save/restore the canvas around every bench draw call
BUG= Committed: http://code.google.com/p/skia/source/detail?r=11728 R=djsollen@google.com, reed@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/26848013 git-svn-id: http://skia.googlecode.com/svn/trunk@11755 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -598,9 +598,9 @@ int tool_main(int argc, char** argv) {
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// as we can flush and/or swap buffers to keep the GPU from
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// queuing up too much work.
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for (int loopCount = loopsPerIter; loopCount > 0; ) {
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if (NULL != canvas) {
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canvas->save();
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}
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// Save and restore around each call to draw() to guarantee a pristine canvas.
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SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);
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if (frameIntervalComputed && loopCount > loopsPerFrame) {
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bench->setLoops(loopsPerFrame);
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loopCount -= loopsPerFrame;
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@ -628,9 +628,6 @@ int tool_main(int argc, char** argv) {
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glContext->swapBuffers();
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}
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#endif
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if (NULL != canvas) {
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canvas->restore();
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}
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}
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@ -1145,11 +1145,12 @@ private:
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*/
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class SkAutoCanvasRestore : SkNoncopyable {
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public:
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SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas) {
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SkASSERT(canvas);
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fSaveCount = canvas->getSaveCount();
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if (doSave) {
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canvas->save();
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SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas), fSaveCount(0) {
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if (fCanvas) {
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fSaveCount = canvas->getSaveCount();
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if (doSave) {
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canvas->save();
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}
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}
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}
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~SkAutoCanvasRestore() {
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