Preserve Z when converting 3x3 to 4x4 matrix
Bug: chromium:1335249 Change-Id: I441d48fd97e0fccfb25de2bd4a2d8006c2e80ce7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549038 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com>
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@ -284,7 +284,8 @@ function copy4x4MatrixToWasm(matr) {
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// skip col 2
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wasm4x4Matrix[7] = matr[5];
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// skip row 2
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// row2 == identity
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wasm4x4Matrix[10] = 1;
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wasm4x4Matrix[12] = matr[6];
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wasm4x4Matrix[13] = matr[7];
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@ -775,12 +775,12 @@ describe('Canvas Behavior', () => {
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);
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expect3x3MatricesToMatch(expected, matr);
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// The 3x3 should be expanded into a 4x4, with 0s in the 3rd row and column.
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// The 3x3 should be expanded into a 4x4, with identity in the 3rd row and column.
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matr = canvas.getLocalToDevice();
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expect4x4MatricesToMatch([
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0.707106, -0.707106, 0, 7.071067,
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0.707106, 0.707106, 0, 21.213203,
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0 , 0 , 0, 0 ,
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0 , 0 , 1, 0 ,
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0 , 0 , 0, 1 ], matr);
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});
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@ -807,13 +807,13 @@ describe('Canvas Behavior', () => {
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0, 0, 1];
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expect3x3MatricesToMatch(expected, matr);
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// The 3x2 should be expanded into a 4x4, with 0s in the 3rd row and column
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// The 3x2 should be expanded into a 4x4, with identity in the 3rd row and column
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// and the perspective filled in.
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matr = canvas.getLocalToDevice();
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expect4x4MatricesToMatch([
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1.4, -0.2, 0, 12,
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0.2, 1.4, 0, 24,
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0 , 0 , 0, 0,
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0 , 0 , 1, 0,
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0 , 0 , 0, 1], matr);
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});
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@ -775,12 +775,12 @@ describe('Canvas Behavior', () => {
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);
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expect3x3MatricesToMatch(expected, matr);
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// The 3x3 should be expanded into a 4x4, with 0s in the 3rd row and column.
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// The 3x3 should be expanded into a 4x4, with identity in the 3rd row and column.
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matr = canvas.getLocalToDevice();
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expect4x4MatricesToMatch([
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0.707106, -0.707106, 0, 7.071067,
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0.707106, 0.707106, 0, 21.213203,
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0 , 0 , 0, 0 ,
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0 , 0 , 1, 0 ,
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0 , 0 , 0, 1 ], matr);
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});
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@ -807,13 +807,13 @@ describe('Canvas Behavior', () => {
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0, 0, 1];
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expect3x3MatricesToMatch(expected, matr);
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// The 3x2 should be expanded into a 4x4, with 0s in the 3rd row and column
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// The 3x2 should be expanded into a 4x4, with identity in the 3rd row and column
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// and the perspective filled in.
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matr = canvas.getLocalToDevice();
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expect4x4MatricesToMatch([
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1.4, -0.2, 0, 12,
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0.2, 1.4, 0, 24,
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0 , 0 , 0, 0,
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0 , 0 , 1, 0,
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0 , 0 , 0, 1], matr);
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});
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