skia: wrong calling convention on eglGetPlatformDisplayEXT
When attempting to run the release compile of nanobench on windows, I would immediately crash due to c++'s buffer security check. This was caused by calling the function with the wrong calling convention. I'm not sure how this ever worked for anyone. Anyway, fix is to use eglext.h's version of the function definition. Review URL: https://codereview.chromium.org/1250383002
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@ -9,6 +9,7 @@
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#include "gl/angle/SkANGLEGLContext.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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@ -16,13 +17,9 @@
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) {
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typedef EGLDisplay (*EGLGetPlatformDisplayEXT)(EGLenum platform,
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void *native_display,
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const EGLint *attrib_list);
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EGLGetPlatformDisplayEXT eglGetPlatformDisplayEXT;
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
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eglGetPlatformDisplayEXT =
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(EGLGetPlatformDisplayEXT) eglGetProcAddress("eglGetPlatformDisplayEXT");
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
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