1,
&fStats);
str = fshaderTxt.c_str();
length = SkToInt(fshaderTxt.size());
GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
GR_GL_FRAGMENT_SHADER, &str, &length, 1,
&fStats);
GL_CALL(LinkProgram(fWireRectProgram.fProgram));
GL_CALL_RET(fWireRectProgram.fColorUniform,
GetUniformLocation(fWireRectProgram.fProgram, "u_color"));
GL_CALL_RET(fWireRectProgram.fRectUniform,
GetUniformLocation(fWireRectProgram.fProgram, "u_rect"));
GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex"));
GL_CALL(DeleteShader(vshader));
GL_CALL(DeleteShader(fshader));
GL_CALL(GenBuffers(1, &fWireRectArrayBuffer));
fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer);
static const GrGLfloat vdata[] = {
0, 0,
0, 1,
1, 1,
1, 0,
};
GL_ALLOC_CALL(this->glInterface(),
BufferData(GR_GL_ARRAY_BUFFER,
(GrGLsizeiptr) sizeof(vdata),
vdata, // data ptr
GR_GL_STATIC_DRAW));
}
void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) {
this->handleDirtyContext();
if (!fWireRectProgram.fProgram) {
this->createWireRectProgram();
}
int w = rt->width();
int h = rt->height();
// Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider
// whether the render target is flipped or not.
GrGLfloat edges[4];
edges[0] = SkIntToScalar(rect.fLeft) + 0.5f;
edges[2] = SkIntToScalar(rect.fRight) - 0.5f;
if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f);
edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f);
} else {
edges[1] = SkIntToScalar(rect.fTop) + 0.5f;
edges[3] = SkIntToScalar(rect.fBottom) - 0.5f;
}
edges[0] = 2 * edges[0] / w - 1.0f;
edges[1] = 2 * edges[1] / h - 1.0f;
edges[2] = 2 * edges[2] / w - 1.0f;
edges[3] = 2 * edges[3] / h - 1.0f;
GrGLfloat channels[4];
static const GrGLfloat scale255 = 1.f / 255.f;
channels[0] = GrColorUnpackR(color) * scale255;
channels[1] = GrColorUnpackG(color) * scale255;
channels[2] = GrColorUnpackB(color) * scale255;
channels[3] = GrColorUnpackA(color) * scale255;
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget());
this->flushRenderTarget(glRT, &rect);
GL_CALL(UseProgram(fWireRectProgram.fProgram));
fHWProgramID = fWireRectProgram.fProgram;
fHWGeometryState.setVertexArrayID(this, 0);
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer);
attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels));
GrXferProcessor::BlendInfo blendInfo;
blendInfo.reset();
this->flushBlend(blendInfo);
this->flushColorWrite(true);
this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
this->flushHWAAState(glRT, false);
this->disableScissor();
GrStencilSettings stencil;
stencil.setDisabled();
this->flushStencil(stencil);
GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4));
}
void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
@ -3157,8 +3321,7 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer);
attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false,
2 * sizeof(GrGLfloat), 0);
attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
// dst rect edges in NDC (-1 to 1)

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@ -131,6 +131,8 @@ public:
void resetShaderCacheForTesting() const override;
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override;
private:
GrGLGpu(GrGLContext* ctx, GrContext* context);
@ -328,6 +330,8 @@ private:
SkAutoTUnref<GrGLContext> fGLContext;
void createCopyPrograms();
void createWireRectProgram();
void createUnitRectBuffer();
// GL program-related state
ProgramCache* fProgramCache;
@ -505,6 +509,13 @@ private:
} fCopyPrograms[2];
GrGLuint fCopyProgramArrayBuffer;
struct {
GrGLuint fProgram;
GrGLint fColorUniform;
GrGLint fRectUniform;
} fWireRectProgram;
GrGLuint fWireRectArrayBuffer;
static int TextureTargetToCopyProgramIdx(GrGLenum target) {
if (target == GR_GL_TEXTURE_2D) {
return 0;