Initial version of external_oes texture support and unit test

Review URL: https://codereview.chromium.org/1451683002
This commit is contained in:
bsalomon 2015-11-20 19:34:37 -08:00 committed by Commit bot
parent ac8cabd729
commit 27a0487007
26 changed files with 619 additions and 153 deletions

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@ -25,8 +25,9 @@ enum GrSLType {
kMat33f_GrSLType,
kMat44f_GrSLType,
kSampler2D_GrSLType,
kSamplerExternal_GrSLType,
kLast_GrSLType = kSampler2D_GrSLType
kLast_GrSLType = kSamplerExternal_GrSLType
};
static const int kGrSLTypeCount = kLast_GrSLType + 1;
@ -63,7 +64,7 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
*/
static inline int GrSLTypeVectorCount(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1 };
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
@ -74,6 +75,7 @@ static inline int GrSLTypeVectorCount(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount);
}
@ -102,7 +104,8 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kGrSLTypeCount);
GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(9 == kGrSLTypeCount);
}
//////////////////////////////////////////////////////////////////////////////

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@ -69,6 +69,7 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLin
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEGLImageTargetTexture2DProc)(GrGLenum target, GrGLeglImage image);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
@ -352,8 +353,8 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier,
/** EGL functions */
typedef const char* (GR_GL_FUNCTION_TYPE* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name);
typedef GrEGLDisplay (GR_GL_FUNCTION_TYPE* GrEGLGetCurrentDisplayProc)();
typedef GrEGLImageKHR (GR_GL_FUNCTION_TYPE* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list);
typedef GrEGLBoolean (GR_GL_FUNCTION_TYPE* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImageKHR image);
typedef GrEGLImage (GR_GL_FUNCTION_TYPE* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list);
typedef GrEGLBoolean (GR_GL_FUNCTION_TYPE* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image);
} // extern "C"
#endif

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@ -498,8 +498,8 @@ public:
GLPtr<GrGLObjectLabelProc> fObjectLabel;
/* EGL functions */
GLPtr<GrEGLCreateImageProc> fCreateImage;
GLPtr<GrEGLDestroyImageProc> fDestroyImage;
GLPtr<GrEGLCreateImageProc> fEGLCreateImage;
GLPtr<GrEGLDestroyImageProc> fEGLDestroyImage;
} fFunctions;
// Per-GL func callback

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@ -57,12 +57,12 @@ typedef signed long int GrGLsizeiptr;
typedef signed long int GrGLintptr;
typedef signed long int GrGLsizeiptr;
#endif
typedef void* GrGLeglImage;
/**
* EGL types.
*/
typedef void* GrEGLImageKHR;
typedef void* GrEGLImage;
typedef void* GrEGLDisplay;
typedef void* GrEGLContext;
typedef void* GrEGLClientBuffer;

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@ -14,8 +14,9 @@
/**
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
* Provides a GrGLInterface struct of function pointers for the context.
* This class is intended for Skia's testing needs and not for general
* use.
*/
class SK_API SkGLContext : public SkRefCnt {
public:
~SkGLContext() override;
@ -36,6 +37,16 @@ public:
void makeCurrent() const;
/** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
virtual void destroyEGLImage(GrEGLImage) const {}
/**
* Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
* GL_TEXTURE_EXTERNAL_OES.
*/
virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
/**
* The only purpose of this function it to provide a means of scheduling
* work on the GPU (since all of the subclasses create primary buffers for
@ -59,6 +70,12 @@ public:
*/
void testAbandon();
/**
* Creates a new GL context of the same type and makes the returned context current
* (if not null).
*/
virtual SkGLContext* createNew() const { return nullptr; }
class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality.
protected:

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@ -27,6 +27,10 @@ public:
}
return ctx;
}
GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
void destroyEGLImage(GrEGLImage) const override;
GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
SkGLContext* createNew() const override;
// The param is an EGLNativeDisplayType and the return is an EGLDispay.
static void* GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend);
@ -42,6 +46,7 @@ private:
void* fContext;
void* fDisplay;
void* fSurface;
bool fIsGLBackend;
};
#endif

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@ -202,7 +202,7 @@ GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget*
if (rt->renderTargetPriv().attachStencilAttachment(stencil)) {
if (newStencil) {
// Right now we're clearing the stencil attachment here after it is
// attached to an RT for the first time. When we start matching
// attached to a RT for the first time. When we start matching
// stencil buffers with smaller color targets this will no longer
// be correct because it won't be guaranteed to clear the entire
// sb.

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@ -14,7 +14,7 @@
#define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S)
#define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F)
#define GET_EGL_PROC_SUFFIX(F, S) functions->f ## F = (GrEGL ## F ## Proc) get(ctx, "egl" #F #S)
#define GET_EGL_PROC_SUFFIX(F, S) functions->fEGL ## F = (GrEGL ## F ## Proc) get(ctx, "egl" #F #S)
const GrGLInterface* GrGLAssembleInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);

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@ -46,6 +46,7 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fUseNonVBOVertexAndIndexDynamicData = false;
fIsCoreProfile = false;
fBindFragDataLocationSupport = false;
fExternalTextureSupport = false;
fSRGBWriteControl = false;
fRGBA8888PixelsOpsAreSlow = false;
fPartialFBOReadIsSlow = false;
@ -259,6 +260,16 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fBindUniformLocationSupport = false;
#endif
if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) {
if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
fExternalTextureSupport = true;
} else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") ||
ctxInfo.hasExtension("OES_EGL_image_external_essl3")) {
// At least one driver has been found that has this extension without the "GL_" prefix.
fExternalTextureSupport = true;
}
}
#ifdef SK_BUILD_FOR_WIN
// We're assuming that on Windows Chromium we're using ANGLE.
bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
@ -588,13 +599,21 @@ void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
glslCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended";
}
if (fExternalTextureSupport) {
if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
} else {
glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
}
}
// The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do
// the abs first in a separate expression.
if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
glslCaps->fCanUseMinAndAbsTogether = false;
}
// On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
// On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int
// thus must us -1.0 * %s.x to work correctly
if (kIntel_GrGLVendor == ctxInfo.vendor()) {
glslCaps->fMustForceNegatedAtanParamToFloat = true;

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@ -232,6 +232,9 @@ public:
bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; }
/// Are textures with GL_TEXTURE_EXTERNAL_OES type supported.
bool externalTextureSupport() const { return fExternalTextureSupport; }
/**
* Is there support for enabling/disabling sRGB writes for sRGB-capable color attachments?
* If false this does not mean sRGB is not supported but rather that if it is supported
@ -360,6 +363,7 @@ private:
bool fRGBA8888PixelsOpsAreSlow : 1;
bool fPartialFBOReadIsSlow : 1;
bool fBindUniformLocationSupport : 1;
bool fExternalTextureSupport : 1;
struct ReadPixelsSupportedFormat {
GrGLenum fFormat;

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@ -928,8 +928,18 @@
#define GR_GL_PROGRAM_PIPELINE 0x82E4
#define GR_GL_SAMPLER 0x82E6
/* GL_OES_EGL_image_external */
#define GR_GL_TEXTURE_EXTERNAL 0x8D65
/* EGL Defines */
#define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0)
#define GR_EGL_EXTENSIONS 0x3055
#define GR_EGL_GL_TEXTURE_2D 0x30B1
#define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
#define GR_EGL_IMAGE_PRESERVED 0x30D2
#define GR_EGL_FALSE 0x0
#define GR_EGL_TRUE 0x1
#define GR_EGL_NONE 0x3038
#define GR_EGL_NO_IMAGE ((GrEGLImage)0)
#endif

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@ -233,7 +233,7 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
fPathRendering.reset(new GrGLPathRendering(this));
}
this->createCopyProgram();
this->createCopyPrograms();
}
GrGLGpu::~GrGLGpu() {
@ -253,12 +253,13 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
}
if (0 != fCopyProgram.fArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fCopyProgram.fArrayBuffer));
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
if (0 != fCopyPrograms[i].fProgram) {
GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
}
}
if (0 != fCopyProgram.fProgram) {
GL_CALL(DeleteProgram(fCopyProgram.fProgram));
if (0 != fCopyProgramArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer));
}
delete fProgramCache;
@ -271,8 +272,10 @@ void GrGLGpu::contextAbandoned() {
fTempSrcFBOID = 0;
fTempDstFBOID = 0;
fStencilClearFBOID = 0;
fCopyProgram.fArrayBuffer = 0;
fCopyProgram.fProgram = 0;
fCopyProgramArrayBuffer = 0;
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
}
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@ -429,6 +432,9 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
return nullptr;
}
// next line relies on GrBackendTextureDesc's flags matching GrTexture's
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
GrGLTexture::IDDesc idDesc;
GrSurfaceDesc surfDesc;
@ -439,6 +445,15 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
#else
idDesc.fInfo = *info;
#endif
if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) {
if (renderTarget) {
// This combination is not supported.
return nullptr;
}
if (!this->glCaps().externalTextureSupport()) {
return nullptr;
}
}
switch (ownership) {
case kAdopt_GrWrapOwnership:
@ -449,13 +464,11 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
break;
}
// next line relies on GrBackendTextureDesc's flags matching GrTexture's
surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
surfDesc.fWidth = desc.fWidth;
surfDesc.fHeight = desc.fHeight;
surfDesc.fConfig = desc.fConfig;
surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
// FIXME: this should be calling resolve_origin(), but Chrome code is currently
// assuming the old behaviour, which is that backend textures are always
// BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
@ -524,6 +537,12 @@ bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
// into it. We could use glDrawPixels on GLs that have it, but we don't today.
if (!dstSurface->asTexture()) {
ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
} else {
GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture());
if (GR_GL_TEXTURE_2D != texture->target()) {
// We don't currently support writing pixels to non-TEXTURE_2D textures.
return false;
}
}
if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) {
@ -585,6 +604,11 @@ bool GrGLGpu::onWritePixels(GrSurface* surface,
return false;
}
// Write pixels is only implemented for TEXTURE_2D textures
if (GR_GL_TEXTURE_2D != glTex->target()) {
return false;
}
this->setScratchTextureUnit();
GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
@ -2752,11 +2776,10 @@ void GrGLGpu::setScratchTextureUnit() {
fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
}
namespace {
// Determines whether glBlitFramebuffer could be used between src and dst.
inline bool can_blit_framebuffer(const GrSurface* dst,
const GrSurface* src,
const GrGLGpu* gpu) {
static inline bool can_blit_framebuffer(const GrSurface* dst,
const GrSurface* src,
const GrGLGpu* gpu) {
if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
gpu->glCaps().usesMSAARenderBuffers()) {
@ -2766,15 +2789,23 @@ inline bool can_blit_framebuffer(const GrSurface* dst,
(src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
return false;
}
const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) {
return false;
}
const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture());
if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) {
return false;
}
return true;
} else {
return false;
}
}
inline bool can_copy_texsubimage(const GrSurface* dst,
const GrSurface* src,
const GrGLGpu* gpu) {
static inline bool can_copy_texsubimage(const GrSurface* dst,
const GrSurface* src,
const GrGLGpu* gpu) {
// Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
// and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
// many drivers would allow it to work, but ANGLE does not.
@ -2794,18 +2825,29 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
return false;
}
const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
// CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a
// texture.
if (!dstTex) {
return false;
}
const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture());
// Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring
// is required.
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
dst->asTexture() &&
dst->origin() == src->origin() &&
!GrPixelConfigIsCompressed(src->config())) {
!GrPixelConfigIsCompressed(src->config()) &&
(!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) &&
dstTex->target() == GR_GL_TEXTURE_2D &&
dst->origin() == src->origin()) {
return true;
} else {
return false;
}
}
}
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
// relative to is output.
void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
@ -2863,6 +2905,12 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
return true;
}
const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture());
if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) {
// Not supported for FBO blit or CopyTexSubImage
return false;
}
// We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
// possible and we return false to fallback to creating a render target dst for render-to-
// texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
@ -2927,92 +2975,109 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
}
void GrGLGpu::createCopyProgram() {
const char* version = this->glCaps().glslCaps()->versionDeclString();
GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
vshaderTxt.append(
"// Copy Program VS\n"
"void main() {"
" v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
" gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
" gl_Position.zw = vec2(0, 1);"
"}"
);
SkString fshaderTxt(version);
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
*this->glCaps().glslCaps(),
&fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
const char* fsOutName;
if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
fsOutName = oFragColor.c_str();
} else {
fsOutName = "gl_FragColor";
void GrGLGpu::createCopyPrograms() {
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
}
fshaderTxt.appendf(
"// Copy Program FS\n"
"void main() {"
" %s = %s(u_texture, v_texCoord);"
"}",
fsOutName,
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration())
);
const char* version = this->glCaps().glslCaps()->versionDeclString();
static const GrSLType kSamplerTypes[2] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType };
SkASSERT(2 == SK_ARRAY_COUNT(fCopyPrograms));
int programCount = this->glCaps().externalTextureSupport() ? 2 : 1;
for (int i = 0; i < programCount; ++i) {
GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i],
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType,
GrShaderVar::kVaryingOut_TypeModifier);
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,
GrShaderVar::kOut_TypeModifier);
GL_CALL_RET(fCopyProgram.fProgram, CreateProgram());
const char* str;
GrGLint length;
SkString vshaderTxt(version);
aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
vshaderTxt.append(
"// Copy Program VS\n"
"void main() {"
" v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
" gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
" gl_Position.zw = vec2(0, 1);"
"}"
);
str = vshaderTxt.c_str();
length = SkToInt(vshaderTxt.size());
GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fProgram,
GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats);
SkString fshaderTxt(version);
if (kSamplerTypes[i] == kSamplerExternal_GrSLType) {
fshaderTxt.appendf("#extension %s : require\n",
this->glCaps().glslCaps()->externalTextureExtensionString());
}
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
*this->glCaps().glslCaps(),
&fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
const char* fsOutName;
if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
fsOutName = oFragColor.c_str();
} else {
fsOutName = "gl_FragColor";
}
fshaderTxt.appendf(
"// Copy Program FS\n"
"void main() {"
" %s = %s(u_texture, v_texCoord);"
"}",
fsOutName,
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration())
);
GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram());
const char* str;
GrGLint length;
str = fshaderTxt.c_str();
length = SkToInt(fshaderTxt.size());
GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fProgram,
GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats);
str = vshaderTxt.c_str();
length = SkToInt(vshaderTxt.size());
GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram,
GR_GL_VERTEX_SHADER, &str, &length, 1,
&fStats);
GL_CALL(LinkProgram(fCopyProgram.fProgram));
str = fshaderTxt.c_str();
length = SkToInt(fshaderTxt.size());
GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram,
GR_GL_FRAGMENT_SHADER, &str, &length, 1,
&fStats);
GL_CALL_RET(fCopyProgram.fTextureUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_texture"));
GL_CALL_RET(fCopyProgram.fPosXformUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_posXform"));
GL_CALL_RET(fCopyProgram.fTexCoordXformUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_texCoordXform"));
GL_CALL(LinkProgram(fCopyPrograms[i].fProgram));
GL_CALL(BindAttribLocation(fCopyProgram.fProgram, 0, "a_vertex"));
GL_CALL_RET(fCopyPrograms[i].fTextureUniform,
GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture"));
GL_CALL_RET(fCopyPrograms[i].fPosXformUniform,
GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform"));
GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform,
GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform"));
GL_CALL(DeleteShader(vshader));
GL_CALL(DeleteShader(fshader));
GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex"));
GL_CALL(GenBuffers(1, &fCopyProgram.fArrayBuffer));
fHWGeometryState.setVertexBufferID(this, fCopyProgram.fArrayBuffer);
GL_CALL(DeleteShader(vshader));
GL_CALL(DeleteShader(fshader));
}
GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer));
fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer);
static const GrGLfloat vdata[] = {
0, 0,
0, 1,
@ -3041,14 +3106,16 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
this->flushRenderTarget(dstRT, &dstRect);
GL_CALL(UseProgram(fCopyProgram.fProgram));
fHWProgramID = fCopyProgram.fProgram;
int progIdx = TextureTargetToCopyProgramIdx(srcTex->target());
GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram));
fHWProgramID = fCopyPrograms[progIdx].fProgram;
fHWGeometryState.setVertexArrayID(this, 0);
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgram.fArrayBuffer);
attribs->set(this, 0, fCopyProgram.fArrayBuffer, 2, GR_GL_FLOAT, false,
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer);
attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false,
2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
@ -3076,9 +3143,10 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
sy1 = 1.f - sy1;
}
GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0, sx0, sy0));
GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0));
GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform,
sx1 - sx0, sy1 - sy0, sx0, sy0));
GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
GrXferProcessor::BlendInfo blendInfo;
blendInfo.reset();

View File

@ -322,7 +322,7 @@ private:
SkAutoTUnref<GrGLContext> fGLContext;
void createCopyProgram();
void createCopyPrograms();
// GL program-related state
ProgramCache* fProgramCache;
@ -497,8 +497,17 @@ private:
GrGLint fTextureUniform;
GrGLint fTexCoordXformUniform;
GrGLint fPosXformUniform;
GrGLuint fArrayBuffer;
} fCopyProgram;
} fCopyPrograms[2];
GrGLuint fCopyProgramArrayBuffer;
static int TextureTargetToCopyProgramIdx(GrGLenum target) {
if (target == GR_GL_TEXTURE_2D) {
return 0;
} else {
SkASSERT(target == GR_GL_TEXTURE_EXTERNAL);
return 1;
}
}
TriState fMSAAEnabled;

View File

@ -727,8 +727,8 @@ bool GrGLInterface::validate() const {
}
if (fExtensions.has("EGL_KHR_image") || fExtensions.has("EGL_KHR_image_base")) {
if (nullptr == fFunctions.fCreateImage ||
nullptr == fFunctions.fDestroyImage) {
if (nullptr == fFunctions.fEGLCreateImage ||
nullptr == fFunctions.fEGLDestroyImage) {
RETURN_FALSE_INTERFACE
}
}

View File

@ -62,7 +62,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kSampler2D_GrSLType);
SkASSERT(uni.fType == kSampler2D_GrSLType || uni.fType == kSamplerExternal_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
// FIXME: We still insert a single sampler uniform for every stage. If the shader does not
// reference the sampler then the compiler may have optimized it out. Uncomment this assert

View File

@ -31,11 +31,16 @@ static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConf
static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
uint32_t key = 0;
int numTextures = proc.numTextures();
int shift = 0;
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = proc.textureAccess(t);
if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture()->config())) {
key |= 1 << t;
key |= 1 << shift;
}
if (GR_GL_TEXTURE_EXTERNAL == static_cast<GrGLTexture*>(access.getTexture())->target()) {
key |= 2 << shift;
}
shift += 2;
}
return key;
}
@ -48,10 +53,8 @@ static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
* textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share
* this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
*
* TODO: A better name for this function would be "compute" instead of "get".
*/
static bool get_meta_key(const GrProcessor& proc,
static bool gen_meta_key(const GrProcessor& proc,
const GrGLCaps& caps,
uint32_t transformKey,
GrProcessorKeyBuilder* b) {
@ -75,15 +78,12 @@ static bool get_meta_key(const GrProcessor& proc,
return true;
}
/*
* TODO: A better name for this function would be "compute" instead of "get".
*/
static bool get_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
const GrFragmentProcessor& fp,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) {
for (int i = 0; i < fp.numChildProcessors(); ++i) {
if (!get_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b)) {
if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b)) {
return false;
}
}
@ -91,7 +91,7 @@ static bool get_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
fp.getGLSLProcessorKey(*caps.glslCaps(), b);
//**** use glslCaps here?
return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(),
return gen_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(),
fp.numTransformsExclChildren()), b);
}
@ -115,14 +115,14 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
primProc.getGLSLProcessorKey(*gpu->glCaps().glslCaps(), &b);
//**** use glslCaps here?
if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) {
if (!gen_meta_key(primProc, gpu->glCaps(), 0, &b)) {
glDesc->key().reset();
return false;
}
for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) {
if (!gen_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) {
glDesc->key().reset();
return false;
}
@ -131,7 +131,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
const GrXferProcessor& xp = *pipeline.getXferProcessor();
xp.getGLSLProcessorKey(*gpu->glCaps().glslCaps(), &b);
//**** use glslCaps here?
if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) {
if (!gen_meta_key(xp, gpu->glCaps(), 0, &b)) {
glDesc->key().reset();
return false;
}

View File

@ -12,8 +12,20 @@
#include <EGL/egl.h>
namespace {
struct Libs {
void* fGLLib;
void* fEGLLib;
};
}
static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(ctx, name);
const Libs* libs = reinterpret_cast<const Libs*>(ctx);
GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
if (proc) {
return proc;
}
proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
if (proc) {
return proc;
}
@ -21,23 +33,26 @@ static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
}
const GrGLInterface* GrGLCreateANGLEInterface() {
static void* gANGLELib = nullptr;
static Libs gLibs = { nullptr, nullptr };
if (nullptr == gANGLELib) {
if (nullptr == gLibs.fGLLib) {
// We load the ANGLE library and never let it go
#if defined _WIN32
gANGLELib = DynamicLoadLibrary("libGLESv2.dll");
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
#elif defined SK_BUILD_FOR_MAC
gANGLELib = DynamicLoadLibrary("libGLESv2.dylib");
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
#else
gANGLELib = DynamicLoadLibrary("libGLESv2.so");
#endif // defined _WIN32
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
gLibs.fGLLib = DynamicLoadLibrary("libEGL.so");
#endif
}
if (nullptr == gANGLELib) {
if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
// We can't setup the interface correctly w/o the so
return nullptr;
}
return GrGLAssembleGLESInterface(gANGLELib, angle_get_gl_proc);
return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
}

View File

@ -11,6 +11,9 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
@ -34,8 +37,7 @@ void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend)
EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
EGL_NONE
};
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
nativeDisplay, attribs);
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
} else {
// Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
EGLint attribs[3][3] = {
@ -56,8 +58,7 @@ void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend)
}
};
for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
nativeDisplay, attribs[i]);
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
}
}
return display;
@ -79,6 +80,7 @@ SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
EGL_NONE
};
fIsGLBackend = useGLBackend;
fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
if (EGL_NO_DISPLAY == fDisplay) {
SkDebugf("Could not create EGL display!");
@ -129,6 +131,62 @@ SkANGLEGLContext::~SkANGLEGLContext() {
this->destroyGLContext();
}
GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
return GR_EGL_NO_IMAGE;
}
GrEGLImage img;
GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
GR_EGL_NONE };
// 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
GR_GL_CALL_RET(this->gl(), img,
EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
attribs));
return img;
}
void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
}
GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
GrGLClearErr(this->gl());
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
(GrGLEGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2D) {
return 0;
}
GrGLuint texID;
GR_GL_CALL(this->gl(), GenTextures(1, &texID));
if (!texID) {
return 0;
}
GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
return texID;
}
SkGLContext* SkANGLEGLContext::createNew() const {
SkGLContext* ctx = SkANGLEGLContext::Create(this->gl()->fStandard, fIsGLBackend);
if (ctx) {
ctx->makeCurrent();
}
return ctx;
}
void SkANGLEGLContext::destroyGLContext() {
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);

View File

@ -319,6 +319,16 @@ void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) {
SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition());
}
static GrSLType get_sampler_type(const GrTextureAccess& access) {
GrGLTexture* glTexture = static_cast<GrGLTexture*>(access.getTexture());
if (glTexture->target() == GR_GL_TEXTURE_EXTERNAL) {
return kSamplerExternal_GrSLType;
} else {
SkASSERT(glTexture->target() == GR_GL_TEXTURE_2D);
return kSampler2D_GrSLType;
}
}
template <class Proc>
void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor,
GrGLSLTextureSampler::TextureSamplerArray* outSamplers,
@ -329,11 +339,19 @@ void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor,
SkString name;
for (int t = 0; t < numTextures; ++t) {
name.printf("Sampler%d", t);
GrSLType samplerType = get_sampler_type(processor.textureAccess(t));
localSamplerUniforms[t] = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kSampler2D_GrSLType, kDefault_GrSLPrecision,
samplerType, kDefault_GrSLPrecision,
name.c_str());
SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLSLTextureSampler,
(localSamplerUniforms[t], processor.textureAccess(t)));
if (kSamplerExternal_GrSLType == samplerType) {
const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString();
// We shouldn't ever create a GrGLTexture that requires external sampler type
SkASSERT(externalFeatureString);
fFS.addFeature(1 << GrGLSLFragmentShaderBuilder::kExternalTexture_GLSLPrivateFeature,
externalFeatureString);
}
}
}

View File

@ -14,7 +14,15 @@
static GrGLFuncPtr egl_get_gl_proc(void* ctx, const char name[]) {
SkASSERT(nullptr == ctx);
return eglGetProcAddress(name);
GrGLFuncPtr ptr = eglGetProcAddress(name);
if (!ptr) {
if (0 == strcmp("eglQueryString", name)) {
return (GrGLFuncPtr)eglQueryString;
} else if (0 == strcmp("eglGetCurrentDisplay", name)) {
return (GrGLFuncPtr)eglGetCurrentDisplay;
}
}
return ptr;
}
const GrGLInterface* GrGLCreateNativeInterface() {

View File

@ -13,6 +13,9 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
namespace {
// TODO: Share this class with ANGLE if/when it gets support for EGL_KHR_fence_sync.
@ -37,6 +40,11 @@ public:
EGLGLContext(GrGLStandard forcedGpuAPI);
~EGLGLContext() override;
GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
void destroyEGLImage(GrEGLImage) const override;
GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
SkGLContext* createNew() const override;
private:
void destroyGLContext();
@ -200,6 +208,57 @@ void EGLGLContext::destroyGLContext() {
}
}
GrEGLImage EGLGLContext::texture2DToEGLImage(GrGLuint texID) const {
if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
return GR_EGL_NO_IMAGE;
}
GrEGLImage img;
GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, GR_EGL_NONE };
GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>(texID);
GR_GL_CALL_RET(this->gl(), img,
EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, attribs));
return img;
}
void EGLGLContext::destroyEGLImage(GrEGLImage image) const {
GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
}
GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
GrGLClearErr(this->gl());
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
(GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2D) {
return 0;
}
GrGLuint texID;
glGenTextures(1, &texID);
if (!texID) {
return 0;
}
glBindTexture(GR_GL_TEXTURE_EXTERNAL, texID);
if (glGetError() != GR_GL_NO_ERROR) {
glDeleteTextures(1, &texID);
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (glGetError() != GR_GL_NO_ERROR) {
glDeleteTextures(1, &texID);
return 0;
}
return texID;
}
SkGLContext* EGLGLContext::createNew() const {
SkGLContext* ctx = SkCreatePlatformGLContext(this->gl()->fStandard);
if (ctx) {
ctx->makeCurrent();
}
return ctx;
}
void EGLGLContext::onPlatformMakeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {

View File

@ -85,6 +85,8 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "mat4";
case kSampler2D_GrSLType:
return "sampler2D";
case kSamplerExternal_GrSLType:
return "samplerExternalOES";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning

View File

@ -28,6 +28,7 @@ GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) {
fShaderDerivativeExtensionString = nullptr;
fFragCoordConventionsExtensionString = nullptr;
fSecondaryOutputExtensionString = nullptr;
fExternalTextureExtensionString = nullptr;
fFBFetchColorName = nullptr;
fFBFetchExtensionString = nullptr;
fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;

View File

@ -102,6 +102,10 @@ public:
return fSecondaryOutputExtensionString;
}
const char* externalTextureExtensionString() const {
return fExternalTextureExtensionString;
}
bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
/**
@ -140,6 +144,7 @@ private:
const char* fShaderDerivativeExtensionString;
const char* fFragCoordConventionsExtensionString;
const char* fSecondaryOutputExtensionString;
const char* fExternalTextureExtensionString;
const char* fFBFetchColorName;
const char* fFBFetchExtensionString;

View File

@ -172,6 +172,7 @@ private:
kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
kBlendEquationAdvanced_GLSLPrivateFeature,
kBlendFuncExtended_GLSLPrivateFeature,
kExternalTexture_GLSLPrivateFeature,
kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature
};

163
tests/EGLImageTest.cpp Normal file
View File

@ -0,0 +1,163 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextFactory.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLUtil.h"
#include "gl/SkGLContext.h"
static void cleanup(SkGLContext* glctx0, GrGLuint texID0, SkGLContext* glctx1, GrContext* grctx1,
const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
if (glctx1) {
glctx1->makeCurrent();
if (grctx1) {
if (grbackendtex1) {
GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
gpu1->deleteTestingOnlyBackendTexture(handle, false);
}
grctx1->unref();
}
if (GR_EGL_NO_IMAGE != image1) {
glctx1->destroyEGLImage(image1);
}
glctx1->unref();
}
glctx0->makeCurrent();
if (texID0) {
GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
}
}
DEF_GPUTEST(EGLImageTest, reporter, factory) {
for (int glCtxType = 0; glCtxType < GrContextFactory::kGLContextTypeCnt; ++glCtxType) {
GrContextFactory::GLContextType type = (GrContextFactory::GLContextType)glCtxType;
if (!GrContextFactory::IsRenderingGLContext(type)) {
continue;
}
// Try to create a second GL context and then check if the contexts have necessary
// extensions to run this test.
GrContext* context0 = factory->get(type);
if (!context0) {
continue;
}
SkGLContext* glCtx0 = factory->getGLContext(type);
SkGLContext* glCtx1 = glCtx0->createNew();
if (!glCtx1) {
continue;
}
GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
const GrGLTextureInfo* backendTexture1 = nullptr;
GrEGLImage image = GR_EGL_NO_IMAGE;
GrGLTextureInfo externalTexture;
externalTexture.fID = 0;
if (!context1) {
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
SkASSERT(glCtx0);
if (!glCtx0->gl()->hasExtension("EGL_KHR_image") ||
!glCtx0->gl()->hasExtension("GL_OES_EGL_image_external") ||
!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
!glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
///////////////////////////////// CONTEXT 1 ///////////////////////////////////
// Use GL Context 1 to create a texture unknown to GrContext.
context1->flush();
GrGpu* gpu1 = context1->getGpu();
static const int kSize = 100;
backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
if (!backendTexture1 || !backendTexture1->fID) {
ERRORF(reporter, "Error creating texture for EGL Image");
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
ERRORF(reporter, "Expected backend texture to be 2D");
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
// Wrap the texture in an EGLImage
image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
if (GR_EGL_NO_IMAGE == image) {
ERRORF(reporter, "Error creating EGL Image from texture");
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
// Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
// the EGL image. Also, this must be done after creating the EGLImage as the texture
// contents may not be preserved when the image is created.
SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
for (int i = 0; i < kSize*kSize; ++i) {
pixels.get()[i] = 0xDDAABBCC;
}
GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
GR_GL_CALL(glCtx1->gl(), Finish());
// We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
// state is invalid.
context1->resetContext();
///////////////////////////////// CONTEXT 0 ///////////////////////////////////
// Make a new texture ID in GL Context 0 from the EGL Image
glCtx0->makeCurrent();
externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
// Wrap this texture ID in a GrTexture
GrBackendTextureDesc externalDesc;
externalDesc.fConfig = kRGBA_8888_GrPixelConfig;
externalDesc.fWidth = kSize;
externalDesc.fHeight = kSize;
externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture);
SkAutoTUnref<GrTexture> externalTextureObj(
context0->textureProvider()->wrapBackendTexture(externalDesc));
if (!externalTextureObj) {
ERRORF(reporter, "Error wrapping external texture in GrTexture.");
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
// Read the pixels and see if we get the values set in GL context 1
memset(pixels.get(), 0, sizeof(uint32_t)*kSize*kSize);
bool read = externalTextureObj->readPixels(0, 0, kSize, kSize, kRGBA_8888_GrPixelConfig,
pixels.get());
if (!read) {
ERRORF(reporter, "Error reading external texture.");
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
continue;
}
for (int i = 0; i < kSize*kSize; ++i) {
if (pixels.get()[i] != 0xDDAABBCC) {
ERRORF(reporter, "Error, external texture pixel value %d should be 0xDDAABBCC,"
" got 0x%08x.", pixels.get()[i]);
break;
}
}
cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
}
}
#endif